Glitches: Difference between revisions
m (i put a new glitch there the tut is here:https://www.youtube.com/watch?v=H6cvI-WfPM4) |
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|Using this glitch, the player can go out of bounds in Inkopolis Plaza and explore. | |Using this glitch, the player can go out of bounds in Inkopolis Plaza and explore. | ||
|If the player heads toward the southwest portion of the plaza, they may find two [[Inkling]]s talking to each other at the end of the yellow tiles. If the player jumps on top of the Inkling towards the east in humanoid form and then immediately switches to squid form, they may be pushed out of bounds. This glitch exists in all versions of the game.{{Citation needed}} The glitch allows the player to see the back of the [[amiibo]] case, where the words are written in [[ | |If the player heads toward the southwest portion of the plaza, they may find two [[Inkling]]s talking to each other at the end of the yellow tiles. If the player jumps on top of the Inkling towards the east in humanoid form and then immediately switches to squid form, they may be pushed out of bounds. This glitch exists in all versions of the game.{{Citation needed}} The glitch allows the player to see the back of the [[amiibo]] case, where the words are written in [[Language in the Splatoon series|Inkling]]. | ||
|[[File:S Inkopolis Out Of Bounds.png|200px|center]]<br>[[File:Splatoon amiibo box ingame.jpg|200px|center]] | |[[File:S Inkopolis Out Of Bounds.png|200px|center]]<br>[[File:Splatoon amiibo box ingame.jpg|200px|center]] | ||
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|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
!colspan="3" style="text-align: left|Small [[Booyah Bomb]] in the [[ | !colspan="3" style="text-align: left|Small [[Booyah Bomb]] in the [[test range]] | ||
|- | |- | ||
!Description | !Description | ||
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!Image / Video | !Image / Video | ||
|- | |- | ||
|A glitch to jump much higher than normal and skip some progress when using the [[Splashdown]] | | rowspan="2" |A glitch to jump much higher than normal and skip some progress when using the [[Splashdown]] | ||
|To perform this glitch, the player needs to enter {{RotMMission|Crater|2}} [[Sink into the Ink and SWIM!]] and use their [[Splashdown]] right as they are contacting the [[dash track]]. Doing so will launch the player high enough to get to the platforms above. | | rowspan="2" |To perform this glitch, the player needs to enter {{RotMMission|Crater|2}} [[Sink into the Ink and SWIM!]] and use their [[Splashdown]] right as they are contacting the [[dash track]]. Doing so will launch the player high enough to get to the platforms above. | ||
|[[File:Splashdown Jump on S3 crater m2.mp4]] | |[[File:Splashdown Jump on S3 crater m2.mp4]] | ||
|- | |||
|style="text-align: center;"|<small>([[:File:Splashdown Jump on S3 crater m2.mp4|link to file]])</small> | |||
|- | |- | ||
!colspan="3" style="text-align: left|Trapped [[Steel Eel]] | !colspan="3" style="text-align: left|Trapped [[Steel Eel]] | ||
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!Image/Video | !Image/Video | ||
|- | |- | ||
|This glitch causes an inconsistent path for a Reefslider. | | rowspan="2" |This glitch causes an inconsistent path for a Reefslider. | ||
|One person needs to stand on a ledge so that they are barely on the ledge, and have a Reefslider charged up. If they activate their Reefslider while an opponent hits them, they'll take knockback and be pushed off the ledge on their end, while for everyone else, they won't take knockback, allowing them to use use the special normally and then glide to their actual position. | | rowspan="2" |One person needs to stand on a ledge so that they are barely on the ledge, and have a Reefslider charged up. If they activate their Reefslider while an opponent hits them, they'll take knockback and be pushed off the ledge on their end, while for everyone else, they won't take knockback, allowing them to use use the special normally and then glide to their actual position. | ||
|[[File:ReefsliderLedgeSnap.mov]] | |[[File:ReefsliderLedgeSnap.mov]] | ||
|- | |||
|style="text-align: center;"|<small>([[:File:ReefsliderLedgeSnap.mov|link to file]])</small> | |||
|- | |- | ||
!colspan="3" style="text-align: left|[[Ultra Stamp]] in results screen | !colspan="3" style="text-align: left|[[Ultra Stamp]] in results screen | ||
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!Image/Video | !Image/Video | ||
|- | |- | ||
|This visual glitch causes an [[Ultra Stamp]] to briefly appear during the results screen. | | rowspan="2" |This visual glitch causes an [[Ultra Stamp]] to briefly appear during the results screen. | ||
|This glitch is likely caused by a player on the winning team wielding an Ultra Stamp as the game ends. They also likely need to not be the first player to appear on the results screen, as the Ultra Stamp user's appearance causes the Ultra Stamp to disappear. | | rowspan="2" |This glitch is likely caused by a player on the winning team wielding an Ultra Stamp as the game ends. They also likely need to not be the first player to appear on the results screen, as the Ultra Stamp user's appearance causes the Ultra Stamp to disappear. | ||
|[[File:S3 Ultra Stamp Results Glitch.mp4]] | |[[File:S3 Ultra Stamp Results Glitch.mp4]] | ||
|- | |- | ||
| | |style="text-align: center;"|<small>([[:File:S3 Ultra Stamp Results Glitch.mp4|link to file]])</small> | ||
|- | |||
|[[File: | |||
|} | |} | ||
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|A visual glitch affecting the player character's model | |A visual glitch affecting the player character's model | ||
