Main Power Up: Difference between revisions

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{{stub}}
{{Infobox/Ability
{{Infobox/Ability
|game      = Splatoon 2
|game      = Splatoon 2
|appgear  = Any
|appgear  = Any
|favored  = Toni Kensa
|favored2  = Annaki
|unfavored = Inkline
}}
}}
'''Main Power Up''' is an [[ability]] in ''[[Splatoon 2]]'' added in the {{Ver|S2|4.3.0}} update.
'''Main Power Up''' is an [[gear ability|ability]] in ''[[Splatoon 2]]'', added in Version {{Ver|S2|4.3.0}}.


The ability appears in both primary and secondary gear slots, and will have different effects on each [[main weapon]], even inside the same weapon class.
This ability is available in both primary and secondary gear slots and has different effects on each [[main weapon]], even inside the same weapon class.


== Known effects ==
All gear previously available in the shops that had [[Cold-Blooded]] were changed to have Main Power Up instead when it was added.
The effects of Main Power Up are displayed on the [[Equipment]] screen on the {{button|ZL}} info tab for the abilities for the currently selected [[Main weapon]].


{| class="wikitable sitecolor-s2"
==Effects==
! Weapon !! Effect
The effects of Main Power Up are displayed on the [[Equipment]] screen on the {{button|ZL}} info tab for the abilities for the currently selected [[main weapon]]. The benefits from Main Power Up vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit is slightly increased.
 
Some weapons, like the [[Splattershot Jr.]], are granted an increase in ink coverage, allowing the user to get their [[special weapon]] quicker. This stacks with [[Special Charge Up]] but not with [[Tenacity]] since the quick special charge only counts when inking the ground.
 
<div class="list-columns" style="column-width: 25em;">
===Shooter===
* {{Weapon|S2|Main|Sploosh-o-matic}} - Increases damage by up to 25%.
* {{Weapon|S2|Main|Splattershot Jr.}} - Increases ink coverage by up to 20.2%.
* {{Weapon|S2|Main|Splash-o-matic}} - Increases damage by up to 25%.
* {{Weapon|S2|Main|Aerospray MG}} - Increases ink coverage by up to 16.7%.
* {{Weapon|S2|Main|Splattershot}} - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
* {{Weapon|S2|Main|.52 Gal}} - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
* {{Weapon|S2|Main|N-ZAP '85}} - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%.
* {{Weapon|S2|Main|Splattershot Pro}} - Increases damage by up to 20.8%.
* {{Weapon|S2|Main|.96 Gal}} - Increases damage by up to 25%.
* {{Weapon|S2|Main|Jet Squelcher}} - Increases bullet velocity and range by up to 8.5%. Increases accuracy while on the ground by up to 30%.
* {{Weapon|S2|Main|Luna Blaster}} - Increases high-damage radius of explosions by up to 200% and increases in coverage when fired into the air.
* {{Weapon|S2|Main|Blaster}} - Increases shot accuracy when firing while jumping by up to 40%.
* {{Weapon|S2|Main|Range Blaster}} - Increases shot accuracy when firing while jumping by up to 37.5%.
* {{Weapon|S2|Main|Clash Blaster}} - Increases shot accuracy when firing while jumping by up to 50%.
* {{Weapon|S2|Main|Rapid Blaster}} - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
* {{Weapon|S2|Main|Rapid Blaster Pro}} - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
* {{Weapon|S2|Main|L-3 Nozzlenose}} - Increases damage by up to 23.4%.
* {{Weapon|S2|Main|H-3 Nozzlenose}} - Increases damage by up to 24%.
* {{Weapon|S2|Main|Squeezer}} - Increases damage by up to 30% while tapping, and 20% while holding.
 
===Roller===
* {{Weapon|S2|Main|Carbon Roller}} - Increases damage by up to 15%.
* {{Weapon|S2|Main|Splat Roller}} - Increases damage by up to 15%.
* {{Weapon|S2|Main|Dynamo Roller}} - Increases damage by up to 15%.
* {{Weapon|S2|Main|Flingza Roller}} - Increases damage by up to 15%.
* {{Weapon|S2|Main|Inkbrush}} - Increases movement speed by up to 5%. Increases ink trail width by up to 48%.
* {{Weapon|S2|Main|Octobrush}} - Increases movement speed by up to 12%. Increases ink trail width by up to 60%.
 
