Arcade machine: Difference between revisions
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[[File:Arcade Machine.png|thumb|250px|The arcade machine in {{S}}.]] | [[File:Arcade Machine.png|thumb|250px|The arcade machine in {{S}}.]] | ||
The '''arcade machine''' offers retro-style minigames in {{S}} and {{S2}}. In ''Splatoon'', all are played on the [[Wii U GamePad]]. They can be played in the [[ | The '''arcade machine''' offers retro-style minigames in {{S}} and {{S2}}. In ''Splatoon'', all minigames are played on the [[Wii U GamePad]]. They can be played in the [[lobby|lobby]] while waiting for a battle to start as well as accessed on their own via the physical arcade machine in [[Inkopolis Plaza]] (''Splatoon'') or [[Inkopolis Square]] (''Splatoon 2''). | ||
When a minigame is interrupted by a battle, it is paused and can be unpaused the next time it is playable. However, progress is not saved when ''Splatoon'' itself is closed; the game will start from the first level the next time it is played. | When a minigame is interrupted by a battle, it is paused and can be unpaused the next time it is playable. However, progress is not saved when ''Splatoon'' itself is closed; the game will start from the first level the next time it is played. | ||
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===Squid Jump=== | ===Squid Jump=== | ||
[[File:Squid Jump.png|thumb|left|300px|Squid Jump]] | [[File:Squid Jump.png|thumb|left|300px|Squid Jump]] | ||
'''Squid Jump''' is the first of these games, and was the only game playable in the ''[[Splatoon Global Testfire]]''. | |||
'''Squid Jump''' | |||
This game has the player make a squid jump from platform to platform, holding down the {{button|ZR}} button for longer to get a higher jump and using the {{Button|RS}} or the {{Button|DPad}} to move. Purple ink will continuously rise for a certain amount of time, effectively requiring the player to reach the goal within a certain amount of time. As the [[stage]]s progress, different types of platform are added: ice (which is slippery), clouds (which move back and forth), and conveyor belts (which run at multiple speeds and move a squid resting on one). The game has 25 stages and after every ten, the background changes. The score awarded for a stage is doubled after clearing each stage. The player has three lives. The player gets an extra life for every 10,000 points. Once they have lost all of their lives they can choose to either reset the game or go back to the last checkpoint, which are at stages 1, 6, 11, 16, and 21. | This game has the player make a squid jump from platform to platform, holding down the {{button|ZR}} button for longer to get a higher jump and using the {{Button|RS}} or the {{Button|DPad}} to move. Purple ink will continuously rise for a certain amount of time, effectively requiring the player to reach the goal within a certain amount of time. As the [[stage]]s progress, different types of platform are added: ice (which is slippery), clouds (which move back and forth), and conveyor belts (which run at multiple speeds and move a squid resting on one). The game has 25 stages and after every ten, the background changes. The score awarded for a stage is doubled after clearing each stage. The player has three lives. The player gets an extra life for every 10,000 points. Once they have lost all of their lives they can choose to either reset the game or go back to the last checkpoint, which are at stages 1, 6, 11, 16, and 21. | ||
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===Squid Racer=== | ===Squid Racer=== | ||
[[File:Squid Racer.png|thumb|300px|Squid Racer]] | [[File:Squid Racer.png|thumb|300px|Squid Racer]] | ||
The second game is '''Squid Racer''', which is unlocked by the Inkling Boy [[Amiibo]]. | |||
The second game is '''Squid Racer''' | |||
This minigame is a race between the player, as a white squid, and their blue jellyfish foes. The aim is to reach the end of the map before time runs out, avoiding touching the jellyfish and the sides of the stage, which slow the player down. The {{Button|RS}} or the {{Button|DPad}} is used to steer, {{button|ZR}} is used for accelerating and {{button|ZL}} is used for drifting. While the player drifts, they cannot change direction, but steering still causes the player's squid to rotate. Releasing it shoots the player's squid in the direction it faces. Holding the {{button|ZR}} button during the second half of when the number 2 appears during the countdown triggers a starting boost very similar to the [[mariowiki:Rocket Start|rocket start]] in the [[mariowiki:Mario Kart|Mario Kart]] series. | This minigame is a race between the player, as a white squid, and their blue jellyfish foes. The aim is to reach the end of the map before time runs out, avoiding touching the jellyfish and the sides of the stage, which slow the player down. The {{Button|RS}} or the {{Button|DPad}} is used to steer, {{button|ZR}} is used for accelerating and {{button|ZL}} is used for drifting. While the player drifts, they cannot change direction, but steering still causes the player's squid to rotate. Releasing it shoots the player's squid in the direction it faces. Holding the {{button|ZR}} button during the second half of when the number 2 appears during the countdown triggers a starting boost very similar to the [[mariowiki:Rocket Start|rocket start]] in the [[mariowiki:Mario Kart|Mario Kart]] series. | ||