|A glitch that could be performed by saving a character with the opposite of the player's current species to an [[amiibo]], such as an [[Octoling]] character saved onto an amiibo while playing as an Inkling. Via entering a entering a shop, opening the equip screen, scanning the amiibo, then going back to the shop screen, the player would have whatever hairstyle was on the amiibo on the species of the character that entered the shop. | |A glitch that could be performed by saving a character with the opposite of the player's current species to an [[amiibo]], such as an [[Octoling]] character saved onto an amiibo while playing as an Inkling. Via entering a entering a shop, opening the equip screen, scanning the amiibo, then going back to the shop screen, the player would have whatever hairstyle was on the amiibo on the species of the character that entered the shop. | ||
|[[File: | |[[File:S3 impossible Octoling glitch.jpg|115px|center]] | ||
|{{Ver|S3|3.0.0}} | |{{Ver|S3|3.0.0}} | ||
|- | |- | ||
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|{{Ver|S3|3.0.0}} | |{{Ver|S3|3.0.0}} | ||
|- | |- | ||
! colspan="4" style="text-align: left" |Out of bounds in the [[ | ! colspan="4" style="text-align: left" |Out of bounds in the [[test range]] | ||
|- | |- | ||
!Description | !Description | ||
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!Patched On | !Patched On | ||
|- | |- | ||
|A glitch that can be used to get outside of the [[ | |A glitch that can be used to get outside of the [[lobby]]'s [[test range]]. | ||
|To perform this glitch, the player needs the [[Crab Tank]] and the fast-moving [[Squid Bumper]] at the far wall. The player needs to get their special charged, then walk up to the wall facing the [[Copy Machine]]. When the Squid Bumper moves close to the player, pinning them against the wall, the player needs to activate the Crab Tank. If timed right, the player will be in the wall. If the player moves in any direction, they will fall and be splatted and respawn next to the wall where they were. | |To perform this glitch, the player needs the [[Crab Tank]] and the fast-moving [[Squid Bumper]] at the far wall. The player needs to get their special charged, then walk up to the wall facing the [[Copy Machine]]. When the Squid Bumper moves close to the player, pinning them against the wall, the player needs to activate the Crab Tank. If timed right, the player will be in the wall. If the player moves in any direction, they will fall and be splatted and respawn next to the wall where they were. | ||
|[[File:Lobby Test Range Glitch.jpg|300px|center]] | |[[File:Lobby Test Range Glitch.jpg|300px|center]] | ||
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!Patched On | !Patched On | ||
|- | |- | ||
|A glitch that makes a group of [[Octocopter]]s in {{RotMMission|01|04}} [[Doors, Doors, Doors! And More! (Doors)]] temporarily disappear and reappear. | | rowspan="2" |A glitch that makes a group of [[Octocopter]]s in {{RotMMission|01|04}} [[Doors, Doors, Doors! And More! (Doors)]] temporarily disappear and reappear. | ||
|In the room with the [[Octocopter]] in a vault, lure the Octocopters outside. Splatting the [[Octocommander]] makes the glitch easier. Lure the Octocopters up onto the roof, and as the checkpoint is approached, the Octocopters will vanish. Moving back towards them makes them reappear but they will not attack. Hiding in [[ink]] or throwing [[Smallfry (character)|Smallfry]] at the ground so they notice it, however, returns them to normal. If they were about to fire before vanishing, bringing them back will make them finish the shooting animation, but no projectile will come out. Afterwards, they won't go back to their idle animation, instead opting to just stare lifelessly at the player without swinging around like they usually do. | | rowspan="2" |In the room with the [[Octocopter]] in a vault, lure the Octocopters outside. Splatting the [[Octocommander]] makes the glitch easier. Lure the Octocopters up onto the roof, and as the checkpoint is approached, the Octocopters will vanish. Moving back towards them makes them reappear but they will not attack. Hiding in [[ink]] or throwing [[Smallfry (character)|Smallfry]] at the ground so they notice it, however, returns them to normal. If they were about to fire before vanishing, bringing them back will make them finish the shooting animation, but no projectile will come out. Afterwards, they won't go back to their idle animation, instead opting to just stare lifelessly at the player without swinging around like they usually do. | ||
|[[File:DisappearingOctocopters.mp4]] | |[[File:DisappearingOctocopters.mp4]] | ||
|Unknown | | rowspan="2" |Unknown | ||
|- | |||
|style="text-align: center;"|<small>([[:File:DisappearingOctocopters.mp4|link to file]])</small> | |||
|- | |- | ||
! colspan="4" style="text-align: left" |Stretched arm in the Grizzco Lobby | ! colspan="4" style="text-align: left" |Stretched arm in the Grizzco Lobby | ||
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|A visual glitch where the names appearing over players' heads after boarding a Splatfest Float for winning a 100x Battle or 333x Battle don't match the selected team's colors. | |A visual glitch where the names appearing over players' heads after boarding a Splatfest Float for winning a 100x Battle or 333x Battle don't match the selected team's colors. | ||
|The player has to win a 100x Battle or 333x Battle during a Splatfest and take a photo on a | |The player has to win a 100x Battle or 333x Battle during a Splatfest and take a photo on a Splatfest Float with the players' names displayed. In some cases, the players' names will instead appear in another team's color. The color appears to be consistent across photos and does not change upon exiting and re-entering the Splatfest Float. | ||