===Charger===
* {{Weapon|S2|Main|Classic Squiffer}} - Increases range by up to 8.9%. Increases ink coverage by up to 24%.
* {{Weapon|S2|Main|Splat Charger}} - Increases damage by up to 20%.
* {{Weapon|S2|Main|Splatterscope}} - Increases damage by up to 20%.
* {{Weapon|S2|Main|E-liter 4K}} - Increases range by up to 5.2%. Increases ink coverage by up to 17%.
* {{Weapon|S2|Main|E-liter 4K Scope}} - Increases range by up to 4.8%. Increases ink coverage by up to 17%.
* {{Weapon|S2|Main|Bamboozler 14 Mk I}} - Increases damage by up to 18.9%.
* {{Weapon|S2|Main|Goo Tuber}} - Increases damage by up to 15%.
 
===Slosher===
* {{Weapon|S2|Main|Slosher}} - Increase damage from higher grounds.
* {{Weapon|S2|Main|Tri-Slosher}} - Increases ink coverage by up to 25%.
* {{Weapon|S2|Main|Sloshing Machine}} - Increases ink coverage by up to 15%.
* {{Weapon|S2|Main|Bloblobber}} - Increases ink coverage by up to 20%.
* {{Weapon|S2|Main|Explosher}} - Increases ink coverage by up to 30%.
 
===Splatling===
* {{Weapon|S2|Main|Mini Splatling}} - Increases duration of firing by up to 30%
* {{Weapon|S2|Main|Heavy Splatling}} - Increases duration of firing by up to 24%.
* {{Weapon|S2|Main|Hydra Splatling}} - Increases damage by up to 10% when not fully charged and up to 20% when fully charged.
* {{Weapon|S2|Main|Ballpoint Splatling}} - Increases damage by up to 10%
* {{Weapon|S2|Main|Nautilus 47}} - Increases duration of firing by up to 30%
 
===Dualie===
* {{Weapon|S2|Main|Dapple Dualies}} - Increases damage by up to 20%.
* {{Weapon|S2|Main|Splat Dualies}} - Increases damage by up to 16%.
* {{Weapon|S2|Main|Glooga Dualies}} - Increases damage by up to 20%.
* {{Weapon|S2|Main|Dualie Squelchers}} - Increases damage by up to 20%.
* {{Weapon|S2|Main|Dark Tetra Dualies}} - Increases damage by up to 20%.
 
===Brella===
* {{Weapon|S2|Main|Splat Brella}} - Speeds up Brella canopy regeneration by up to 46%.
* {{Weapon|S2|Main|Tenta Brella}} - Increases Brella canopy durability by up to 43%.
* {{Weapon|S2|Main|Undercover Brella}} - Speeds up Brella canopy regeneration by up to 44%.
</div>
 
<ref>[https://leanny.github.io/splat2new/parameter_calcs.html ''Splatoon 2'' - Ability Effect Database]</ref>
 
==Gear==
Main Power Up is the main ability of:
 
{{Gear/S2 Headgear|ability=Main Power Up|collapsed=true}}
{{Gear/S2 Clothing|ability=Main Power Up|collapsed=true}}
{{Gear/S2 Shoes|ability=Main Power Up|collapsed=true}}
 
==Stacking==
<gallery>
MainPowerUpShootersDualies.png|A graph showing the damage effect for [[shooter]]s and [[dualie]]s.
S2 Main Power Up Chargers and Splatlings.png|A graph showing the damage effect for [[charger]]s and [[splatling]]s.
</gallery>
 
===Calculating damage===
<ref>http://leanny.github.io/paper/abilities.pdf</ref>
 
A = [[ability point]]s = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots]
B = (3.3 * A - 0.027 * A^2) / 100
C = (mid - min) / (max - min)
D = min⁡ + ( max - min ) * lerpN(B, C)
result = [base value] * D
 
<code>max</code> and <code>mid</code> can be found in [http://leanny.github.io/splat2new/parameters.html the game's parameters] as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, <code>min</code> is always 1.0.
 
lerpN is an interpolation function where:
If C = 0.5 then lerpN(B, C) = B
If B = 0.0 then lerpN(B, C) = B
If B = 1.0 then lerpN(B, C) = B
If C ≠ 0.5 then lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))
 
For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.
Given:
main slots = 2
sub slots = 1
min = 1.0
mid = 1.06
max = 1.16
base damage = 30
 
A = 10 × 2 + 3 × 1 = 23
B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906
C = (1.06 - 1) / (1.16 - 1) = 0.375
C ≠ 0.5, so lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))
effect = 1 + ( 1.16 - 1 ) * e^(-(ln⁡(0.503985906) × ln⁡(0.375)) / ln⁡(2)) = 1.080637745
result = 30 * 1.080637745 = 32.41913235
This would appear as 32.4 damage in-game.
 
