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'''Shellendorf Institute''' is a multiplayer [[stage]] in ''[[Splatoon 2]]''. It takes place inside a history museum. A large glass roof stretches over the stage's center, giving players high ground, but limiting their navigation options when they stand on it.
'''Shellendorf Institute''' is a multiplayer [[stage]] in ''[[Splatoon 2]]''. It takes place inside a history museum. A large glass roof stretches over the stage's center, giving players high ground, but limiting their navigation options when they stand on it.


== Layout ==
==Layout==
[[File:S2 Shellendorf Institute Overview.jpg|thumb|250px|Shellendorf Institute Overview.]]
[[File:S2 Shellendorf Institute Overview.jpg|thumb|250px|Shellendorf Institute overview.]]
Shellendorf Institute is a suspended upper floor of a large museum with many different displays or science and art. The distinguishing feature of the map is the two-layered dynamic of the inkable lower floor and the glass ceiling suspended above. The upper layer can only be accessed from the left path immediately in front of spawn, the one inkable display on each team's right side, or the inkrail right before entering the central plaza. Going to the left path from spawn will give a vantage point over enemy coming in from the narrow hallways in that direction while the glass ceiling makes up the rest of the upper ground. The center area dips down to a long open hallways with the only obstacle being a stone sarcophagus at center stage.
{{-}}


== Ranked Battle Terrain ==
Shellendorf Institute is a suspended upper floor of a large museum with many different displays or science and art. The distinguishing feature of the map is the two-layered dynamic of the inkable lower floor and the glass ceiling suspended above. The upper layer can only be accessed from the left path immediately in front of the [[spawn point]], the one inkable display on each team's right side, or the [[Inkrail]] right before entering the central plaza. Going to the left path from spawn gives a vantage point over enemy coming in from the narrow hallways in that direction while the glass ceiling makes up the rest of the upper ground. The center area dips down to a long open hallway with the only obstacle being a stone sarcophagus at center stage.
In Ranked Battle, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


=== [[Splat Zones]] ===
==Ranked Battle terrain==
The Splat Zone of the map is located horizontally at the center of the map and spans much of the center area, with the sides on the inclining slopes. The map has received a significant change during this mode, most notably the glass ceiling has been separated, teams are no longer able to access the opposing team's side from the upper route. Several blocks have been added to the narrow hallways, however the additon of these blocks gives a potential access point for the opposing team to climb into the upper area of their enemy.
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


=== [[Tower Control]] ===
===[[Splat Zones]]===
The tower is located at the center of the map in place of the stone sarcophagus. The tower will weave around a few blocks added to the center stage, traveling left into the side area, it will then raise up a wooden block added to wall off the side area. The tower will then descend form the other side and make a right turn reaching its destination where the opposing team would drop off into the battlefield.
The Splat Zone of the map is located horizontally at the center of the map and spans much of the center area, with the sides on the inclining slopes. The map has received a significant change during this mode, most notably the glass ceiling being separated, so teams are no longer able to access the opposing team's side from the upper route. Several blocks have been added to the narrow hallways, however. The addition of these blocks gives a potential access point for the opposing team to climb into the upper area of their enemy.
 
===[[Tower Control]]===
The Tower is located at the center of the map in place of the stone sarcophagus. The Tower weaves around a few blocks added to the center stage, traveling left into the side area, before rising above a wooden block, added to wall off the side area. It then descends from the other side and makes a right turn, reaching its destination where the opposing team would drop off into the battlefield.


Checkpoints:
Checkpoints:
*The first checkpoint is located still in the central area just before it goes up the ramp to the side area.
* The first checkpoint is located still in the central area just before it goes up the ramp to the side area.
*The second checkpoint is located on top of the newly added wood block in the narrow hallways.
* The second checkpoint is located on top of the newly added wood block in the narrow hallways.
*The third checkpoint is located immediately after the wood block is cleared and just left of the final goal.
* The third checkpoint is located immediately after the wood block is cleared and just left of the final goal.


