Moray Towers: Difference between revisions

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{{Infobox stage
{{InfoboxGobbler}}
| name    = Moray Towers
'''Moray Towers''' is a multiplayer [[stage]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It takes place on a parking garage. The stage is largely vertical, with zigzagging paths leading down to the center area.
| normalimage  = File:MorayTowers.png
| caption = Moray Towers
| hazards = Chasms
}}
 
'''Moray Towers''' is a multiplayer [[stage]] in ''[[Splatoon]]'' that was released as free [[DLC]] on July 11, 2015 at {{UTC|hour=02|minutes=00|year=2015|month=07|day=07}}. <ref>{{cite web | url = https://twitter.com/NintendoAmerica/status/619687566594469888 | title = Nintendo America on Twitter | publisher = Nintendo of America | date = 2015-07-11 | accessdate= 2015-07-11 }}</ref>


==Layout==
==Layout==
[[File:MorayTowersMap.jpg|thumb|A bird's-eye view of Moray Towers.]]
[[File:S2 Moray Towers Overview.jpg|thumb|right|250px|Moray Towers overview prior to [[Version 2.1.0 (Splatoon 2)|version 2.1.0]]]]
Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two [[Spawn Point]]s on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to [[ink]] turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages.


<gallery>
Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two [[spawn point]]s on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to [[ink]] turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages. Due to the bottleneck nature of the ramps leading from the middle, it is relatively difficult for teams to advance past the center area. Unless teams can invade the other team's base and hold them back, matches are often decided by which team can ink more of the middle in the last five seconds of the match.
File:Splatfest Moray Towers.jpg|During [[Splatfest]]
</gallery>


==Notable Locations==
In {{S2}}, the overall stage layout is relatively unchanged. However, the central area was expanded with the cap between the ramp on the lower area and the enemy's floor filled in, as well as the addition of more room at the end of each team's alley. Most notably, two [[Inkrail]]s were added on either side of the map - one at the end of the alley in the central area, designed to give another point of access to the opposing team's side, and another from each team's lower floor which takes then up the ramp.
*'''Center Area''' – The Center Area is located between both teams' [[Spawn Point]]s. It can be reached by traveling along a series of ramps, or more quickly by jumping over the ramps' edges. Due to the bottleneck nature of the ramps leading from the middle, it is extremely difficult for teams to advance past the center area. Unless teams are able to invade the other team's base and hold them back, matches are often decided by which team can paint more of the middle in the last 5 seconds of the match.
{{clr}}


==Hazards==
==Ranked Battle terrain==
Moray Towers's high and low areas are separated by large chasms. Falling into a chasm will kill [[Inkling]]s.
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


==Ranked Battle==
===[[Splat Zones]]===
===[[Splat Zones]]===
[[File:Map Moray Towers 2.0 Splat Zones Overhead.jpg|thumb|200px|right|Overhead map of Moray Towers splat zones.]]
There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest Splat Zones on any stage in the game.


There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest splat zones in any level in the game. Many platforms, ramps, and walls have been added to make attacking a Splat Zone easier, Sniping harder, and falling off the towers, almost preventable.
In {{S2}}, the location of the two Splat Zones has been changed, both having been moved to the central area of the stage, making taking control of both zones significantly easier.


===[[Tower Control]]===
===[[Tower Control]]===
The Tower can be found directly in the center of the map, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp.
The Tower can be found directly in the center of the stage, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp. The sides in the center area retain the smaller design from the old layout, but the walls are still added from the other modes.
Two platforms have been added on both sides of the map and a few walls made of electrical boxes have also been added.
 
