Main Power Up: Difference between revisions
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{{Infobox/Ability | {{Infobox/Ability | ||
|game = Splatoon 2 | |game = Splatoon 2 | ||
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|unfavored = Inkline | |unfavored = Inkline | ||
}} | }} | ||
'''Main Power Up''' is an [[ability]] in ''[[Splatoon 2]]'' added in | '''Main Power Up''' is an [[gear ability|ability]] in ''[[Splatoon 2]]'', added in Version {{Ver|S2|4.3.0}}. | ||
This ability is available in both primary and secondary gear slots and has different effects on each [[main weapon]], even inside the same weapon class. | |||
All gear previously available in the shops that | All gear previously available in the shops that had [[Cold-Blooded]] were changed to have Main Power Up instead when it was added. | ||
== | ==Effects== | ||
The effects of Main Power Up are displayed on the [[Equipment]] screen on the {{button|ZL}} info tab for the abilities for the currently selected [[ | The effects of Main Power Up are displayed on the [[Equipment]] screen on the {{button|ZL}} info tab for the abilities for the currently selected [[main weapon]]. The benefits from Main Power Up vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit is slightly increased. | ||
Some weapons, like the [[Splattershot Jr.]], are granted an increase in ink coverage, allowing the user to get their [[special weapon]] quicker. This stacks with [[Special Charge Up]] but not with [[Tenacity]] since the quick special charge only counts when inking the ground. | |||
<div class="list-columns" style="column-width: 25em;"> | |||
=== Shooter === | ===Shooter=== | ||
* {{Weapon|S2|Main|Sploosh-o-matic}} - Increases damage by up to 25%. | |||
* {{Weapon|S2|Main|Splattershot Jr.}} - Increases ink coverage by up to 20.2%. | |||
* {{Weapon|S2|Main|Splash-o-matic}} - Increases damage by up to 25%. | |||
* {{Weapon|S2|Main|Aerospray MG}} - Increases ink coverage by up to 16.7%. | |||
* {{Weapon|S2|Main|Splattershot}} - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%. | |||
* {{Weapon|S2|Main|.52 Gal}} - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%. | |||
* {{Weapon|S2|Main|N-ZAP '85}} - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%. | |||
* {{Weapon|S2|Main|Splattershot Pro}} - Increases damage by up to 20.8%. | |||
* {{Weapon|S2|Main|.96 Gal}} - Increases damage by up to 25%. | |||
* {{Weapon|S2|Main|Jet Squelcher}} - Increases bullet velocity and range by up to 8.5%. Increases accuracy while on the ground by up to 30%. | |||
* {{Weapon|S2|Main|Luna Blaster}} - Increases high-damage radius of explosions by up to 200% and increases in coverage when fired into the air. | |||
* {{Weapon|S2|Main|Blaster}} - Increases shot accuracy when firing while jumping by up to 40%. | |||
* {{Weapon|S2|Main|Range Blaster}} - Increases shot accuracy when firing while jumping by up to 37.5%. | |||
* {{Weapon|S2|Main|Clash Blaster}} - Increases shot accuracy when firing while jumping by up to 50%. | |||
* {{Weapon|S2|Main|Rapid Blaster}} - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%. | |||
* {{Weapon|S2|Main|Rapid Blaster Pro}} - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%. | |||
* {{Weapon|S2|Main|L-3 Nozzlenose}} - Increases damage by up to 23.4%. | |||
* {{Weapon|S2|Main|H-3 Nozzlenose}} - Increases damage by up to 24%. | |||
* {{Weapon|S2|Main|Squeezer}} - Increases damage by up to 30% while tapping, and 20% while holding. | |||
===Roller=== | |||
* {{Weapon|S2|Main|Carbon Roller}} - Increases damage by up to 15%. | |||
* {{Weapon|S2|Main|Splat Roller}} - Increases damage by up to 15%. | |||
* {{Weapon|S2|Main|Dynamo Roller}} - Increases damage by up to 15%. | |||
* {{Weapon|S2|Main|Flingza Roller}} - Increases damage by up to 15%. | |||
* {{Weapon|S2|Main|Inkbrush}} - Increases movement speed by up to 5%. Increases ink trail width by up to 48%. | |||
