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{{Infobox stage
{{InfoboxGobbler}}
| name=Port Mackerel
'''Port Mackerel''' is a multiplayer [[stage]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
| normalimage=File:PortMackerel.jpg
 
| caption =Port Mackerel
Port Mackerel is a shipping yard and, as such, numerous containers litter the field, making for several narrow paths in a grid shape. In the middle is another gridded area, and on either side of it is an open area and inkable forklifts that ride back and forth across all three lanes. There also exist two upper paths from either [[spawn point]] that run around the perimeter of the map, ending in the middle area. It includes many corridors, such as ones around large, colored boxes and crates.
| hazards = None
}}
{{quote|'''Callie''': Holy mackerel!<br />'''Marie''': Sigh...|[[Squid Sisters]]|[[Inkopolis News]] stage featurette comments.}}
[[File:Portmackerelmap.jpg|thumb|Map of Port Mackerel]]
'''Port Mackerel''' is a multiplayer [[stage]] in ''[[Splatoon]]''. This stage was not available at the launch of ''Splatoon'', but was released on June 2nd 2015 at {{UTC|hour=02|minutes=00|year=2015|month=06|day=02}}. It made its first appearance in the stage rotation immediately after the update.


==Layout==
==Layout==
Port Mackerel is a shipping yard and, as such, there are numerous containers littering the field, making for several narrow paths in a grid shape. In the middle is another gridded area and on either side of it is an open area and inkable forklifts that ride back and forth across all three lanes. There also exist two upper paths from either spawn point that run around the perimeter of the map, ending in the middle area. It includes many corridors, such as ones around large, colored boxes and crates.
[[File:S2 Port Mackerel Overview.jpg|thumb|left|250px|Port Mackerel overview in Splatoon 2.]]
 
Port Mackerel has open battlefields which are where most of the combat takes place. Both open battlefields are separated from each other by a set of cargo containers. These battlefields, while being very open for vision, can be difficult to maneuver around for some players, as the narrow paths and stacks of crates do not allow for much vision of the area. It is possible, in [[Turf War]] and [[Tower Control]], to climb on top of the covered storage crates by either using the forklifts or by climbing on the Tower. These can serve as useful vantage points as they are on higher ground, and since they are covered in an ink-resistant tarp, there is no enemy [[ink]] to get stuck in. The walls of the crates are also inkable, giving players a place to recharge ink or hide, without having to give up their vantage point. There are four side passages in this stage, two on the player's side and two on the enemy side. They are all accessed on the left or right sides of the map and lead to small openings on the side of the open battlefields, which cannot be climbed up due to small ledges. The side passages are often forgotten parts of the map, particularly because they are mostly out of the action and are only accessible from the area near the spawn points.
 
Port Mackerel received a fair number of changes to its layout in {{S2}}. The general structure of the stage is unchanged, but all the obstacles have been changed or spread out to make the corridors less tight. The forklifts now only travel halfway across the stage to the respective team's left. Four [[sponge]]s have been added, one on each team's plaza and two at the very center of the stage.


==Notable Locations==
==Ranked Battle terrain==
*'''Open Battlefields''' – This is where most of the combat takes place. Both open battlefields are separated from each other by another set of cargo containers. These battlefields, while being very open for vision, are still difficult to maneuver around for the beginning player because of the mats and a couple bumps. It is advised to climb on one of the cargo vehicles and jump on a matted storage crate from there, as it is higher ground, and you cannot be trapped by enemy ink. However, you cannot hide in your own ink, as the mat prevents ink placement.
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
*'''Side Passages''' – There are four Side Passages in this stage, two on the player's side, and two on the enemy side. They are all accessed on the left or right sides of the map and lead to small openings on the side of the 'Open Battlefields. The Side Passages are often forgotten parts of the map, particularly because they're mostly out of the action and they're only accessible from the area near the spawn points.


==Ranked Battle==
===[[Splat Zones]]===
===[[Splat Zones]]===
[[File:Map Port Mackerel Splat Zones Overhead.jpg|thumb|200px|right|Overhead map of Port Mackerel splat zones.]]
In {{S}}, there are two zones located on one side of the two open areas of the map. The only known change from the [[Turf War]] iteration is the fact that the forklifts which move back and forth between the shipping containers are absent.
In [[Splat Zones]] there are two zones located on one side of the two open areas of the map. The only known change from the [[Turf War]] iteration is the fact that the forklifts that move back and forth between the shipping containers are absent.