{{-}}
 
==Tips==
*Due to the descending nature from the spawn point to the center of the level, [[Charger]]s and [[Roller]]s are great options. Particularly, there are excellent sniping positions all round the center area, and both forms of weapons can quickly cover the long ramps.
*[[Splash Wall]]s do a good job of blocking off entire pathways when placed right.
*[[Killer Wail]]s will cover an entire pathway, making dodging the blast difficult.
*When fighting on the narrow ramps, don't forget that an option of escape is to simply jump down to a lower elevation.  This is especially useful if an enemy [[Killer Wail]] is about to strike on your current ramp.
*The ramps ascending from the center of the stage are closely guarded to prevent [[Inkling]]s from approaching enemy territory. However, both ramps are next to well-hidden, small passages that provide direct access to the top of those particular inclines.
*Many [[Slosher (type)|Sloshers]] and [[Rollers]] can easily cover the long ramps from above.
 
==[[Squid Sisters]] quotes==
===English quotes===
 
{{StageQuotes
 
|C1A=Gah, it's so high!
|M1A=Don't you think fighting so high up is kind of thrilling?
|R1A=NOE
|V1=1
 
|C1B=Don't look down... Don't look down...
|M1B=NOOOOOOO WHYYYYY?! (I looked down.)
|R1B=NOA


|C2face=Happy
{| class="wikitable sitecolor-s2"
|M2face=Happy
! colspan="6" | In {{S2}}, checkpoints have been added:
|C2A=I love dashing across the whole stage with a Roller!
|-
|M2A=It's all fun and games until I Charger you in the face!
! rowspan="2" |Checkpoint
|R2A=NOE
! rowspan="2" |Location
-->
! rowspan="2" |Timer (Seconds)
|V2=1
! colspan="3" |Progress Amount
|-
|Before
|After
|Total
|-
|1
|The first checkpoint is located at the end of the alley on the bottom-most area.
|9
|76
|56
|20
|-
|2
|The second checkpoint is located on the platform one level below the goal.
|8
|30
|18
|12
|}


|C2B=I love dashing across this stage with a roller!
===[[Rainmaker]]===
|M2B=It's all fun and games until I splat you in the face!
The [[Rainmaker (weapon)|Rainmaker]] in Moray Towers starts in the center of the stage on the small incline. The goal is located below the first big drop off outside of the opposing team's base. Climbing up towers will lower the counter significantly. Turning left then straight will lead to a giant wall to the left will lower the counter down to about 45 count. the wall straight ahead of the starting position will lower it down to about 60 count. Inkrails have been added to help making more progress easier.
|R2B=NOA


|C3A=Urgh, I'm really not good with heights!
===[[Clam Blitz]]===
|M3A=I wouldn't have expected that from you, Callie!
The baskets are located just past the first ramp on both sides. It is possible to score from above the baskets with a precise throw. Due to the baskets being so close together yet far from the spawn, both largely preventing defensive play and allowing clams to spawn near the basket, Moray Towers is generally considered a bad stage for Clam Blitz by many players within the competitive community.
|R3A=NOE
|V3=1
 
|C3B=Man, my fear of heights and this stage do not jive.
|M3B=Yeah, I'm with you on that.
|R3B=NOA
 
|C4A=Marie, tell us how to tackle this stage!
|M4A=Um... Get them before they get you?
|R4A=NOE
|V4=1
 
|C4B=OK, Marie. Give us another one of your pro tips!
|M4B=What goes up must come down...unless it doesn't!
|R4B=NOA
 
|C5A=Without a doubt, Rollers are superior on this stage!
|M5A=Um... No. Chargers are by far the best!
|R5A=NOE
|V5=1
 
|C5face=Happy
|M5face=Normal
|C5B=Rollers are super effective here!
|M5B=Chargers are the very best, like no gun ever was!
|R5B=NOA
 
|C6A=If Judd didn't show up, who would decide the winner?
|M6A=Us? Haha! Wow, I crack myself up sometimes.
|R6A=NOE
|V6=1
 
|C6face=Normal
|M6face=Normal
|C6B=So...if Judd ever called in sick, what would happen?
|M6B=I don't even want to think about that!
|R6B=NOA
 