There are thirty stages and after every five stages is a checkpoint. Every track has a time limit. Once time runs out, the player will lose a life. The player gets three lives, with additional lives being earned every 10,000 points. Once they have lost all their lives, they can continue from the last checkpoint reached, or restart from the beginning. While the player gets a bonus to their score based on both their time and how many jellyfish they beat to the end, it | There are thirty stages and after every five stages is a checkpoint. Every track has a time limit. Once time runs out, the player will lose a life. The player gets three lives, with additional lives being earned every 10,000 points. Once they have lost all their lives, they can continue from the last checkpoint reached, or restart from the beginning. While the player gets a bonus to their score based on both their time and how many jellyfish they beat to the end, it is not necessary to place to proceed. The red fish gives the player a speed boost. The [[Zapfish]] lets the player swallow jellyfish by touching them, making the squid larger and faster. The green sunfish dramatically increases the player's turning speed while drifting. The player can benefit from only one power-up at a time, so it can sometimes be advantageous to avoid picking one up so as not to replace a more useful one. | ||
{{clr}} | {{clr}} | ||
===Squidball=== | ===Squidball=== | ||
[[File:Squidball.png|thumb|left|300px|Squidball]] | [[File:Squidball.png|thumb|left|300px|Squidball]] | ||
The third game is '''Squidball''', which is unlocked by the Inkling Girl amiibo. There are thirty stages in it. | |||
The third game is '''Squidball''' | |||
In this game, the player (a squid) has to hit the [[Jellyfish]] on the other side of the net with a ball (shaped like a [[Zapfish]]) to score points. The mechanics are similar to volleyball, with a bump, set, and spike. First, the squid is stuck to the ground and can move using the {{Button|RS}} stick or the {{Button|DPad}} and can only bounce the ball upward (at an angle based on where on the squid the ball struck) by letting the ball bounce off it. Second, the player must press {{button|ZR}} to jump, then press {{button|ZR}} while touching the ball to hit it, or the player can continue to hold the {{button|ZR}} from jumping to hitting the ball to hit it. The angle of the ball changes with the direction held when launching it, which can be either neutral, back or forward. The player must spike the ball for it to count; a ball immediately bounced over the net will pass through the jellyfish harmlessly. | In this game, the player (a squid) has to hit the [[Jellyfish]] on the other side of the net with a ball (shaped like a [[Zapfish]]) to score points. The mechanics are similar to volleyball, with a bump, set, and spike. First, the squid is stuck to the ground and can move using the {{Button|RS}} stick or the {{Button|DPad}} and can only bounce the ball upward (at an angle based on where on the squid the ball struck) by letting the ball bounce off it. Second, the player must press {{button|ZR}} to jump, then press {{button|ZR}} while touching the ball to hit it, or the player can continue to hold the {{button|ZR}} from jumping to hitting the ball to hit it. The angle of the ball changes with the direction held when launching it, which can be either neutral, back or forward. The player must spike the ball for it to count; a ball immediately bounced over the net will pass through the jellyfish harmlessly. | ||
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===Squid Beatz=== | ===Squid Beatz=== | ||
[[File:Squid Beatz.png|thumb|300px|Squid Beatz]] | [[File:Squid Beatz.png|thumb|300px|Squid Beatz]] | ||
The last minigame is '''Squid Beatz''', which is unlocked by the Inkling Squid amiibo. | |||
The last minigame is '''Squid Beatz''' | |||
This game is a [[music]] player featuring all 31 tracks from ''Splatoon'' and is also a standard rhythm game. {{button|ZL}} switches between no game, normal mode, and hard mode, and {{button|ZR}} is the play/pause switch. The player has to press the control pad and buttons represented on the line at the bottom at the correct time to turn the [[Jellyfish]] into yellow rabbits. The player can press any direction on the {{button|DPad}} (or {{button|L}}) when a control pad icon shows up, or {{button|A}}, {{button|B}}, {{button|X}}, {{button|Y}} or {{button|R}} when an icon representing the buttons shows up, to play the song correctly in tune, but there is no penalty and risk of losing rabbits if the player presses any of the aforementioned buttons. | This game is a [[music]] player featuring all 31 tracks from ''Splatoon'' and is also a standard rhythm game. {{button|ZL}} switches between no game, normal mode, and hard mode, and {{button|ZR}} is the play/pause switch. The player has to press the control pad and buttons represented on the line at the bottom at the correct time to turn the [[Jellyfish]] into yellow rabbits. The player can press any direction on the {{button|DPad}} (or {{button|L}}) when a control pad icon shows up, or {{button|A}}, {{button|B}}, {{button|X}}, {{button|Y}} or {{button|R}} when an icon representing the buttons shows up, to play the song correctly in tune, but there is no penalty and risk of losing rabbits if the player presses any of the aforementioned buttons. | ||
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|- | |- | ||
! Hard | ! Hard | ||
| a lower sounding drum || a higher sounding drum || | | a lower sounding drum || a higher sounding drum || an electronic sounding drum beat || an electronic sounding drum beat || similar to a hi-hat cymbal || similar to a crash cymbal || a drum beat || a drum beat || similar to a high sounding crash cymbal || similar to a low sounding crash cymbal | ||
|} | |} | ||
While waiting for a match to start, [[Bob Dub]]'s ''[[ | While waiting for a match to start, [[Bob Dub]]'s ''[[Dubble Bath]]'' is the default song played. By pressing {{button|ZL}} and {{button|ZR}} at the same time, any selected song can be played as if one was using the arcade machine. | ||
Squid Beatz was updated in | Squid Beatz was updated in version {{Ver|S|2.0.0}} to include the four new tracks added and their information. | ||
