Main Power Up
Main Power Up is an ability in Splatoon 2 added in Version 4.3.0.
The ability appears in both primary and secondary gear slots, and has different effects on each main weapon, even inside the same weapon class.
All gear previously available in the shops that had Cold-Blooded are available with Main Power Up.
Known effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected main weapon. The benefits from Main Power Up vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit is slightly increased.
Some weapons receive an increase in bullet velocity, which means they also get more range.
Some weapons get increased ink coverage, meaning they get their special weapon faster. This stacks with Special Charge Up but not with
Tenacity, since the quick special charge only counts when inking the ground.
Shooter
.52 Gal - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
.96 Gal - Increases damage by up to 25%.
Aerospray MG - Increases ink coverage by up to 16.7%.
Blaster - Increases shot accuracy when firing while jumping by up to 40%.
Clash Blaster - Increases shot accuracy when firing while jumping by up to 50%.
H-3 Nozzlenose - Increases damage by up to 24%.
Jet Squelcher - Increases bullet velocity by up to 8.5%. Increases accuracy while on the ground by up to 30%.
L-3 Nozzlenose - Increases damage by up to 30%.
Luna Blaster - Increases high-damage radius of explosions by up to 200% and increase painting when fired into the air.
N-ZAP '85 - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%.
Range Blaster - Increases shot accuracy when firing while jumping by up to 37.5%.
Rapid Blaster - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 9.4%.
Rapid Blaster Pro - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion.
Splash-o-matic - Increases damage by up to 25%.
Splattershot - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
Splattershot Jr. - Increases ink coverage by up to 20.2%.
Splattershot Pro - Increases damage by up to 21.6%.
Sploosh-o-matic - Increases damage by up to 25%.
Squeezer - Increases damage by up to 30% while tapping, and 20% while holding.
Roller
Carbon Roller - Increases damage by up to 15%.
Dynamo Roller - Increases damage by up to 15%.
Flingza Roller - Increases damage by up to 15%.
Inkbrush - Increases movement speed by up to 5%. Increases ink coverage while inking.
Octobrush - Slightly increases movement speed by up to 12%. Increases ink coverage while inking.
Splat Roller - Increases damage by up to 15%.
Charger
Bamboozler 14 Mk I - Increases damage by up to 20%.
Classic Squiffer - Increases range by up to 8.9%. Increases ink coverage by up to 24%.
E-liter 4K - Increases range by up to 5.2%. Increases ink coverage by up to 17%.
E-liter 4K Scope - Increases range by up to 4.8%. Increases ink coverage by up to 17%.
Goo Tuber - Increases damage by up to 15%.
Splat Charger - Increases damage by up to 20%.
Splatterscope - Increases damage by up to 20%.
Slosher
Bloblobber - Increases ink coverage by up to 20%.
Explosher - Increases ink coverage.
Slosher - Increase damage from higher grounds.
Sloshing Machine - Increases ink coverage.
Tri-Slosher - Increases ink coverage.
Splatling
Ballpoint Splatling - Increases damage by up to 10%
Heavy Splatling - Increases duration of firing by up to 24%.
Hydra Splatling - Increases damage by up to 10% when not fully charged and up to 20% when fully charged.
Mini Splatling - Increases duration of firing by up to 30%
Nautilus 47 - Increases duration of firing by up to 30%
Dualie
Dapple Dualies - Increases damage by up to 20%.
Dark Tetra Dualies - Increases damage by up to 20%.
Dualie Squelchers - Increases damage by up to 20%.
Glooga Dualies - Increases damage by up to 20%.
Splat Dualies - Increases damage by up to 16%.
Brella
Splat Brella - Speeds up Brella canopy regeneration by up to 46%.
Tenta Brella - Increases Brella canopy durability by up to 43%.
Undercover Brella - Speeds up Brella canopy regeneration by up to 44%.