=== [[Rainmaker]] ===
===[[Rainmaker]]===
The Rainmaker is located center stage on top of the stone sarcophagus. The goal is located in front of the enemy base, one level up from the lower area. When approaching from the left, ramps have been added which will allow players to reach the upper floors, some uninkable stairs have also been added immediately in front of the goal. There are three ways to reach the goal. To the left up the ramps which will leave them right above the goal. Straight to the goal up the uninkable stairs. Or players can take the upper route which will lead them to the right and directly to the platform where the goal is.
The Rainmaker is located center stage on top of the stone sarcophagus. The goal is located in front of the enemy base, one level up from the lower area. When approaching from the left, ramps have been added which allow players to reach the upper floors and some uninkable stairs have also been added immediately in front of the goal. There are three ways to reach the goal: to the left, up the ramps, which leaves them right above the goal; straight to the goal, up the uninkable stairs; or the upper route which leads the player to the right and directly to the platform where the goal is.


=== [[Clam Blitz]] ===
===[[Clam Blitz]]===
The baskets are located at the far ends of the central area snug in the corner between the opposing team's upper paths. Players can reach for the basket on the lower floor, or they can make a goal standing on the glass above. Blocks have been added to allow more options to get onto the glass ceiling.
The baskets are located at the far ends of the central area snug in the corner between the opposing team's upper paths. Players can reach for the basket on the lower floor, or they can make a goal standing on the glass above. Blocks have been added to allow more options to get onto the glass ceiling.


== ''Splatoon 2'' ==
==''Splatoon 2''==
{{Infobox/Stage
{{Infobox/Stage
| game          = Splatoon 2
|game          = Splatoon 2
| introduced    = {{date|2018-01-12}}
|introduced    = {{date|2018-01-12}}
| totalbp        = 2,052
|totalbp        = 2,052
| features      = [[Inkrail]]s
|features      = [[Inkrail]]s
| hasabysshazard = true
|hasabysshazard = true
}}
}}
Shellendorf Institute was released on {{date|2018-01-12}} at {{time|2018-01-12 02:00 UTC}}.
Shellendorf Institute was released on {{date|2018-01-12}} at {{time|2018-01-12 02:00 UTC}}.


=== Version history ===
===Version history===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
! Version !! Adjustments
|-
|-
| '''{{Ver|S2|2.2.0}}''' ||  
| '''{{Ver|S2|2.2.0}}''' ||
* Adjusted the lighting in Shellendorf Institute so the brightness doesn’t blow out depending on how light is reflected into the camera.
* Adjusted the lighting in Shellendorf Institute so the brightness doesn't blow out depending on how light is reflected into the camera.
* Fixed an issue on Shellendorf Institute in which, when certain uninkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
* Fixed an issue on Shellendorf Institute in which, when certain uninkable walls are hit with [[ink]], the game would show the same animation as inking an inkable wall.
* Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
* Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
* Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
* Fixed an issue on Shellendorf Institute in [[Splat Zones]] and [[Tower Control]] in which players could briefly through the surface of certain areas of terrain.
* Fixed an issue on Shellendorf Institute in Turf War, Splat Zones, and Clam Blitz in which the box in the center would not be displayed on the Turf Map.
* Fixed an issue on Shellendorf Institute in [[Turf War]], Splat Zones, and [[Clam Blitz]] in which the box in the center would not be displayed on the Turf Map.
|-
|-
| '''{{Ver|S2|2.2.1}}''' ||  
| '''{{Ver|S2|2.2.1}}''' ||
* Fixed an issue when playing Splat Zones in Shellendorf Institute where certain obstacles were only appearing on one team’s side of the map.
* Fixed an issue when playing Splat Zones in Shellendorf Institute where certain obstacles were only appearing on one team's side of the map.
|-
|-
| '''{{Ver|S2|2.3.0}}''' ||  
| '''{{Ver|S2|2.3.0}}''' ||
* Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
* Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
* Fixed an issue on Shellendorf Institute in which, when the player throws a bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
* Fixed an issue on Shellendorf Institute in which, when the player throws a bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
Line 57: Line 57:
|}
|}