|C7A=This stage really towers over the competition!
|M7A=...
|R7A=NOE
|V7=1
 
|C7B=This stage really towers over the competition!
|M7B=Ugh...
|R7B=NOA
 
|C8face=Sad
|M8face=Normal
|C8A=It's so foggy I can't even see down to the ground...
|M8A=I think... *cough*...that might actually be smog!
|R8A=NOE
|V8=2
 
|C8B=It's so foggy I can't even see the ground!
|M8B=That's called draw distan—  Er...  It's smog.  *cough*
|R8B=NOA
 
|C9A=It's so expensive to actually park here.
|M9A=The prices sound more like rent than a parking lot!
|R9A=NOE
|V9=2
 
<!--
|C9B=
|M9B=
|R9B=NOA
-->
 
|C10face=Normal
|M10face=Sad
 
|C10A=Hey, does that highway join the Urchin Underpass?
|M10A=You just hope it does so you can go eat sundaes!
|R10A=NOE
|V10=2
 
|C10B=Hey, does that highway go over Urchin Underpass?
|M10B=I hope so!  I love that map!
|R10B=NOA
 
|C11face=Happy
|M11face=Sad
|C11A=Whoa, a helicopter! I wanna fly it!
|M11A=There's no way I'm getting in a helicopter with you.
|R11A=NOE
 
|C11B=I just saw a helicopter fly by! Let's take it for a spin.
|M11B=There's NO way I'm getting in a helicopter with you.
|R11B=NOA
 
|C12face=Normal
|M12face=Normal
|C12B=Even though we're high up, Judd still sees everything!
|M12B=He loves it here.  It's like a giant cat tower!
|R12B=NOA


==''Splatoon''==
{{Infobox/Stage
|game          = Splatoon
|introduced    = {{date|2015-07-11}}
|totalbp        = 1,760
|hasabysshazard = true
}}
}}
Moray Towers was released on {{date|2015-07-11}} at {{time|2015-07-11 02:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2015/July#619687566594469888|NintendoAmerica on Twitter]]</ref>


===Japanese quotes===
===Version history===
{| class="wikitable sitecolor-s"
! Version !! Adjustments
|-
| '''{{Ver|S|2.0.0}}''' ||
* Adjusted stage layout in [[Splat Zones]] and [[Tower Control]].
|-
| '''{{Ver|S|2.6.0}}''' ||
* Changes to the layout in [[Turf War]] to match the layout in Splat Zones.
|}


{{StageQuotes
===Maps===
|C=アオリ
<gallery>
|M=ホタル
Moray Towers Turf War Overhead 2.6.0.jpg|Turf War|Turf War
|:=:
Map Moray Towers 2.0 Splat Zones Overhead.jpg|Splat Zones
|Qopen=「
Map Moray Towers Tower Control Overhead.jpg|Tower Control
|Qclose=」
Map Moray Towers Rainmaker Overhead.png|Rainmaker
</gallery>


|C1face=Happy
===Gallery===
|M1face=Shocked
<gallery>
|C1A=ちょっとした足場も 上手く使おー!
File:Map Moray Towers Turf War Overhead.jpg|The map of Moray Towers in [[Turf War]] before Version {{Ver|S|2.6.0}}.
|C1Aeng=Use the limited footing carefully!
File:MorayTowersAnnouncementNA.jpg|[[Callie]] and [[Marie]] announcing the stage for North America.
|M1A=アオリちゃんが まともな事 言ってる…
File:S Moray Towers on Screen.png|Moray Towers shown on a screen outside [[Inkopolis Tower]].
|M1Aeng=Callie states the obvious...
File:MorayTowers1.jpg|The battle commencing in Moray Towers.
|R1A=NOJ
File:MorayTowers3.jpg|Inklings battling for turf.
|V1=1
File:MorayTowers4.jpg|An Inkling with a blaster descending the tower.
 