* {{Weapon|S2|Main|Octobrush}} - Increases movement speed by up to 12%. Increases ink trail width by up to 60%. | |||
===Charger=== | |||
* {{Weapon|S2|Main|Classic Squiffer}} - Increases range by up to 8.9%. Increases ink coverage by up to 24%. | |||
* {{Weapon|S2|Main|Splat Charger}} - Increases damage by up to 20%. | |||
* {{Weapon|S2|Main|Splatterscope}} - Increases damage by up to 20%. | |||
* {{Weapon|S2|Main|E-liter 4K}} - Increases range by up to 5.2%. Increases ink coverage by up to 17%. | |||
* {{Weapon|S2|Main|E-liter 4K Scope}} - Increases range by up to 4.8%. Increases ink coverage by up to 17%. | |||
* {{Weapon|S2|Main|Bamboozler 14 Mk I}} - Increases damage by up to 18.9%. | |||
* {{Weapon|S2|Main|Goo Tuber}} - Increases damage by up to 15%. | |||
===Slosher=== | |||
|- | * {{Weapon|S2|Main|Slosher}} - Increase damage from higher grounds. | ||
* {{Weapon|S2|Main|Tri-Slosher}} - Increases ink coverage by up to 25%. | |||
|- | * {{Weapon|S2|Main|Sloshing Machine}} - Increases ink coverage by up to 15%. | ||
|} | * {{Weapon|S2|Main|Bloblobber}} - Increases ink coverage by up to 20%. | ||
| | * {{Weapon|S2|Main|Explosher}} - Increases ink coverage by up to 30%. | ||
=== | |||
{| | ===Splatling=== | ||
* {{Weapon|S2|Main|Mini Splatling}} - Increases duration of firing by up to 30% | |||
|- | * {{Weapon|S2|Main|Heavy Splatling}} - Increases duration of firing by up to 24%. | ||
* {{Weapon|S2|Main|Hydra Splatling}} - Increases damage by up to 10% when not fully charged and up to 20% when fully charged. | |||
|- | * {{Weapon|S2|Main|Ballpoint Splatling}} - Increases damage by up to 10% | ||
* {{Weapon|S2|Main|Nautilus 47}} - Increases duration of firing by up to 30% | |||
|- | |||
|- | |||
|- | |||
| | |||
|} | |||
| | |||
| | |||
=== | ===Dualie=== | ||
* {{Weapon|S2|Main|Dapple Dualies}} - Increases damage by up to 20%. | |||
* {{Weapon|S2|Main|Splat Dualies}} - Increases damage by up to 16%. | |||
* {{Weapon|S2|Main|Glooga Dualies}} - Increases damage by up to 20%. | |||
* {{Weapon|S2|Main|Dualie Squelchers}} - Increases damage by up to 20%. | |||
* {{Weapon|S2|Main|Dark Tetra Dualies}} - Increases damage by up to 20%. | |||
=== | ===Brella=== | ||
* {{Weapon|S2|Main|Splat Brella}} - Speeds up Brella canopy regeneration by up to 46%. | |||
* {{Weapon|S2|Main|Tenta Brella}} - Increases Brella canopy durability by up to 43%. | |||
* {{Weapon|S2|Main|Undercover Brella}} - Speeds up Brella canopy regeneration by up to 44%. | |||
</div> | |||
<ref>[https://leanny.github.io/splat2new/parameter_calcs.html ''Splatoon 2'' - Ability Effect Database]</ref> | |||
==Gear== | ==Gear== | ||
Main Power Up is the main ability of: | Main Power Up is the main ability of: | ||
{{Gear/ | |||
{{Gear/ | {{Gear/S2 Headgear|ability=Main Power Up|collapsed=true}} | ||
{{Gear/ | {{Gear/S2 Clothing|ability=Main Power Up|collapsed=true}} | ||
{{Gear/S2 Shoes|ability=Main Power Up|collapsed=true}} | |||
==Stacking== | ==Stacking== | ||
<gallery> | <gallery> | ||
MainPowerUpShootersDualies.png|A graph showing the effect | MainPowerUpShootersDualies.png|A graph showing the damage effect for [[shooter]]s and [[dualie]]s. | ||
S2 Main Power Up Chargers and Splatlings.png|A graph showing the damage effect for [[charger]]s and [[splatling]]s. | |||
</gallery> | </gallery> | ||
===Calculating | ===Calculating damage=== | ||
<ref>http://leanny.github.io/paper/abilities.pdf</ref> | |||
A = | A = [[ability point]]s = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots] | ||
B = (3.3 * A - 0.027 * A^2) / 100 | |||
C = (mid - min) / (max - min) | |||
D = min + ( max - min ) * lerpN(B, C) | |||
result = [base value] * D | |||
For | <code>max</code> and <code>mid</code> can be found in [http://leanny.github.io/splat2new/parameters.html the game's parameters] as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, <code>min</code> is always 1.0. | ||
