Salmon Run Next Wave data
Salmonids
Name | Mode | HP | Damage | Attack/Defeat/Total | |
---|---|---|---|---|---|
Smallfry | General | 40 | 25 | 1 / 2 / 3 | 0 |
Chum | General | 100 | 40 | 3 / 3 / 6 | 0 |
Rush | 50 | ||||
Cohock | General | 400 | 50 | 10 / 3 / 13 | 0 |
Snatcher | General | 100 | N/A | 3 / 3 / 6 | 0-8 |
Drizzler | General | 900 | 0.3 per frame [Sal. 1] | 18 / 3 / 21 | 3 |
Drizzler Missile | General | 100 | 0 | ||
Flyfish | General | Pilot: 360
Basket: 300 [Sal. 2] |
Direct: 150
Very Close: 50 Close: 30 Minimum: 15 [Sal. 3] |
12 / 6 / 18 | 3 |
Maws | General | 1200 | 15 / 3 / 18 | 3 | |
Scrapper | General | Shield: 600
Driver: 500 |
30 | 13 / 3 / 16 | 3 |
Steel Eel | General | 500 | 50 | 13 / 3 / 16 | 3 |
Stinger | General | 60x7 [Sal. 4] | 1 per frame [Sal. 5] | 14 / 3 / 17 | 3 |
Steelhead | General | Bomb: 300
Piercing: 500 [Sal. 6] |
Very Close: 180
Close: 80 Minimum: 30 [Sal. 7] |
8 / 7 / 15 | 3 |
Fish Stick | General | 32x8 | 10 | 8 / 7 / 15 | 3 |
Slammin' Lid | General | 500 | 400 | 13 / 3 / 16 | 3 |
Flipper-Flopper | General | 1200 | 180 | 15 / 3 / 18 | 3 |
Big Shot | General | 1200 | 40 | 25 / 3 / 28 | 3 |
Goldie | Rush | 500 | 40 | 12 / 6 / 18 | 3 |
Fog | 500 | 40 | 12 / 6 / 18 | 1, 5, or 10 | |
Goldie Seeking | 6500 [Sal. 8] | 0 | 130 / 10 / 140 | min. 16 [Sal. 9] | |
Griller | The Griller | 2200
Stun: 400 |
60 / 10 / 70 | 5 | |
Mothership | The Mothership | 1200 to 4000 [Sal. 10] | 0 | ||
Chinook | The Mothership | 50 | 1 / 3 / 4 | 1 | |
Mothership Container | The Mothership | 50 | 0 | ||
Mudmouth | Mudmouth Eruptions | 540 [Sal. 11] | 18 / 6 / 24 | Normal: 6
Golden: 11 | |
Cohozuna | Xtrawave | 28000-40000 | Lunge: 60
Jump: 1000 |
800 / 20 / 820 | 0 |
Horrorboros | Xtrawave | 38500-55000
Bomb: 2500 |
3.3 per frame | 1000 / 20 / 1020 | 0 |
Notes
- ↑ The rain from the Drizzler causes 0.3 damage per frame, which is equal to 18 damage per second.
- ↑ Everything that can damage the Flyfish basket deals 10 times its normal damage, effectively giving the baskets 30 HP.
- ↑ The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
- ↑ The Stinger itself is completely invincible. The pots have 60 HP each.
- ↑ Stingers deal 1 damage per frame, which is equal to 60 damage per second.
- ↑ The Steelhead's bomb has 300 HP. The Steelhead itself has 500 HP for the purposes of directly hitting it with anything that can pierce its armor.
- ↑ The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
- ↑ Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off. Goldie has HP regeneration over time, up to the maximum HP of its current size.
- ↑ Calculated from (6500/500+3). Goldies can drop more if they are left to recover HP over time.
- ↑ The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
- ↑ Most specials have reduced damage multipliers against this health. Hits from Grizzco Slosher, Inkjet, Grizzco Splatana, Explosher, and Crab Tank's cannon will always deal one bomb's worth of damage.