|[[File:S3 Splatfest 100x Float Incorrect Name Color Glitch.jpg|300px]] | |[[File:S3 Splatfest 100x Float Incorrect Name Color Glitch.jpg|300px]] | ||
|{{Ver|S3|6.0.0}} | |{{Ver|S3|6.0.0}} | ||
|- | |- | ||
! colspan=" | ! colspan="4" style="text-align: left" |[[Triple Splashdown]] Desynchronization | ||
|- | |- | ||
!Description | !Description | ||
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!Patched On | !Patched On | ||
|- | |- | ||
|This glitch causes a player to desynchronize with the other players, becoming invisible and intangible to most effects. | | rowspan="8" |This glitch causes a player to desynchronize with the other players, becoming invisible and intangible to most effects. | ||
|If a player uses a [[Triple Splashdown]] right on the edge of a platform, it is possible for the game state to desynchronize: the user lands on the platform normally, while to other players they appear to have fallen off the platform and into the void. This makes the user invisible to other players and intangible to effects such as enemy bullets, while still being able to damage other players. However, the user can still be hurt by [[sub weapon]]s, such as by a [[Curling Bomb]]. When the user's perspective is viewed by another player, such as after being splatted or in a [[battle replay]], they appear to be endlessly falling beneath the stage. | | rowspan="8" |If a player uses a [[Triple Splashdown]] right on the edge of a platform, it is possible for the game state to desynchronize: the user lands on the platform normally, while to other players they appear to have fallen off the platform and into the void. This makes the user invisible to other players and intangible to effects such as enemy bullets, while still being able to damage other players. However, the user can still be hurt by [[sub weapon]]s, such as by a [[Curling Bomb]]. When the user's perspective is viewed by another player, such as after being splatted or in a [[battle replay]], they appear to be endlessly falling beneath the stage. | ||
As the release of version {{Ver|S3|6.0.1}} did not invalidate old battle replays, it is still possible to see some of the effects of the glitch in that version by viewing a battle replay of it. If the glitch is viewed as a battle replay in version 6.0.1, the user appears to still fall through the platform for a small period of time before landing back up onto it, no longer being invisible. | As the release of version {{Ver|S3|6.0.1}} did not invalidate old battle replays, it is still possible to see some of the effects of the glitch in that version by viewing a battle replay of it. If the glitch is viewed as a battle replay in version 6.0.1, the user appears to still fall through the platform for a small period of time before landing back up onto it, no longer being invisible. | ||
| | |[[File:S3 Triple Splashdown Desynchronization.mp4]] | ||
[[File:S3 Triple Splashdown Desynchronization.mp4]]< | | rowspan="8" |{{Ver|S3|6.0.1}} | ||
[[File:S3 Triple Splashdown Desynchronization Bomb.mp4]]< | |- | ||
[[File:S3 Triple Splashdown Desynchronization Replay.mp4]]< | |style="text-align: center;"|<small>([[:File:S3 Triple Splashdown Desynchronization.mp4|link to file]])</small> | ||
< | |- | ||
[[File:S3 Triple Splashdown Desynchronization Replay 6.0.1.mp4]] | |[[File:S3 Triple Splashdown Desynchronization Bomb.mp4]] | ||
|{{Ver|S3| | |- | ||
|style="text-align: center;"|<small>([[:File:S3 Triple Splashdown Desynchronization Bomb.mp4|link to file]])</small> | |||
|- | |||
|[[File:S3 Triple Splashdown Desynchronization Replay.mp4]] | |||
|- | |||
|style="text-align: center;"|<small>([[:File:S3 Triple Splashdown Desynchronization Replay.mp4|link to file]])</small> | |||
|- | |||
|[[File:S3 Triple Splashdown Desynchronization Replay 6.0.1.mp4]] | |||
|- | |||
|style="text-align: center;"|<small>([[:File:S3 Triple Splashdown Desynchronization Replay 6.0.1.mp4|link to file]])</small> | |||
|- | |||
!colspan="4" style="text-align: left|Player without [[Gear]] | |||
|- | |||
!Description | |||
!Method | |||
!Image/Video | |||
!Patched On | |||
|- | |||
|This glitch temporarily makes the player's gear invisible. Can also be activated while in both shops and The [[The Shoal|Shoal]]. | |||
|This glitch makes the player's gear invisible while in the Equip menu. After pressing {{Button|LS|Switch}} to begin sorting gear, hovering over a sort icon and pressing {{Button|L|Switch}}, {{Button|R|Switch}}, and {{Button|D-Pad Down|Switch}} simultaneously will desynchronize the gear menu. When the menu is desynchronized, the icons of one page of gear will appear in the menu while the gear that appears on the player will be from a different page of the gear menu. If the gear menu onscreen has more gear than the page it was desyncronized to, then the last pieces of gear onscreen will correspond to empty slots. Equipping these empty slots will equip nothing on the player. When the player presses {{Button|Minus|Switch}} to register all the empty slots as a Freshest Fit and then {{Button|B|Switch}}, the player's gear disappears. If {{Button|ZL|Switch}} is pressed to view the info of the nothing gear, dummy placeholder icons can be seen. | |||
|[[File:S3 No Gear Glitch.png|200px|center]]<br>[[File:S3 Glitched Freshest Fit.png|200px|center]]<br>[[File:S3 No Gear Glitch Shop.png|200px|center]]<br>[[File:S3 No Gear Glitch Weapon Info.png|200px|center]]<br>[[File:S3 No Gear Glitch Gear Info.png|200px|center]] | |||
|{{Ver|S3|7.0.0}} | |||
|- | |||
|} | |} | ||
Latest revision as of 02:01, 1 April 2024
Glitches are occurrences in video games that were not intended to be present by the original developers.
