Shifty Station: Difference between revisions

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** As Marina mentions often in the news segments, she was raised around [[Octarian]] machinery, which would explain why many of the Shifty Station variants contain at least one of the [[Octo Valley]] / [[Octo Canyon]] [[Mechanics|stage gimmicks]].
** As Marina mentions often in the news segments, she was raised around [[Octarian]] machinery, which would explain why many of the Shifty Station variants contain at least one of the [[Octo Valley]] / [[Octo Canyon]] [[Mechanics|stage gimmicks]].
*The stage seems to be set somewhere in one of [[Octo Canyon]]'s domes or [[Deepsea Metro]], as can be deduced by the decorations scattered throughout the stage types as well as the floating objects in the background.
*The stage seems to be set somewhere in one of [[Octo Canyon]]'s domes or [[Deepsea Metro]], as can be deduced by the decorations scattered throughout the stage types as well as the floating objects in the background.
* Not all Shifty Stations actually shift. Layouts 3, 7 and 9 are static, and 10, 11 and 12 only move when interacted with.
* Not all Shifty Stations actually shift. Layouts 3, 7 and 9 are static, and 10, 11, 12 and 13 only move when interacted with.
* [[Shifty Station#Layout_3|Layout 3]] has been used for the most Splatfests, with a grand total of 5.
* [[Shifty Station#Layout_3|Layout 3]] has been used for the most Splatfests, with a grand total of 5.
* The internal codename for this stage in the game files is "Deli".
* The internal codename for this stage in the game files is "Deli".

Revision as of 11:54, 26 August 2018

Shifty Station

Shifty Station

Added in 4 August 2017
Total area
Features Variable layout
Hazards
Marina
We made a special stage for this Splatfest!
-Marina
Pearl
You helped make the stage? That's amazing, Marina!
-Pearl

Shifty Station is a multiplayer stage in Splatoon 2. It is only available during Splatfests and has a variable layout. The layout does not change over the course of a single Splatfest.

Layout Introduced Total BP Features Accessible enemy spawn platform?
1 4 August 2017 2,011p Moving platforms Template:Na
2 1 September 2017 1,885p Moving platforms Template:Na
3 9 September 2017 1,900p Inkrails, sponges Template:Na
4 13 October 2017 2,061p Rotating platforms Template:Ya
5 9 December 2017 2,455p Spinning spreaders Template:Ya
6 13 January 2018 2,027p Invisible platforms, a moving platform, and Squee-Gs Template:Na
7 3 February 2018 2,390p Ink Cannons Template:Ya
8 3 March 2018 2,770p Containtment areas, launchpads Template:Na
9 24 March 2018 2,199p Grapplinks Template:Ya
10 21 April 2018 2,185p Ink Switches Template:Ya
11 18 May 2018 2,300p Weight-sensitive platforms, sponges Template:Ya
12 21 July 2018 2,593p Breakable tentacles, opening gates, sponges Template:Na
13 18 August 2018 2,362p Splat-Switchs, sponges Template:Na

Version history

Version Adjustments
2.2.0
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
2.3.0
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.

Layout 1

Map

Description

Players spawn on either end of the stage, on raised platforms that lead down to sequentially shorter platforms connected by ramps. To the right is a large open area, and straight ahead is a small passage connecting the two halves of the map. In the gaps between each half of the map are two medium-sized platforms that periodically move side-to-side.

Total BP: 2,011p

Splatfests

  • USA Europe Japan S2 Splatfest Icon Mayo.png Mayo vs. S2 Splatfest Icon Ketchup.png Ketchup on 4 August 2017

Gallery


Layout 2

Map
Revised Map

Description

Players spawn on either end of the stage, on raised platforms that lead down to to a central area. There are two small raised platforms on either side of the central area that periodically move up and down, and a large platform topped with a small inkable block in the middle that moves opposite the side platforms. Various walls are placed about the level to use as cover.

When this layout was re-used in May 2018, the small inkable block on the middle platform was removed, some walls were repositioned at the canyon of the spawn point and the tall wall near the spawn points became inkable on one side and significantly shorter, while the rest of the layout was identical to the original incarnation.