=== Maps ===
===Maps===
<gallery>
<gallery>
S2 Map Shellendorf Institute Turf War.png|Turf War
S2 Map Shellendorf Institute Turf War.png|Turf War.
S2 Map Shellendorf Institute Splat Zones.png|Splat Zones
S2 Map Shellendorf Institute Splat Zones.png|Splat Zones.
S2 Map Shellendorf Institute Tower Control.png|Tower Control
S2 Map Shellendorf Institute Tower Control.png|Tower Control.
S2 Map Shellendorf Institute Rainmaker.png|Rainmaker
S2 Map Shellendorf Institute Rainmaker.png|Rainmaker.
S2 Map Shellendorf Institute Clam Blitz.png|Clam Blitz
S2 Map Shellendorf Institute Clam Blitz.png|Clam Blitz.
</gallery>
</gallery>


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S2 Stage Shellendorf Institute Tumblr img1.jpg|A male [[Inkling]] firing an {{Weapon|S2|Main|E-liter 4K}}.
S2 Stage Shellendorf Institute Tumblr img1.jpg|A male [[Inkling]] firing an {{Weapon|S2|Main|E-liter 4K}}.
S2 Stage Shellendorf Institute Tumblr img2.jpg|Shellendorf Institute.
S2 Stage Shellendorf Institute Tumblr img2.jpg|Shellendorf Institute.
S2 Stage Shellendorf Institute Tumblr img3.jpg|Two Inklings on Shellendorf Institute. One  firing a {{Weapon|S2|Main|Luna Blaster}} and the other swinging an {{Weapon|S2|Main|Inkbrush}}.
S2 Stage Shellendorf Institute Tumblr img3.jpg|Two Inklings on Shellendorf Institute, one firing a {{Weapon|S2|Main|Luna Blaster}} and the other swinging an {{Weapon|S2|Main|Inkbrush}}.
Shellendorf_DNA.jpeg|An exhibit about the music contained in DNA.
Shellendorf DNA.jpeg|An exhibit about the music contained in DNA.
Golden egg shellendorf institute.PNG|An exhibit of a model of a [[Golden Egg]].
Golden egg shellendorf institute.PNG|An exhibit of a model of a [[Golden Egg]].
Golden egg and inklings relic.PNG| An exhibit featuring a depiction of [[Inkling]]s surrounding a Golden Egg.
Golden egg and inklings relic.PNG|An exhibit featuring a depiction of Inklings surrounding a Golden Egg.
</gallery>
</gallery>


Line 81: Line 81:


==Trivia==
==Trivia==
*Shellendorf Institute was initially shown in the 2.0. announcement video that was released on {{date|2017-11-21}}.
* Shellendorf Institute was initially shown in the Version {{Ver|S2|2.0.0}} announcement video that was released on {{date|2017-11-21}}.
*As the name suggests, it is perhaps owned or founded by [[Ammoses Shellendorf]]. However, this connection is only made in the English name of the stage, and not in any other language.
* As the name suggests, it is perhaps owned or founded by [[Ammoses Shellendorf]]. However, this connection is only made in the English name of the stage and not in any other language.
*One of the exhibits includes what appears to be three DNA strand models, each with a sign on the bottom left depicting a pair of headphones and a smartphone displaying a symbol. This is a reference to the concept of a song being contained in the DNA of every [[Inkling]], which has been mentioned in [[Sunken_Scroll#Scroll_23|Sunken Scroll 23]] from ''[[Splatoon]]'' and in the [[Splatune_(Splatoon_Original_Soundtrack)#Squid_Sisters|liner notes of ''Splatune'']].
* One of the exhibits includes what appears to be three DNA strand models, each with a sign on the bottom left depicting a pair of headphones and a smartphone displaying a symbol. This is a reference to the concept of a song being contained in the DNA of every [[Inkling]], which has been mentioned in [[Sunken Scroll#Scroll 23|Sunken Scroll 23]] from ''[[Splatoon]]'' and in the [[Splatune (Splatoon Original Soundtrack)#Squid Sisters|liner notes of ''Splatune'']].
**[[Splatune_2_(Splatoon_2_Original_Soundtrack)#Gallery|An interview with Marina in the liner notes of ''Splatune 2'']] also brings up the possibility of [[Octolings]] having a song in their DNA too.
** [[Splatune 2 (Splatoon 2 Original Soundtrack)#Gallery|An interview with Marina in the liner notes of ''Splatune 2'']] also brings up the possibility of [[Octoling (playable)|Octolings]] having a song in their DNA too.
* The stage shares similarities to [[Hammerhead Bridge]] from Splatoon. There are multiple levels and the top level on Shellendorf Institute has hardly any inkable surfaces.
* The stage shares similarities to [[Hammerhead Bridge]] from {{S}}. There are multiple levels and the top level on Shellendorf Institute has hardly any inkable surfaces.
*The institute appears to be a museum, with exhibits, skeletons and signs everywhere showing the prohibitions, including what seems to be photography, drinks and kissing.
* The institute appears to be a museum, with exhibits, skeletons and signs everywhere showing the prohibitions, including what seems to be photography, drinks and kissing.
*One of the large banners to the left of spawn advertises a [https://en.wikipedia.org/wiki/Dog%C5%AB Dogū] figure with Inkling hair. The actual clay figures can be seen in the center exhibits.
* One of the large banners to the left of spawn advertises a [https://en.wikipedia.org/wiki/Dog%C5%AB Dogū] figure with Inkling hair. The actual clay figures can be seen in the center exhibits.
*According to the second [[artbook]] the museum is 120 years old and its exhibits holds the largest number of collections in the countries.
* According to ''[[The Art of Splatoon 2]]'', the museum is 120 years old and its exhibits holds the largest number of collections in the countries.
*The insects and fossils in the exhibits are identical to the models used in ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]''.
* The insects and fossils in the exhibits are identical to the models used in ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]''.
*The internal codename for this stage in the game files is "Tunnel".
* The internal codename for this stage in the game files is "Tunnel".
*As of [[Version 3.0.0 (Splatoon 2)|3.0.0]], an advertisement for this location is one of the rotating ads on the left side jumbotron in [[Inkopolis Square]]
* As of Version {{Ver|S2|3.0.0}}, an advertisement for this location is one of the rotating ads on the left side jumbotron in [[Inkopolis Square]].
*In one of her English Quotes, Pearl mentions Temnodontosaurus (Albeit spelled Temnodontasaurus), A genus of Ichthyosaur from The Early Jurassic period in Europe.
* In one of her English quotes, Pearl mentions Temnodontosaurus (albeit spelt 'Temnodontasaurus'), a genus of Ichthyosaur from the early Jurassic period in Europe.


==Names in other languages==
==Names in other languages==
Line 107: Line 107:
|GerM=Abyss Museum
|GerM=Abyss Museum
|Ita=Il Museo paleontonnologico
|Ita=Il Museo paleontonnologico
|ItaM=The Paleontological Museum  
|ItaM=The Paleontological Museum
|Rus=музей «Мезозой»
|Rus=музей «Мезозой»
|RusR=Muzey "Mezozoy"
|RusR=Muzey "Mezozoy"

Revision as of 10:50, 17 July 2019

Shellendorf Institute is a multiplayer stage in Splatoon 2. It takes place inside a history museum. A large glass roof stretches over the stage's center, giving players high ground, but limiting their navigation options when they stand on it.

Layout

Shellendorf Institute overview.

Shellendorf Institute is a suspended upper floor of a large museum with many different displays or science and art. The distinguishing feature of the map is the two-layered dynamic of the inkable lower floor and the glass ceiling suspended above. The upper layer can only be accessed from the left path immediately in front of the spawn point, the one inkable display on each team's right side, or the Inkrail right before entering the central plaza. Going to the left path from spawn gives a vantage point over enemy coming in from the narrow hallways in that direction while the glass ceiling makes up the rest of the upper ground. The center area dips down to a long open hallway with the only obstacle being a stone sarcophagus at center stage.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The Splat Zone of the map is located horizontally at the center of the map and spans much of the center area, with the sides on the inclining slopes. The map has received a significant change during this mode, most notably the glass ceiling being separated, so teams are no longer able to access the opposing team's side from the upper route. Several blocks have been added to the narrow hallways, however. The addition of these blocks gives a potential access point for the opposing team to climb into the upper area of their enemy.

