Girl Power Station: Difference between revisions

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(put name trivia to translation notes, removing obvious trivia, and some rewording on main article)
(→‎Strategy: the "sanitized Octolings being vulnerable on the ledge" only applies to non-Elite Octolings; the Elite ones spawn on the ledge before immediately Super Jumping to the field (https://youtu.be/CENy05w_mZU?t=107))
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* The Sanitized Octolings will try to destroy the [[crate]]s surrounding the orb rather than taking the time to move around them. Keeping as many crates intact as possible – especially the [[Crate#Armored crates|armored crates]] – will help you stall for time. However, do not hesitate to break through the regular crates if you have to make an emergency defensive stop.
* The Sanitized Octolings will try to destroy the [[crate]]s surrounding the orb rather than taking the time to move around them. Keeping as many crates intact as possible – especially the [[Crate#Armored crates|armored crates]] – will help you stall for time. However, do not hesitate to break through the regular crates if you have to make an emergency defensive stop.
* Firing at the orb with weapons or bombs will refill its health, but usually not fast enough to negate enemy attacks. Eliminate as many Sanitized Octolings as you can before healing the orb. The Bomb Launchers are a fast way to heal the orb.
* Firing at the orb with weapons or bombs will refill its health, but usually not fast enough to negate enemy attacks. Eliminate as many Sanitized Octolings as you can before healing the orb. The Bomb Launchers are a fast way to heal the orb.
* The Octolings can still be harmed before they have Super Jumped onto the battlefield, being completely vulnerable while standing on the ledge. However, attempting to attack them will automatically make them Super Jump and start their attack on the orb early, even if the attack misses.
* The seven non-Elite Octolings can still be harmed before they Super Jump onto the battlefield, being completely vulnerable while standing on the ledge. However, attempting to attack them will automatically make them Super Jump and start their attack on the orb early, even if the attack misses.
** The Splat Charger, [[Inkjet]] and [[Blaster]] are both capable of splatting the Octolings before they are able to enter the battlefield. It should be noted that the laser sight of the Splat Charger will cause the Octolings to Super Jump, but they can still be splatted if done quick enough.
** The Splat Charger, [[Inkjet]] and [[Blaster]] are both capable of splatting the Octolings before they are able to enter the battlefield. It should be noted that the laser sight of the Splat Charger will cause the Octolings to Super Jump, but they can still be splatted if done quick enough.
** They will also automatically jump out of the way if you try to swing at them with a [[Splat Roller]].
** They will also automatically jump out of the way if you try to swing at them with a [[Splat Roller]].

Revision as of 13:21, 22 June 2022

J02: Matchmaster Station
Deepsea Metro Line J
J04: Footloose Station
D07: Targetbuster Station
Deepsea Metro Line D
D09: Goose Station

Template:InfoboxMission/OctoExpansion Girl Power Station is a mission in the Octo Expansion.

Gameplay

In addition to a sub weapon of their choice from the equipper, at the start of the mission Agent 8 is provided nine canned main weapons that correspond to the nine hero weapons from Octo Canyon, among which to choose before entering the mission proper:

The main arena also features two pieces of armor, and several canned special weapons:

To complete Girl Power Station, the player must defend the orb in the center of the stage for ninety seconds against a squad of seven Sanitized Octolings, followed by eight Sanitized Elite Octolings, who arrive onto the stage in waves at five specific locations relative to the stage around certain times:

Waves
Time West North-West North North-East East
Octolings
~1:25 S2 Weapon Main Octo Shot Replica.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Ink Armor.png
~1:15 S2 Weapon Main Hero Slosher.pngS2 Weapon Sub Autobomb.pngS2 Weapon Special Sting Ray.png / S2 Weapon Main Hero Blaster.pngS2 Weapon Sub Autobomb.pngS2 Weapon Special Inkjet.png
~1:05 S2 Weapon Main Hero Brella.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Ink Storm.png S2 Weapon Main Hero Dualies.pngS2 Weapon Sub Burst Bomb.pngS2 Weapon Special Tenta Missiles.png
~0:55 S2 Weapon Main Hero Roller.pngS2 Weapon Sub Splat Bomb.pngFile:S2 Weapon Special Splat Bomb Launcher.png S2 Weapon Main Herobrush.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Splashdown.png
Elite Octolings
~0:45 S2 Weapon Main Hero Slosher.pngS2 Weapon Sub Burst Bomb.pngS2 Weapon Special Ink Armor.png S2 Weapon Main Octo Shot Replica.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Inkjet.png S2 Weapon Main Hero Blaster.pngS2 Weapon Sub Burst Bomb.pngS2 Weapon Special Sting Ray.png
~0:30 S2 Weapon Main Hero Brella.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Ink Storm.png S2 Weapon Main Octo Shot Replica.pngS2 Weapon Sub Burst Bomb.pngS2 Weapon Special Tenta Missiles.png
~0:20 S2 Weapon Main Herobrush.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Splashdown.png S2 Weapon Main Hero Dualies.pngS2 Weapon Sub Splat Bomb.pngFile:S2 Weapon Special Splat Bomb Launcher.png S2 Weapon Main Hero Roller.pngS2 Weapon Sub Splat Bomb.pngS2 Weapon Special Sting Ray.png