Total BP: 1,885p

Splatfests

  • USA Europe S2 Splatfest Icon Flight.png Flight vs. S2 Splatfest Icon Invisibility.png Invisibility on 1 September 2017
  • Japan S2 Splatfest Icon With Lemon.png With Lemon vs. S2 Splatfest Icon Without Lemon.png Without Lemon on 11 November 2017
  • USA Europe S2 Splatfest Icon Raph.png Raph vs. S2 Splatfest Icon Leo.png Leo on 5 May 2018

Gallery

Layout 3

Map
Revised Map

Description

Players spawn on either end of the stage, on raised platforms that lead down to to a central area. To the right, there is a raised platform that is accessible via sponge. To the left, there is an ink rail on an isolated platform that the player can jump to in squid form. Towards the center of the stage are two more ink rails, which can be used to get on their corresponding platforms. Sponges, walls, and crates in the center area can be used for cover.

When this layout was re-used in May 2018, more sponges were added to allow greater movement to key areas. For example, a sponge was added alongside the left side ink rail platform to allow a route to the inkrail that doesn't involve jumping. Some sponges had their sizes changed, as the centre sponges allowed to get on both towers, and the sponge near the right Inkrail was made into a cube. Also, the crates centrally placed in the platform just below spawn were rotated 90 degrees clockwise.

Total BP: 1,900p

Splatfests

  • Japan S2 Splatfest Icon Fries.png Fries vs. S2 Splatfest Icon McNuggets.png McNuggets on 9 September 2017
  • Europe S2 Splatfest Icon Front Roll.png Front Roll vs. S2 Splatfest Icon Back Roll.png Back Roll on 7 October 2017
  • USA S2 Splatfest Icon Sci-Fi.png Sci-Fi vs. S2 Splatfest Icon Fantasy.png Fantasy on 18 November 2017
  • USA Europe S2 Splatfest Icon Mikey.png Mikey vs. S2 Splatfest Icon Donnie.png Donnie on 11 May 2018
  • Japan S2 Splatfest Icon Hello Kitty.png Hello Kitty vs. S2 Splatfest Icon Cinnamoroll.png Cinnamoroll on 19 May 2018

Gallery

Layout 4

Map
Revised Map

Description

Players spawn on either end of the stage, on raised platforms that lead down to to a central area. Each side has rotating platform that the walls of it can be covered to climb on it and not fall to the abyss. At the center, There's a big wall and 2 uncoverable rotating platforms, and only can be crossed to the other side by going through the rotating platforms.

When this stage was re-used during the Sanrio Splatfest tournament, the central revolving doors were skewed with the left one (per player point of view) moved closer to the spawn. The middle has also been opened up, allowing free movement from one side to the other. The right side of the spawn point has also been expanded.

Total BP: 2,061p

Splatfests

Gallery

Layout 5

Map

Description

Players spawn on either end of the stage, on raised platforms that lead down to to a central area. Each side has uninkable ramp near spawn and spinning spreader with their ink color. At the right side of each spawn point there's an area to paint and an uninkable spinning spreader on the wall that leads to bigger platform. At the left side of each spawn point there's long paths that lead to the center where's there's platform with a wall and a box on the left. At the center, there's a large spinning spreader with each team's colors that can be climbed on that stops spinning at the 15 seconds left mark.

Total BP: 2,455p

Splatfests

Gallery

Layout 6

Map

Description

The spawn point for each team is on a raised invisible platform which ramps down to a wider open area. These areas connect via more invisible inclines to a central area dominated by a platform that rises and sinks back into the floor periodically. This platform's walls are also invisible, and each time it sinks into the floor all ink on the walls disappears. To the sides of the central area are two smaller "courtyards", in the middle of each of them is an invisible block with ink-able top flats which is constantly circled by long, flat Squee-Gs, shaped like Spreaders which wipe off all ink (leaving the top inked but cleaning the walls of the block).

Total BP: 2,027p

Splatfests

  • USA Europe Japan S2 Splatfest Icon Action.png Action vs. S2 Splatfest Icon Comedy.png Comedy on 13 January 2018

Gallery

Layout 7

Map

Description

This layout is made of a valley between two inclines. The spawn points are at the top of each incline, with an Ink Cannon (the same as Salmon Run) atop a steep, uninkable cliff on the right side just below the spawn. The cannon nest is flanked by a tall wall, so that an enemy climbing up the slope to reach it has go almost all the way up to the spawn point to get behind the cannon.

The stage is dotted with small walls that can be used for cover. The center of the stage has a small hill with another Ink Cannon on it. The base cannons cannot reach each other, but they can reach and be reached by the center cannon. To the sides of the central hill are two tall blocks which can only be inked / climbed from the closer team's side, and can serve as sniper's nests overlooking the center.

