Version 4.4.0 (Splatoon 2): Difference between revisions

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|game    = Splatoon 2
|game    = Splatoon 2
|version = 4.4.0
|version = 4.4.0
|image  =  
|image  =
|caption =  
|caption =
|prev    = 4.3.1
|prev    = 4.3.1
|next    =  
|next    = 4.5.0
}}
}}
 
'''Version 4.4.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-01-30}} at {{time|2019-01-30 01:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2019/January#1090173796017819648|SplatoonJP announcement of the update]]</ref>
'''Version 4.4.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-01-30}} at {{time|2019-01-30 01:00 UTC}}.<ref>[https://twitter.com/SplatoonJP/status/1090173796017819648 {{TWI}} SplatoonJP announcement of the update]</ref>


==New content==
==New content==
===Stage===
===Stage===
* [[Kelp Dome]] underwent renovation, similar to the changes made to [[Starfish Mainstage]] in [[Version 4.0.0 (Splatoon 2)|Version 4.0.0]], [[The Reef]] in Version [[Version 4.2.0 (Splatoon 2)|Version 4.2.0]] and [[Blackbelly Skatepark]] in [[Version 4.3.0 (Splatoon 2)|Version 4.3.0]].
* [[Kelp Dome]] underwent renovation, similar to the changes made to [[Starfish Mainstage]] in Version {{Ver|S2|4.0.0}}, [[The Reef]] in Version {{Ver|S2|4.2.0}} and [[Blackbelly Skatepark]] in Version {{Ver|S2|4.3.0}}.
** Added a slope near the box in front of the spawn point in [[Splat Zones]].
** Added a slope near the box in front of the spawn point in [[Splat Zones]].
** Changed the terrain on the left of the spawn point in [[Tower Control]], [[Rainmaker]] and [[Clam Blitz]].
** Changed the terrain on the left of the spawn point in [[Tower Control]], [[Rainmaker]] and [[Clam Blitz]].
Line 19: Line 18:
==Balance changes==
==Balance changes==
===Main weapons===
===Main weapons===
Specifications for some of the [[main weapons]] have been changed.
Specifications for some of the [[main weapon]]s have been changed.
 