In Splat Zones, it is always a good idea to check on the zone closest to your spawn regularly. If an enemy sneaks past and gains control of it, it will be all the more difficult getting it back. The side passage located at the spawn is great for chargers and any weapon that can place beacons as the high ground is very safe on Port Mackerel. Another good idea for chargers is to watch the corridors made by the containers as its narrow shape can be used to easily splat enemies going down those paths.
In {{S2}}, there is only a single Splat Zone at the center of the map. The only notable changes are the removal of the forklifts and the introduction of a small inkable barrier to the left corridor on each team's plaza.


===[[Tower Control]]===
===[[Tower Control]]===
The tower starts in the center of the map and moves along the rail, passing through the Open Battlefields and weaving in between boxes, until it reaches the top of the box directly in front of the opponent's spawn.
The Tower starts in the center of the map and moves along the rail, passing through the open battlefields and weaving in between boxes until it reaches the top of the box directly in front of the opponent's spawn. Two inkable boxes have been added to the right side of the open battlefields, allowing players to access the side passages from this area.


Two inkable boxes have been added to the right side of the Open Battlefields, allowing players to access the Side Passages from this area.
In ''Splatoon 2'', additional [[sponge]]s have been added immediately in front of each team's [[spawn point]] to give them easier access to the upper area. The goal has been moved off the box and onto the ground beside it.
 
{| class="wikitable sitecolor-s2"
! colspan="6" | In {{S2}}, checkpoints have been added:
|-
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Timer (Seconds)
! colspan="3" |Progress Amount
|-
|Before
|After
|Total
|-
|1
|The first checkpoint is located on top of one of the bumps in the enemy plaza.
|8
|62
|47
|15
|-
|2
|The second checkpoint is located at the turn leading into the enemy corridor.
|6
|23
|13
|10
|}


===[[Rainmaker]]===
===[[Rainmaker]]===
{{stub|Add Rainmaker information|section}}
The [[Rainmaker (weapon)|Rainmaker]] is located in the middle of the stage. The Rainmaker must be taken to a pillar located on top of the cargo container in front of the rival spawn point. A couple of platforms are supplied to make reaching higher ground easier, while the pillar can only be accessed by either climbing the newly-placed board on the backside of the container or jumping from the high ground.
 
==Tips==
* Due to the numerous narrow alleys, [[Roller]]s, [[Charger]]s, [[Seeker]]s, and [[Killer Wail]]s are great options on this level.
**Low spread [[Shooter]]s (Such as the [[Splash-o-matic]], or the [[Dual Squelcher]]) are also decent options in the narrow passageways.
* While there isn't much in the way of accessible high ground, the forklifts are an option and getting on shipping containers is possible from the right locations, though they are all covered in plastic on top and cannot be inked.
* There is a huge area all the way around the spawn point so make sure to ink that too.
* Due to the narrow lanes and obstructed views, it's easy to bypass enemies completely without either knowing. Use the gamepad to keep tabs on where ink is being sprayed or make use of [[Echolocator]]s.
 
==Trivia==
*The map's name is a reference to the real-life [[Wikipedia:Mackerel|Mackerel]].
*Port Mackerel was the first [[DLC]] map to be released.
 
== [[Squid Sisters]] quotes ==
 
=== English quotes ===
 
{{StageQuotes
|C1face=Normal
|M1face=Normal
|C1A=C'mon Marie, give us a pun.  Just one?  Please?
|M1A=Look at all the cargo!  I can barely CONTAINER myself!
|R1A=NOE
|C1B=C'mon, Marie. Give us a pun. Just one? Please?
|M1B=Look at all the cargo! I can hardly CONTAINER myself!
|R1B=NOA
|V1=2
 
|C2face=Sad
|M2face=Normal
|C2A=Going up against Blasters in this place can be scary.
|M2A=They can splat you from around corners! It's unfair!
|R2A=NOE
|C2B=Going up against Blasters in this place can be scary.
|M2B=They can splat you around corners!  It's totally OP!
|R2B=NOA
|V2=2
 