Strategy

  • Select the main weapon among those available that you are most comfortable with. However, note that the two available backline weapons, the Splat Charger and Heavy Splatling, can leave a player relatively immobile, and the Sanitized Octolings will try to attack you and the orb from several different directions at once.
  • Collecting the Ink Armor and the two sets of armor provide you extra layers of protection, allowing you to safely engage the Sanitized Octolings more aggressively.
  • Especially early on, it can be very beneficial to actively eliminate each Sanitized Octoling before they reach the orb. This reduces the possibility of being overwhelmed by multiple Octolings while also preventing them from using their special weapons.
  • Sanitized Octolings arrive onto the stage via Super Jumping, so their landing points are marked. A well-timed Splat Bomb or Curling Bomb on their landing points can eliminate Octolings right after they land.
  • Turfing the Sanitized Octolings' landing points before they arrive will impede their movement, slowing their advance towards the orb and leaving them easier targets to eliminate.
  • The Sanitized Octolings will try to destroy the crates surrounding the orb rather than taking the time to move around them. Keeping as many crates intact as possible – especially the armored crates – will help you stall for time. However, do not hesitate to break through the regular crates if you have to make an emergency defensive stop.
  • Firing at the orb with weapons or bombs will refill its health, but usually not fast enough to negate enemy attacks. Eliminate as many Sanitized Octolings as you can before healing the orb. The Bomb Launchers are a fast way to heal the orb.
  • The seven non-Elite Octolings can still be harmed before they Super Jump onto the battlefield, being completely vulnerable while standing on the ledge. However, attempting to attack them will automatically make them Super Jump and start their attack on the orb early, even if the attack misses.
    • The Splat Charger, Inkjet and Blaster are both capable of splatting the Octolings before they are able to enter the battlefield. It should be noted that the laser sight of the Splat Charger will cause the Octolings to Super Jump, but they can still be splatted if done quick enough.
    • They will also automatically jump out of the way if you try to swing at them with a Splat Roller.
  • The Splashdown and Baller are invaluable for turning the tables when the Sanitized Octolings have you surrounded. Note that this will very likely destroy any remaining crates.

Gallery

Quotes

File:S2 Icon C.Q. Cumber 2.png
C.Q. Cumber's Quotes

Advice before starting the mission
Please defend the orb.
If the orb is destroyed, you will fail.
Shooting the orb will help it recover some health, so keep that in mind.
I recommend taking the enemies down one by one before they pile up too much.
During the mission
The orb broke — test failed.

File:S2 Icon Cap'n Cuttlefish.png
Cap'n Cuttlefish's Quotes

Ahoy! Looks like the bad guys are ready and waiting for you.
Choose the main weapon that you trust yourself with the most.
With my trusty Bamboozler, I'd have 20 splats by now!
Booyah! Looks like you got 'em all.

File:S2 Icon Pearl 2.png
Pearl's Quotes

Yeah — take 'em all down!
Defensive tip one: target enemies as soon as you can after they land!
Defensive tip three: keep your ears open! Was that a crate breaking?
You're not done yet — hang tough!
That damage is stacking up!

File:S2 Icon Marina 2.png
Marina's Quotes

Protecting the orb is priority one!
Defensive tip two: keep a close eye on your perimeter!
Just hang in a bit longer!
Oh no — shoot the orb to recover some of its health!

Trivia

Etymology

The English name of this station is a reference to the catchphrase of the nineties pop band Spice Girls, while the subtitle references the lyric "zig-a-zig-ah" from the band's song Wannabe.

Names in other languages

Template:Foreignname

Translation notes