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Weapon !! Change
! Weapon !! Change
|-
|-
|{{Weapon|S2|Main|Sploosh-o-matic}}<br />
|{{Weapon|S2|Main|Sploosh-o-matic}}<br>{{Weapon|S2|Main|Neo Sploosh-o-matic}}
{{Weapon|S2|Main|Neo Sploosh-o-matic}}
|
|
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|Splattershot Jr.}}<br />
|{{Weapon|S2|Main|Splattershot Jr.}}<br>{{Weapon|S2|Main|Custom Splattershot Jr.}}<br>{{Weapon|S2|Main|Kensa Splattershot Jr.}}
{{Weapon|S2|Main|Custom Splattershot Jr.}}<br />
{{Weapon|S2|Main|Kensa Splattershot Jr.}}
|
|
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|Splash-o-matic}}<br />
|{{Weapon|S2|Main|Splash-o-matic}}<br>{{Weapon|S2|Main|Neo Splash-o-matic}}
{{Weapon|S2|Main|Neo Splash-o-matic}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|Aerospray MG}}<br />
|{{Weapon|S2|Main|Aerospray MG}}<br>{{Weapon|S2|Main|Aerospray RG}}
{{Weapon|S2|Main|Aerospray RG}}
|
|
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|Splattershot}}<br />
|{{Weapon|S2|Main|Splattershot}}<br>{{Weapon|S2|Main|Tentatek Splattershot}}<br>{{Weapon|S2|Main|Kensa Splattershot}}<br>{{Weapon|S2|Main|Hero Shot Replica}}<br>{{Weapon|S2|Main|Octo Shot Replica}}
{{Weapon|S2|Main|Tentatek Splattershot}}<br />
{{Weapon|S2|Main|Kensa Splattershot}}<br />
{{Weapon|S2|Main|Hero Shot Replica}}<br />
{{Weapon|S2|Main|Octo Shot Replica}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|.52 Gal}}<br />
|{{Weapon|S2|Main|.52 Gal}}<br>{{Weapon|S2|Main|.52 Gal Deco}}<br>{{Weapon|S2|Main|Kensa .52 Gal}}
{{Weapon|S2|Main|.52 Gal Deco}}<br />
{{Weapon|S2|Main|Kensa .52 Gal}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|N-ZAP '85}}<br />
|{{Weapon|S2|Main|N-ZAP '85}}<br>{{Weapon|S2|Main|N-ZAP '89}}
{{Weapon|S2|Main|N-ZAP '89}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|Splattershot Pro}}<br />
|{{Weapon|S2|Main|Splattershot Pro}}<br>{{Weapon|S2|Main|Forge Splattershot Pro}}<br>{{Weapon|S2|Main|Kensa Splattershot Pro}}
{{Weapon|S2|Main|Forge Splattershot Pro}}<br />
{{Weapon|S2|Main|Kensa Splattershot Pro}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|.96 Gal}}<br />
|{{Weapon|S2|Main|.96 Gal}}<br>{{Weapon|S2|Main|.96 Gal Deco}}
{{Weapon|S2|Main|.96 Gal Deco}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
|-
|-
|{{Weapon|S2|Main|Jet Squelcher}}<br />
|{{Weapon|S2|Main|Jet Squelcher}}<br>{{Weapon|S2|Main|Custom Jet Squelcher}}
{{Weapon|S2|Main|Custom Jet Squelcher}}
|
|
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}}
* {{buff|In addition to the existing effect, {{Ability|S2|Main Power Up}} will now also reduce shot scatter when shooting on the ground.}}
* {{buff|In addition to the existing effect, [[Main Power Up]] will now also reduce shot scatter when shooting on the ground.}}
|-
|-
|{{Weapon|S2|Main|L-3 Nozzlenose}}<br />
|{{Weapon|S2|Main|L-3 Nozzlenose}}<br>{{Weapon|S2|Main|L-3 Nozzlenose D}}<br>{{Weapon|S2|Main|Kensa L-3 Nozzlenose}}
{{Weapon|S2|Main|L-3 Nozzlenose D}}<br />
{{Weapon|S2|Main|Kensa L-3 Nozzlenose}}
|
|
* {{buff|Increased likelihood of paint appearing at the player's feet when shooting.}}
* {{buff|Increased likelihood of paint appearing at the player's feet when shooting.}}
|-
|-
|{{Weapon|S2|Main|Flingza Roller}}<br />
|{{Weapon|S2|Main|Flingza Roller}}<br>{{Weapon|S2|Main|Foil Flingza Roller}}
{{Weapon|S2|Main|Foil Flingza Roller}}