|C3face=
|M3face=
|C3A=Holy mackerel!
|M3A=Sigh...
|R3A=NOE, NOA
|V3=1
 
|C4face=Normal
|M4face=Normal
|C4A=I love the salty sea air that wafts through here!
|M4A=It takes me back to our childhood in Calamari!
|R4A=NOE, NOA
|V4=
 
|C5face=Happy
|M5face=Sad
|C5A=I wanna try operating one of the forklift trucks!
|M5A=Callie, you're not even licensed to drive a car...
|R5A=NOE
|C5B=I wanna try racing one of those forklifts around!
|M5B=Callie, you can barely ride a bike.
|R5B=NOA
|V5=2
 
|C6face=Normal
|M6face=Normal
|C6A=I've heard this can be a really romantic date spot!
|M6A=Um... It's not. Trust me.
|R6A=NOE
|C6B=I've heard this can be a really romantic date spot!
|M6B=Um...it's not. Trust me.
|R6B=NOA
|V6=1
 
|C7face=Sad
|M7face=Normal
|C7A=If you keep dashing out from between the crates... You're gonna get splatted!
|M7A=Take a moment to hide and get your breath back!
|R7A=NOE
|C7B=If you run out from behind the crates all willy-nilly... you're gonna get splatted!
|M7B=Yuuup. I like to hide for a bit and catch my breath!
|R7B=NOA
|V7=1
 
|C8face=Normal
|M8face=Happy
|C8A=Making wise use of the containers here is crucial!
|M8A=I feel bad for the people who are trying to work...
|R8A=NOE
|C8B=Making use of the containers here is crucial!
|M8B=What's in those containers anyway? Maybe...CANDY?!
|R8B=NOA
|V8=1
 
|C9face=Normal
|M9face=Normal
|C9A=Marie!  What strategy advice do you have for us?
|M9A=Um...  It might be quicker to check online...
|R9A=NOE
|C9B=OK, Marie! Give us your very best tactical tip!
|M9B=Hm... Winning is temporary, but looking cool is forever!
|R9B=NOA
|V9=1


|C10face=Normal
In ''Splatoon 2'', the location of the Rainmaker and goal remain the same. A ramp has been added to make getting to the [[Rainmaker (weapon)|Rainmaker]] pedestal easier. Four additional sponges have been added, two immediately in front of each team's spawn as well as another sponge in each team's plaza of the opposing team's color.
|M10face=Normal
|C10A=So...how exactly does Judd decide who wins a battle?
|M10A=I have NO IDEA. I think he might have super powers!
|R10A=NOE
|C10B=So...how exactly does Judd decide who wins a battle?
|M10B=I have NO IDEA. I think he might have superpowers!
|R10B=NOA
|V10=1
 
|C11face=
|M11face=
|C11A=This stage has great visibility. A charger would probably be really effective!
|M11A=Who are you kidding? You're a roller girl!
|R11A=NOE
|C11B=This stage has visibility for days. A charger would be totally money!
|M11B=Word.
|R11B=NOA
|V11=1


===[[Clam Blitz]]===
The clam baskets are located immediately outside each team's starting corridor to the right side of the team's plaza. The map layout is the same as in Splat Zones, with [[Inkrail]]s added to the left of each team's starting corridor, the removal of the sponge in each team's spawn, and a block allowing you to get on top of more crates.
==''Splatoon''==
{{Infobox/Stage
|game      = Splatoon
|introduced = {{date|2015-06-02}}
|totalbp    = 1,854
|features  = Moving platforms
}}
}}
Port Mackerel was the first stage to be added to {{S}} after launch, being released on {{date|2015-06-02}} at {{time|2015-06-02 02:00 UTC}}.