When an Inkling is occupying a cannon, the are positioned on top of the sphere which makes up the cannon's body. This means that high-accuracy weapons such as Chargers have to aim a little above the cannon to hit the Inkling inside it. When an Inkling leaves the cannon they are dropped behind it relative to the way they are currently facing. In the case of the base cannons, if facing backwards, the inkling will fall down the cliffside, allowing for a quick escape if flanked.

Total BP: 2,390p

Splatfests

Gallery

Layout 8

Map

Description

This layout contains a large center area with a glass dome suspended above it. There are also two glass boxes on each side of the stage. These three serve as containment chambers.

When the remaining match time is 1:50, a warning will appear saying the side areas are about to seal off. At 1:40, the boxes will descend to seal off the side areas, preventing access to them for the remainder of the match, finally closing entirely at 1:30. Two platforms at the large center area will also descend to ground level, making more room for combat and inkable turf. At 0:55, another message will appear, warning the center area is about to close. At 0:50, the central dome will start descending and by 0:45 it will seal off the center area, finally closing entirely at 0:40. Shortly after descending, a launchpad will appear in the secluded areas, to allow players to get out, only if players from one team remain in those areas, with the color of the launchpad matching that team.

Players can Super Jump to the secluded areas if a teammate or a Squid Beakon is inside. Tenta Missiles and the Sting Ray can penetrate the glass barriers, but not the Ink Storm.

Time English message Japanese messagenote Dutch message NOA French message NOE French message
1:50 Stage-1 containment imminent! 左右のカクリがはじまる!
Sayū no kakuri ga hajimaru!
(Sides isolation will be initialized!)
Indammingsfase 1 op komst!
(Containment phase 1 upcoming!)
1re restriction d’accès imminente...
(The first restriction of access is imminent...)
1:40 Commencing stage-1 containment! 左右のカクリを開始!
Sayū no kakuri o kaishi!
(Sides isloation start!)
Indammingsfase 1 begint!
(Containment phase 1 begins!)
1re restriction d’accès enclenchée!
(The first restriction of access engages!)
0:55 Stage-2 containment imminent! 中央のカクリがはじまる!
Chūō no kakuri ga hajimaru!
(Center isolation will be initialized!)
Indammingsfase 2 op komst!
(Containment phase 2 upcoming!)
2e restriction d’accès imminente...
(The second restriction of access is imminent...)
0:50 Commencing stage-2 containment! 中央のカクリを開始!
Chūō no kakuri o kaishi!
(Center isolation start!)
Indammingsfase 2 begint!
(Containment phase 2 begins!)
2e restriction d’accès enclenchée!
(The second restriction of access engages!)
0:40 Containment complete! 全エリアのカクリ完了!
Zen eria no kakuri kanryō!
(All areas isolation complete!)
Indamming voltooid!
(Containment completed!)
Restriction d’accès en place!
(Restriction of access in place!)
Time German Italian Russian NOA Spanish message NOE Spanish message
1:50 1. Eindämmung steht bevor!
(1. Containment arises!)
Contenimento livello 1 imminente!
(Containment level 1 imminent!)
Берегитесь ловушек по бокам!
Beregites' lovushek po bokam!
(Beware of traps on the sides!)
¡Aislamiento inicial inminente!
(Initial isolation imminent!)
¡Se acerca el primer confinamiento!
(The first confinement approaches!)
1:40 1. Eindämmung beginnt!
(1. Containment begins!)
Inizio contenimento livello 1!
(Start containment level 1!)
Ловушки опускаются!
Lovushki opuskayutsya!
(The traps go down!)
¡Aislamiento inicial en curso!
(Initial isolation in progress!)
¡Comienza el primer confinamiento!
(The first confinement begins!)
0:55 2. Eindämmung steht bevor!
(2. Containment arises!)
Contenimento livello 2 imminente!
(Containment level 2 imminent!)
Берегитесь ловушки в центре!
Beregites' lovushki v tsentre!
(Beware of the trap in the center!)
¡Aislamiento final inminente!
(Final isolation imminent!)
¡Se acerca el segundo confinamiento!
(The second confinement approaches!)
0:50 2. Eindämmung beginnt!
(2. Containment begins!)
Inizio contenimento livello 2!
(Start containment level 2!)
Ловушка опускается!
Lovushka opuskayetsya!
(The trap goes down!)
¡Aislamiento final en curso!
(Final isolation in progress!)
¡Comienza el segundo confinamiento!
(The second confinement begins!)
0:40 Eindämmung abgeschlossen!
(Containment completed!)
Contenimento completato!
(Containment completed!)
Все ловушки опустились!
Vse lovushki opustilis'!
(All traps have descended!)
¡Aislamiento finalizado!
(Isolation finished!)
¡Confinamiento completado!
(Confinement completed!)

