Version 4.4.0 (Splatoon 2): Difference between revisions
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|game = Splatoon 2 | |game = Splatoon 2 | ||
|version = 4.4.0 | |version = 4.4.0 | ||
|image = | |image = | ||
|caption = | |caption = | ||
|prev = 4.3.1 | |prev = 4.3.1 | ||
|next = | |next = 4.5.0 | ||
}} | }} | ||
'''Version 4.4.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-01-30}} at {{time|2019-01-30 01:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2019/January#1090173796017819648|SplatoonJP announcement of the update]]</ref> | |||
'''Version 4.4.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-01-30}} at {{time|2019-01-30 01:00 UTC}}.<ref>[ | |||
==New content== | ==New content== | ||
===Stage=== | ===Stage=== | ||
* [[Kelp Dome]] underwent renovation, similar to the changes made to [[Starfish Mainstage]] in | * [[Kelp Dome]] underwent renovation, similar to the changes made to [[Starfish Mainstage]] in Version {{Ver|S2|4.0.0}}, [[The Reef]] in Version {{Ver|S2|4.2.0}} and [[Blackbelly Skatepark]] in Version {{Ver|S2|4.3.0}}. | ||
** Added a slope near the box in front of the spawn point in [[Splat Zones]]. | ** Added a slope near the box in front of the spawn point in [[Splat Zones]]. | ||
** Changed the terrain on the left of the spawn point in [[Tower Control]], [[Rainmaker]] and [[Clam Blitz]]. | ** Changed the terrain on the left of the spawn point in [[Tower Control]], [[Rainmaker]] and [[Clam Blitz]]. | ||
Line 19: | Line 18: | ||
==Balance changes== | ==Balance changes== | ||
===Main weapons=== | ===Main weapons=== | ||
Specifications for some of the [[main | Specifications for some of the [[main weapon]]s have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Weapon !! Change | ! Weapon !! Change | ||
|- | |- | ||
|{{Weapon|S2|Main|Sploosh-o-matic}}<br | |{{Weapon|S2|Main|Sploosh-o-matic}}<br>{{Weapon|S2|Main|Neo Sploosh-o-matic}} | ||
{{Weapon|S2|Main|Neo Sploosh-o-matic}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Splattershot Jr.}}<br | |{{Weapon|S2|Main|Splattershot Jr.}}<br>{{Weapon|S2|Main|Custom Splattershot Jr.}}<br>{{Weapon|S2|Main|Kensa Splattershot Jr.}} | ||
{{Weapon|S2|Main|Custom Splattershot Jr.}}<br | |||
{{Weapon|S2|Main|Kensa Splattershot Jr.}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Splash-o-matic}}<br | |{{Weapon|S2|Main|Splash-o-matic}}<br>{{Weapon|S2|Main|Neo Splash-o-matic}} | ||
{{Weapon|S2|Main|Neo Splash-o-matic}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Aerospray MG}}<br | |{{Weapon|S2|Main|Aerospray MG}}<br>{{Weapon|S2|Main|Aerospray RG}} | ||
{{Weapon|S2|Main|Aerospray RG}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 2/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Splattershot}}<br | |{{Weapon|S2|Main|Splattershot}}<br>{{Weapon|S2|Main|Tentatek Splattershot}}<br>{{Weapon|S2|Main|Kensa Splattershot}}<br>{{Weapon|S2|Main|Hero Shot Replica}}<br>{{Weapon|S2|Main|Octo Shot Replica}} | ||
{{Weapon|S2|Main|Tentatek Splattershot}}<br | |||
{{Weapon|S2|Main|Kensa Splattershot}}<br | |||
{{Weapon|S2|Main|Hero Shot Replica}}<br | |||
{{Weapon|S2|Main|Octo Shot Replica}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|.52 Gal}}<br | |{{Weapon|S2|Main|.52 Gal}}<br>{{Weapon|S2|Main|.52 Gal Deco}}<br>{{Weapon|S2|Main|Kensa .52 Gal}} | ||
{{Weapon|S2|Main|.52 Gal Deco}}<br | |||
{{Weapon|S2|Main|Kensa .52 Gal}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|N-ZAP '85}}<br | |{{Weapon|S2|Main|N-ZAP '85}}<br>{{Weapon|S2|Main|N-ZAP '89}} | ||
{{Weapon|S2|Main|N-ZAP '89}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Splattershot Pro}}<br | |{{Weapon|S2|Main|Splattershot Pro}}<br>{{Weapon|S2|Main|Forge Splattershot Pro}}<br>{{Weapon|S2|Main|Kensa Splattershot Pro}} | ||
{{Weapon|S2|Main|Forge Splattershot Pro}}<br | |||
{{Weapon|S2|Main|Kensa Splattershot Pro}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|.96 Gal}}<br | |{{Weapon|S2|Main|.96 Gal}}<br>{{Weapon|S2|Main|.96 Gal Deco}} | ||
{{Weapon|S2|Main|.96 Gal Deco}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Jet Squelcher}}<br | |{{Weapon|S2|Main|Jet Squelcher}}<br>{{Weapon|S2|Main|Custom Jet Squelcher}} | ||