=== Japanese quotes ===
===Version history===
{| class="wikitable sitecolor-s"
! Version !! Adjustments
|-
| '''{{Ver|S|2.4.0}}''' ||
* Adjustments have been made to prevent users from taking certain shortcuts in all modes.
|}


{{StageQuotes
===Maps===
|C=アオリ
<gallery>
|M=ホタル
Portmackerelmap.jpg|Turf War
|:=:
Map Port Mackerel Splat Zones Overhead.jpg|Splat Zones
|Qopen=「
Map Port Mackerel Tower Control Overhead.jpg|Tower Control
|Qclose=」
Map Port Mackerel Rainmaker Overhead.jpg|Rainmaker
</gallery>


|C1face=
===Gallery===
|M1face=
<gallery>
|C1A=ここ、バトルが無い時は オススメのデートスポットらしいよ
S Port Mackerel.png|Promotional screenshot
|M1A=え~? それは無いわ~
S Port Mackerel Trailer Screenshot.jpg|Alternate viewpoint
|C1Aeng=I heard that when there isn't a battle here, it's a nice date spot.
Port mack ride.gif|[[Inkling]]s riding a forklift at Port Mackerel.
|M1Aeng=Huh~? That's totally untrue~
Big n small jellyfish.png|A pair of differently-sized [[jellyfish]] talking behind the glass at Port Mackerel.
|R1A=NOJ
S Aerospray PG promo 2.jpg|An Inkling firing the [[Aerospray PG]].
|V1=1
S Slosher Deco promo 2.jpg|An Inkling with the [[Slosher Deco]] at Port Mackerel.
 
</gallery>
|C2face=
|M2face=
|C2A=ここって、角から飛び出したら すぐやられちゃうんだよねー
|M2A=カベにかくれて深呼吸 戦場の鉄則ゥ~
|C2Aeng=Jump right out from behind boxes here and you'll be sorry.
|M2Aeng=Rule of the battlefield: hide behind a wall and catch your breath~
|R2A=NOJ
|V2=1
 
|C3face=
|M3face=
|C3A=ここは コンテナを イカに利用できるかが、勝利へのカギ!
|M3A=お仕事中、ゴメンナサ~イ
|C3Aeng=How to use these containers is the key to winning!
|M3Aeng=To those who are working, sorr~y!
|R3A=NOJ
|V3=1
|Notes3=イカに means "How to", also a pun on イカ (squid).  
 
|C4face=
|M4face=
|C4A=ここは見通しがいいから、チャージャーが かつやくするかも?
|M4A=…と見せかけて、ローラーかもね
|C4Aeng=This place has great visibility, maybe a Charger will work well?
|M4Aeng=…You faker, it could just as well be a Roller.
|R4A=NOJ
|V4=1
 
|C5face=
|M5face=
|C5A=そう言えば、最後に来るジャッジくんって、どうやって バトルの判定してんだろね?
|M5A=ヒゲがレーダーに なってんじゃね?
|C5Aeng=Say, at the end of a battle, how does Judd decide the outcome?
|M5Aeng=Isn't it using whisker radar?
|R5A=NOJ
|V5=1


|C6face=
===Splatfests===
|M6face=
Port Mackerel was available in the following [[Splatfest]]s in {{S}}:
|C6A=フトウかー! つぶつぶ、あまくて おいしいよねー!
|M6A=アオリちゃん… それブドウじゃね…?
|C6Aeng=A wharf [フトウ]! So bumpy, sweet and delicious!
|M6Aeng=Callie... isn't that grapes [ブドウ]?
|R6A=NOJ
|V6=1


|C7face=
* [[Red Kitsune Udon vs. Green Tanuki Soba (July 2015)]]
|M7face=
* [[Rock vs. Pop (2015)|Rock vs. Pop]]
|C7A=ホタルちゃん、なんかダジャレ考えてー
* [[Roller Coasters vs. Water Slides]]
|M7A=ん〜、コンテナに頭ぶつけたんよ〜 コンッ…てな
* [[Autobots vs. Decepticons]]
|C7Aeng=Marie, tell me a bad joke.
* [[Squid vs. Octopus (2015)|Squid vs. Octopus]]
|M7Aeng=Umm...I hit my head on the ''kontena'', ''kon ttena''
* [[Cars vs. Planes]]
|R7A=NOJ
* [[Zombies vs. Ghosts]]
|V7=2
* [[Tuna & Mayonnaise vs. Red Salmon]]
|Notes7=''Kontena'' means container, ''Kon ttena'' means sounding "Kon", a lightly knocking sound.
* [[World Tour vs. Space Adventure]]
 
|C8face=
|M8face=
|C8A=ホタルちゃん! ここの攻略ポイント、よろしくー!
|M8A=…ネット見たほうが 早くね?
|C8Aeng=Marie! Strategy pointers, please!
|M8Aeng=...Wouldn't it be quicker if you looked online?
|R8A=NOJ
|V8=1