Quota and Hazard Level
- For Hazard Level data in Splatoon 2, see Salmon Run data#Quota and Hazard Level.
The quota and hazard level is determined by the sum of the ranking of all players within match. IDV stands for internal difficulty value, with each IDV worth 0.2% hazard level. Hazard Level MAX (333%) has an IDV of 1665, equivalent to Eggsecutive VP 865. Note that the hazard level displayed in the Recent Jobs list from the menu in Grizzco and SplatNet 3 are visually rounded to the nearest integer, but not internally.
The list below shows known value ranges for the average of four players' ranks within the same Job Title relative to the quota and hazard level given. If there are fewer than four players due to a connection issue, the quota will be decreased by n / 4, rounded down, with n representing the number of active players.
The maximum total Boss Salmonids appearance in a standard wave in a given hazard level is also listed. Note that in version 2.0.0, the number of Boss Salmonids that can appear at once has been capped at 15.
Title | Average rank (Min-Max) |
Hazard level | Quota W1-W2-W3 |
Max # Boss Salmonids W1-W2-W3 |
---|---|---|---|---|
Apprentice (IDV=0) |
0-19 | 0.0%-3.8% | 3-4-5 | 3-3-3 |
20-39 | 4.0%-7.8% | 4-5-6 | 3-3-3 | |
40-59 | 8.0%-11.8% | 5-6-7 | 3-3-4 | |
60-79 | 12.0%-15.8% | 6-7-8 | 3-4-5 (12.0%-13.8%) 4-4-5 (14.0%-15.8%) | |
80-99 | 16.0%-19.8% | 7-8-9 | 4-5-6 | |
Part-Timer (IDV=100) |
0-49 | 20.0%-29.8% | 8-9-10 | 5-6-7 |
50-99 | 30.0%-39.8% | 8-9-11 | 5-6-8 | |
Go-Getter (IDV=200) |
0-49 | 40.0%-49.8% | 9-10-12 | 6-7-9 |
50-99 | 50.0%-59.8% | 10-11-13 | 6-8-10 | |
Overachiever (IDV=300) |
0-49 | 60.0%-69.8% | 11-12-14 | 7-9-11 |
50-99 | 70.0%-79.8% | 12-13-15 | 8-10-12 | |
Profreshional (IDV=400) |
0-33 | 80.0%-86.6% | 13-14-16 | 9-11-13 |
34-66 | 86.8%-93.2% | 14-15-17 | 9-11-13 (86.8%-89.8%) 10-12-14 (90.0%-93.2%) | |
67-99 | 93.4%-99.8% | 15-16-18 | 10-12-14 | |
Profreshional +1 (IDV=500) |
0-45 | 100.0%-109.0% | 16-17-19 | 11-13-15 |
46-49 | 109.2%-109.8% | 16-18-20 | 11-13-15 | |
50-90 | 110.0%-118.0% | 17-18-20 | 11-13-15 (110.0%-111.0%) 12-14-16 (111.2%-118.0%) | |
91-99 | 118.2%-119.8% | 17-19-21 | 12-14-16 | |
Profreshional +2 (IDV=600) |
0-36 | 120.0%-127.2% | 18-19-21 | 12-14-16 (120.0%-122.2%) 13-15-17 (122.4%-127.2%) |
37-49 | 127.4%-129.8% | 18-20-22 | 13-15-17 | |
50-81 | 130.0%-136.2% | 19-20-22 | 13-15-17 (130.0%-133.2%) 14-16-18 (133.4%-136.2%) | |
82-99 | 136.4%-139.8% | 19-21-23 | 14-16-18 | |
Profreshional +3 (IDV=700) |
0-27 | 140.0%-145.4% | 20-21-23 | 14-16-18 (140.0%-144.4%) 15-17-19 (144.6%-145.4%) |
28-49 | 145.6%-149.8% | 20-22-24 | 15-17-19 | |
50-72 | 150.0%-154.4% | 21-22-24 | 15-17-19 | |
73-99 | 154.6%-159.8% | 21-23-25 | 15-17-19 (154.6%-155.4%) 16-18-20 (155.6%-159.8%) | |
Eggsecutive VP (IDV=800) |