This is a list of known glitches in the Splatoon series.
Splatoon
Working
Squid Beakon's double shadow | ||
---|---|---|
Description | Method | Image |
This visual glitch on Flounder Heights can be used to produce two shadows from one Squid Beakon. | Go to the area near the right side edge and swim up the wall overlooking the ramp. Go near the edge, but not too close, and place a Squid Beakon. The Beakon produces a shadow on both the upper side of the wall that it is located on and on the wall on the right side. | ![]() |
Inkopolis News music in Inkopolis Plaza | ||
Description | Method | Image |
Using this glitch, the Inkopolis News music becomes part of the background music for Inkopolis Plaza. All the other plaza music can still be heard and mixes with the Inkopolis News music. | The player must take the Splatoon disc out towards the end of Inkopolis News, then put it back in when the plaza screen shows up to hear the Inkopolis News music. | |
Ink exploits in Bluefin Depot | ||
Description | Method | Image |
A multitude of ink exploits found in Bluefin Depot using objects added in Ranked Battles, one of them having a use only in Rainmaker. |
|
![]() ![]() |
Out of bounds in Inkopolis Plaza | ||
Description | Method | Image |
Using this glitch, the player can go out of bounds in Inkopolis Plaza and explore. | If the player heads toward the southwest portion of the plaza, they may find two Inklings talking to each other at the end of the yellow tiles. If the player jumps on top of the Inkling towards the east in humanoid form and then immediately switches to squid form, they may be pushed out of bounds. This glitch exists in all versions of the game.[Citation needed] The glitch allows the player to see the back of the amiibo case, where the words are written in Inkling. | ![]() ![]() |
Silent Inkopolis Plaza | ||
Description | Method | Image |
When a player presses ![]() |
If the player goes up to Spyke and presses ![]() ![]() |
|
No gear Inkling | ||
Description | Method | Image |
Sometimes the player's Inkling or other Inklings in Inkopolis Plaza have no clothes on other than a black skintight suit. They also have no shoes on, revealing their feet, seeming to have no toes. This "gear" may be referred to as ?NoClothes in certain menus. It cannot be ordered from Spyke. | This glitch occurs randomly and is likely caused due to scratches on the disc or an unstable Internet connection.
It is also possible to purposefully spawn this Inkling in the plaza by beginning a private match on the same frame a player leaves, then playing a match with the glitched player (named ????????? in the pre-battle menu, who does not spawn in the match itself) and checking Inkopolis Plaza. If the glitch was performed correctly and the glitched player is played with, the no gear Inkling spawns in Inkopolis Plaza. |
![]() |
Area 4 skip in Octo Valley | ||
Description | Method | Image |
This glitch allows the player to skip Area 4 in Octo Valley and proceed to Area 5.[2] | The player needs to head towards the entrance to Area 5 in Octo Valley. From there, they need to ink the sponge to Area 5 and the electric gate that blocks access. Then, they need to do a squid jump with speed onto the left corner of the gate that is closest to the sponge. With a proper jump, the player temporarily lands on an invisible spot of the gate. The player must immediately jump into the gate to bounce away from it and then attempt several jumps towards the sponge while still in squid form. The player can continue from there to Area 5 as normal, except for the Area 5 cutscene not being shown. This can be done until the Octomaw is defeated and the player can Super Jump to any beaten missions in Area 5 without needing to go back to Area 4. This glitch exists in all versions of the game, but does prevent the player from obtaining the New Squiffer. | |
Jump storage & Area 4 Early | ||
Description | Method | Image |
Jump storage is a glitch that makes it so the player has jump data still on them making them be able to jump higher then normal when exiting the specific inkrail. Using this they should be able to enter area 4's loading zone and unlock a kettle to super jump to. | To make this glitch work you need to be inside the Area 1 to Area 2 Inkrail's base for 1 frame, done correctly you should jump really high when exiting, this data should be stored as long as you are not in the inkrail for too long. Being in area 2 jumping off the ledge to get onto the inkrail as soon as possible you should be really high, going onto the rail at the node using ![]() ![]() |
|
Endless Ranked Battle | ||
Description | Method | Image |
In this glitch, a Ranked Battle does not end, where the timer can reach and remain at 0:00 without going into overtime and the objective, being the Splat Zones, Tower, and Rainmaker, behaves unusually. This can include the Tower reaching the goal without ending the match or not moving at all depending on the nature of this glitch. Similarly, the Rainmaker can be taken to the goal without ending, or act in a way that makes it impossible to be popped from its barrier and picked up. | The exact cause is unknown, but a possible reason could be that the host, who is responsible for calculating the elements regarding the objective, such as the Tower's movement, disconnects in a way where the game fails to assign a new player with these tasks. See videos: Splat Zones, Tower Control, Tower Control #2, Rainmaker, Rainmaker #2. | |
End of match Kraken invisibility | ||
Description | Method | Image |
Using this minor glitch, a player can go invisible when the game is about to be over by having a weapon with the Kraken charged. | To do this glitch, the Kraken is required. When the game is going to end in Turf War or Ranked Battle and the STOP BATTLING!(EU/OC)[a]/GAME!(NA)[b] message is due to appear, activate the Kraken by pressing ![]() |
|
Standing on the palm tree outside Arowana Mall | ||
Description | Method | Image |
The player can stand on the palm tree in the out of bounds area outside Arowana Mall. | It is possible to jump out of bounds into the beach area outside the stage via the side alley. The player is instantly splatted if they fall completely out of bounds, but it is possible to stand on the palm tree just outside the map. There is no way to get back, though; from there, they must jump off and be splatted.[3] | ![]() |