It is the only game not to have a numbered scoring system - instead, it uses yellow rabbit-type creatures to track the score. It is also the only game not to save progress between matches. | It is the only game not to have a numbered scoring system - instead, it uses yellow rabbit-type creatures to track the score. It is also the only game not to save progress between matches. | ||
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| ''[[Shellfie]]'' | | ''[[Shellfie]]'' | ||
| rowspan="2" | [[Chirpy Chips]] | | rowspan="2" | [[Chirpy Chips]] | ||
| rowspan="4" |Added in [[Version 2.0.0 (Splatoon)| | | rowspan="4" |Added in [[Version 2.0.0 (Splatoon)|version 2.0.0]] | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| 29 | | 29 | ||
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In {{S2}}{{'s}} [[Inkopolis Square]], there is only one arcade game, Squid Beatz 2. As the sequel to Squid Beatz, it is also a rhythm game in which the player presses buttons to the beat of songs from ''Splatoon 2''. | In {{S2}}{{'s}} [[Inkopolis Square]], there is only one arcade game, Squid Beatz 2. As the sequel to Squid Beatz, it is also a rhythm game in which the player presses buttons to the beat of songs from ''Splatoon 2''. | ||
Tracks 1 through 8, 20 through 30, 43 through 49, and 51 through 54 are available from the start; 35 through 42 and 55 through 57 are unlocked by [[Amiibo#In Splatoon 2|amiibo]]; the rest are unlocked after they have been heard in-game for the first time. Prior to [[Version 5.2.0 (Splatoon 2)| | Tracks 1 through 8, 20 through 30, 43 through 49, and 51 through 54 are available from the start; 35 through 42 and 55 through 57 are unlocked by [[Amiibo#In Splatoon 2|amiibo]]; the rest are unlocked after they have been heard in-game for the first time. Prior to [[Version 5.2.0 (Splatoon 2)|version 5.2.0]], tracks 20 through 26 had to be heard in-game in a [[Splatfest]] in order to be unlocked. | ||
Registering the [[amiibo#Off the Hook|Pearl or Marina]] amiibo as supporters and fulfilling certain requirements allows the player to unlock two new themes for Squid Beatz 2, which are based on the corresponding character. | Registering the [[amiibo#Off the Hook|Pearl or Marina]] amiibo as supporters and fulfilling certain requirements allows the player to unlock two new themes for Squid Beatz 2, which are based on the corresponding character. | ||
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| ''[[Color Pulse]]'' | | ''[[Color Pulse]]'' | ||
| rowspan="8" | [[Off the Hook]] | | rowspan="8" | [[Off the Hook]] | ||
| rowspan="7" | Has to be heard in-game first (prior to | | rowspan="7" | Has to be heard in-game first (prior to version {{Ver|S2|5.2.0}}) | ||
| 158 | | 158 | ||
| 256 | | 256 | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
| 29 | | 29 | ||
| ''[[Without a Dop Doubt]]'' | | ''[[Inkopolis Lobby#Without a Dop Doubt|Without a Dop Doubt]]'' | ||
| | | | ||
| 60 | | 60 | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
| 42 | | 42 | ||
| ''[[ | | ''[[Tide Goes Out]]'' | ||
| Marie | | Marie | ||
| Final reward from [[amiibo#Squid Sisters|Marie]] amiibo | | Final reward from [[amiibo#Squid Sisters|Marie]] amiibo | ||
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| ''[[Shipwreckin']]'' | | ''[[Shipwreckin']]'' | ||
| rowspan="3" | [[Bottom Feeders]] | | rowspan="3" | [[Bottom Feeders]] | ||
| rowspan="5" | Added in | | rowspan="5" | Added in version {{Ver|S2|2.0.0}} | ||
| 167 | | 167 | ||
| 358 | | 358 | ||
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| ''[[Blitz It!]]'' | | ''[[Blitz It!]]'' | ||
| rowspan="2" | Chirpy Chips | | rowspan="2" | Chirpy Chips | ||
| rowspan="2" | Added in | | rowspan="2" | Added in version {{Ver|S2|3.0.0}} | ||
| 141 | | 141 | ||
| 299 | | 299 | ||
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| ''[[Frantic Aspic]]'' | | ''[[Frantic Aspic]]'' | ||
| ω-3 | | ω-3 | ||
| Added in | | Added in version {{Ver|S2|4.0.0}}, has to be heard in-game first | ||
| 150 | | 150 | ||
| 323 | | 323 | ||
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| ''[[Seasick]]'' | | ''[[Seasick]]'' | ||
| rowspan="2" | [[Diss-Pair]] | | rowspan="2" | [[Diss-Pair]] | ||
| rowspan="4" | Added in | | rowspan="4" | Added in version {{Ver|S2|4.1.0}} | ||
| 168 | | 168 | ||
| 450 | | 450 | ||
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| 55 | | 55 | ||
| ''[[5 thirsty|#5 thirsty]]'' | | ''[[5 thirsty|#5 thirsty]]'' | ||
| rowspan="3" | [[Dedf1sh]] | | rowspan="3" | [[Acht|Dedf1sh]] | ||
| Added in | | Added in version 4.1.0, final reward from [[amiibo#Octoling Girl|Octoling Girl]] amiibo | ||
| 116 | | 116 | ||
| 234 | | 234 | ||
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| 56 | | 56 | ||
| ''[[9 party|#9 party]]'' | | ''[[9 party|#9 party]]'' | ||
| Added in | | Added in version 4.1.0, final reward from [[amiibo#Octoling Boy|Octoling Boy]] amiibo | ||
| 89 | | 89 | ||
| 157 | | 157 | ||
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| 57 | | 57 | ||
| ''[[14 crush|#14 crush]]'' | | ''[[14 crush|#14 crush]]'' | ||
| Added in | | Added in version 4.1.0, final reward from [[amiibo#Octoling Octopus|Octoling Octopus]] amiibo | ||
| 128 | | 128 | ||
| 161 | | 161 | ||
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| 285 | | 285 | ||
| 499 | | 499 | ||
|} | |} | ||
==''Splatoon 3''== | ==''Splatoon 3''== | ||
The arcade machine in [[Inkopolis Plaza]] reappears in the {{S3EP}}, but it no longer functions as an arcade machine, instead being covered by a sheet with a monitor placed on top. It functions as a terminal for remote access to [[Hotlantis]] in [[Splatsville]]. This terminal also appears in [[Inkopolis Square]] next to the [[Galleria]], with the original Inkopolis Square arcade machine being removed entirely. | |||
The arcade machine in [[Inkopolis Plaza]] reappears in the {{S3EP}} | |||
Although the games are not featured in ''Splatoon 3'', several locker decorations reference them: | |||
*The front cover of the Squidgital Game Guide is one of the frames from the jumping animation in Squid Jump, and the game's layout is referenced on the back cover of the Nostalgia Power Magazine. | |||