===Damage cap===
After the damage cap is reached, adding more Main Power Up does not increase maximum weapon damage but does continue to increase falloff damage. For example, even if a [[Splattershot Pro]] reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range still continue to be boosted by using more Main Power Up.
 
{| class="wikitable sitecolor-s2 sortable"
! Weapon !! Max damage !! Reached at ([[AP]])
|-
|-
| {{Weapon|S2|Main|.52 Gal}} || Increases shot accuracy when firing while jumping.
| {{Weapon|S2|Main|Bamboozler 14 Mk I}} || 99.9 || 44
|-
|-
| {{Weapon|S2|Main|.96 Gal}} || Increases damage.
| {{Weapon|S2|Main|H-3 Nozzlenose}} || 49.9 || 42
|-
|-
| {{Weapon|S2|Main|Aerospray MG}} || Increases ink coverage.
| {{Weapon|S2|Main|Splattershot Pro}} || 49.9 || 42
|-
|-
| {{Weapon|S2|Main|Ballpoint Splatling}} || Increases damage.
| {{Weapon|S2|Main|Dualie Squelchers}} || 33.3 || 47
|-
|-
| {{Weapon|S2|Main|Bamboozler 14 Mk I}} || Increases damage.
| {{Weapon|S2|Main|Dark Tetra Dualies}} || 33.3 || 47
|-
|-
| {{Weapon|S2|Main|Blaster}} || Increases shot accuracy when firing while jumping.
| {{Weapon|S2|Main|Splash-o-matic}} || 33.3 || 31
|-
|-
| {{Weapon|S2|Main|Bloblobber}} || Increases ink coverage.
| {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || 20
|-
|-
| {{Weapon|S2|Main|Clash Blaster}} || Increases shot accuracy when firing while jumping.
| {{Weapon|S2|Main|Splat Dualies}} || 33.3 || 32
|-
|-
| {{Weapon|S2|Main|Classic Squiffer}} || Slightly increases range.
| {{Weapon|S2|Main|L-3 Nozzlenose}} || 33.3 || 24
|-
|-
| [[Dualie]] weapons || Increases damage.
| {{Weapon|S2|Main|Hydra Splatling}} (partial charge) || 33.3 || 15
|-
| {{Weapon|S2|Main|E-liter 4K}} || Slightly increases range.
|-
| {{Weapon|S2|Main|Goo Tuber}} || Increases damage.
|-
| {{Weapon|S2|Main|H-3 Nozzlenose}} || Increases damage.
|-
| {{Weapon|S2|Main|Heavy Splatling}} || Increases duration of firing in a burst.
|-
| {{Weapon|S2|Main|Hydra Splatling}} || Increases damage.
|-
| [[Inkbrush]] weapons || Slightly increases movement speed while inking.
|-
| {{Weapon|S2|Main|Jet Squelcher}} || Slightly increases range.
|-
| {{Weapon|S2|Main|L-3 Nozzlenose}} || Increases damage.
|-
| {{Weapon|S2|Main|Luna Blaster}} || Increases high-damage radius of explosions.
|-
| {{Weapon|S2|Main|Mini Splatling}} || Increases duration of firing in a burst.
|-
| {{Weapon|S2|Main|Nautilus 47}}, {{Weapon|S2|Main|Nautilus 79}} || Increases duration of firing in a burst.
|-
| {{Weapon|S2|Main|N-ZAP '85}}, {{Weapon|S2|Main|N-ZAP '89}} || Increases ink coverage.
|-
| {{Weapon|S2|Main|Range Blaster}} || Increases shot accuracy when firing while jumping.
|-
| {{Weapon|S2|Main|Rapid Blaster}} || Increases shot accuracy when firing while jumping.
|-
| {{Weapon|S2|Main|Rapid Blaster Pro}} || Increases shot accuracy when firing while jumping.
|-
| [[Roller]] weapons || Increases damage.
|-
| {{Weapon|S2|Main|Slosher}} || Increases maximum damage.
|-
| {{Weapon|S2|Main|Sloshing Machine}} || Increases ink coverage.
|-
| {{Weapon|S2|Main|Splash-o-matic}} || Increases damage.
|-
| {{Weapon|S2|Main|Splat Brella}} || Speeds up Brella canopy regeneration.
|-
| {{Weapon|S2|Main|Splat Charger}} || Increases damage.
|-
| {{Weapon|S2|Main|Splattershot}} || Increases shot accuracy when firing while jumping.
|-
| {{Weapon|S2|Main|Splattershot Jr.}} || Increases ink coverage.
|-
| {{Weapon|S2|Main|Splattershot Pro}} || Increases damage.
|-
| {{Weapon|S2|Main|Sploosh-o-matic}} || Increases damage.
|-
| {{Weapon|S2|Main|Squeezer}} || Increases damage.
|-
| {{Weapon|S2|Main|Tenta Brella}} || Increases Brella canopy durability.
|-
| {{Weapon|S2|Main|Tri-Slosher}} || Increases maximum damage.
|-
| {{Weapon|S2|Main|Undercover Brella}} || Speeds up Brella canopy regeneration.
|-
|-
|}
|}
* One main slot = 10 AP
* One sub slot = 3 AP
==Trivia==
* Main Power Up is one of the two abilities to be added to ''Splatoon 2'' post-release. However, it remains the only truly unique post-release ''Splatoon 2'' ability, unlike [[Bomb Defense Up DX]], which combined previously existing abilities.
* Main Power Up is the only ability in ''Splatoon 2'' to be favored by two brands - [[Toni Kensa]] and [[Annaki]].
* The icon of the [[Ink Damage]] [[color chip]] bears resemblance to this ability's icon.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|color=Splatoon 2
|color=Splatoon 2
|Jap=メイン性能アップ
|Jap=メイン性能アップ
Line 110: Line 184:
|Rus=Про-Основа
|Rus=Про-Основа
|RusR=Pro-Osnova
|RusR=Pro-Osnova
|RusM=Pro basic (weapon)
|RusM=Pro-Base (weapon)
|Spa=Superarma principal
|SpaA=Mejora Principal
|SpaM=Super weapon main
|SpaAM=Main upgrade
|SpaE=Superarma principal
|SpaEM=Super weapon main
}}
}}
==References==
<references/>