0-18 | 160.0%-163.6% | 22-23-25 | 16-18-20 |
19-49 | 163.8%-169.8% | 22-24-26 | 16-18-20 (163.8%-166.6%) 17-19-21 (166.8%-169.8%) | |
50-63 | 170.0%-172.6% | 23-24-26 | 17-19-21 | |
64-99 | 172.8%-179.8% | 23-25-27 | 17-19-21 (172.8%-177.6%) 18-20-22 (177.8%-179.8%) | |
100-109 | 180.0%-181.8% | 24-25-27 | 18-20-22 | |
110-149 | 182.0%-189.8% | 24-26-28 | 18-20-22 (182.0%-188.8%) 19-21-23 (189.0%-189.8%) | |
150-154 | 190.0%-190.8% | 25-26-28 | 19-21-23 | |
155-199 | 191.0%-199.8% | 25-27-29 | 19-21-23 | |
200-332 | 200.0%-226.4% | 26-28-30 | 20-22-24 (200.0%-212.0%) 20-22-25 (212.2%-213.2%) 21-23-25 (213.4%-224.0%) 21-23-26 (224.2%-226.4%) | |
333-366 | 226.6%-233.2% | 26-28-31 | 22-24-26 | |
367-465 | 233.4%-253.0% | 27-29-31 | 22-24-26 (233.4%-236.2%) 22-24-27 (236.4%-239.8%) 23-25-27 (240.0%-248.2%) 23-25-28 (248.4%-253.0%) | |
466-532 | 253.2%-266.4% | 27-29-32 | 24-26-28 (253.2%-260.4%) 24-26-29 (260.6%-266.4%) | |
533-598 | 266.6%-279.6% | 28-30-32 | 25-27-29 (266.6%-272.4%) 25-27-30 (272.6%-279.6%) | |
599-698 | 279.8%-299.6% | 28-30-33 | 26-28-30 (279.8%-284.6%) 26-28-31 (284.8%-293.0%) 27-29-31 (293.2%-296.6%) 27-29-32 (296.8%-299.6%) | |
699-731 | 299.8%-306.2% | 29-31-33 | 27-29-32 | |
732-864 | 306.4%-332.8% | 29-31-34 | 28-30-32 (306.4%-308.8%) 28-30-33 (309.0%-319.6%) 29-31-33 (319.8%-320.8%) 29-31-34 (321.0%-332.8%) | |
865-999 | 333.0% | 30-32-35 | 30-32-35 |
Weapons
Weapons Statistics will be put into 2 categories:
Salmon Run Statistics: Max Damage, Minimum Damage, Ink Consumption.
Normal Statistics: Max Damage, Minimum Damage, Ink Consumption, Fire Rate, Ink Recovery.
- Max damage: The maximum possible damage that can be dealt.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
- For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
- For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
- For the Sloshing Machine, this is the amount of damage dealt with a direct hit.
- For the Grizzco Slosher, this is the amount of damage dealt with a direct hit.
- For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion, respectively.
- For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
- For the Glooga Dualies, this is the damage dealt during standard fire, and firing after rolling, respectively.
- For Blasters, this is the amount of damage dealt with a direct hit.
- For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
- For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
- For Chargers, this is the amount of damage dealt with a full charge.
- For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
- For Stringers, this is the damage dealt between one charge circle and maximum charge, as well as the damage of the explosive bolts (if applicable).
- For Splatanas, this is the damage dealt by the charge swing's projectile, melee hitbox, and combined total, respectively.