Out of bounds glitch in Flounder Heights | ||
Description | Method | Image |
This glitch allows the player to be able to reach out of bounds area in Flounder Heights in Tower Control. | In Flounder Heights, the Tower's path sticks to the wall and then goes above it. If the player gets between the Tower and the wall when the Tower is moving, the player can clip through the wall and get into the out of bounds area.[4] | |
Out of bounds glitch in Propeller-Lift Fortress | ||
Description | Method | Image |
This glitch allows the player to go inside the moving platforms which can be moved by hitting the propeller and standing on an edge of a wall. This glitch is easier to attempt with the Inkling Girl amiibo challenge. | In Octo Valley, enter Propeller-Lift Fortress and head to Checkpoint 2. Stay at the first area of that checkpoint and take out the three Octobombers so they are not in the way. There are three small walls in that area and the platform can stretch to a long distance for some Power Eggs to collect. Instead of stretching the platform that far, make sure Agent 3 is standing in a line where the platform and one of the two small walls where the platform will be near meet, and throw a Burst Bomb at the propeller. If Agent 3 is standing in the correct spot, they successfully clip inside the platform. However, there is an out of bounds limitation when inside the platform. | ![]() |
Patched
Judd Vibe reward oversight | |||
---|---|---|---|
Description | Method | Image | Patched on |
This glitch allowed the player to pick up ordered gear, add a gear ability slot, or re-roll gear abilities for free.[Citation needed] | The player needs to talk to Spyke and do one of the following: pay for an order, add a gear ability slot, or re-roll the abilities on a piece of gear. After paying him, the player should go to Judd and talk to him. Judd gives the player cash based on vibe points earned, but instead of adding them to the player's current balance, Judd adds it to the balance they had before paying Spyke. Because Judd only gives out bonuses every stage rotation, this glitch can only be performed once every rotation. | 1.2.0 | |
The Mighty Octostomp! ink color error | |||
Description | Method | Image | Patched on |
This glitch allowed the player to change ink colors on The Mighty Octostomp! in Octo Valley. | Go to Options. Turn 'Color Lock' on and head straight to Octo Valley. Proceed to The Mighty Octostomp! If the player looks at the Wii U GamePad, the ink is yellow, but on the screen, the ink starts yellow but instead shoots out green. If the player is to Super Jump, they turn yellow mid-jump. | ||
Arowana Mall ledge jump | |||
Description | Method | Image | Patched on |
This glitch allowed the player to take a shortcut up into a team's base in the side alleys of Arowana Mall by climbing through an unclimbable ledge. | The unclimbable ledge in the wall was glitched in the curve between the two sides of the wall. If the glitch was successfully performed, then the player could ledge jump to the other side and get into the team's base. This glitch was patched in Version 2.1.0, reintroduced in Version 2.4.0, and patched again in Version 2.5.0. | ![]() |
2.1.0, 2.5.0 |
Boneless Inklings | |||
Description | Method | Image | Patched on |
This glitch allowed the player to make their Inkling boneless with roller-type weapons on Piranha Pit in Tower Control.[5] | On Piranha Pit, the Tower platform in Tower Control is nestled between two conveyor belts in the middle of the stage. With a bit of practice and timing, players can use their roller-type weapon to manipulate the appearance of their Inkling by rolling in the conveyor belt and touching the walls of the Tower. After shaping the boneless Inkling, they can move freely in the stage by rolling the weapon. | ![]() |
2.5.0 |
Super Jump while carrying the Rainmaker | |||
Description | Method | Image | Patched on |
This glitch allowed the player to Super Jump to a teammate or Squid Beakon while carrying the Rainmaker. | Players with high latency in the game were able to grab the Rainmaker and Super Jump with it before the game registered they grabbed it. They had to Super Jump right after picking it up.[6] | 2.7.0 | |
Jump higher by touching an opponent's Splash Wall | |||
Description | Method | Image | Patched on |
This glitch allowed the player to jump higher than usual by touching an opponent's Splash Wall. | If the player could touch an opponent's Splash Wall from above, the player was able to jump higher than usual and get to unreachable areas. This was very effective with the combination of the Bubbler and Inkzooka and were activated due to the player being invulnerable for a short time and the knockback effect of the special weapons. | 2.8.0 | |
Slide Super Jump | |||
Description | Method | Image | Patched on |
This glitch made the appearance of enemy players slide long distances when they perform a Super Jump while swimming through ink. | The enemy player needs to perform a Super Jump while swimming through ink for the player to see them slide long distances. | 2.9.0 | |
Super Jump invincibility | |||
Description | Method | Image | Patched on |
This glitch allowed the player to become invisible and invincible. | Before Version 2.9.0, a player would fall off the stage when performing a Super Jump while falling. Latter to that version, if the glitch was successfully performed, then the player would Super Jump safely when falling off the stage and the player icon on the Wii U GamePad would drift off the screen. This would make the player invisible and invincible.[7][8] | 2.10.0 |
Splatoon 2
Working
???????? Inkling | ||
---|---|---|
Description | Method | Image |