*Squidball's layout is referenced on the front cover of the Nostalgia Power Magazine. The Commander Cephaloid game box features Squidball's icon, though it uses a monochrome yellow palette. | |||
*A vertical version of Squid Racer's icon is featured on the front cover of the sports comic. | |||
*A slightly altered Squid Beatz icon is used on the Volley Volley Panic game box, and the Squidgital Gameguide references the game's layout on its back cover. | |||
* The | |||
* | |||
* | |||
* | |||
==Gallery== | ==Gallery== | ||
===''Splatoon''=== | |||
<gallery> | <gallery> | ||
Squid Jump | S Icon Squid Jump.png|The Squid Jump icon. | ||
Squid Racer | S Icon Squid Racer.png|The Squid Racer icon. | ||
Squidball | S Icon Squidball.png|The Squidball icon. | ||
Squid Beatz | S Icon Squid Beatz.png|The Squid Beatz icon. | ||
S Icon Arcade.png|Icon on {{GP}}. | S Icon Arcade.png|Icon on {{GP}}. | ||
Arcade | S Arcade machine minigames.jpg|Arcade machine selection after unlocking all four games. | ||
Squid Beatz Selection.jpg|The selection menu on {{GP}} for Squid Beatz. | Squid Beatz Selection.jpg|The selection menu on {{GP}} for Squid Beatz. | ||
S arcade machine promo.jpg|Clear view of the arcade machine in [[Inkopolis Plaza]]. | |||
Arcade machine pixel squid.png|The pixelated squid, seen when starting up the arcade machine. | Arcade machine pixel squid.png|The pixelated squid, seen when starting up the arcade machine. | ||
Anchov arcade machine.png|An [[Inkling]] looks at an arcade machine at [[Ancho-V Games]]. | Anchov arcade machine.png|An [[Inkling]] looks at an arcade machine at [[Ancho-V Games]]. | ||
Anchov jellyfish | S Anchov jellyfish and arcade machine.png|Two [[jellyfish]] in a small room next to another arcade machine. | ||
Anchov magazines 1.png|Magazines at Ancho-V Games, with the squid and a scene from Squid Jump as well as a scene from Squid Beatz. | Anchov magazines 1.png|Magazines at Ancho-V Games, with the squid and a scene from Squid Jump as well as a scene from Squid Beatz. | ||
Anchov magazines 2.png|Another set with Squid Jump (center). | Anchov magazines 2.png|Another set with Squid Jump (center). | ||
Squid Beatz 2 title.jpg|The title screen for Squid Beatz 2. | </gallery> | ||
===''Splatoon 2''=== | |||
<gallery> | |||
S2 Squid Beatz 2 title screen.jpg|The title screen for Squid Beatz 2. | |||
S2 Icon Squid Beatz 2.png|Icon on the [[map]]. | S2 Icon Squid Beatz 2.png|Icon on the [[map]]. | ||
S2 Squid Beatz 2 gameplay.jpg|The rhythm game | |||
Squid Beatz 2 new style unlock screen.png|The unlock screen for new styles | Squid Beatz 2 new style unlock screen.png|The unlock screen for new styles | ||
Squid Beatz 2 Pearl style.png|Pearl's Squid Beatz 2 style | Squid Beatz 2 Pearl style.png|Pearl's Squid Beatz 2 style | ||
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</gallery> | </gallery> | ||
==Names in other languages== | ===''Splatoon 3''=== | ||
<div style="float:left"> | <gallery> | ||
''Squid Jump'' | S3 Hotlantis Inkopolis Plaza Terminal.png|The [[Inkopolis Plaza]] arcade machine, converted into a terminal for [[Hotlantis]] | ||
{{ | S3 Decoration Squidgital Game Guide.png|The Squidgital Game Guide | ||
S3 Decoration Nostalgia Power Magazine.png|The Nostalgia Power Magazine | |||
S3 Decoration Commander Cephaloid.png|The Commander Cephaloid game box | |||
S3 Decoration sports comic.png|The sports comic | |||
S3 Decoration Volley Volley Panic.png|The Volley Volley Panic game box | |||
</gallery> | |||
== Trivia == | |||
* The gameplay of Squid Beatz and its sequel, Squid Beatz 2, are based on the Bandai Namco rhythm game series ''[[Wikipedia:Taiko no Tatsujin|Taiko no Tatsujin]]''. | |||
** Squid Beatz 2, in particular, takes its aesthetic cues from the Konami rhythm game series ''[[Wikipedia:Beatmania|Beatmania]]'', particularly the dancing Inkling and jellyfish silhouettes. | |||
* Jellyfish are featured in some way in each of {{S}}{{'s}} arcade games. | |||
* The rabbits in Squid Beatz are likely a reference to an early stage of ''Splatoon'''s development wherein the protagonists were to be humanoid rabbits. | |||
* The art for each of the four games parodies that of [[Wikipedia:NES|NES]] games from popular studios. Squid Racer's artwork is based on [[Wikipedia:Irem|Irem]]'s titles, Squid Beatz' is based on [[Wikipedia:Namco|Namco]]'s, and Squid Ball's is based on those of [[Nintendo]]. | |||
** The art for Squid Jump resembles the Famicom box art for ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]'' | |||
* The arcade machine is also featured in [[Ancho-V Games]], with four individual machines throughout the [[stage]]. Unlike the one in [[Inkopolis Plaza]], they cannot be interacted with. | |||
* Ancho-V Games is said to have developed Squid Beatz.<ref>{{TWI}}[[Inkipedia:Twitter_archive/2017/July#July_18|@SplatoonJP Twitter]]</ref> | |||
** Several official sources also cite them as the developers of Squid Beatz 2.<ref>[https://splatoonus.tumblr.com/post/175812736278 {{SRL}} @SplatoonUS Tumblr], [https://splatoonus.tumblr.com/post/176467052195 {{SRL}} @SplatoonUS Tumblr],{{TWI}}[[Inkipedia:Twitter_archive/2018/July#July_12|@SplatoonJP Twitter]]</ref> | |||
** According to an [[Inkopolis News]] [[Ancho-V Games/Quotes|quote]] from the [[Squid Sisters]], they also created Squid Jump. | |||
* The red fish from the minigames are similar to [[mariowiki:Cheep Cheep|Cheep Cheeps]] found in Mario games. | |||
* There is no reward for completing any of the minigames. Once the player has passed all of the stages in one of them, a sign saying "Congratulations!" will pop up and the game will reset to the first level. | |||
* In ''[[Splatoon 2]]'', arcade machines featuring the artwork from Squid Jump, Squid Ball, and Squid Racer can be seen inside the Shoal when looking in from outside the entrance. | |||