|
|
* {{buff|When rolling, the time to reach the maximum speed has been reduced by 30/60 of a second.}}
* {{buff|When rolling, the time to reach the maximum speed has been reduced by 30/60 of a second.}}
Line 94: Line 75:
** The combined effect makes it so that the range in which 100.0 or more damage is dealt has been increased by 5%, making this an overall buff.
** The combined effect makes it so that the range in which 100.0 or more damage is dealt has been increased by 5%, making this an overall buff.
|-
|-
|{{Weapon|S2|Main|Classic Squiffer}}<br />
|{{Weapon|S2|Main|Classic Squiffer}}<br>{{Weapon|S2|Main|New Squiffer}}
{{Weapon|S2|Main|New Squiffer}}
|
|
* {{buff|In addition to the existing effect, {{Ability|S2|Main Power Up}} will now also improve ink coverage.}}
* {{buff|In addition to the existing effect, Main Power Up will now also improve [[ink]] coverage.}}
|-
|-
|{{Weapon|S2|Main|E-liter 4K}}<br />
|{{Weapon|S2|Main|E-liter 4K}}<br>{{Weapon|S2|Main|Custom E-liter 4K}}
{{Weapon|S2|Main|Custom E-liter 4K}}
|
|
* {{buff|In addition to the existing effect, {{Ability|S2|Main Power Up}} will now also improve ink coverage.}}
* {{buff|In addition to the existing effect, Main Power Up will now also improve ink coverage.}}
|-
|-
|{{Weapon|S2|Main|E-liter 4K Scope}}<br />
|{{Weapon|S2|Main|E-liter 4K Scope}}<br>{{Weapon|S2|Main|Custom E-liter 4K Scope}}
{{Weapon|S2|Main|Custom E-liter 4K Scope}}
|
|
* {{buff|In addition to the existing effect, {{Ability|S2|Main Power Up}} will now also improve ink coverage.}}
* {{buff|In addition to the existing effect, Main Power Up will now also improve ink coverage.}}
|-
|-
|{{Weapon|S2|Main|Undercover Brella}}<br />
|{{Weapon|S2|Main|Undercover Brella}}<br>{{Weapon|S2|Main|Undercover Sorella Brella}}<br>{{Weapon|S2|Main|Kensa Undercover Brella}}
{{Weapon|S2|Main|Undercover Sorella Brella}}<br />
{{Weapon|S2|Main|Kensa Undercover Brella}}
|
|
* {{buff|The effect of {{Ability|S2|Main Power Up}} will be more noticeable even at lower stack levels.}}
* {{buff|The effect of Main Power Up will be more noticeable even at lower stack levels.}}
|-
|-
|{{Weapon|S2|Main|Ballpoint Splatling}}<br />
|{{Weapon|S2|Main|Ballpoint Splatling}}<br>{{Weapon|S2|Main|Ballpoint Splatling Nouveau}}
{{Weapon|S2|Main|Ballpoint Splatling Nouveau}}
|
|
* {{nerf|Short range damage|32.0|28.0}}
* {{nerf|Short range damage|32.0|28.0}}
* {{nerf|Long range damage|32.0|30.0}}
* {{nerf|Long range damage|32.0|30.0}}
|-
|-
|{{Weapon|S2|Main|Splat Dualies}}<br />
|{{Weapon|S2|Main|Splat Dualies}}<br>{{Weapon|S2|Main|Enperry Splat Dualies}}<br>{{Weapon|S2|Main|Kensa Splat Dualies}}<br>{{Weapon|S2|Main|Hero Dualie Replicas}}
{{Weapon|S2|Main|Enperry Splat Dualies}}<br />
{{Weapon|S2|Main|Kensa Splat Dualies}}<br />
{{Weapon|S2|Main|Hero Dualie Replicas}}
|
|
* {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}}
* {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}}
** This does not affect shots fired after dodge-rolling.
** This does not affect shots fired after dodge-rolling.
|-
|-
|{{Weapon|S2|Main|Dark Tetra Dualies}}<br />
|{{Weapon|S2|Main|Dark Tetra Dualies}}<br>{{Weapon|S2|Main|Light Tetra Dualies}}
{{Weapon|S2|Main|Light Tetra Dualies}}
|
|
* {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}}
* {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}}
Line 137: Line 108:


===Special weapons===
===Special weapons===
Specifications for the following [[special weapon]] have been changed.
Specifications for the following [[special weapon]]s have been changed.
 
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Weapon !! Change
! Weapon !! Change
Line 157: Line 129:
|{{Weapon|S2|Special|Ultra Stamp}}
|{{Weapon|S2|Special|Ultra Stamp}}
|
|
* {{buff|Enhanced move speed and turning speed when continuously stamping by holding down the {{Button|ZR}} button.}}
* {{buff|Enhanced move speed and turning speed when continuously stamping by holding down the {{Button|ZR|Switch}} button.}}
* {{buff|Minimum damage of the shockwave generated while continuously stamping by holding down the {{Button|ZR}} button|30.0|40.0}}
* {{buff|Minimum damage of the shockwave generated while continuously stamping by holding down the {{Button|ZR|Switch}} button|30.0|40.0}}
* {{buff|While continuously stamping by holding down the {{Button|ZR}} button, the effect of enemy bullet and bomb destruction has been extended to also cover the area around the Ultra Stamp.}}
* {{buff|While continuously stamping by holding down the {{Button|ZR|Switch}} button, the effect of enemy bullet and bomb destruction has been extended to also cover the area around the Ultra Stamp.}}
* {{buff|Reduced the time between swinging in the air and continuously stamping by 4/60 of a second.}}
* {{buff|Reduced the time between swinging in the air and continuously stamping by 4/60 of a second.}}
|}
|}


===Abilities===
===Abilities===
Specifications for the following [[ability|gear abilities]] have been changed.
Specifications for the following [[gear]] [[gear ability|abilities]] have been changed.
 
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Ability !! Change
! Ability !! Change
Line 170: Line 143:
|{{Ability|S2|Ink Resistance Up}}
|{{Ability|S2|Ink Resistance Up}}
|
|
* {{buff|The time between stepping on enemy ink and starting to receive damage has been increased.}}
* {{buff|The time between stepping on enemy [[ink]] and starting to receive damage has been increased.}}
** At maximum gear power, it is now 9/60 of a second longer than before.
** At maximum [[gear]] power, it is now 9/60 of a second longer than before.
|}
|}


====Special gauge====
====Special gauge====
Points required to fill the [[special gauge]] for some weapons have been changed.
Points required to fill the [[special gauge]] for some [[weapon]]s have been changed.
 
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! style="width: 12em;" | Weapon !! Adjustment
! style="width: 12em;" | Weapon !! Adjustment
Line 197: Line 171:
==Fixes and adjustments==
==Fixes and adjustments==
===Ranked Battle===
===Ranked Battle===
* Fixed a problem where the landing point when super jumping near a specific sponge was different depending on the player's side in [[The Reef]].
* Fixed a problem where the landing point when [[Super Jump|super jumping]] near a specific [[sponge]] was different depending on the player's side in [[The Reef]].
* Fixed an issue where the floor might not be inked when throwing a {{Weapon|S2|Special|Booyah Bomb}} between a conveyor belt and the terrain at [[Piranha Pit]].
* Fixed an issue where the floor might not be [[ink]]ed when throwing a [[Booyah Bomb]] between a conveyor belt and the terrain at [[Piranha Pit]].
* Fixed a problem where {{Weapon|S2|Sub|Ink Mine}}s placed on a specific part of a slope in [[Blackbelly Skatepark]] [[Rainmaker]] would detonate immediately.
* Fixed a problem where [[Ink Mine]]s placed on a specific part of a slope in [[Blackbelly Skatepark]] [[Rainmaker]] would detonate immediately.
* Fixed an issue in [[Camp Triggerfish]] where super jumping to a specific location then activating a {{Weapon|S2|Special|Booyah Bomb}} at the moment of landing could cause the player to fall out of bounds.
* Fixed an issue in [[Camp Triggerfish]] where super jumping to a specific location then activating a Booyah Bomb at the moment of landing could cause the player to fall out of bounds.
* Fixed an issue where dodge-rolling near a sponge at the center of [[Port Mackerel]] could cause the player to clip into the terrain.
* Fixed an issue where dodge-rolling near a sponge at the center of [[Port Mackerel]] could cause the player to clip into the terrain.
* Fixed a problem where super jump marker could move inside the terrain when landing at a specific location in [[Wahoo World]].
* Fixed a problem where super jump marker could move inside the terrain when landing at a specific location in [[Wahoo World]].
* Fixed an issue in [[Wahoo World]] where using the {{Weapon|S2|Special|Booyah Bomb}} while being pushed by the rotating floor in the center could clip the player into the terrain.
* Fixed an issue in Wahoo World where using the Booyah Bomb while being pushed by the rotating floor in the center could clip the player into the terrain.
* When using {{Ability|S2|Swim Speed Up}} with certain "slow" class weapons, the walking speed when shooting was higher than the normal walking speed. Fixed this movement speed
* When using [[Swim Speed Up]] with certain "slow" class weapons, the walking speed when shooting was higher than the normal walking speed. Fixed this movement speed.
** The applicable "slow" class weapons are {{Weapon|S2|Main|Splattershot}}, {{Weapon|S2|Main|.52 Gal}}, {{Weapon|S2|Main|Dynamo Roller}} and {{Weapon|S2|Main|E-liter 4K}}.
** The applicable "slow" class weapons are [[Splattershot]], [[.52 Gal]], [[Dynamo Roller]] and [[E-liter 4K]].
* Fixed an issue where a player might be dragged along if a moving player overlaps them while in squid form.
* Fixed an issue where a player might be dragged along if a moving player overlaps them while in squid form.
* Fixed a problem where the display of opposing players when using {{Weapon|S2|Special|Sting Ray}} would disappear immediately when pressing {{Button|ZR}}.
* Fixed a problem where the display of opposing players when using [[Sting Ray]] would disappear immediately when pressing {{Button|ZR|Switch}}.
* Using {{Ability|S2|Run Speed Up}} with a high-effect weapon such as the {{Weapon|S2|Main|Mini Splatling}} would also cause the run speed to increase while holding the [[Rainmaker (weapon)|Rainmaker]].
* Using [[Run Speed Up]] with a high-effect weapon such as the [[Mini Splatling]] would also cause the run speed to increase while holding the [[Rainmaker (weapon)|Rainmaker]].
* Fixed an issue that caused an opponent dodge-rolling with Dualie-type weapons to instantly appear at the target location.
* Fixed an issue that caused an opponent dodge-rolling with [[Dualie]]-type weapons to instantly appear at the target location.