{{Weapon|S2|Main|Custom Jet Squelcher}} | |||
| | | | ||
* {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | * {{buff|Reduced the time to shoot from squid form by 1/60 of a second.}} | ||
* {{buff|In addition to the existing effect, | * {{buff|In addition to the existing effect, [[Main Power Up]] will now also reduce shot scatter when shooting on the ground.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|L-3 Nozzlenose}}<br | |{{Weapon|S2|Main|L-3 Nozzlenose}}<br>{{Weapon|S2|Main|L-3 Nozzlenose D}}<br>{{Weapon|S2|Main|Kensa L-3 Nozzlenose}} | ||
{{Weapon|S2|Main|L-3 Nozzlenose D}}<br | |||
{{Weapon|S2|Main|Kensa L-3 Nozzlenose}} | |||
| | | | ||
* {{buff|Increased likelihood of paint appearing at the player's feet when shooting.}} | * {{buff|Increased likelihood of paint appearing at the player's feet when shooting.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Flingza Roller}}<br | |{{Weapon|S2|Main|Flingza Roller}}<br>{{Weapon|S2|Main|Foil Flingza Roller}} | ||
{{Weapon|S2|Main|Foil Flingza Roller}} | |||
| | | | ||
* {{buff|When rolling, the time to reach the maximum speed has been reduced by 30/60 of a second.}} | * {{buff|When rolling, the time to reach the maximum speed has been reduced by 30/60 of a second.}} | ||
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** The combined effect makes it so that the range in which 100.0 or more damage is dealt has been increased by 5%, making this an overall buff. | ** The combined effect makes it so that the range in which 100.0 or more damage is dealt has been increased by 5%, making this an overall buff. | ||
|- | |- | ||
|{{Weapon|S2|Main|Classic Squiffer}}<br | |{{Weapon|S2|Main|Classic Squiffer}}<br>{{Weapon|S2|Main|New Squiffer}} | ||
{{Weapon|S2|Main|New Squiffer}} | |||
| | | | ||
* {{buff|In addition to the existing effect, | * {{buff|In addition to the existing effect, Main Power Up will now also improve [[ink]] coverage.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|E-liter 4K}}<br | |{{Weapon|S2|Main|E-liter 4K}}<br>{{Weapon|S2|Main|Custom E-liter 4K}} | ||
{{Weapon|S2|Main|Custom E-liter 4K}} | |||
| | | | ||
* {{buff|In addition to the existing effect, | * {{buff|In addition to the existing effect, Main Power Up will now also improve ink coverage.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|E-liter 4K Scope}}<br | |{{Weapon|S2|Main|E-liter 4K Scope}}<br>{{Weapon|S2|Main|Custom E-liter 4K Scope}} | ||
{{Weapon|S2|Main|Custom E-liter 4K Scope}} | |||
| | | | ||
* {{buff|In addition to the existing effect, | * {{buff|In addition to the existing effect, Main Power Up will now also improve ink coverage.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Undercover Brella}}<br | |{{Weapon|S2|Main|Undercover Brella}}<br>{{Weapon|S2|Main|Undercover Sorella Brella}}<br>{{Weapon|S2|Main|Kensa Undercover Brella}} | ||
{{Weapon|S2|Main|Undercover Sorella Brella}}<br | |||
{{Weapon|S2|Main|Kensa Undercover Brella}} | |||
| | | | ||
* {{buff|The effect of | * {{buff|The effect of Main Power Up will be more noticeable even at lower stack levels.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Ballpoint Splatling}}<br | |{{Weapon|S2|Main|Ballpoint Splatling}}<br>{{Weapon|S2|Main|Ballpoint Splatling Nouveau}} | ||
{{Weapon|S2|Main|Ballpoint Splatling Nouveau}} | |||
| | | | ||
* {{nerf|Short range damage|32.0|28.0}} | * {{nerf|Short range damage|32.0|28.0}} | ||
* {{nerf|Long range damage|32.0|30.0}} | * {{nerf|Long range damage|32.0|30.0}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Splat Dualies}}<br | |{{Weapon|S2|Main|Splat Dualies}}<br>{{Weapon|S2|Main|Enperry Splat Dualies}}<br>{{Weapon|S2|Main|Kensa Splat Dualies}}<br>{{Weapon|S2|Main|Hero Dualie Replicas}} | ||
{{Weapon|S2|Main|Enperry Splat Dualies}}<br | |||
{{Weapon|S2|Main|Kensa Splat Dualies}}<br | |||
{{Weapon|S2|Main|Hero Dualie Replicas}} | |||
| | | | ||
* {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}} | * {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}} | ||
** This does not affect shots fired after dodge-rolling. | ** This does not affect shots fired after dodge-rolling. | ||
|- | |- | ||