* In Squid Beatz 2, songs from the ''[[Octo Expansion]]'' go out of order and start at 80, following the prominent theme of the number 8 in the ''Octo Expansion''. However, the [[Acht|Dedf1sh]] songs unlocked through the [[Octoling]] [[amiibo]] do not follow this pattern. | |||
* In ''Splatoon 2'', when standing near Murch in Inkopolis Square, the sound effects of Squid Jump can be heard from his phone. However, the screen of his phone is blank. | |||
* In Squid Beatz 2, in the arcade machine, and on the title screen, the title "Ika Radio 2" can be seen. 'Ika' in Japanese means squid. | |||
** This is also referenced in the Japanese name for Squid Beatz 2. | |||
* In Ancho-V Games, the walls can be seen to have the arcade games silhouette. | |||
* In the [[Octo Canyon (mode)|Octo Canyon]] level [[The Octogalaxy]], Marie references Squid Jump while talking to herself, saying that she misses it. | |||
== Names in other languages == | |||
<div style="float:left">''Squid Jump'' | |||
{{Localized name | |||
|color=Splatoon | |color=Splatoon | ||
|Jap=イカジャンプ | |Jap=イカジャンプ | ||
|JapR= | |JapR=Ika janpu | ||
|JapM=Squid Jump | |JapM=Squid Jump | ||
|Fre=Saute-qui-peut | |Fre=Saute-qui-peut<ref group="note" name="SQP">All names are a reference to the idiom ''sauve-qui-peut'', which translates to "run for your life". Interestingly, each game uses a verb starting in "s".</ref> | ||
|FreM=Jump | |FreM=Jump for your life | ||
|Ger=Squid Jump | |Ger=Squid Jump | ||
|GerM=Squid jump | |GerM=Squid jump | ||
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|Spa=Brincalamar | |Spa=Brincalamar | ||
|SpaM=Jumpsquid | |SpaM=Jumpsquid | ||
}} | }}</div> | ||
<div style="float:left">''Squidball'' | |||
{{Localized name | |||
</div> | |||
<div style="float:left"> | |||
''Squidball'' | |||
{{ | |||
|color=Splatoon | |color=Splatoon | ||
|Jap=イカボール | |Jap=イカボール | ||
|JapR= | |JapR=Ika bōru | ||
|JapM=Squid Ball | |JapM=Squid Ball | ||
|Fre= | |Fre=Smash-qui-peut<ref group="note" name="SQP"/> | ||
|FreM= | |FreM=Smash for your life | ||
|Ger= | |Ger= | ||
|GerM= | |GerM= | ||
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|SpaE=Chipivóley | |SpaE=Chipivóley | ||
|SpaEM=Cuttle-volley | |SpaEM=Cuttle-volley | ||
}} | }}</div> | ||
</div><div style="float:left"> | {{clr}} | ||
''Squid Beatz'' | <div style="float:left">''Squid Racer'' | ||
{{ | {{Localized name | ||
|color=Splatoon | |||
|Jap=イカレース | |||
|JapR=Ika rēsu | |||
|JapM=Squid Race | |||
|Fre=Sprint-qui-peut<ref group="note" name="SQP"/> | |||
|FreM=Sprint for your life | |||
|Ger= | |||
|GerM= | |||
|Ita=Turboseppia | |||
|ItaM=Turbo Cuttlefish | |||
|Spa=A toda tinta | |||
|SpaM=Full Ink | |||
}}</div> | |||
<div style="float:left">''Squid Beatz'' | |||
{{Localized name | |||
|color=Splatoon | |color=Splatoon | ||
|Jap=イカラジオ | |Jap=イカラジオ | ||
|JapR= | |JapR=Ika rajio | ||
|JapM=Squid Radio | |JapM=Squid Radio | ||
| | |Fre=Swing-qui-peut<ref group="note" name="SQP"/> | ||
|FreM=Swing for your life | |||
| | |||
|Ger= | |Ger= | ||
|GerM= | |GerM= | ||
Line 691: | Line 700: | ||
|Spa=Jibia FM | |Spa=Jibia FM | ||
|SpaM=Cuttlefish FM | |SpaM=Cuttlefish FM | ||
}} | }}</div> | ||
</div> | |||
{{clr}} | {{clr}} | ||
''Squid Beatz 2'' | ''Squid Beatz 2'' | ||
{{ | {{Localized name | ||
|color=Splatoon 2 | |color=Splatoon 2 | ||
|Jap=イカラジオ2 | |Jap=イカラジオ2 | ||
|JapR= | |JapR=Ika rajio 2 | ||
|JapM=Squid Radio 2 | |JapM=Squid Radio 2 | ||
|Dut=Ika Radio | |Dut=Ika Radio | ||
|DutM=Similar to Japanese | |DutM=Similar to Japanese | ||
|Fre= | |Fre=Calam FM | ||
|FreM= | |FreM=Squid FM<ref group="note">Shortened version of the word ''calamar'' ("squid").</ref> | ||
|Ger= | |Ger= | ||
|GerM= | |GerM= | ||
Line 714: | Line 722: | ||
|SpaM= | |SpaM= | ||
}} | }} | ||
===Translation notes=== | |||
<references group="note"/> | |||
==References== | ==References== |
Latest revision as of 18:42, 24 July 2024
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/b/b5/Arcade_Machine.png/250px-Arcade_Machine.png)
The arcade machine offers retro-style minigames in Splatoon and Splatoon 2. In Splatoon, all minigames are played on the Wii U GamePad. They can be played in the lobby while waiting for a battle to start as well as accessed on their own via the physical arcade machine in Inkopolis Plaza (Splatoon) or Inkopolis Square (Splatoon 2).
When a minigame is interrupted by a battle, it is paused and can be unpaused the next time it is playable. However, progress is not saved when Splatoon itself is closed; the game will start from the first level the next time it is played.
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/0/04/S_Judd_Artwork.png/70px-S_Judd_Artwork.png)
Splatoon
The arcade machine features four minigames in total: Squid Jump, Squid Racer, Squidball, and Squid Beatz. Only Squid Jump is unlocked by default. The other three are given as rewards for defeating The Ravenous Octomaw! in amiibo challenges.
Squid Jump
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/3/3c/Squid_Jump.png/300px-Squid_Jump.png)
Squid Jump is the first of these games, and was the only game playable in the Splatoon Global Testfire.
This game has the player make a squid jump from platform to platform, holding down the button for longer to get a higher jump and using the
or the
to move. Purple ink will continuously rise for a certain amount of time, effectively requiring the player to reach the goal within a certain amount of time. As the stages progress, different types of platform are added: ice (which is slippery), clouds (which move back and forth), and conveyor belts (which run at multiple speeds and move a squid resting on one). The game has 25 stages and after every ten, the background changes. The score awarded for a stage is doubled after clearing each stage. The player has three lives. The player gets an extra life for every 10,000 points. Once they have lost all of their lives they can choose to either reset the game or go back to the last checkpoint, which are at stages 1, 6, 11, 16, and 21.