Total BP: 2,770p

Splatfests

Gallery

Layout 9

Map

Description

This layout contains many obstacles and ramps, making walking around the floor very difficult and providing limited visibility. Above many of the raised platforms, there are floating Grapplinks, which allow players to quickly travel along the higher areas. The central area is a high, narrow bridge over a gap, that can only be scaled via a ramp from each team's left flank, a wall on each side near the middle, or using the Grapplinks. It stands between two canyons that separate it from the team base areas. Throwing a bomb or Point Sensor, or using the Sting Ray links you to the Grapplink. Your Sting Ray runs out immediately once you teleport there.


Blocking the right flank of each team's canyon, right before the center area, is a tower with a triangular roof, that seems to be taken from Camp Triggerfish.

Total BP: 2,199p

Splatfests

Gallery

Layout 10

Map

Description

This layout is laterally-symmetrical like Saltspray Rig. It contains many ramps and long narrow corridors. The spawn points are located near each other but seperated with a tall glass wall that extends all the way to the center (however, splats against the junction where this wall meets the floor may cause a small amount to leech to the other side). From spawn, is a downhill that leads to the center where are three Ink Switches are placed. The center one rises an un-inkable wall in the middle while the two others lift climbable platforms on each side respectively. The platforms, when raised, allow full access to that side's respective home base.

Team Alpha (Pearl's team) always spawns on the right side, while Team Bravo (Marina's team) always spawns on the left.

However, when the same team is fighting each other in Splatfest, the rule above won’t affect spawn positions, so there is a possibility to spawn on either side.

Total BP: 2,185p

Splatfests

Gallery

Layout 11

Map

Description

The main mechanic of this stage is a large double balance beam scale with a large pad near each spawn point and a pair of smaller pads near the center. The pads are balanced against their same-sized counterparts and are not connected between them. The scales tip based on the number of Inklings and Sub Weapons on them, with the heavier side lowering and the lighter side raising accordingly. While moving up or down a pattern on the top of the pad will glow light blue and a grinding metal sound effect will be heard. Between each spawn point and the larger pads is a lower area with many horizontal and vertical grates and a sponge that can be used to climb back on the left flank. The smaller pads in the middle are each flanked by a pit hazard on the left side and a short ramp providing cover on the right.

  • Sub weapons also affect platform weight. Their weight is half that of an Inkling, which makes the platforms go down by half the distance they would when unbalanced by the weight of an Inkling.
  • Swimming on a wall of the platforms counts as being on the platform, and will affect it whether the character is ascending, descending or swimming at a set height.
    • Accordingly, S2 Weapon Sub Suction Bomb.png Suction Bombs and S2 Weapon Sub Sprinkler.png Sprinklers (when placed on the walls of the platform) affect the balance by half an Inkling's weight.
  • Certain parts of the bottom areas of the moving platforms are covered by uninkable walls taller than the maximum jump height, so when fully raised, the platforms can only be climbed from certain directions.


Total BP: 2,300p

Splatfests

  • USA Europe S2 Splatfest Icon Raph.png Raph vs. S2 Splatfest Icon Donnie.png Donnie on 18 May 2018
  • Japan S2 Splatfest Icon Hello Kitty.png Hello Kitty vs. S2 Splatfest Icon My Melody.png My Melody on 9 June 2018

Gallery

Layout 12

Map

Description

This layout's main mechanic revolves around tentacles that stick out of the floor. There are three octopus tentacles and three squid tentacles, even during Team Octopus vs. Team Octopus or Team Squid vs. Team Squid matches. The octopus tentacles resemble those that are seen in boss battles, and the squid tentacles resemble a larger version of the Squid Bumpers seen in the Shooting Range.

Each team's spawn point is on a raised platform with a lower area in front and to the right and a walkway going off to the left. Past the lower area are a wall numbered 3 on the left, a ramp to a raised platform in the middle, and a tall, uninkable wall to the right. Beyond these is a large courtyard divided by both teams' number 1 walls and an S-shaped inkable platform between them. On each team's side, the number 1 tentacle is on the right, near the S-Shaped platform. Further to the right of each team's side is a small pit hazard and a blocked-off area containing the team's number 2 tentacle. To the left of the team's side of the center is their number 2 wall, and beyond it a small enclosed area. This area contains the team's number 3 tentacle and can be reached by following the left walkway from the team's spawn. The number 2 wall is flanked by a raised platform with Sponges at each end, allowing friendly team members to go around the wall without opening it.