- The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
- For the Crab Tank, this is the damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll, respectively.
- For Killer Wail 5.1, this is the damage dealt per second, as the it deals damage at different rates in each mode.
- For the Inkjet, this is the damage dealt by a direct hit.
- For the Reefslider, this is the maximum damage dealt by the explosion and contact, respectively.
- For Triple Inkstrike and Booyah Bomb, this is the total damage dealt by a single tornado/explosion.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
- Min damage: The lowest possible falloff damage.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
- For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
- For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
- For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
- For the Grizzco Slosher, the is the amount of damage dealt with an indirect hit.
- For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion, respectively.
- For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
- For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
- For Blasters, this is the amount of possible splash damage that can be dealt.
- For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
- For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
- For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
- The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
- For Stringers, this is the damage dealt between no charge and one charge circle.
- For Splatanas, this is the damage dealt by the horizontal swing's projectile, melee hitbox, and combined total.
- The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
- For Brellas, this is the minimum amount of damage that the target can take from one pellet.
- For the Crab Tank, this is the minimum damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll, respectively.
- For the Inkjet, this is the damage dealt by the close and far damage radius of the blast, respectively.
- For the Reefslider, this is the minimum damage dealt by the explosion.
- For Triple Inkstrike and Booyah Bomb, this is the damage dealt per tick of the tornado.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
- Ink usage: The percent of the ink tank's capacity consumed by each shot.
- For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
- For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
- For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
- For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
- For Splatlings, this refers to how much ink is consumed during a full charge.
- For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
- The Grizzco Charger instantly charges, so it cannot ever consume less ink.
- For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
- For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
- For Stringers, this refers to the amount of ink consumed at full charge, one charge circle, and minimum charge, respectively.
- For Splatanas, this is the amount of ink consumed on a vertical slash and horizontal slash, respectively.
- For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
- Fire rate: The number of frames before the next shot fires.
- For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
- For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
- For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
- For Brushes, this refers to the number of frames it takes to fire the next flick.
- For Chargers, this refers to the number of frames it takes to fully charge, and to fire an uncharged shot, respectively.
- For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
- For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
- For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
- For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.
- For Stringers, this refers to the number of frames needed to reach full charge, one charge circle, and minimum charge, respectively.
- For Splatanas, the first number refers to the number of frames between consecutive horizontal slashes, the second number refers to the number of frames it takes to charge up a vertical slash, and the third number refers to the number of frames between consecutive vertical slashes (charge time included).
- For the Crab Tank, this refers to the number of frames it takes to fire each shot in turret mode at its slowest and fastest, the amount of frames to fire each cannon shot, and the time for the rolling hitbox to come out, respectively.
- For Triple Inkstrike and Booyah Bomb, this refers to the rate in which damage is dealt.
- For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
- Ink recovery stop: The number of frames before you can begin recovering ink after firing.
- For Shooters, Blasters, Chargers, Splatlings, and Sloshers, this is how many frames it takes to begin recovering ink.
- For Rollers, this refers to the number of frames to begin recovering ink after rolling, using horizontal flicks, and using vertical flicks, respectively.
- For Brushes, this refers to the number of frames to begin recovering ink after moving around and flicking, respectively.
- For Dualies, this refers to the number of frames to begin recovering ink after firing and after a dodge roll, respectively.
- For Brellas, this refers to the number of frames to begin recovering ink after firing, holding the shield, and launching the shield, respectively.
- Undercover Brella cannot launch its shield so only values for firing and holding shield are shown.
- For Splatanas, this refers to the number of frames to begin recovering ink after horizontal slashing and vertical slashing, respectively.