This glitch causes a female Inkling named "????????" to appear on the results screen and in Inkopolis Square. Said Inkling has the "Haircut" hairstyle, is level 1 and wears the White Headband, Basic Tee, and Cream Basics. They do not appear on SplatNet 2, and when viewing match data, where the ???????? Inkling would be, the spot is blank. | This is performed in almost the same way as the "No gear Inkling" glitch from Splatoon, the only difference being the fact that it can be done in any multiplayer battle mode rather than exclusively in Private Battles. If performed correctly, other players can see the player performing the glitch leave the lobby before a battle starts and can see the ???????? Inkling in the results and Inkopolis Square. However, it is possible for the game to treat the player slot as empty rather than this glitch occurring. | ![]() ![]() |
Octo Shot Skip | ||
Description | Method | Image |
This allows the player to finish Villi Phase without having the Octo Shot. Once reaching Belly Phase, the player is equipped with the Octo Shot anyway. | First, the player needs to obtain the Splat Bombs and Super Jump to the main area. Instead of heading over to the Ink Switch, head over to the wall that usually needs the Octo Shot to pass. Create a small puddle of ink on the wall, and continuously mash ![]() |
|
Small Booyah Bomb in the test range | ||
Description | Method | Image |
This creates a small Booyah Bomb in the Shooting Range. | First, the player needs to charge their Booyah Bomb. Activate the Booyah Bomb, and right after the Booyah Bomb lands, reset the Shooting Range, and a small Booyah Bomb appears but does not ink any surface. To create a larger Booyah Bomb, wait for a little while the Booyah Bomb "explodes" and then reset. | ![]() |
Extremely high jumping at Towering Heights | ||
Description | Method | Image |
This enables the player to jump so high, that if they reach enough height, they get splatted. | First, the player needs to equip either the Hero Dualies, Hero Roller, Herobrush, or Hero Brella and go to Towering Heights. After Checkpoint 3, look for a Bumper with a dash track near it on a wall. Get on the dash track, and land on the Bumper and immediately go on the dash track again until the character flies high enough to get splatted. This does not work with any other hero weapons because the dash track does not appear. | ![]() |
Ability to climb a wall in Camp Triggerfish even when it appears uninked or covered in enemy ink | ||
Description | Method | Image |
This enables the player, as well as any teammate, to climb a wall even if it appears uninked or covered in enemy ink. | This glitch can work in any mode, as long as it is performed in Camp Triggerfish. Equip a weapon with Burst Bombs or Suction Bombs, but preferably Burst Bombs. When the match starts, take the Inkrail near the floodgate, and upon reaching the other side, head over to the end of the small alleyway. Hold out the bomb, but only throw it once the icon for the bomb appears to be on the edge (not the floor) of the platform, near the water. Repeat as many times as necessary until it is possible to climb the wall that is not parallel to the ledge the bomb was placed on. If it did not work, then try placing the bomb closer to the corner. | ![]() |
Clipping into a wall in Suction-Cup Lookout | ||
Description | Method | Image |
This glitch allows the player to clip into a wall in Suction-Cup Lookout by shooting a sponge. However, if the player moves inside the wall, they fall through the ground. | The player has the use the Hero Charger to do this glitch. There is a sponge near the launchpad to Beaker's Depot and a wall that has a dash track on top of it. The player has to stand at the very edge of the floor and right next to the wall and then shoot a charged shot at the sponge. The player should be able to clip into the wall. | ![]() |
Clipping into the Tower on Skipper Pavilion in Tower Control. | ||
Description | Method | Image |
A glitch to clip inside the Tower in Tower Control on Skipper Pavilion. | In Skipper Pavilion, the tower in Tower Control moves up and over a wall. To perform this glitch, go into recon mode in Skipper Pavilion and ride the tower until it reaches the third checkpoint and stops. Then get off the tower and run to the wall that the tower ascends. Wait there until the tower reaches the wall. When the tower goes down you will clip into the tower. However, you will eventually be pushed out of the tower. | N/A |
Patched
Missing Great Zapfish bug | |||
---|---|---|---|
Description | Method | Image | Patched on |
A bug that caused the Great Zapfish not to appear on Deca Tower, even if the player already defeated DJ Octavio. | When the 2.0.0 update released, an unexpected bug caused the Great Zapfish to disappear from Deca Tower, even though players had already defeated DJ Octavio in Bomb Rush Blush. | N/A | 2.0.1 |
Glowing stages | |||
Description | Method | Image | Patched on |
The area outside the stages used to glow brightly and obscure vision. | The background used to flash repeated colors repeatedly if the player has been playing Splatoon 2 for too long. | ![]() |
3.0.1 |
Stranded at Marooner's Bay | |||
Description | Method | Image | Patched on |
This glitch is used on Marooner's Bay where the player becomes stranded by water. | After completing a low tide wave, when the tide is about to rise, quickly get to the egg basket fold before the tide has nearly finished rising. If successful, the egg basket fold should not disappear, leaving the player stranded.[Citation needed] A high tide ruins the glitch, so when the tide rises, the tide level has to be normal in the next wave. | ![]() |
3.2.0 |
Splashdown game crash | |||
Description | Method | Image | Patched on |
A glitch that, when performed, causes the software to crash for all players. | The player performing the glitch must have a weapon with the Splashdown. On Sturgeon Shipyard, the player must make their way to the left, where the rotating platform is located. The player then jumps onto a steel wall, next to the platform where it goes down. The player then must activate the Splashdown just as the platform reaches their character. If done correctly, the character clips into the moving platform and crashes the game. | N/A | 2.2.0 |
Off-stage on Inkblot Art Academy | |||
Description | Method | Image | Patched on |
A glitch to get out of bounds on Inkblot Art Academy. | Swim through the overlapped wall near the base in the ditch, make sure the area is inked, and swim across. If completed successfully, the player ends up under the stage and falls to their death. | N/A | 5.0.0 |