File:Splatfest Moray Towers.jpg|During a [[Splatfest]].
|C2A=ここ、ローラーで一気にかけ下りると チョー気持ちいいー!
File:S Stage Moray Towers.png|An overheard view of Moray Towers.
|C2Aeng=It feels awesome to speed down with a Roller here!
File:Construction jelly at moray.png|A [[jellyfish]] construction worker at Moray Towers during a Splatfest.
|M2A=そこをチャージャーで パスッ!
File:Jellies hanging out at moray.png|Jellyfish hanging out by a car.
|M2Aeng=That's where the Charger goes bang!
Cars from moray at night.png|Cars around Moray Towers
|R2A=NOJ
Parking machine at moray.png|The parking machine
|V2=1
File:Moray view during splatfest.png|The view from Moray Towers.
 
File:Moray Towers 3DS Max.png|A 3D sketch of Moray Towers.
|C3A=アタシ、高過ぎるのは 苦手なんだよね…
File:Moray Towers 3DS Max 2.png|An overhead sketch of Moray Towers.
|C3Aeng=I'm really bad with heights...
File:Concept Art - Environments B.png|Concept art of different locations. "Parking" is an early sketch of Moray Towers.
|M3A=意外だよね~
File:MorayTowersMap.jpg|A bird's-eye view of Moray Towers.
|M3Aeng=What a surprise~
MorayTowersp2.jpg|Moray Towers during a Splatfest
|R3A=NOJ
MorayTowersp3.jpg
|V3=1
MorayTowersp4.jpg
MorayTowersp5.jpg
Moray road during splatfest.png|The road near Moray Towers during a Splatfest
Moraytowersbuildings.jpg|Other buildings nearby
</gallery>


|C4A=ホタルちゃん、ここの必勝法 教えてー!
===Splatfests===
|C4Aeng=Marie, tell me a surefire way to win here!
Moray Towers was available in the following [[Splatfest]]s in {{S}}:
|M4A=やられる前に やる~
|M4Aeng=Get them before they get you~
|R4A=NOJ
|V4=1


|C5face=Happy
* [[Lemon Tea vs. Milk Tea]]
|M5face=Normal
* [[Marshmallows vs. Hot Dogs]]
|C5A=あ! ここ、ローラーが 大かつやくするとこだ!
* [[North Pole vs. South Pole]]
|C5Aeng=Ah! Rollers work great here!
* [[Airhead vs. Wisecracker (2015)|Airhead vs. Wisecracker]]
|M5A=……え? チャージャーじゃね?
* [[Cats vs. Dogs (October 2015)]]
|M5Aeng=...eh?  Don't you mean Chargers?
* [[Pirates vs. Ninjas]]
|R5A=NOJ
* [[Show No Mercy! vs. Focus on Healing]]
|V5=1
* [[Hoverboard vs. Jet Pack]]
 
* [[Callie vs. Marie]]
|C6A=バトルの後、ジャッジくんが来なかったら 結果は だれが判定してくれるんだろ?
|C6Aeng=At the end of a battle, if Judd's not there, who wins?
|M6A=ウチらにそのノウハウは無いからな~
|M6Aeng=We just don't know~
|R6A=NOJ
|V6=1
 
|C7A=それにしても、ここ 高いよね…
|C7Aeng=But we're so high up here...
|M7A=がけっぷちでバトるのが アツいんじゃん?
|M7Aeng=It gets hot battling on the edge of a cliff, doesn't it?
|R7A=NOJ
|V7=1


==''Splatoon 2''==
{{Infobox/Stage
|game          = Splatoon 2
|introduced    = ''Initial Release'' ({{ver|S2|1.0.0}})
|totalbp        = 2,212
|features      = [[Inkrail]]s
|hasabysshazard = true
}}
}}
Moray Towers returned in {{S2}} at the game's launch. The center of the stage has been slightly expanded and modified, while the towers themselves are wider. There are also the additions of new [[Inkrail]]s that travel over the center of the stage and lead to vantage points. It is also used in [[Octo Canyon (mode)|Octo Canyon]] mission 21, [[Octolings Ahoy!]].