|{{Weapon|S2|Main|Dark Tetra Dualies}}<br | |{{Weapon|S2|Main|Dark Tetra Dualies}}<br>{{Weapon|S2|Main|Light Tetra Dualies}} | ||
{{Weapon|S2|Main|Light Tetra Dualies}} | |||
| | | | ||
* {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}} | * {{nerf|Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.}} | ||
Line 137: | Line 108: | ||
===Special weapons=== | ===Special weapons=== | ||
Specifications for the following [[special weapon]] have been changed. | Specifications for the following [[special weapon]]s have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Weapon !! Change | ! Weapon !! Change | ||
Line 157: | Line 129: | ||
|{{Weapon|S2|Special|Ultra Stamp}} | |{{Weapon|S2|Special|Ultra Stamp}} | ||
| | | | ||
* {{buff|Enhanced move speed and turning speed when continuously stamping by holding down the {{Button|ZR}} button.}} | * {{buff|Enhanced move speed and turning speed when continuously stamping by holding down the {{Button|ZR|Switch}} button.}} | ||
* {{buff|Minimum damage of the shockwave generated while continuously stamping by holding down the {{Button|ZR}} button|30.0|40.0}} | * {{buff|Minimum damage of the shockwave generated while continuously stamping by holding down the {{Button|ZR|Switch}} button|30.0|40.0}} | ||
* {{buff|While continuously stamping by holding down the {{Button|ZR}} button, the effect of enemy bullet and bomb destruction has been extended to also cover the area around the Ultra Stamp.}} | * {{buff|While continuously stamping by holding down the {{Button|ZR|Switch}} button, the effect of enemy bullet and bomb destruction has been extended to also cover the area around the Ultra Stamp.}} | ||
* {{buff|Reduced the time between swinging in the air and continuously stamping by 4/60 of a second.}} | * {{buff|Reduced the time between swinging in the air and continuously stamping by 4/60 of a second.}} | ||
|} | |} | ||
===Abilities=== | ===Abilities=== | ||
Specifications for the following [[ability| | Specifications for the following [[gear]] [[gear ability|abilities]] have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Ability !! Change | ! Ability !! Change | ||
Line 170: | Line 143: | ||
|{{Ability|S2|Ink Resistance Up}} | |{{Ability|S2|Ink Resistance Up}} | ||
| | | | ||
* {{buff|The time between stepping on enemy ink and starting to receive damage has been increased.}} | * {{buff|The time between stepping on enemy [[ink]] and starting to receive damage has been increased.}} | ||
** At maximum gear power, it is now 9/60 of a second longer than before. | ** At maximum [[gear]] power, it is now 9/60 of a second longer than before. | ||
|} | |} | ||
====Special gauge==== | ====Special gauge==== | ||
Points required to fill the [[special gauge]] for some | Points required to fill the [[special gauge]] for some [[weapon]]s have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! style="width: 12em;" | Weapon !! Adjustment | ! style="width: 12em;" | Weapon !! Adjustment | ||
Line 197: | Line 171: | ||
==Fixes and adjustments== | ==Fixes and adjustments== | ||
===Ranked Battle=== | ===Ranked Battle=== | ||
* Fixed a problem where the landing point when super jumping near a specific sponge was different depending on the player's side in [[The Reef]]. | * Fixed a problem where the landing point when [[Super Jump|super jumping]] near a specific [[sponge]] was different depending on the player's side in [[The Reef]]. | ||
* Fixed an issue where the floor might not be | * Fixed an issue where the floor might not be [[ink]]ed when throwing a [[Booyah Bomb]] between a conveyor belt and the terrain at [[Piranha Pit]]. | ||
* Fixed a problem where | * Fixed a problem where [[Ink Mine]]s placed on a specific part of a slope in [[Blackbelly Skatepark]] [[Rainmaker]] would detonate immediately. | ||
* Fixed an issue in [[Camp Triggerfish]] where super jumping to a specific location then activating a | * Fixed an issue in [[Camp Triggerfish]] where super jumping to a specific location then activating a Booyah Bomb at the moment of landing could cause the player to fall out of bounds. | ||