Gear
Main Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
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Do-Rag, Cap, & Glasses | ![]() |
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3.0.0 |
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Festive Party Cone | ![]() |
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20 December 2018 |
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Forge Mask | ![]() |
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2.0.0 |
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Hockey Helmet | ![]() |
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5 October 2018 |
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Mecha Head - HTR | ![]() |
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15 April 2019 |
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Painter's Mask | ![]() |
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Initial Release (1.0.0) |
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Patched Hat | ![]() |
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Initial Release (1.0.0) |
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Yamagiri Beanie | ![]() |
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2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Anchor Sweat | ![]() |
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Initial Release (1.0.0) |
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Baby-Jelly Shirt & Tie | ![]() |
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Initial Release (1.0.0) |
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Black Velour Octoking Tee | ![]() |
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3.0.0 |
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Chirpy Chips Band Tee | ![]() |
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Initial Release (1.0.0) |
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Cycling Shirt | ![]() |
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2.0.0 |
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Dark Urban Vest | ![]() |
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Initial Release (1.0.0) |
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Deep-Octo Satin Jacket | ![]() |
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3.0.0 |
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Inkopolis Squaps Jersey | ![]() |
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Initial Release (1.0.0) |
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Octo Support Hoodie | ![]() |
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4 March 2019 |
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Sage Polo | ![]() |
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2.0.0 |
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Sky-Blue Squideye | ![]() |
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2.0.0 |
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Squidstar Waistcoat | ![]() |
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2.0.0 |
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Takoroka Windcrusher | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
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Black Dakroniks | ![]() |
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Initial Release (1.0.0) |
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Green Laceups | ![]() |
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2.0.0 |
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Luminous Delta Straps | ![]() |
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2.0.0 |
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Punk Blacks | ![]() |
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Initial Release (1.0.0) |
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Sun & Shade Squidkid IV | ![]() |
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2.0.0 |
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Yellow FishFry Sandals | ![]() |
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3.0.0 |
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Yellow-Mesh Sneakers | ![]() |
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Initial Release (1.0.0) |
Stacking
-
A graph showing the damage effect for chargers and splatlings.
Calculating damage
A = ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots] B = (3.3 * A - 0.027 * A^2) / 100 C = (mid - min) / (max - min) D = min + ( max - min ) * lerpN(B, C) result = [base value] * D
max
and mid
can be found in the game's parameters as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, min
is always 1.0.
lerpN is an interpolation function where:
If C = 0.5 then lerpN(B, C) = B If B = 0.0 then lerpN(B, C) = B If B = 1.0 then lerpN(B, C) = B If C ≠ 0.5 then lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2))
For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.
Given: main slots = 2 sub slots = 1 min = 1.0 mid = 1.06 max = 1.16 base damage = 30
A = 10 × 2 + 3 × 1 = 23 B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906 C = (1.06 - 1) / (1.16 - 1) = 0.375 C ≠ 0.5, so lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2)) effect = 1 + ( 1.16 - 1 ) * e^(-(ln(0.503985906) × ln(0.375)) / ln(2)) = 1.080637745 result = 30 * 1.080637745 = 32.41913235
This would appear as 32.4 damage in-game.
Damage cap
After the damage cap is reached, adding more Main Power Up does not increase maximum weapon damage, but does continue to increase falloff damage. For example, even if a Splattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range still continue to be boosted by using more Main Power Up.
Weapon | Max damage | Reached at (AP) |
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99.9 | 41 |
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49.9 | 42 |
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49.9 | 42 |
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33.3 | 47 |
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33.3 | 47 |
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33.3 | 31 |
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33.3 | 20 |
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33.3 | 32 |
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33.3 | 18 |
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33.3 | 15 |
- One main slot = 10 AP
- One sub slot = 3 AP
Trivia
- Main Power Up is one of first two abilities to be added to Splatoon 2 post-release. However, it remains as the only truly unique ability, unlike
Bomb Defense Up DX.
Names in other languages
References
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