==''Splatoon 2''==
{{Infobox/Stage
|game      = Splatoon 2
|introduced = ''Initial Release'' ({{ver|S2|1.0.0}})
|totalbp    = 2,457
|features  = Moving platforms<sup>([[Turf War|TW]])</sup>, [[sponge]]s, and [[Inkrail]]s<sup>([[Clam Blitz|CB]])</sup>
}}
}}
Port Mackerel was released with the launch of ''[[Splatoon 2]]''. The turf on this stage has been widened, and many of the crates around the stage have either been shrunken down, had the tarps removed allowing them to be inked, or have been replaced with [[sponge]]s. The forklifts from the first game return, but now only move across half of the stage's width. A modified version of this stage is used in {{OctoExpansionStation|A|02}} [[Far-Out Station]] in the ''[[Octo Expansion]]''.


=== Italian quotes ===
===Version history===
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
|-
| '''{{Ver|S2|1.2.0}}''' ||
* Fixed an issue occurring in Port Mackerel where [[ink]]ing the top of an uninkable container near the center of the map earned a small amount of points and filled the [[special gauge]] slightly.
* Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a [[sponge]] were occasionally pushed inside the forklift.
* Adjusted the path of the tower in [[Tower Control]] mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
* Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
|-
| '''{{Ver|S2|2.1.0}}''' ||
* Adjusted placement of objects in [[Rainmaker]].
** Adjusted shape of the sponges near the starting point.
** Set the area above certain containers near the center as Rainmaker-Free Zones.
|-
| '''{{Ver|S2|2.1.1}}''' ||
* Fixed an issue getting into landforms when executing [[Super Jump]] from specific location to a specific location in Port Mackerel.
|-
| '''{{Ver|S2|2.3.0}}''' ||
* Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
|-
| '''{{Ver|S2|4.2.0}}''' ||
* On-screen brightness will no longer change dramatically depending on the amount of light hitting the camera during [[Splatfest]] Battles.
|-
| '''{{Ver|S2|4.9.0}}''' ||
* Fixed an issue causing a player to fall off the stage and get splatted when pushed into a specific outer wall in the stage as the result of an opponent's attack.
|}


{{StageQuotes
===Maps===
|C=Stella
<gallery>
|M=Marina
S2 Map Port Mackerel Turf War.png|Turf War
|Qopen=«
S2 Map Port Mackerel Splat Zones.png|Splat Zones
|Qclose=»
S2 Map Port Mackerel Tower Control.png|Tower Control
S2 Map Port Mackerel Rainmaker.png|Rainmaker
S2 Map Port Mackerel Clam Blitz.png|Clam Blitz
</gallery>


|C1face=Normal
===Gallery===
|M1face=Normal
<gallery>
|C1A=Dai Marina, fai una battuta!
S2 PortMackerel.jpg|Port Mackerel in {{S2}}.
|M1A=Uhm... il motore del muletto... raglia?
S2 PortMackerel2.jpg
|C1Aeng=C'mon Marie, make a joke!
S2 Port Mackerel Turf War.jpg
|M1Aeng=Uhm... the forklift's engine... brays?
S2 Port Mackerel no ink.jpg
|R1A=NOE
Raph vs Leo Promo 2.jpg|[[Raph vs. Leo|Team Leo]] at Port Mackerel.
|V1=1
S2 Port Mackerel Splatfest.jpg|Port Mackerel during a Splatfest.
|Notes1="Muletto" means "forklift", but can also mean "small donkey".
Splatfest Stage Port Mackerel.png|Turf War (Splatfest) icon for Port Mackerel.
Photography S2 amiibo at Port Mackerel.jpg|Two Inklings taking a photo at Port Mackerel in a promo image for [[Version 2.0.0 (Splatoon 2)|Version 2.0.0]] of ''Splatoon 2''.
</gallery>


|C2face=Happy
==Quotes==
|M2face=Normal
{{Quotes}}
|C2A=Il Porto Polpo... adoro i polpetti al sugo...
|M2A=Stella... vuoi dire le polpette, vero?
|C2Aeng=Port Mackerel... I love octopuses with sauce...
|M2Aeng=Callie... you mean meatballs, right?
|R2A=NOE
|V2=2
|Notes2="Polpetti" is "small octopuses", and "polpette" is "meatballs".