* Fixed an issue where dodge-rolling near a sponge at the center of [[Port Mackerel]] could cause the player to clip into the terrain. | * Fixed an issue where dodge-rolling near a sponge at the center of [[Port Mackerel]] could cause the player to clip into the terrain. | ||
* Fixed a problem where super jump marker could move inside the terrain when landing at a specific location in [[Wahoo World]]. | * Fixed a problem where super jump marker could move inside the terrain when landing at a specific location in [[Wahoo World]]. | ||
* Fixed an issue in | * Fixed an issue in Wahoo World where using the Booyah Bomb while being pushed by the rotating floor in the center could clip the player into the terrain. | ||
* When using | * When using [[Swim Speed Up]] with certain "slow" class weapons, the walking speed when shooting was higher than the normal walking speed. Fixed this movement speed. | ||
** The applicable "slow" class weapons are | ** The applicable "slow" class weapons are [[Splattershot]], [[.52 Gal]], [[Dynamo Roller]] and [[E-liter 4K]]. | ||
* Fixed an issue where a player might be dragged along if a moving player overlaps them while in squid form. | * Fixed an issue where a player might be dragged along if a moving player overlaps them while in squid form. | ||
* Fixed a problem where the display of opposing players when using | * Fixed a problem where the display of opposing players when using [[Sting Ray]] would disappear immediately when pressing {{Button|ZR|Switch}}. | ||
* Using | * Using [[Run Speed Up]] with a high-effect weapon such as the [[Mini Splatling]] would also cause the run speed to increase while holding the [[Rainmaker (weapon)|Rainmaker]]. | ||
* Fixed an issue that caused an opponent dodge-rolling with Dualie-type weapons to instantly appear at the target location. | * Fixed an issue that caused an opponent dodge-rolling with [[Dualie]]-type weapons to instantly appear at the target location. | ||
===Salmon Run=== | ===Salmon Run=== | ||
* Fixed a problem causing cannons' projectiles to not directly hit enemies that are close together. | * Fixed a problem causing cannons' projectiles to not directly hit enemies that are close together. | ||
* Fixed a problem in [[Marooner's Bay]] where getting caught between a propeller lift and a [[Scrapper]] could cause the player to clip into the terrain. | * Fixed a problem in [[Marooner's Bay]] where getting caught between a [[propeller]] lift and a [[Scrapper]] could cause the player to clip into the terrain. | ||
===Other changes=== | ===Other changes=== | ||
* Fixed a problem where the shoulder straps of the ink tank would disappear when an opposing player was splatted or submerged. | * Fixed a problem where the shoulder straps of the [[ink tank]] would disappear when an opposing player was splatted or submerged. | ||
* Fixed a problem where the red lines that indicated the ink requirement for sub | * Fixed a problem where the red lines that indicated the ink requirement for [[sub weapon]]s may point to the bottom of the tank when attempting to throw a clam in [[Clam Blitz]]. | ||
==References== | ==References== | ||
Line 223: | Line 197: | ||
==External links== | ==External links== | ||
* [https://support.nintendo.co.jp/app/answers/detail/a_id/34680 {{NES}} Nintendo JP support page for Splatoon 2 updates] | * [https://support.nintendo.co.jp/app/answers/detail/a_id/34680 {{NES}} Nintendo JP support page for ''Splatoon 2'' updates] | ||
* [https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/ {{NES}} Nintendo support page for Splatoon 2 updates] | * [https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/ {{NES}} Nintendo support page for ''Splatoon 2'' updates] | ||
{{Navbox/S2 Versions}} | |||
[[Category:Splatoon 2 history]] | [[Category:Splatoon 2 history]] | ||
[[Category:Splatoon 2 Version 4.4.0]] | [[Category:Splatoon 2 Version 4.4.0]] |
Latest revision as of 04:59, 21 November 2023
Version 4.4.0 is an update to Splatoon 2 that was released on 30 January 2019 at 01:00 UTC.[1]
New content
Stage
- Kelp Dome underwent renovation, similar to the changes made to Starfish Mainstage in Version 4.0.0, The Reef in Version 4.2.0 and Blackbelly Skatepark in Version 4.3.0.