The background of this layout features drinking jars with straws filled with a clear liquid. The backgound also has fireworks going off, some of them in the shape of the S2 Icon Inkling Squid Green.png squid and S2 font - octopus glyph.svg octopus icons from the game can be seen in the sky, colored to match the teams currently playing.

Tentacles

Players can splat their enemy team's corresponding numbered tentacles (denoted by the Inkling language numbers 1, 2 and 3). Doing so will lower a barrier with the same number, giving access to other areas, displaying a message and playing the "objective captured" / "objective lost" sound effect from Ranked Battle. Each tentacle is connected to a certain barrier and they do not heal damage or regenerate once splatted. There is a lighted path on the floor leading from each tentacle to the gate it opens, and once the tentacle is splatted, the lights turn off as the gate opens.

The tentacles do not need to be splatted in any particular order, as number 2 is accessible from the start, and number 3, while hidden behind the number 2 gate, can still be accessed using long-ranged weapons and ones that provide more mobility, such as S2 Weapon Special Inkjet.png Inkjet or S2 Weapon Special Sting Ray.png Sting Ray; or by standing on a Sponge and having it be expanded by an enemy team member.

The first tentacle will suffer 600 damage before being splatted, the second 3000, and the third 2000. Certain weapons do more damage to the tentacles, with the game applying the same damage multipliers as when attacking tentacles in Octo Expansion boss fights. The Object Shredder ability does not work on the tentacles.[1]

Gate Opened English message Japanese message Dutch message NOA French message NOE French message
Ours We opened gate #! 第◯ゲートがひらく!
Dai ___ gēto ga hiraku!
(Opened gate #!)
Poort # gaat open!
(Gate # goes open!)
On a ouvert la porte #! (We opened gate #!)
Theirs They opened gate #! 第◯ゲートがひらかれる!
Dai ___ gēto ga hirakareru!
(Gate # has been opened!)
Ze openen poort #!
(They open gate #!)
Ils ont ouvert la porte #! (They opened gate #!)
Gate Opened German message Italian message Russian message NOA Spanish message NOE Spanish message
Ours Tor # öffnet sich! ¡Abrimos la puerta #!
(We opened gate #!)
¡Se abre el portal número #!
(Gate number # is opened!)
Theirs Gegner öffnet Tor #! ¡El rival abrió la puerta 2!
(The rival opened gate #!)
¡Portal número # abierto!
(Gate number # opened!)

Total BP: 2,593

Splatfests

  • USA Europe Japan S2 Splatfest Icon Squid.png Squid vs. S2 Splatfest Icon Octopus.png Octopus on 20 July 2018

Gallery

Layout 13

Map

Description

This layout's main mechanic revolves around the Splat-Switches. There are 2 switches on each side, and one on the center. If the switches on the player's team side are activated, the wall near them will rise, make the section behind them keep away from the opponents' attacks. If the center switch is activated, the platform on the player's side will rise up, while the platform on the opponent's side will drop down, make the platform on the player's side safer while make the platform on the opponent's side being easier to cover in ink. If the player reaches the opponents' side and activate the switches on their side, the wall near them will go away and make the player's team easier to combat the opponents and cover ink on their side.
Total BP: 2,362p

Splatfests

Gallery

Trivia

  • Marina claims to have helped make the stage herself, which is shown by her symbol appearing on the stage image.
  • The stage seems to be set somewhere in one of Octo Canyon's domes or Deepsea Metro, as can be deduced by the decorations scattered throughout the stage types as well as the floating objects in the background.
  • Not all Shifty Stations actually shift. Layouts 3, 7 and 9 are static, and 10, 11, 12 and 13 only move when interacted with.
  • Layout 3 has been used for the most Splatfests, with a grand total of 5.
  • The internal codename for this stage in the game files is "Deli".
  • Layout 12, along with two future layouts featuring Ride Rails and Bounce Pads, were found in the game's data after the release of 3.2.0. This was the only complete layout that also had the stage model present. [2][3]

Names in other languages

Template:Foreignname Template:-

References

  1. User:Dr. Fetus, a Splatoon analyst, on 21 July 2018 in a Discord chat room
  2. Twitter Simonx22 on Twitter
  3. Twitter 0xRed on Twitter

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