Tower Control

The Tower is located at the center of the map in place of the stone sarcophagus. The Tower weaves around a few blocks added to the center stage, traveling left into the side area, before rising above a wooden block, added to wall off the side area. It then descends from the other side and makes a right turn, reaching its destination where the opposing team would drop off into the battlefield.

Checkpoints:

  • The first checkpoint is located still in the central area just before it goes up the ramp to the side area.
  • The second checkpoint is located on top of the newly added wood block in the narrow hallways.
  • The third checkpoint is located immediately after the wood block is cleared and just left of the final goal.

Rainmaker

The Rainmaker is located center stage on top of the stone sarcophagus. The goal is located in front of the enemy base, one level up from the lower area. When approaching from the left, ramps have been added which allow players to reach the upper floors and some uninkable stairs have also been added immediately in front of the goal. There are three ways to reach the goal: to the left, up the ramps, which leaves them right above the goal; straight to the goal, up the uninkable stairs; or the upper route which leads the player to the right and directly to the platform where the goal is.

Clam Blitz

The baskets are located at the far ends of the central area snug in the corner between the opposing team's upper paths. Players can reach for the basket on the lower floor, or they can make a goal standing on the glass above. Blocks have been added to allow more options to get onto the glass ceiling.

Splatoon 2

Shellendorf Institute

Shellendorf Institute

Added in 12 January 2018
Total area 2,052p
Features Inkrails
Hazards Abyss

Shellendorf Institute was released on 12 January 2018 at 02:00 UTC.

Version history

Version Adjustments
2.2.0
  • Adjusted the lighting in Shellendorf Institute so the brightness doesn't blow out depending on how light is reflected into the camera.
  • Fixed an issue on Shellendorf Institute in which, when certain uninkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
  • Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
  • Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
  • Fixed an issue on Shellendorf Institute in Turf War, Splat Zones, and Clam Blitz in which the box in the center would not be displayed on the Turf Map.
2.2.1
  • Fixed an issue when playing Splat Zones in Shellendorf Institute where certain obstacles were only appearing on one team's side of the map.
2.3.0
  • Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
  • Fixed an issue on Shellendorf Institute in which, when the player throws a bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
  • Made it so that the top of exhibit displays within Splat Zones are not counted towards zone control in Splat Zones on Shellendorf Institute.

Maps

Gallery

Quotes

Click to view the quotes for Shellendorf Institute. View the quotation page.

Trivia

  • Shellendorf Institute was initially shown in the Version 2.0.0 announcement video that was released on 21 November 2017.
  • As the name suggests, it is perhaps owned or founded by Ammoses Shellendorf. However, this connection is only made in the English name of the stage and not in any other language.
  • One of the exhibits includes what appears to be three DNA strand models, each with a sign on the bottom left depicting a pair of headphones and a smartphone displaying a symbol. This is a reference to the concept of a song being contained in the DNA of every Inkling, which has been mentioned in Sunken Scroll 23 from Splatoon and in the liner notes of Splatune.
  • The stage shares similarities to Hammerhead Bridge from Splatoon. There are multiple levels and the top level on Shellendorf Institute has hardly any inkable surfaces.
  • The institute appears to be a museum, with exhibits, skeletons and signs everywhere showing the prohibitions, including what seems to be photography, drinks and kissing.
  • One of the large banners to the left of spawn advertises a Dogū figure with Inkling hair. The actual clay figures can be seen in the center exhibits.
  • According to The Art of Splatoon 2, the museum is 120 years old and its exhibits holds the largest number of collections in the countries.
  • The insects and fossils in the exhibits are identical to the models used in Animal Crossing: New Leaf.
  • The internal codename for this stage in the game files is "Tunnel".
  • As of Version 3.0.0, an advertisement for this location is one of the rotating ads on the left side jumbotron in Inkopolis Square.
  • In one of her English quotes, Pearl mentions Temnodontosaurus (albeit spelt 'Temnodontasaurus'), a genus of Ichthyosaur from the early Jurassic period in Europe.

Names in other languages

Template:Foreignname