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
.52 Gal | 52 | 35 | 1.3 | 52 | 30 | 1.3 | 9 | 20 |
.96 Gal | 85 | 55 | 2.5 | 62 | 35 | 2.5 | 12 | 20 |
Aerospray MG | 24 | 19 | 0.55 | 24 | 12 | 0.55 | 4 | 15 |
Ballpoint Splatling | 35 | 25 | 22.5 | 28/30 | 14/15 | 25 | 50 + 50/3/5 | 40 |
Bamboozler 14 Mk I | 160 | 60-160 | 4/1.6 | 85 | 30 | 8.4/3.36 | 20/8 | 20 |
Big Swig Roller | 100/150/160 | 100/50/80 | 0.01-0.05/10/10 | 70/70/100 | 70/35/40 | 0.01-0.05/10/10 | 38/50 | 20/45/50 |
Blaster | 200 | 100-140 | 4.8 | 125 | 50-70 | 10 | 50 | 60 |
Bloblobber | 60/240 | 60/240 | 6 | 30 | 30 | 8 | 32 | 40 |
Booyah Bomb | 637 | 7 | N/A | 300.3 | 3.3 | N/A | 1 | N/A |
Carbon Roller | 70/160/160 | 70/60/60 | 0.02-0.1/3.5/3.5 | 70/100/120 | 70/25/35 | 0.02-0.1/4.5/4.5 | 30/42 | 20/40/45 |
Clash Blaster | 85 | 50 | 3.2 | 60 | 30 | 4 | 20 | 40 |
Classic Squiffer | 300 | 50-120 | 8.4/1.4934 | 140 | 40-70 | 10.5/1.8667 | 45/8 | 20 |
Crab Tank | 60/100/300/100 | 60/100/300/100 | N/A | 32/30/60/40 | 16/30/60/40 | N/A | 12-4/75/20 | N/A |
Dapple Dualies | 45 | 30 | 0.663/5 | 36 | 18 | 0.663/5 | 5/4 | 20/50 |
Dark Tetra Dualies | 30 | 25 | 0.8/3 | 28 | 14 | 0.8/3 | 6/5 | 20/70 |
Dualie Squelchers | 30 | 25 | 0.8/5 | 28 | 14 | 1.2/8 | 6 | 20/60 |
Dynamo Roller | 400/200/300 | 400/100/150 | 0.02-0.15/20/20 | 125/150/150 | 125/35/40 | 0.02-0.1/18/18 | 0/65/85 | 20/65/80 |
E-liter 4K | 600 | 50-150 | 25/2.25 | 180 | 40-80 | 25/2.25 | 92/8 | 20 |
Explosher | 125/75 | 125/75 | 9 | 55 | 35 | 11.7 | 55 | 70 |
Flingza Roller | 125/200/300 | 125/70/150 | 0.02-0.1/6/12 | 125/150/150 | 125/35/40 | 0.02-0.1/8/12 | 0/39/72 | 20/45/70 |
Glooga Dualies | 45/70 | 30/60 | 1.4/8 | 36/52.5 | 18/26.3 | 1.4/8 | 9 | 20/70 |
Goo Tuber | 300 | 80-180 | 12/1.2 | 180 | 40-130 | 15/2 | 75/8 | 20 |
Grizzco Blaster | 50 | 35 | 3 | N/A | N/A | N/A | 9 | 5 |
Grizzco Brella | 80/15 | 15 | 2 | N/A | N/A | N/A | 12 | 20 |
Grizzco Charger | 200 | 200 | 13 | N/A | N/A | N/A | 4/4 | 20 |
Grizzco Slosher | 360 | 150 | 25 | N/A | N/A | N/A | 45 | 80 |
Grizzco Splatana | 1200 | 200 | 15/3 | N/A | N/A | N/A | 30/78/138 | 60/135 |
Grizzco Stringer | 72-150/40x9 | 35-72x9 | 24/12/9 | N/A | N/A | N/A | 62/30/10 | 20 |
H-3 Nozzlenose | 70 | 60 | 1.8/5.4 | 41 | 20.5 | 2.25/6.75 | 5/20 | 25 |
Heavy Splatling | 35 | 25 | 22.5 | 30 | 15 | 22.5 | 50 + 25/4 | 40 |