===Salmon Run===
===Salmon Run===
* Fixed a problem causing cannons' projectiles to not directly hit enemies that are close together.
* Fixed a problem causing cannons' projectiles to not directly hit enemies that are close together.
* Fixed a problem in [[Marooner's Bay]] where getting caught between a propeller lift and a [[Scrapper]] could cause the player to clip into the terrain.
* Fixed a problem in [[Marooner's Bay]] where getting caught between a [[propeller]] lift and a [[Scrapper]] could cause the player to clip into the terrain.


===Other changes===
===Other changes===
* Fixed a problem where the shoulder straps of the ink tank would disappear when an opposing player was splatted or submerged.
* Fixed a problem where the shoulder straps of the [[ink tank]] would disappear when an opposing player was splatted or submerged.
* Fixed a problem where the red lines that indicated the ink requirement for sub weapons may point to the bottom of the tank when attempting to throw a clam in [[Clam Blitz]].
* Fixed a problem where the red lines that indicated the ink requirement for [[sub weapon]]s may point to the bottom of the tank when attempting to throw a clam in [[Clam Blitz]].


==References==
==References==
Line 223: Line 197:


==External links==
==External links==
* [https://support.nintendo.co.jp/app/answers/detail/a_id/34680 {{NES}} Nintendo JP support page for Splatoon 2 updates]
* [https://support.nintendo.co.jp/app/answers/detail/a_id/34680 {{NES}} Nintendo JP support page for ''Splatoon 2'' updates]
* [https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/ {{NES}} Nintendo support page for Splatoon 2 updates]
* [https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/ {{NES}} Nintendo support page for ''Splatoon 2'' updates]


{{Navbox/S2 Versions}}
[[Category:Splatoon 2 history]]
[[Category:Splatoon 2 history]]
[[Category:Splatoon 2 Version 4.4.0]]
[[Category:Splatoon 2 Version 4.4.0]]

Latest revision as of 04:59, 21 November 2023

Version 4.4.0
For Splatoon 2
4.3.14.4.04.5.0
Version history

Version 4.4.0 is an update to Splatoon 2 that was released on 30 January 2019 at 01:00 UTC.[1]