|C3face=Sad
==Trivia==
|M3face=Normal
* The map's name is a reference to the real-life fish [[Wikipedia:mackerel|Mackerel]].
|C3A=Il blaster può fare davvero danni in questo posto!
**The French name is also a reference to the real-life fish [[wikipedia:Haddock|Haddock]].
|M3A=Non si è al sicuro nemmeno nascosti dietro agli angoli!
* Port Mackerel was the first stage to be released after the launch of {{S}}. It is also the first returning stage to release in {{S2}}, alongside [[Moray Towers]].
|C3Aeng=The blaster can cause great havoc in this scenario!
* Port Mackerel's internal map entry in ''Splatoon 2'' is "Fld_Amida01_Vss" when most map entries use the number 00, possibly meaning there was an earlier version of Port Mackerel in ''Splatoon 2'' at one point.
|M3Aeng=You're not safe even hidden behind corners!
* Port Mackerel is one of four multiplayer stages to appear in the [[Octo Expansion]], alongside [[Snapper Canal]], [[Manta Maria]], and [[Starfish Mainstage]].
|R3A=NOE
|V3=1
 
|C4face=
|M4face=
|C4A=In questo scenario le armi a carica sembrano efficaci.
|M4A=Detto da te che sei un'amante dei rulli...!
|C4Aeng=In this scenario chargers seems to work well.
|M4Aeng=Coming from you who love rollers...!
|R4A=NOE
|V4=1
 
|C5face=Normal
|M5face=Normal
|C5A=Mi piace l'odore salmastro dell'aria da queste parti...
|M5A=Mi fa pensare alla mia infanzia a Echinia...
|C5Aeng=I really like this salty air smell around here...
|M5Aeng=It reminds me of my childhood in Echinia...
|R5A=NOE
|V5=2
 
|C6face=Normal
|M6face=Normal
|C6A=Qualche consiglio per la battaglia, Marina?
|M6A=Sì... meglio cercare una guida online su Internet!
|C6Aeng=Any advice for the fight, Marie?
|M6Aeng=Yeah... better searching an online walkthrough on Internet!
|R6A=NOE
|V6=1
 
|C7face=Sad
|M7face=Normal
|C7A=Qui appena uno esce allo scoperto, lo splattano!
|M7A=Meglio stare al riparo per riposarsi e pensare un po'!
|C7Aeng=Here, the istant someone gets out in the open, they splat him!
|M7Aeng=It's better to take refuge to rest and think for a while!
|R7A=NOE
|V7=1
 
|C8face=Normal
|M8face=Happy
|C8A=Qui è cruciale sfruttare al meglio i container.
|M8A=Con tante scuse a quelli che stanno lavorando!
|C8Aeng=Here it's crucial to take advantage of the containers!
|M8Aeng=And our sincere apologies to the ones who are working!
|R8A=NOE
|V8=1
 
|C9face=Happy
|M9face=Sad
|C9A=Voglio provare a guidare un muletto!
|M9A=Ma se non sai nemmeno guidare la macchina...
|C9Aeng=I wanna try to drive a forklift!
|M9Aeng=You can't even drive a car...
|R9A=NOE
|V9=2
 
|C10face=Normal
|M10face=Normal
|C10A=Chissà come fa Giudigatto a decidere chi vince...
|M10A=Secondo me ha dei sensori nei baffi...
|C10Aeng=Who knows how Judd decides who wins...
|M10Aeng=I think he has sensors in his whiskers...
|R10A=NOE
|V9=2
 