Power-ups:
- The fish makes the player jump immediately upon contact.
- The Jellyfish lets them jump once in the middle of the air for about 10 seconds; they cannot jump in the air again until they either land on the ground or pick up another Jellyfish.
- The starfish increases the player's acceleration for about 10 seconds; this means that the squid will immediately begin falling faster. If the squid is jumping upward while the star's effect wears off, the result can be an extremely high jump.
Squid Racer
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/0/0f/Squid_Racer.png/300px-Squid_Racer.png)
The second game is Squid Racer, which is unlocked by the Inkling Boy Amiibo.
This minigame is a race between the player, as a white squid, and their blue jellyfish foes. The aim is to reach the end of the map before time runs out, avoiding touching the jellyfish and the sides of the stage, which slow the player down. The or the
is used to steer,
is used for accelerating and
is used for drifting. While the player drifts, they cannot change direction, but steering still causes the player's squid to rotate. Releasing it shoots the player's squid in the direction it faces. Holding the
button during the second half of when the number 2 appears during the countdown triggers a starting boost very similar to the rocket start in the Mario Kart series.
There are thirty stages and after every five stages is a checkpoint. Every track has a time limit. Once time runs out, the player will lose a life. The player gets three lives, with additional lives being earned every 10,000 points. Once they have lost all their lives, they can continue from the last checkpoint reached, or restart from the beginning. While the player gets a bonus to their score based on both their time and how many jellyfish they beat to the end, it is not necessary to place to proceed. The red fish gives the player a speed boost. The Zapfish lets the player swallow jellyfish by touching them, making the squid larger and faster. The green sunfish dramatically increases the player's turning speed while drifting. The player can benefit from only one power-up at a time, so it can sometimes be advantageous to avoid picking one up so as not to replace a more useful one.
Squidball
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/a/a9/Squidball.png/300px-Squidball.png)
The third game is Squidball, which is unlocked by the Inkling Girl amiibo. There are thirty stages in it.
In this game, the player (a squid) has to hit the Jellyfish on the other side of the net with a ball (shaped like a Zapfish) to score points. The mechanics are similar to volleyball, with a bump, set, and spike. First, the squid is stuck to the ground and can move using the stick or the
and can only bounce the ball upward (at an angle based on where on the squid the ball struck) by letting the ball bounce off it. Second, the player must press
to jump, then press
while touching the ball to hit it, or the player can continue to hold the
from jumping to hitting the ball to hit it. The angle of the ball changes with the direction held when launching it, which can be either neutral, back or forward. The player must spike the ball for it to count; a ball immediately bounced over the net will pass through the jellyfish harmlessly.
The player gets three balls per stage: one small, one medium, and one large. If the specified number of targets is not reached with all three balls, the game is over and the player can restart from either the beginning or the last checkpoint. After every five stages is a checkpoint. Each stage has a fixed number of points awarded for completing it, with bonus points awarded for having balls in reserve or exceeding the required number of hits.
In addition to jellyfish, other creatures can appear on the far side of the net. Starfish are just like jellyfish, but one starfish is worth three jellyfish. Green sunfish burst into fragments when hit, and the fragments can hit other creatures. Sea urchins are obstacles: a small ball will be stopped completely, a medium ball will destroy the urchin but will itself be rebounded, and a large ball will destroy the urchin and keep going, but with greatly diminished momentum. This is useful if the ball has overshot.
Squid Beatz
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/2/26/Squid_Beatz.png/300px-Squid_Beatz.png)
The last minigame is Squid Beatz, which is unlocked by the Inkling Squid amiibo.
This game is a music player featuring all 31 tracks from Splatoon and is also a standard rhythm game. switches between no game, normal mode, and hard mode, and
is the play/pause switch. The player has to press the control pad and buttons represented on the line at the bottom at the correct time to turn the Jellyfish into yellow rabbits. The player can press any direction on the
(or
) when a control pad icon shows up, or
,
,
,
or
when an icon representing the buttons shows up, to play the song correctly in tune, but there is no penalty and risk of losing rabbits if the player presses any of the aforementioned buttons.
Each of the buttons has two different sounds depending on whether the normal or hard mode is selected.
Left on ![]() |
![]() |
Down on ![]() |
![]() |
Up on ![]() |
![]() |
Right on ![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|
Normal | a Japanese-sounding drum | a Japanese-sounding drum | A female Inkling voice clip | A male Inkling voice clip | a cymbal | a light cymbal, or bell | a clap | a clap | A diminuendo Inkling chant | a crescendo Inkling chant |
Hard | a lower sounding drum | a higher sounding drum | an electronic sounding drum beat | an electronic sounding drum beat | similar to a hi-hat cymbal | similar to a crash cymbal | a drum beat | a drum beat | similar to a high sounding crash cymbal | similar to a low sounding crash cymbal |
While waiting for a match to start, Bob Dub's Dubble Bath is the default song played. By pressing and
at the same time, any selected song can be played as if one was using the arcade machine.
Squid Beatz was updated in version 2.0.0 to include the four new tracks added and their information.
It is the only game not to have a numbered scoring system - instead, it uses yellow rabbit-type creatures to track the score. It is also the only game not to save progress between matches.
List of tracks
Track number | Track | Artist | Unlock condition |
---|---|---|---|
1 | Splattack! | Squid Squad | |
2 | Ink or Sink | ||
3 | Seaskape | ||
4 | Kraken Up | ||
5 | Metalopod | ||
6 | Now or Never! | ||
7 | Battle Victory | ||
8 | Battle Defeat | ||
9 | Cap'n Cuttlefish's Theme | ||
10 | Octo Valley | ||
11 | Eight-Legged Advance | Turquoise October | |
12 | Tentacular Circus | ||
13 | Cephaloparade | ||
14 | Inkstrike Shuffle | ||
15 | Octoling Rendezvous | ||
16 | Octoweaponry | ||
17 | I am Octavio | DJ Octavio | Complete Enter the Octobot King! |
18 | Calamari Inkantation | Squid Sisters | |
19 | Sunken Scroll | ||
20 | City of Color | Squid Sisters | Has to be heard in a Splatfest |
21 | Ink Me Up | ||
22 | Now or Never! | ||
23 | Maritime Memory | Complete Enter the Octobot King! | |
24 | Inkopolis News | ||
25 | Lookin' Fresh | DJ Lee Fish | |
26 | Lobby | ||
27 | Dubble Bath | Bob Dub | |
28 | Shellfie | Chirpy Chips | Added in version 2.0.0 |
29 | Split & Splat | ||
30 | Hooked | Hightide Era | |
31 | Sucker Punch |
All text is stylized in capitals in Squid Beatz.