lerpN is an interpolation function where: | |||
If C = 0.5 then lerpN(B, C) = B | |||
If B = 0.0 then lerpN(B, C) = B | |||
If B = 1.0 then lerpN(B, C) = B | |||
If C ≠ 0.5 then lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2)) | |||
For | For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot. | ||
Given: | |||
main slots = 2 | |||
sub slots = 1 | |||
min = 1.0 | |||
mid = 1.06 | |||
max = 1.16 | |||
base damage = 30 | |||
A = 10 × 2 + 3 × 1 = 23 | |||
B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906 | |||
C = (1.06 - 1) / (1.16 - 1) = 0.375 | |||
C ≠ 0.5, so lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2)) | |||
effect = 1 + ( 1.16 - 1 ) * e^(-(ln(0.503985906) × ln(0.375)) / ln(2)) = 1.080637745 | |||
result = 30 * 1.080637745 = 32.41913235 | |||
This would appear as 32.4 damage in-game. | |||
===Damage cap=== | |||
After the damage cap is reached, adding more Main Power Up does not increase maximum weapon damage but does continue to increase falloff damage. For example, even if a [[Splattershot Pro]] reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range still continue to be boosted by using more Main Power Up. | |||
===Damage | |||
After the damage cap is reached, adding more Main Power | |||
{| class="wikitable sitecolor-s2 sortable" | {| class="wikitable sitecolor-s2 sortable" | ||
! Weapon !! | ! Weapon !! Max damage !! Reached at ([[AP]]) | ||
|- | |- | ||
| {{Weapon|S2|Main|Bamboozler 14 Mk I}} || 99.9 || | | {{Weapon|S2|Main|Bamboozler 14 Mk I}} || 99.9 || 44 | ||
|- | |- | ||
| {{Weapon|S2|Main|H-3 Nozzlenose}} || 49.9 || | | {{Weapon|S2|Main|H-3 Nozzlenose}} || 49.9 || 42 | ||
|- | |- | ||
| {{Weapon|S2|Main|Splattershot Pro}} || 49.9 || | | {{Weapon|S2|Main|Splattershot Pro}} || 49.9 || 42 | ||
|- | |- | ||
| {{Weapon|S2|Main|Dualie Squelchers}} || 33.3 || | | {{Weapon|S2|Main|Dualie Squelchers}} || 33.3 || 47 | ||
|- | |- | ||
| {{Weapon|S2|Main|Dark Tetra Dualies}} || 33.3 || | | {{Weapon|S2|Main|Dark Tetra Dualies}} || 33.3 || 47 | ||
|- | |- | ||
| {{Weapon|S2|Main|Splash-o-matic}} || 33.3 || | | {{Weapon|S2|Main|Splash-o-matic}} || 33.3 || 31 | ||
|- | |- | ||
| {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || | | {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || 20 | ||
|- | |- | ||
| {{Weapon|S2|Main|Splat Dualies}} || 33.3 || | | {{Weapon|S2|Main|Splat Dualies}} || 33.3 || 32 | ||
|- | |- | ||
| {{Weapon|S2|Main|L-3 Nozzlenose}} || 33.3 || | | {{Weapon|S2|Main|L-3 Nozzlenose}} || 33.3 || 24 | ||
|- | |- | ||
| {{Weapon|S2|Main|Hydra Splatling}} ( | | {{Weapon|S2|Main|Hydra Splatling}} (partial charge) || 33.3 || 15 | ||
|- | |- | ||
|} | |} | ||
* One main slot = 10 AP | |||
* One sub slot = 3 AP | |||
==Trivia== | ==Trivia== | ||
*Main Power Up is one of | * Main Power Up is one of the two abilities to be added to ''Splatoon 2'' post-release. However, it remains the only truly unique post-release ''Splatoon 2'' ability, unlike [[Bomb Defense Up DX]], which combined previously existing abilities. | ||
* Main Power Up is the only ability in ''Splatoon 2'' to be favored by two brands - [[Toni Kensa]] and [[Annaki]]. | |||
* The icon of the [[Ink Damage]] [[color chip]] bears resemblance to this ability's icon. | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|color=Splatoon 2 | |color=Splatoon 2 | ||
|Jap=メイン性能アップ | |Jap=メイン性能アップ | ||
Line 294: | Line 184: | ||
|Rus=Про-Основа | |Rus=Про-Основа | ||
|RusR=Pro-Osnova | |RusR=Pro-Osnova | ||
|RusM=Pro | |RusM=Pro-Base (weapon) | ||
| | |SpaA=Mejora Principal | ||
| | |SpaAM=Main upgrade | ||
|SpaE=Superarma principal | |||
|SpaEM=Super weapon main | |||
}} | }} | ||
==References== | |||
<references/> | |||
{{Navbox/S2 Abilities}} | {{Navbox/S2 Abilities}} | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Latest revision as of 22:05, 16 March 2024
Main Power Up is an ability in Splatoon 2, added in Version 4.3.0.