{{Navbox/S2 Abilities}}
{{Navbox/S2 Abilities}}
[[Category:Abilities]]
[[Category:Abilities]]

Latest revision as of 22:05, 16 March 2024

Main Power Up
Main Power Up
Applicable gear
Favored by
Unfavored by

Main Power Up is an ability in Splatoon 2, added in Version 4.3.0.

This ability is available in both primary and secondary gear slots and has different effects on each main weapon, even inside the same weapon class.

All gear previously available in the shops that had Cold-Blooded were changed to have Main Power Up instead when it was added.

Effects

The effects of Main Power Up are displayed on the Equipment screen on the ZL info tab for the abilities for the currently selected main weapon. The benefits from Main Power Up vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit is slightly increased.

Some weapons, like the Splattershot Jr., are granted an increase in ink coverage, allowing the user to get their special weapon quicker. This stacks with Special Charge Up but not with Tenacity since the quick special charge only counts when inking the ground.

Shooter

  • S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic - Increases damage by up to 25%.
  • S2 Weapon Main Splattershot Jr..png Splattershot Jr. - Increases ink coverage by up to 20.2%.
  • S2 Weapon Main Splash-o-matic.png Splash-o-matic - Increases damage by up to 25%.
  • S2 Weapon Main Aerospray MG.png Aerospray MG - Increases ink coverage by up to 16.7%.
  • S2 Weapon Main Splattershot.png Splattershot - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
  • S2 Weapon Main .52 Gal.png .52 Gal - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
  • S2 Weapon Main N-ZAP '85.png N-ZAP '85 - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%.
  • S2 Weapon Main Splattershot Pro.png Splattershot Pro - Increases damage by up to 20.8%.
  • S2 Weapon Main .96 Gal.png .96 Gal - Increases damage by up to 25%.
  • S2 Weapon Main Jet Squelcher.png Jet Squelcher - Increases bullet velocity and range by up to 8.5%. Increases accuracy while on the ground by up to 30%.
  • S2 Weapon Main Luna Blaster.png Luna Blaster - Increases high-damage radius of explosions by up to 200% and increases in coverage when fired into the air.
  • S2 Weapon Main Blaster.png Blaster - Increases shot accuracy when firing while jumping by up to 40%.
  • S2 Weapon Main Range Blaster.png Range Blaster - Increases shot accuracy when firing while jumping by up to 37.5%.
  • S2 Weapon Main Clash Blaster.png Clash Blaster - Increases shot accuracy when firing while jumping by up to 50%.
  • S2 Weapon Main Rapid Blaster.png Rapid Blaster - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
  • S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 5.9%.
  • S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose - Increases damage by up to 23.4%.
  • S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose - Increases damage by up to 24%.
  • S2 Weapon Main Squeezer.png Squeezer - Increases damage by up to 30% while tapping, and 20% while holding.