Splatoon 2
Squid Beatz 2
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/f/f5/S2_Arcade_Machine_2.jpg/250px-S2_Arcade_Machine_2.jpg)
In Splatoon 2's Inkopolis Square, there is only one arcade game, Squid Beatz 2. As the sequel to Squid Beatz, it is also a rhythm game in which the player presses buttons to the beat of songs from Splatoon 2.
Tracks 1 through 8, 20 through 30, 43 through 49, and 51 through 54 are available from the start; 35 through 42 and 55 through 57 are unlocked by amiibo; the rest are unlocked after they have been heard in-game for the first time. Prior to version 5.2.0, tracks 20 through 26 had to be heard in-game in a Splatfest in order to be unlocked.
Registering the Pearl or Marina amiibo as supporters and fulfilling certain requirements allows the player to unlock two new themes for Squid Beatz 2, which are based on the corresponding character.
List of tracks
Track no. | Track | Band | Unlock condition | Max score (normal) | Max score (hard) |
---|---|---|---|---|---|
1 | Inkoming! | Wet Floor | 155 | 325 | |
2 | Rip Entry | 136 | 277 | ||
3 | Undertow | 124 | 291 | ||
4 | Don't Slip | 121 | 271 | ||
5 | Endolphin Surge | 202 | 426 | ||
6 | Now or Never! | 122 | 219 | ||
7 | Turf Master | 45 | 82 | ||
8 | Ink Another Day | 27 | |||
9 | Low Tide | Has to be heard in-game first | 55 | 93 | |
10 | Octo Canyon | Turquoise October | 49 | 92 | |
11 | Octo Eight-Step | 112 | 225 | ||
12 | The Girl from Inkopolis | 89 | 234 | ||
13 | Buoyant Boogie | 93 | 156 | ||
14 | Shooting Starfish | 127 | 313 | ||
15 | Octarmaments | 145 | 371 | ||
16 | Bomb Rush Blush | DJ Octavio feat. Callie | 230 | 402 | |
17 | Tidal Rush | DJ Octavio feat. Callie vs. Marie | 235 | 402 | |
18 | Spicy Calamari Inkantation | Squid Sisters | 293 | 544 | |
19 | Fresh Start | 238 | 394 | ||
20 | Color Pulse | Off the Hook | Has to be heard in-game first (prior to version 5.2.0) | 158 | 256 |
21 | Ebb & Flow | 141 | 219 | ||
22 | Acid Hues | 149 | 331 | ||
23 | Muck Warfare | 169 | 333 | ||
24 | Now or Never! | 132 | 203 | ||
25 | Fest Zest | 46 | 64 | ||
26 | Party's Over | 22 | 30 | ||
27 | Inkopolis News | 28 | 50 | ||
28 | New You | DJ Real Sole | 143 | 326 | |
29 | Without a Dop Doubt | 60 | 119 | ||
30 | Dubble Bath (DIY Remix) | Bob Dub | 47 | 96 | |
31 | Happy Little Workers | Grizzco Industries | Has to be heard in-game first | 91 | 166 |
32 | Deluge Dirge | ω-3 | 117 | 339 | |
33 | Fishing Frenzy | 140 | 333 | ||
34 | Ever Further | Grizzco Industries | 45 | 108 | |
35 | Splattack! | Squid Squad | Final reward from Inkling Boy amiibo | 280 | 528 |
36 | Seaskape | Final reward from Inkling Boy 2 amiibo | 140 | 278 | |
37 | Shellfie | Chirpy Chips | Final reward from Inkling Girl amiibo | 147 | 226 |
38 | Split & Splat | Final reward from Inkling Girl 2 amiibo | 146 | 321 | |
39 | Hooked | Hightide Era | Final reward from Inkling Squid amiibo | 223 | 285 |
40 | Sucker Punch | Final reward from Inkling Squid 2 amiibo | 206 | 338 | |
41 | Bomb Rush Blush | Callie | Final reward from Callie amiibo | 96 | 178 |
42 | Tide Goes Out | Marie | Final reward from Marie amiibo | 85 | 175 |
43 | Shipwreckin' | Bottom Feeders | Added in version 2.0.0 | 167 | 358 |
44 | Fins & Fiddles | 132 | 253 | ||
45 | Seafoam Shanty | 332 | 529 | ||
46 | Broken Coral | Ink Theory | 150 | 201 | |
47 | Riptide Rupture | 266 | 299 | ||
48 | Blitz It! | Chirpy Chips | Added in version 3.0.0 | 141 | 299 |
49 | Wave Prism | 199 | 318 | ||
50 | Frantic Aspic | ω-3 | Added in version 4.0.0, has to be heard in-game first | 150 | 323 |
51 | Seasick | Diss-Pair | Added in version 4.1.0 | 168 | 450 |
52 | Kinetosis | 186 | 304 | ||
53 | Chopscrewey | SashiMori | 150 | 326 | |
54 | Entropical | 194 | 311 | ||
55 | #5 thirsty | Dedf1sh | Added in version 4.1.0, final reward from Octoling Girl amiibo | 116 | 234 |
56 | #9 party | Added in version 4.1.0, final reward from Octoling Boy amiibo | 89 | 157 | |
57 | #14 crush | Added in version 4.1.0, final reward from Octoling Octopus amiibo | 128 | 161 | |
80 | Nasty Majesty | Off the Hook | Requires the Octo Expansion, has to be heard in-game first | 179 | 316 |
81 | Shark Bytes | 197 | 339 | ||
82 | Splattack! (Octo) | Dedf1sh | 297 | 666 | |
83 | Fly Octo Fly ~ Ebb & Flow (Octo) | Off the Hook | 318 | 550 | |
84 | Into the Light | 285 | 499 |
Splatoon 3
The arcade machine in Inkopolis Plaza reappears in the Splatoon 3: Expansion Pass, but it no longer functions as an arcade machine, instead being covered by a sheet with a monitor placed on top. It functions as a terminal for remote access to Hotlantis in Splatsville. This terminal also appears in Inkopolis Square next to the Galleria, with the original Inkopolis Square arcade machine being removed entirely.