This ability is available in both primary and secondary gear slots and has different effects on each main weapon, even inside the same weapon class.
All gear previously available in the shops that had Cold-Blooded were changed to have Main Power Up instead when it was added.
Effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected main weapon. The benefits from Main Power Up vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit is slightly increased.
Some weapons, like the Splattershot Jr., are granted an increase in ink coverage, allowing the user to get their special weapon quicker. This stacks with Special Charge Up but not with Tenacity since the quick special charge only counts when inking the ground.
Shooter
Sploosh-o-matic - Increases damage by up to 25%.
Splattershot Jr. - Increases ink coverage by up to 20.2%.
Splash-o-matic - Increases damage by up to 25%.
Aerospray MG - Increases ink coverage by up to 16.7%.
Splattershot - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
.52 Gal - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
N-ZAP '85 - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%.
Splattershot Pro - Increases damage by up to 20.8%.
.96 Gal - Increases damage by up to 25%.
Jet Squelcher - Increases bullet velocity and range by up to 8.5%. Increases accuracy while on the ground by up to 30%.
Luna Blaster - Increases high-damage radius of explosions by up to 200% and increases in coverage when fired into the air.
Blaster - Increases shot accuracy when firing while jumping by up to 40%.
Range Blaster - Increases shot accuracy when firing while jumping by up to 37.5%.
Clash Blaster - Increases shot accuracy when firing while jumping by up to 50%.
Rapid Blaster - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
Rapid Blaster Pro - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
L-3 Nozzlenose - Increases damage by up to 23.4%.
H-3 Nozzlenose - Increases damage by up to 24%.
Squeezer - Increases damage by up to 30% while tapping, and 20% while holding.
Roller
Carbon Roller - Increases damage by up to 15%.
Splat Roller - Increases damage by up to 15%.
Dynamo Roller - Increases damage by up to 15%.
Flingza Roller - Increases damage by up to 15%.
Inkbrush - Increases movement speed by up to 5%. Increases ink trail width by up to 48%.
Octobrush - Increases movement speed by up to 12%. Increases ink trail width by up to 60%.
Charger
Classic Squiffer - Increases range by up to 8.9%. Increases ink coverage by up to 24%.
Splat Charger - Increases damage by up to 20%.
Splatterscope - Increases damage by up to 20%.
E-liter 4K - Increases range by up to 5.2%. Increases ink coverage by up to 17%.
E-liter 4K Scope - Increases range by up to 4.8%. Increases ink coverage by up to 17%.
Bamboozler 14 Mk I - Increases damage by up to 18.9%.
Goo Tuber - Increases damage by up to 15%.
Slosher
Slosher - Increase damage from higher grounds.
Tri-Slosher - Increases ink coverage by up to 25%.
Sloshing Machine - Increases ink coverage by up to 15%.
Bloblobber - Increases ink coverage by up to 20%.
Explosher - Increases ink coverage by up to 30%.
Splatling
Mini Splatling - Increases duration of firing by up to 30%
Heavy Splatling - Increases duration of firing by up to 24%.
Hydra Splatling - Increases damage by up to 10% when not fully charged and up to 20% when fully charged.
Ballpoint Splatling - Increases damage by up to 10%
Nautilus 47 - Increases duration of firing by up to 30%
Dualie
Dapple Dualies - Increases damage by up to 20%.
Splat Dualies - Increases damage by up to 16%.
Glooga Dualies - Increases damage by up to 20%.
Dualie Squelchers - Increases damage by up to 20%.
Dark Tetra Dualies - Increases damage by up to 20%.
Brella
Splat Brella - Speeds up Brella canopy regeneration by up to 46%.
Tenta Brella - Increases Brella canopy durability by up to 43%.