Hydra Splatling | 35/60 | 25 | 35 | 32/40 | 16 | 35 | 120 + 30/4 | 40 |
Inkbrush | 40/30 | 40/20 | 0.09/2 | 20/30 | 20/15 | 2 | 6 | 20/30 |
Ink Cannon | 400 | 10 | N/A | N/A | N/A | ~60 | ||
Inkjet | 300 | 75/100 | N/A | 120 | 30/50 | N/A | 60 | N/A |
Jet Squelcher | 40 | 30 | 1.6 | 32 | 16 | 1.6 | 8 | 20 |
Killer Wail 5.1 | 36x6 | N/A | N/A | 90x6 | N/A | N/A | N/A | N/A |
L-3 Nozzlenose | 40 | 35 | 1/3 | 29 | 14.5 | 1.15/3.45 | 4/8 | 25 |
Luna Blaster | 200 | 100-140 | 4 | 125 | 50-70 | 7.5 | 40 | 55 |
Mini Splatling | 35 | 25 | 15 | 32 | 16 | 17.25 | 20 + 10/4 | 30 |
N-ZAP '85 | 28 | 20 | 0.85 | 28 | 14 | 0.8 | 5 | 20 |
Nautilus 47 | 35 | 25 | 14 | 32 | 16 | 15 | 48 + 48/4 | 40 |
Octobrush | 40/60 | 40/45 | 0.13/3.2 | 25/40 | 25/20 | 3.2 | 10 | 20/30 |
Painbrush | 50/150 | 50/75 | 0.16/4.5 | 30/60 | 30/25 | 0.24/6.4 | 15 | 30/60 |
Range Blaster | 250 | 150 | 5.5 | 125 | 50-70 | 11 | 60 | 70 |
Rapid Blaster | 140 | 60 | 4.5 | 85 | 35 | 7 | 35 | 50 |
Rapid Blaster Pro | 150 | 75 | 6.5 | 85 | 35 | 8 | 40 | 50 |
REEF-LUX 450 | 70x3 | 34-70x3 | 4/2.5/1.8 | 45x3 | 30-45x3 | 6.5/4/3 | 34/12/6 | N/A |
Reefslider | 700/400 | 700 | N/A | 220/220 | 70 | N/A | N/A | N/A |
Slosher | 140 | 140 | 5.5 | 70 | 35 | 7 | 29 | 40 |
Sloshing Machine | 170 | 100/100 | 5.5 | 76 | 52/38 | 9.2 | 38 | 42 |
Snipewriter 5H | 240x5 | 60-240 | 30/1.97 | 68x5 | 40-?? | 35/1.97 | 72/8/1 | N/A |
Splash-o-matic | 28 | 20 | 0.8 | 28 | 14 | 0.8 | 5 | 20 |
Splatana Stamper | 180/220/400 | 100/45/145 | 6/2.5 | 70/140/210 | 35/20/55 | 11.7/5.2 | 26/20/42 | 40/40 |
Splatana Wiper | 150/175/325 | 50/35/85 | 3.5/2 | 60/120/180 | 30/15/45 | 6/3 | 16/18/38 | 30/30 |
Splat Bomb | 180 | 30 | 75 | 180 | 30 | 70 | 7 | 60 |
Splat Brella | 180/36/100 | 30 | 2.5/20 | 90/18/15 | 12 | 6.325/30 | 29 | 60/20/120 |
Splat Charger | 300 | 50-150 | 18/2.25 | 160 | 40-80 | 18/2.25 | 60/8 | 20 |
Splat Dualies | 30 | 25 | 0.72/6 | 30 | 15 | 0.72/9 | 5/4 | 20/70 |
Splat Roller | 125/200/200 | 125/70/70 | 0.02-0.1/6/6 | 125/150/150 | 125/35/40 | 0.02-0.1/9/9 | 0/41/56 | 20/45/60 |
Splattershot | 36 | 30 | 1 | 35 | 17.5 | 0.92 | 6 | 20 |
Splattershot Jr. | 28 | 20 | 0.5 | 28 | 14 | 0.43 | 5 | 15 |
Splattershot Nova | 30 | 20 | 0.8 | 24 | 12 | 0.96 | 6 | 20 |
Splattershot Pro | 45 | 30 | 2 | 42 | 21 | 2 | 8 | 20 |
Sploosh-o-matic | 45 | 30 | 0.8 | 38 | 19 | 0.8 | 5 | 15 |