 
}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=ホッケふ頭
|Jap=ホッケふ頭
|JapR=Hokke Futō
|JapR=Hokke Futō
|JapM=[[Wikipedia:Okhotsk atka mackerel|Mackerel]] Wharf
|JapM=[[Wikipedia:Okhotsk atka mackerel|Mackerel]] Wharf
|SpaA=Puerto Jurel
|Dut=Hamerhaaihaven
|SpaAM=Port Mackerel
|DutM=Hammerhead Harbor
|Fre=Docks Haddock
|Fre=Docks Haddock
|FreM=[[Wikipedia:Haddock|Haddock]] docks
|FreM=Haddock docks
|Ger=Heilbutt-Hafen
|Ger=Heilbutt-Hafen
|GerM=Halibut Harbor
|GerM=Halibut Harbor
|Ita=Porto Polpo
|Ita=Porto Polpo
|ItaM=Port Octopus
|ItaM=Port Octopus
|Rus=Порт «Корюшка»
|RusR=Port «Koryushka»
|RusM=Port Smelt
|Spa=Puerto Jurel
|SpaM=Port Mackerel
|Internal=Amida
|InternalM=Derived from 阿弥陀籤 (あみだくじ, ''Amidakuji''), "[[Wikipedia:Ghost Leg|Ghost Leg Lottery]]"
}}
}}


== Gallery ==
==External links==
<gallery>
* [[strategywiki:Splatoon/Port Mackerel|Port Mackerel on StrategyWiki]]
File:Port.jpg|Alternate viewpoint
 
</gallery>
{{Navbox/S Locations}}
{{Navbox/S2 Locations}}
 
[[Category:Splatoon stages]]
[[Category:Splatoon 2 stages]]
[[Category:Post-release content]]


{{-}}
[[es:Puerto Jurel]]
{{LocationsPro}}
[[fr:Docks Haddock]]
[[Category:Locations]]
[[Category:Stages]]
[[Category:DLC]]

Latest revision as of 18:10, 10 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

Port Mackerel is a multiplayer stage in Splatoon and Splatoon 2.

Port Mackerel is a shipping yard and, as such, numerous containers litter the field, making for several narrow paths in a grid shape. In the middle is another gridded area, and on either side of it is an open area and inkable forklifts that ride back and forth across all three lanes. There also exist two upper paths from either spawn point that run around the perimeter of the map, ending in the middle area. It includes many corridors, such as ones around large, colored boxes and crates.

Layout

Port Mackerel overview in Splatoon 2.

Port Mackerel has open battlefields which are where most of the combat takes place. Both open battlefields are separated from each other by a set of cargo containers. These battlefields, while being very open for vision, can be difficult to maneuver around for some players, as the narrow paths and stacks of crates do not allow for much vision of the area. It is possible, in Turf War and Tower Control, to climb on top of the covered storage crates by either using the forklifts or by climbing on the Tower. These can serve as useful vantage points as they are on higher ground, and since they are covered in an ink-resistant tarp, there is no enemy ink to get stuck in. The walls of the crates are also inkable, giving players a place to recharge ink or hide, without having to give up their vantage point. There are four side passages in this stage, two on the player's side and two on the enemy side. They are all accessed on the left or right sides of the map and lead to small openings on the side of the open battlefields, which cannot be climbed up due to small ledges. The side passages are often forgotten parts of the map, particularly because they are mostly out of the action and are only accessible from the area near the spawn points.

Port Mackerel received a fair number of changes to its layout in Splatoon 2. The general structure of the stage is unchanged, but all the obstacles have been changed or spread out to make the corridors less tight. The forklifts now only travel halfway across the stage to the respective team's left. Four sponges have been added, one on each team's plaza and two at the very center of the stage.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

In Splatoon, there are two zones located on one side of the two open areas of the map. The only known change from the Turf War iteration is the fact that the forklifts which move back and forth between the shipping containers are absent.

In Splatoon 2, there is only a single Splat Zone at the center of the map. The only notable changes are the removal of the forklifts and the introduction of a small inkable barrier to the left corridor on each team's plaza.

Tower Control

The Tower starts in the center of the map and moves along the rail, passing through the open battlefields and weaving in between boxes until it reaches the top of the box directly in front of the opponent's spawn. Two inkable boxes have been added to the right side of the open battlefields, allowing players to access the side passages from this area.

