Custom Dual Squelcher
The Custom Dual Squelcher is a main weapon in Splatoon. It is a Custom branded version of the Dual Squelcher.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Squid Beakon |
Special | Killer Wail |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 18 |
Cost | 12,800 |
Specifications | |
Base damage | 28 |
Ink consumption | 1.2% |
Other variant | Dual Squelcher |
The Custom Dual Squelcher was released n 27 June 2015 at 02:00 UTC in Splatoon. It is the Custom version of the Dual Squelcher. It comes as a set with Squid Beakon and Killer Wail.
Data
- The Custom Dual Squelcher is a middleweight weapon.
- Each shot consumes 1.2% of the ink tank capacity.
- This allows players to fire 83 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 18.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 6 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
- Ink droplets occur every 105 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 13 units.
Version history
Version | Adjustments |
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2.2.0 |
|
2.7.0 |
|
Quotes
Sheldon's Introduction
The Custom Dual Squelcher is exactly what is sounds like—a Dual Squelcher with a custom look!
What's new is the Squid Beakon, letting you lead your team, and the Killer Wail to pressure your foes!
I'd say it's perfect for master tacticians who can keep track of the entire field of battle.
(NA)[a] |
“ | A very special Dual Squelcher. The teammate-deploying Squid Beakon and cover-penetrating Killer Wail ensure you'll be a contributing factor. | ” | — In-Game Description(NA)[a]
|
“ | A very special Dual Squelcher. The teammate-deploying Squid Beakon and cover-penetrating Killer Wail ensure you'll be the mainstay of your team. | ” | — In-Game Description(EU/OC)[b]
|
“ | It’s got range, rapid fire, and Squid Beakons to give your squid buds a place to Super Jump to. And with the Killer Wail special you can zone your enemies for days! | ” |
- Notes
Gallery
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Promo image.
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An Inkling displaying the equipped Custom Dual Squelcher in standing position.
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A jumping shot with the Custom Dual Squelcher.
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Shooting the Custom Dual Squelcher (behind)
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Shooting the Custom Dual Squelcher (front)
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Showing the range of the Custom Dual Squelcher (front)
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Official art of an Inkling holding the Custom Dual Squelcher.
Demonstration
Names in other languages
References
- ↑ Splatoon - NormalShotQuickLong.params