Splatoon 3
Working
Faded edges while interacting with characters in Splatsville | ||
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Description | Method | Image |
A glitch that makes faded edges appear when talking to characters in Splatsville. | This glitch can be preformed by walking up to a character that you have to press to interact with (Murch, Marigold, etc.) and press and at the same time. While interacting with the character, the edges will be faded in as if you were zooming in all the time. This glitch works in both Splatsville and Inkopolis. | ![]() |
High jump with Splashdown in Return of the Mammalians | ||
Description | Method | Image / Video |
A glitch to jump much higher than normal and skip some progress when using the Splashdown | To perform this glitch, the player needs to enter No. 2 Sink into the Ink and SWIM! and use their Splashdown right as they are contacting the dash track. Doing so will launch the player high enough to get to the platforms above. | |
(link to file) | ||
Trapped Steel Eel | ||
Description | Method | Image/Video |
This glitch traps a Steel Eel in place. | Steel Eels don't recognize Big Shot launchers as walls, so they may get trapped when trying to go through them. | ![]() |
Inkvisible Inkfurler | ||
Description | Method | Image/Video |
This glitch allows the player to climb a seemingly uninkable wall. | Go to Landfill Dreamland and find the Inkfurler in the back of the site. Unfurl it, then get Smallfry to attack the unfurled edge, keeping it open. Shoot the backside of the Inkfurler and swim up the side. | ![]() |
Reefslider ledge snap | ||
Description | Method | Image/Video |
This glitch causes an inconsistent path for a Reefslider. | One person needs to stand on a ledge so that they are barely on the ledge, and have a Reefslider charged up. If they activate their Reefslider while an opponent hits them, they'll take knockback and be pushed off the ledge on their end, while for everyone else, they won't take knockback, allowing them to use use the special normally and then glide to their actual position. | |
(link to file) | ||
Ultra Stamp in results screen | ||
Description | Method | Image/Video |
This visual glitch causes an Ultra Stamp to briefly appear during the results screen. | This glitch is likely caused by a player on the winning team wielding an Ultra Stamp as the game ends. They also likely need to not be the first player to appear on the results screen, as the Ultra Stamp user's appearance causes the Ultra Stamp to disappear. | |
(link to file) |
Patched
Rapidly Gain Power Eggs in Return of the Mammalians | |||
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Description | Method | Image | Patched on |
A glitch that allows the player to rapidly gain Power Eggs in Return of the Mammalians | This glitch could be performed after a player has beaten the mission Return of the Mammalians. By entering a mission, choosing the "Start Over" option from the pause menu, then aborting with , moving the curser down to "Return to Alterna", then rapidly selecting that option with multiple times, the player would be able to "store" the "Start Over" option. If the player then beat the level normally and returned to the Alterna Space Center via the Mr. Grizz statue, then paused as soon as the level loaded and selected "Back to Camp", they would emerge from the ground like they would from a kettle and gain a large amount of Power Eggs that seemed to scale with how long the game was paused during the beginning of the Alterna Space Center.[9] | 2.0.0 | |
Cross Inkling and Octoling character in shops | |||
Description | Method | Image | Patched on |
A visual glitch affecting the player character's model | A glitch that could be performed by saving a character with the opposite of the player's current species to an amiibo, such as an Octoling character saved onto an amiibo while playing as an Inkling. Via entering a entering a shop, opening the equip screen, scanning the amiibo, then going back to the shop screen, the player would have whatever hairstyle was on the amiibo on the species of the character that entered the shop. | ![]() |
3.0.0 |
Cross Inkling and Octoling character atop Splatfest floats | |||
Description | Method | Image | Patched on |
A visual glitch affecting player characters' models | Similar to the above, a visual glitch occurred if the player boarded a Splatfest float after winning a 100x or 333x battle with an Octoling on the player's team. Such Octolings would have Inkling player models, but Octoling hairstyles and eyebrow styles. This glitch could only be performed during the Spicy vs. Sweet vs. Sour and Dark Chocolate vs. Milk Chocolate vs. White Chocolate Splatfest events. | ![]() |
3.0.0 |
Target Dummy Deletion | |||
Description | Method | Image | Patched on |
This glitch allowed the player to temporarily erase practice dummies from the training room until the player left. | By placing a Sprinkler underneath a target dummy and swimming away before it respawned, the target dummy would not respawn until the map was reloaded. The only dummies that could not be removed were the silver unsplattable ones and the moving ones, since they would simply move away from the sprinkler before being splatted. | ![]() |
Unknown |
Octoling Boy amiibo incorrect Octobrush ink color | |||
Description | Method | Image | Patched on |
A visual glitch affecting the Octoling Boy amiibo's Octobrush ink color | By going to the amiibo box and scanning the Octoling Boy amiibo. The amiibo's Octobrush would have the player's ink color. | ![]() |
3.0.0 |
Out of bounds in the test range | |||
Description | Method | Image | Patched On |
A glitch that can be used to get outside of the lobby's test range. | To perform this glitch, the player needs the Crab Tank and the fast-moving Squid Bumper at the far wall. The player needs to get their special charged, then walk up to the wall facing the Copy Machine. When the Squid Bumper moves close to the player, pinning them against the wall, the player needs to activate the Crab Tank. If timed right, the player will be in the wall. If the player moves in any direction, they will fall and be splatted and respawn next to the wall where they were. | ![]() |