In Splatoon 2, additional sponges have been added immediately in front of each team's spawn point to give them easier access to the upper area. The goal has been moved off the box and onto the ground beside it.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located on top of one of the bumps in the enemy plaza. 8 62 47 15
2 The second checkpoint is located at the turn leading into the enemy corridor. 6 23 13 10

Rainmaker

The Rainmaker is located in the middle of the stage. The Rainmaker must be taken to a pillar located on top of the cargo container in front of the rival spawn point. A couple of platforms are supplied to make reaching higher ground easier, while the pillar can only be accessed by either climbing the newly-placed board on the backside of the container or jumping from the high ground.

In Splatoon 2, the location of the Rainmaker and goal remain the same. A ramp has been added to make getting to the Rainmaker pedestal easier. Four additional sponges have been added, two immediately in front of each team's spawn as well as another sponge in each team's plaza of the opposing team's color.

Clam Blitz

The clam baskets are located immediately outside each team's starting corridor to the right side of the team's plaza. The map layout is the same as in Splat Zones, with Inkrails added to the left of each team's starting corridor, the removal of the sponge in each team's spawn, and a block allowing you to get on top of more crates.

Splatoon

Port Mackerel

Port Mackerel

Added in 2 June 2015
Total area 1,854p
Features Moving platforms
Hazards

Port Mackerel was the first stage to be added to Splatoon after launch, being released on 2 June 2015 at 02:00 UTC.

Version history

Version Adjustments
2.4.0
  • Adjustments have been made to prevent users from taking certain shortcuts in all modes.

Maps

Gallery

Splatfests

Port Mackerel was available in the following Splatfests in Splatoon:

Splatoon 2

Port Mackerel

Port Mackerel

Added in Initial Release (1.0.0)
Total area 2,457p
Features Moving platforms(TW), sponges, and Inkrails(CB)
Hazards

Port Mackerel was released with the launch of Splatoon 2. The turf on this stage has been widened, and many of the crates around the stage have either been shrunken down, had the tarps removed allowing them to be inked, or have been replaced with sponges. The forklifts from the first game return, but now only move across half of the stage's width. A modified version of this stage is used in A02 Far-Out Station in the Octo Expansion.

Version history

Version Adjustments
1.2.0
  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occasionally pushed inside the forklift.
  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
2.1.0
  • Adjusted placement of objects in Rainmaker.
    • Adjusted shape of the sponges near the starting point.
    • Set the area above certain containers near the center as Rainmaker-Free Zones.
2.1.1
  • Fixed an issue getting into landforms when executing Super Jump from specific location to a specific location in Port Mackerel.
2.3.0
  • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
4.2.0
  • On-screen brightness will no longer change dramatically depending on the amount of light hitting the camera during Splatfest Battles.
4.9.0
  • Fixed an issue causing a player to fall off the stage and get splatted when pushed into a specific outer wall in the stage as the result of an opponent's attack.

Maps

Gallery

Quotes

Click to view the quotes for Port Mackerel. View the quotation page.

Trivia

  • The map's name is a reference to the real-life fish Mackerel.
    • The French name is also a reference to the real-life fish Haddock.
  • Port Mackerel was the first stage to be released after the launch of Splatoon. It is also the first returning stage to release in Splatoon 2, alongside Moray Towers.
  • Port Mackerel's internal map entry in Splatoon 2 is "Fld_Amida01_Vss" when most map entries use the number 00, possibly meaning there was an earlier version of Port Mackerel in Splatoon 2 at one point.
  • Port Mackerel is one of four multiplayer stages to appear in the Octo Expansion, alongside Snapper Canal, Manta Maria, and Starfish Mainstage.

Names in other languages

Language Name Meaning
Japan Japanese ホッケふ頭
Hokke Futō
Mackerel Wharf
Netherlands Dutch Hamerhaaihaven Hammerhead Harbor
CanadaFrance French Docks Haddock Haddock docks
Germany German Heilbutt-Hafen Halibut Harbor
Italy Italian Porto Polpo Port Octopus
Russia Russian Порт «Корюшка»
Port «Koryushka»
Port Smelt
SpainMexico Spanish Puerto Jurel Port Mackerel
Translate logo.svg Internal Amida Derived from 阿弥陀籤 (あみだくじ, Amidakuji), "Ghost Leg Lottery"

External links