Although the games are not featured in Splatoon 3, several locker decorations reference them:
- The front cover of the Squidgital Game Guide is one of the frames from the jumping animation in Squid Jump, and the game's layout is referenced on the back cover of the Nostalgia Power Magazine.
- Squidball's layout is referenced on the front cover of the Nostalgia Power Magazine. The Commander Cephaloid game box features Squidball's icon, though it uses a monochrome yellow palette.
- A vertical version of Squid Racer's icon is featured on the front cover of the sports comic.
- A slightly altered Squid Beatz icon is used on the Volley Volley Panic game box, and the Squidgital Gameguide references the game's layout on its back cover.
Gallery
Splatoon
-
The Squid Jump icon.
-
The Squid Racer icon.
-
The Squidball icon.
-
The Squid Beatz icon.
-
Arcade machine selection after unlocking all four games.
-
Clear view of the arcade machine in Inkopolis Plaza.
-
The pixelated squid, seen when starting up the arcade machine.
-
An Inkling looks at an arcade machine at Ancho-V Games.
-
Two jellyfish in a small room next to another arcade machine.
-
Magazines at Ancho-V Games, with the squid and a scene from Squid Jump as well as a scene from Squid Beatz.
-
Another set with Squid Jump (center).
Splatoon 2
-
The title screen for Squid Beatz 2.
-
Icon on the map.
-
The rhythm game
-
The unlock screen for new styles
-
Pearl's Squid Beatz 2 style
-
Marina's Squid Beatz 2 style
Splatoon 3
-
The Inkopolis Plaza arcade machine, converted into a terminal for Hotlantis
-
The Squidgital Game Guide
-
The Nostalgia Power Magazine
-
The Commander Cephaloid game box
-
The sports comic
-
The Volley Volley Panic game box
Trivia
- The gameplay of Squid Beatz and its sequel, Squid Beatz 2, are based on the Bandai Namco rhythm game series Taiko no Tatsujin.
- Squid Beatz 2, in particular, takes its aesthetic cues from the Konami rhythm game series Beatmania, particularly the dancing Inkling and jellyfish silhouettes.
- Jellyfish are featured in some way in each of Splatoon's arcade games.
- The rabbits in Squid Beatz are likely a reference to an early stage of Splatoon's development wherein the protagonists were to be humanoid rabbits.
- The art for each of the four games parodies that of NES games from popular studios. Squid Racer's artwork is based on Irem's titles, Squid Beatz' is based on Namco's, and Squid Ball's is based on those of Nintendo.
- The art for Squid Jump resembles the Famicom box art for Super Mario Bros.
- The arcade machine is also featured in Ancho-V Games, with four individual machines throughout the stage. Unlike the one in Inkopolis Plaza, they cannot be interacted with.
- Ancho-V Games is said to have developed Squid Beatz.[1]
- Several official sources also cite them as the developers of Squid Beatz 2.[2]
- According to an Inkopolis News quote from the Squid Sisters, they also created Squid Jump.
- The red fish from the minigames are similar to Cheep Cheeps found in Mario games.
- There is no reward for completing any of the minigames. Once the player has passed all of the stages in one of them, a sign saying "Congratulations!" will pop up and the game will reset to the first level.
- In Splatoon 2, arcade machines featuring the artwork from Squid Jump, Squid Ball, and Squid Racer can be seen inside the Shoal when looking in from outside the entrance.
- In Squid Beatz 2, songs from the Octo Expansion go out of order and start at 80, following the prominent theme of the number 8 in the Octo Expansion. However, the Dedf1sh songs unlocked through the Octoling amiibo do not follow this pattern.
- In Splatoon 2, when standing near Murch in Inkopolis Square, the sound effects of Squid Jump can be heard from his phone. However, the screen of his phone is blank.
- In Squid Beatz 2, in the arcade machine, and on the title screen, the title "Ika Radio 2" can be seen. 'Ika' in Japanese means squid.
- This is also referenced in the Japanese name for Squid Beatz 2.
- In Ancho-V Games, the walls can be seen to have the arcade games silhouette.
- In the Octo Canyon level The Octogalaxy, Marie references Squid Jump while talking to herself, saying that she misses it.
Names in other languages
Language | Name | Meaning |
---|---|---|
イカジャンプ Ika janpu |
Squid Jump | |
Saute-qui-peut[note 1] | Jump for your life | |
Squid Jump | Squid jump | |
Saltaseppia | Jumping Cuttlefish | |
Brincalamar | Jumpsquid |
Language | Name | Meaning |
---|---|---|
イカボール Ika bōru |
Squid Ball | |
Smash-qui-peut[note 1] | Smash for your life | |
Seppiavolo | Cuttlefishball | |
Sepiabol | Cuttlefishball | |
Chipivóley | Cuttle-volley |
Language | Name | Meaning |
---|---|---|
イカレース Ika rēsu |
Squid Race | |
Sprint-qui-peut[note 1] | Sprint for your life | |
Turboseppia | Turbo Cuttlefish | |
A toda tinta | Full Ink |
Language | Name | Meaning |
---|---|---|
イカラジオ Ika rajio |
Squid Radio | |
Swing-qui-peut[note 1] | Swing for your life | |
Radio Seppia | Cuttlefish Radio | |
Jibia FM | Cuttlefish FM |
Squid Beatz 2
Language | Name | Meaning |
---|---|---|
イカラジオ2 Ika rajio 2 |
Squid Radio 2 | |
Ika Radio | Similar to Japanese | |
Calam FM | Squid FM[note 2] |
Translation notes
References
|
Modes in Splatoon 2
| ||||
|
Music of Splatoon 2
| ||||||||||||||||||||
|