Unknown |
Out of sight, out of existence: the disappearing Octocopters | |||
Description | Method | Image/Video | Patched On |
A glitch that makes a group of Octocopters in 0104 Doors, Doors, Doors! And More! (Doors) temporarily disappear and reappear. | In the room with the Octocopter in a vault, lure the Octocopters outside. Splatting the Octocommander makes the glitch easier. Lure the Octocopters up onto the roof, and as the checkpoint is approached, the Octocopters will vanish. Moving back towards them makes them reappear but they will not attack. Hiding in ink or throwing Smallfry at the ground so they notice it, however, returns them to normal. If they were about to fire before vanishing, bringing them back will make them finish the shooting animation, but no projectile will come out. Afterwards, they won't go back to their idle animation, instead opting to just stare lifelessly at the player without swinging around like they usually do. | Unknown | |
(link to file) | |||
Stretched arm in the Grizzco Lobby | |||
Description | Method | Image/Video | Patched On |
This glitch stretches the player's arm much farther than they can under normal conditions. | The player must be using a shooter other than the Splattershot. First, enter the Grizzco Lobby. Move over to the area with the Salmonid Bumpers. Then, go back over to the entrance and open a room for a private shift. Walk back over to the Salmonid Bumpers, and the player's hand will be teleported to the position where they set up the private shift room. This can be fixed by falling off of a ledge, assuming swim form, shooting, or jumping. | ![]() |
Unknown |
Manta Maria Central Pillar | |||
Description | Method | Image/Video | Patched On |
This glitch allows the player to stand on ledges that are on the central pillar of Manta Maria. | To perform this glitch the mode needs to be set to Turf War. The player needs to go to the pillar in the middle of the stage. Once they get there, they need to ink the pillar under one of the ledges so they can swim up and down the pillar. The player needs swim up the pillar so they can get as close as possible to the ledge above them. Then they need to squid roll backwards. If performed correctly, the player will clip into the ledge and they will be able to stand on it. | ![]() |
4.0.0 |
ZedFry Slip-Ons Completely Covered In Ink | |||
Description | Method | Image/Video | Patched On |
A visual glitch where the ZedFry Slip-Ons are completely covered in ink, rather than just the soles. | The player has to stand far enough into an puddle of ink that the soles of their shoes would become covered. The entire shoe will be covered in the player's ink instead. | ![]() |
Unknown |
Incorrect Name Colors on Splatfest Float | |||
Description | Method | Image/Video | Patched On |
A visual glitch where the names appearing over players' heads after boarding a Splatfest Float for winning a 100x Battle or 333x Battle don't match the selected team's colors. | The player has to win a 100x Battle or 333x Battle during a Splatfest and take a photo on a Splatfest Float with the players' names displayed. In some cases, the players' names will instead appear in another team's color. The color appears to be consistent across photos and does not change upon exiting and re-entering the Splatfest Float. | ![]() |
6.0.0 |
Triple Splashdown Desynchronization | |||
Description | Method | Image/Video | Patched On |
This glitch causes a player to desynchronize with the other players, becoming invisible and intangible to most effects. | If a player uses a Triple Splashdown right on the edge of a platform, it is possible for the game state to desynchronize: the user lands on the platform normally, while to other players they appear to have fallen off the platform and into the void. This makes the user invisible to other players and intangible to effects such as enemy bullets, while still being able to damage other players. However, the user can still be hurt by sub weapons, such as by a Curling Bomb. When the user's perspective is viewed by another player, such as after being splatted or in a battle replay, they appear to be endlessly falling beneath the stage.
As the release of version 6.0.1 did not invalidate old battle replays, it is still possible to see some of the effects of the glitch in that version by viewing a battle replay of it. If the glitch is viewed as a battle replay in version 6.0.1, the user appears to still fall through the platform for a small period of time before landing back up onto it, no longer being invisible. |
6.0.1 | |
(link to file) | |||
(link to file) | |||
(link to file) | |||
(link to file) | |||
Player without Gear | |||
Description | Method | Image/Video | Patched On |
This glitch temporarily makes the player's gear invisible. Can also be activated while in both shops and The Shoal. | This glitch makes the player's gear invisible while in the Equip menu. After pressing to begin sorting gear, hovering over a sort icon and pressing , , and simultaneously will desynchronize the gear menu. When the menu is desynchronized, the icons of one page of gear will appear in the menu while the gear that appears on the player will be from a different page of the gear menu. If the gear menu onscreen has more gear than the page it was desyncronized to, then the last pieces of gear onscreen will correspond to empty slots. Equipping these empty slots will equip nothing on the player. When the player presses to register all the empty slots as a Freshest Fit and then , the player's gear disappears. If is pressed to view the info of the nothing gear, dummy placeholder icons can be seen. | ![]() ![]() ![]() ![]() ![]() |
7.0.0 |
Notes
References
- ↑
何もない所に潜む (Hiding in a place without anything)
- ↑
Splatoon World 4 Skip
- ↑
Splatoon - Weird Palm Tree Glitch (Arowana Mall)
- ↑
Splatoon - Flounder Heights "Inside the appartment" Glitch Expanded [The Max.]
- ↑
Splatoon - Piranha Pit Tower Control Glitch
- ↑
Splatoon - Super jumping with the rainmaker through lag delay
- ↑ :P GIF by imthecopilot | Gfycat
- ↑
モンガラバグ (Triggerfish Bug)
- ↑
Splatoon 3 - Fastest Unlimited Power Eggs Glitch!