Undercover Brella - Speeds up Brella canopy regeneration by up to 44%.
Gear
Main Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Do-Rag, Cap, & Glasses | ![]() |
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3.0.0 |
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Festive Party Cone | ![]() |
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![]() ![]() ![]() |
20 December 2018 |
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Forge Mask | ![]() |
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![]() ![]() ![]() |
2.0.0 |
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Hockey Helmet | ![]() |
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![]() ![]() ![]() |
5 October 2018 |
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Mecha Head - HTR | ![]() |
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![]() ![]() ![]() |
15 April 2019 |
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Painter's Mask | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Patched Hat | ![]() |
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![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Yamagiri Beanie | ![]() |
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![]() ![]() ![]() |
2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Anchor Sweat | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Baby-Jelly Shirt & Tie | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Black Velour Octoking Tee | ![]() |
![]() |
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![]() ![]() ![]() |
3.0.0 |
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Chirpy Chips Band Tee | ![]() |
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![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Cycling Shirt | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Dark Urban Vest | ![]() |
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![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Deep-Octo Satin Jacket | ![]() |
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![]() ![]() ![]() |
3.0.0 |
![]() |
Inkopolis Squaps Jersey | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Octo Support Hoodie | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
4 March 2019 |
![]() |
Sage Polo | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Sky-Blue Squideye | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Squidstar Waistcoat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Takoroka Windcrusher | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Black Dakroniks | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Green Laceups | ![]() |
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![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Luminous Delta Straps | ![]() |
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![]() |
![]() ![]() ![]() |
2.0.0 |
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Punk Blacks | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Sun & Shade Squidkid IV | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Yellow FishFry Sandals | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Yellow-Mesh Sneakers | ![]() |
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![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
Stacking
-
A graph showing the damage effect for chargers and splatlings.
Calculating damage
A = ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots] B = (3.3 * A - 0.027 * A^2) / 100 C = (mid - min) / (max - min) D = min + ( max - min ) * lerpN(B, C) result = [base value] * D
max
and mid
can be found in the game's parameters as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, min
is always 1.0.
lerpN is an interpolation function where:
If C = 0.5 then lerpN(B, C) = B If B = 0.0 then lerpN(B, C) = B If B = 1.0 then lerpN(B, C) = B If C ≠ 0.5 then lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2))
For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.
Given: main slots = 2 sub slots = 1 min = 1.0 mid = 1.06 max = 1.16 base damage = 30
A = 10 × 2 + 3 × 1 = 23 B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906 C = (1.06 - 1) / (1.16 - 1) = 0.375 C ≠ 0.5, so lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2)) effect = 1 + ( 1.16 - 1 ) * e^(-(ln(0.503985906) × ln(0.375)) / ln(2)) = 1.080637745 result = 30 * 1.080637745 = 32.41913235
This would appear as 32.4 damage in-game.
Damage cap
After the damage cap is reached, adding more Main Power Up does not increase maximum weapon damage but does continue to increase falloff damage. For example, even if a Splattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range still continue to be boosted by using more Main Power Up.
Weapon | Max damage | Reached at (AP) |
---|---|---|
![]() |
99.9 | 44 |
![]() |
49.9 | 42 |
![]() |
49.9 | 42 |
![]() |
33.3 | 47 |
![]() |
33.3 | 47 |
![]() |
33.3 | 31 |
![]() |
33.3 | 20 |
![]() |
33.3 | 32 |
![]() |
33.3 | 24 |
![]() |
33.3 | 15 |
- One main slot = 10 AP
- One sub slot = 3 AP
Trivia
- Main Power Up is one of the two abilities to be added to Splatoon 2 post-release. However, it remains the only truly unique post-release Splatoon 2 ability, unlike Bomb Defense Up DX, which combined previously existing abilities.
- Main Power Up is the only ability in Splatoon 2 to be favored by two brands - Toni Kensa and Annaki.
- The icon of the Ink Damage color chip bears resemblance to this ability's icon.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
メイン性能アップ Mein Seinō Appu |
Main Performance Up |
![]() |
Hoofdhelper | Main helper |
![]() |
Arme principale + | Main weapon + |
![]() |
Hauptwaffe + | Main weapon + |
![]() |
Arma principale + | Main weapon + |
![]() |
Про-Основа Pro-Osnova |
Pro-Base (weapon) |
![]() |
Mejora Principal | Main upgrade |
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Superarma principal | Super weapon main |
References
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