New content

Stage

Balance changes

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Change
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
S2 Weapon Main Neo Sploosh-o-matic.png Neo Sploosh-o-matic
  • Reduced the time to shoot from squid form by 2/60 of a second.
S2 Weapon Main Splattershot Jr..png Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.
S2 Weapon Main Kensa Splattershot Jr..png Kensa Splattershot Jr.
  • Reduced the time to shoot from squid form by 2/60 of a second.
S2 Weapon Main Splash-o-matic.png Splash-o-matic
S2 Weapon Main Neo Splash-o-matic.png Neo Splash-o-matic
  • Reduced the time to shoot from squid form by 1/60 of a second.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
  • Reduced the time to shoot from squid form by 2/60 of a second.
S2 Weapon Main Splattershot.png Splattershot
S2 Weapon Main Tentatek Splattershot.png Tentatek Splattershot
S2 Weapon Main Kensa Splattershot.png Kensa Splattershot
S2 Weapon Main Hero Shot Replica.png Hero Shot Replica
S2 Weapon Main Octo Shot Replica.png Octo Shot Replica
  • Reduced the time to shoot from squid form by 1/60 of a second.
S2 Weapon Main .52 Gal.png .52 Gal
S2 Weapon Main .52 Gal Deco.png .52 Gal Deco
S2 Weapon Main Kensa .52 Gal.png Kensa .52 Gal
  • Reduced the time to shoot from squid form by 1/60 of a second.
S2 Weapon Main N-ZAP '85.png N-ZAP '85
S2 Weapon Main N-ZAP '89.png N-ZAP '89
  • Reduced the time to shoot from squid form by 1/60 of a second.
S2 Weapon Main Splattershot Pro.png Splattershot Pro
S2 Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
S2 Weapon Main Kensa Splattershot Pro.png Kensa Splattershot Pro
  • Reduced the time to shoot from squid form by 1/60 of a second.
S2 Weapon Main .96 Gal.png .96 Gal
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco
  • Reduced the time to shoot from squid form by 1/60 of a second.
S2 Weapon Main Jet Squelcher.png Jet Squelcher
S2 Weapon Main Custom Jet Squelcher.png Custom Jet Squelcher
  • Reduced the time to shoot from squid form by 1/60 of a second.
  • In addition to the existing effect, Main Power Up will now also reduce shot scatter when shooting on the ground.
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose
S2 Weapon Main L-3 Nozzlenose D.png L-3 Nozzlenose D
S2 Weapon Main Kensa L-3 Nozzlenose.png Kensa L-3 Nozzlenose
  • Increased likelihood of paint appearing at the player's feet when shooting.
S2 Weapon Main Flingza Roller.png Flingza Roller
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller
  • When rolling, the time to reach the maximum speed has been reduced by 30/60 of a second.
  • Increased movement speed while vertical flinging by about 11%.
  • Adjusted the damage attenuation range of the vertical swing, and slightly lowered the maximum damage to compensate.
    • The combined effect makes it so that the range in which 100.0 or more damage is dealt has been increased by 5%, making this an overall buff.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
S2 Weapon Main New Squiffer.png New Squiffer
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
S2 Weapon Main Undercover Brella.png Undercover Brella
S2 Weapon Main Undercover Sorella Brella.png Undercover Sorella Brella
S2 Weapon Main Kensa Undercover Brella.png Kensa Undercover Brella
  • The effect of Main Power Up will be more noticeable even at lower stack levels.
S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling
S2 Weapon Main Ballpoint Splatling Nouveau.png Ballpoint Splatling Nouveau
  • Short range damage: 32.0 → 28.0
  • Long range damage: 32.0 → 30.0
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
S2 Weapon Main Kensa Splat Dualies.png Kensa Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies
S2 Weapon Main Light Tetra Dualies.png Light Tetra Dualies
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.

Special weapons

Specifications for the following special weapons have been changed.