Squeezer | 45/30 | 30/25 | 2.2/0.9 | 38/30 | 19/15 | 2.2/1.08 | 8/7 | 20 |
S-BLAST '92 | 300 | 150 | 4.8 | 125 | 50-70 | 10 | 60 | 60 |
Tenta Brella | 360/45/150 | 45 | 5/30 | 122.5/17.5/30 | 17.5 | 11/30 | 51 | 70/30/120 |
Tri-Slosher | 100 | 60 | 4.5 | 62 | 35 | 6 | 23 | 35 |
Triple Inkstrike | 550 | 50 | N/A | 412.5 | 37.5 | N/A | 5 | N/A |
Tri-Stringer | 100-150/40x3 | 40-100x3 | 7.5/4/3 | 35/30x3 | 30-35x3 | 8.5/6/5 | 72/30/9 | N/A |
Undercover Brella | 150/30/50 | 25 | 3 | 40/12/15 | 12/4 | 4 | 26 | 40/30 |
Wave Breaker | 150 | N/A | N/A | 45 | N/A | N/A | 150 | N/A |
Rotations
Wildcard Rotations
The wildcard rotations are documented below.
Big Runs
Further details about Big Run rotations are documented below.
Old system (2.0.0) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stage | Start | Weapons | Rewards | Results | ||||||
Rotation | Rare Weapon | Lower 50% | Top 50% | Top 20% | Top 5% | Top 50% | Top 20% | Top 5% | ||
Wahoo World | 10 December 2022 00:00 UTC | Grizzco Blaster | ||||||||
Inkblot Art Academy | 4 March 2023 00:00 UTC | Grizzco Brella | ||||||||
Undertow Spillway | 9 June 2023 00:00 UTC | Grizzco Charger | ||||||||
Um'ami Ruins | 2 September 2023 00:00 UTC | Grizzco Dualies | ||||||||
Current system (6.0.0 onward) | ||||||||||
Stage | Start | Weapons | Rewards | Results | ||||||
Rotation | Rare Weapon | Participants | Bronze | Silver | Gold | Bronze Reward | Silver Reward | Gold Reward | ||
Barnacle & Dime | 2 December 2023 00:00 UTC | Random Rare | ||||||||
Eeltail Alley | 8 March 2024 00:00 UTC | Random Rare |
Eggstra Work Rotations
Details about Eggstra Work rotations are documented below.
Map | Start | Weapons | Waves | Rewards | Results | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wave 1 | Wave 2 | Wave 3 | Wave 4 | Wave 5 | Lower 50% | Top 50% | Top 20% | Top 5% | Top 50% | Top 20% | Top 5% | |||
Sockeye Station | 15 April 2023 at 00:00 UTC | |
Standard |
The Griller |
Standard |
Goldie Seeking |
Standard |
|||||||
Gone Fission Hydroplant | 1 July 2023 at 00:00 UTC | |
Standard |
The Mothership |
Standard |
Cohock Charge |
Standard |
|||||||
Spawning Grounds | 4 November 2023 at 00:00 UTC | |
Standard |
Rush |
Standard |
Fog |
Standard |
|||||||
Marooner's Bay | 3 February 2024 at 00:00 UTC | |
Standard |
Mudmouth Eruptions |
Standard |
Giant Tornado |
Standard |