- Added a slope near the box in front of the spawn point in Splat Zones.
- Changed the terrain on the left of the spawn point in Tower Control, Rainmaker and Clam Blitz.
Balance changes
Main weapons
Specifications for some of the main weapons have been changed.
Weapon | Change |
---|---|
Sploosh-o-matic Neo Sploosh-o-matic |
|
Splattershot Jr. Custom Splattershot Jr. Kensa Splattershot Jr. |
|
Splash-o-matic Neo Splash-o-matic |
|
Aerospray MG Aerospray RG |
|
Splattershot Tentatek Splattershot Kensa Splattershot Hero Shot Replica Octo Shot Replica |
|
.52 Gal .52 Gal Deco Kensa .52 Gal |
|
N-ZAP '85 N-ZAP '89 |
|
Splattershot Pro Forge Splattershot Pro Kensa Splattershot Pro |
|
.96 Gal .96 Gal Deco |
|
Jet Squelcher Custom Jet Squelcher |
|
L-3 Nozzlenose L-3 Nozzlenose D Kensa L-3 Nozzlenose |
|
Flingza Roller Foil Flingza Roller |
|
Classic Squiffer New Squiffer |
|
E-liter 4K Custom E-liter 4K |
|
E-liter 4K Scope Custom E-liter 4K Scope |
|
Undercover Brella Undercover Sorella Brella Kensa Undercover Brella |
|
Ballpoint Splatling Ballpoint Splatling Nouveau |
|
Splat Dualies Enperry Splat Dualies Kensa Splat Dualies Hero Dualie Replicas |
|
Dark Tetra Dualies Light Tetra Dualies |
|
Special weapons
Specifications for the following special weapons have been changed.
Weapon | Change |
---|---|
Tenta Missiles |
|
Booyah Bomb |
|
Ultra Stamp |
|
Abilities
Specifications for the following gear abilities have been changed.
Ability | Change |
---|---|
Ink Resistance Up |
Special gauge
Points required to fill the special gauge for some weapons have been changed.
Weapon | Adjustment |
---|---|
H-3 Nozzlenose D | ▼ 200 → 210 |
Kensa Sloshing Machine | ▼ 170 → 190 |
Explosher | ▼ 200 → 210 |
Custom Explosher | ▼ 190 → 200 |
Ballpoint Splatling Nouveau | ▼ 200 → 230 |
Fixes and adjustments
Ranked Battle
- Fixed a problem where the landing point when super jumping near a specific sponge was different depending on the player's side in The Reef.
- Fixed an issue where the floor might not be inked when throwing a Booyah Bomb between a conveyor belt and the terrain at Piranha Pit.
- Fixed a problem where Ink Mines placed on a specific part of a slope in Blackbelly Skatepark Rainmaker would detonate immediately.
- Fixed an issue in Camp Triggerfish where super jumping to a specific location then activating a Booyah Bomb at the moment of landing could cause the player to fall out of bounds.
- Fixed an issue where dodge-rolling near a sponge at the center of Port Mackerel could cause the player to clip into the terrain.
- Fixed a problem where super jump marker could move inside the terrain when landing at a specific location in Wahoo World.
- Fixed an issue in Wahoo World where using the Booyah Bomb while being pushed by the rotating floor in the center could clip the player into the terrain.
- When using Swim Speed Up with certain "slow" class weapons, the walking speed when shooting was higher than the normal walking speed. Fixed this movement speed.
- The applicable "slow" class weapons are Splattershot, .52 Gal, Dynamo Roller and E-liter 4K.
- Fixed an issue where a player might be dragged along if a moving player overlaps them while in squid form.
- Fixed a problem where the display of opposing players when using Sting Ray would disappear immediately when pressing .
- Using Run Speed Up with a high-effect weapon such as the Mini Splatling would also cause the run speed to increase while holding the Rainmaker.
- Fixed an issue that caused an opponent dodge-rolling with Dualie-type weapons to instantly appear at the target location.
Salmon Run
- Fixed a problem causing cannons' projectiles to not directly hit enemies that are close together.
- Fixed a problem in Marooner's Bay where getting caught between a propeller lift and a Scrapper could cause the player to clip into the terrain.
Other changes
- Fixed a problem where the shoulder straps of the ink tank would disappear when an opposing player was splatted or submerged.
- Fixed a problem where the red lines that indicated the ink requirement for sub weapons may point to the bottom of the tank when attempting to throw a clam in Clam Blitz.
References
External links
|