Weapon Change
S2 Weapon Special Tenta Missiles.png Tenta Missiles
  • After shooting the missiles, decreased the recovery time before control is regained by 15/60 of a second.
S2 Weapon Special Booyah Bomb.png Booyah Bomb
  • After the Booyah Bomb lands, reduced the time before it disappears by 30/60 of a second.
  • After the Booyah Bomb lands, made the blast widen faster.
    • These two changes combined result in the same total blast range.
  • Increased damage by about 32%.
  • Slightly increased the blast paint radius.
  • Throwing the Booyah Bomb also paints at the player's feet.
  • After releasing the Booyah Bomb, extended the effect of the armor by 15/60 of a second.
S2 Weapon Special Ultra Stamp.png Ultra Stamp
  • Enhanced move speed and turning speed when continuously stamping by holding down the button.
  • Minimum damage of the shockwave generated while continuously stamping by holding down the button: 30.0 → 40.0
  • While continuously stamping by holding down the button, the effect of enemy bullet and bomb destruction has been extended to also cover the area around the Ultra Stamp.
  • Reduced the time between swinging in the air and continuously stamping by 4/60 of a second.

Abilities

Specifications for the following gear abilities have been changed.

Ability Change
S2 Ability Ink Resistance Up.png Ink Resistance Up
  • The time between stepping on enemy ink and starting to receive damage has been increased.
    • At maximum gear power, it is now 9/60 of a second longer than before.

Special gauge

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main H-3 Nozzlenose D.png H-3 Nozzlenose D 200 → 210
S2 Weapon Main Kensa Sloshing Machine.png Kensa Sloshing Machine 170 → 190
S2 Weapon Main Explosher.png Explosher 200 → 210
S2 Weapon Main Custom Explosher.png Custom Explosher 190 → 200
S2 Weapon Main Ballpoint Splatling Nouveau.png Ballpoint Splatling Nouveau 200 → 230

Fixes and adjustments

Ranked Battle

  • Fixed a problem where the landing point when super jumping near a specific sponge was different depending on the player's side in The Reef.
  • Fixed an issue where the floor might not be inked when throwing a Booyah Bomb between a conveyor belt and the terrain at Piranha Pit.
  • Fixed a problem where Ink Mines placed on a specific part of a slope in Blackbelly Skatepark Rainmaker would detonate immediately.
  • Fixed an issue in Camp Triggerfish where super jumping to a specific location then activating a Booyah Bomb at the moment of landing could cause the player to fall out of bounds.
  • Fixed an issue where dodge-rolling near a sponge at the center of Port Mackerel could cause the player to clip into the terrain.
  • Fixed a problem where super jump marker could move inside the terrain when landing at a specific location in Wahoo World.
  • Fixed an issue in Wahoo World where using the Booyah Bomb while being pushed by the rotating floor in the center could clip the player into the terrain.
  • When using Swim Speed Up with certain "slow" class weapons, the walking speed when shooting was higher than the normal walking speed. Fixed this movement speed.
  • Fixed an issue where a player might be dragged along if a moving player overlaps them while in squid form.
  • Fixed a problem where the display of opposing players when using Sting Ray would disappear immediately when pressing .
  • Using Run Speed Up with a high-effect weapon such as the Mini Splatling would also cause the run speed to increase while holding the Rainmaker.
  • Fixed an issue that caused an opponent dodge-rolling with Dualie-type weapons to instantly appear at the target location.

Salmon Run

  • Fixed a problem causing cannons' projectiles to not directly hit enemies that are close together.
  • Fixed a problem in Marooner's Bay where getting caught between a propeller lift and a Scrapper could cause the player to clip into the terrain.

Other changes

  • Fixed a problem where the shoulder straps of the ink tank would disappear when an opposing player was splatted or submerged.
  • Fixed a problem where the red lines that indicated the ink requirement for sub weapons may point to the bottom of the tank when attempting to throw a clam in Clam Blitz.

References

External links