Roller

  • S2 Weapon Main Carbon Roller.png Carbon Roller - Increases damage by up to 15%.
  • S2 Weapon Main Splat Roller.png Splat Roller - Increases damage by up to 15%.
  • S2 Weapon Main Dynamo Roller.png Dynamo Roller - Increases damage by up to 15%.
  • S2 Weapon Main Flingza Roller.png Flingza Roller - Increases damage by up to 15%.
  • S2 Weapon Main Inkbrush.png Inkbrush - Increases movement speed by up to 5%. Increases ink trail width by up to 48%.
  • S2 Weapon Main Octobrush.png Octobrush - Increases movement speed by up to 12%. Increases ink trail width by up to 60%.

Charger

Slosher

Splatling

Dualie

Brella

[1]

Gear

Main Power Up is the main ability of:

Headgear with Main Power Up in Splatoon 2

Stacking

Calculating damage

[2]

A = ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots]
B = (3.3 * A - 0.027 * A^2) / 100
C = (mid - min) / (max - min)
D = min⁡ + ( max - min ) * lerpN(B, C)
result = [base value] * D

max and mid can be found in the game's parameters as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, min is always 1.0.

lerpN is an interpolation function where:

If C = 0.5 then lerpN(B, C) = B
If B = 0.0 then lerpN(B, C) = B
If B = 1.0 then lerpN(B, C) = B
If C ≠ 0.5 then lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))

For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.

Given:
main slots = 2
sub slots = 1
min = 1.0
mid = 1.06
max = 1.16
base damage = 30
A = 10 × 2 + 3 × 1 = 23
B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906
C = (1.06 - 1) / (1.16 - 1) = 0.375
C ≠ 0.5, so lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))
effect = 1 + ( 1.16 - 1 ) * e^(-(ln⁡(0.503985906) × ln⁡(0.375)) / ln⁡(2)) = 1.080637745
result = 30 * 1.080637745 = 32.41913235

This would appear as 32.4 damage in-game.

Damage cap

After the damage cap is reached, adding more Main Power Up does not increase maximum weapon damage but does continue to increase falloff damage. For example, even if a Splattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range still continue to be boosted by using more Main Power Up.

Weapon Max damage Reached at (AP)
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I 99.9 44
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 49.9 42
S2 Weapon Main Splattershot Pro.png Splattershot Pro 49.9 42
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 33.3 47
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 33.3 47
S2 Weapon Main Splash-o-matic.png Splash-o-matic 33.3 31
S2 Weapon Main Squeezer.png Squeezer (hold) 33.3 20
S2 Weapon Main Splat Dualies.png Splat Dualies 33.3 32
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 33.3 24
S2 Weapon Main Hydra Splatling.png Hydra Splatling (partial charge) 33.3 15
  • One main slot = 10 AP
  • One sub slot = 3 AP

Trivia

  • Main Power Up is one of the two abilities to be added to Splatoon 2 post-release. However, it remains the only truly unique post-release Splatoon 2 ability, unlike Bomb Defense Up DX, which combined previously existing abilities.
  • Main Power Up is the only ability in Splatoon 2 to be favored by two brands - Toni Kensa and Annaki.
  • The icon of the Ink Damage color chip bears resemblance to this ability's icon.

Names in other languages

Language Name Meaning
Japan Japanese メイン性能アップ
Mein Seinō Appu
Main Performance Up
Netherlands Dutch Hoofdhelper Main helper
CanadaFrance French Arme principale + Main weapon +
Germany German Hauptwaffe + Main weapon +
Italy Italian Arma principale + Main weapon +
Russia Russian Про-Основа
Pro-Osnova
Pro-Base (weapon)
Mexico Spanish (NOA) Mejora Principal Main upgrade
Spain Spanish (NOE) Superarma principal Super weapon main

References