=== French quotes ===
===Version history===
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
|-
| '''{{Ver|S2|1.4.0}}''' ||
* Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
|-
| '''{{Ver|S2|2.1.0}}''' ||
* Fixed an issue in [[Splat Zones]] on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
* Changed terrain in all Battle types.
** Adjusted trajectory of the [[Inkrail]]s that leads to the enemy base from both sides.
** Increased width of the platform beneath the Inkrails mentioned above.
** Adjusted placement of other miscellaneous objects.
* Outside of [[Splatfest]]s, reduced brightness of the sun, and reduced the disparity in visibility between teams.
|-
| '''{{Ver|S2|2.2.0}}''' ||
* Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
|-
| '''{{Ver|S2|2.3.0}}''' ||
* Fixed an issue on Moray Towers in which the starting position of one side's team would be slightly off-point.
|-
| '''{{Ver|S2|4.0.0}}''' ||
* Fixed an issue causing turf inked not to appear as inked on the turf map.
|}


{{StageQuotes
===Maps===
|C=Ayo
<gallery>
|M=Oly
S2 Map Moray Towers Turf War.png|Turf War
|Qopen=«
S2 Map Moray Towers Splat Zones.png|Splat Zones
|Qclose=»
S2 Map Moray Towers Tower Control.png|Tower Control
S2 Map Moray Towers Rainmaker.png|Rainmaker
S2 Map Moray Towers Clam Blitz.png|Clam Blitz
</gallery>


<!--
===Gallery===
|C1A=Don't look down... Don't look down...
<gallery>
|M1A=NOOOOOOO WHYYYYY?! (I looked down.)
S2 MorayTowers.jpg|Moray Towers in {{S2}}.
|R1A=NOE
Splatoon 2 - Stream transportation preview.png|Moray Towers with [[Inkrail]]s from the ''Splatoon 2'' promo.
|V1=1
S2 Moray Towers version 2.1.0.jpg|Moray Towers after changes were made in Version {{Ver|S2|2.1.0}} of ''Splatoon 2''.
-->
S2 Moray Towers Splatfest.jpg|Moray Towers during a Splatfest.
Splatfest Stage Moray Towers.png|Turf War (Splatfest) icon for Moray Towers.
S2 Ink Ripple.jpg|An Inkling looking down on ink in Moray Towers.
MorayTowersATM.jpg|An object that looks to resemble a parking ticket machine.
</gallery>


<!--
==''Super Smash Bros. Ultimate''==
|C2A=I love dashing across this stage with a roller!
[[File:SSBU Moray Towers day.jpg|thumb|Moray Towers during the day in ''[[Super Smash Bros. Ultimate]]''.]]
|M2A=It's all fun and games until I splat you in the face!
|R2A=NOE
|V2=1
-->


<!--
Moray Towers is the basis for [[smashwiki:Moray Towers|a stage]] in {{SSBU}}. [[Judd]] and [[Li'l Judd]] make a cameo in the stage, indicating the winning player or team by holding up flags, similar to their results display in the [[Splatoon (series)|''Splatoon'' series]]. Due to the 2D gameplay, only one tower is used.
|C3A=Man, my fear of heights and this stage do not jive.
|M3A=Yeah, I'm with you on that.
|R3A=NOE
|V3=1
-->


|C4A=Alors Oly, un petit conseil à dispenser?
===Gallery===
|M4A=Euh...  Oui, euh...  Mieux vaut liquider qu'être liquidé!
<gallery>
|R4A=NOE
SSBU Moray Towers day.jpg|Moray Towers during the day.
|V4=1
SSBU Moray Towers night.jpg|Moray Towers during the night.
 
SSBU Judd and Li'l Judd.jpg|[[Judd]] and [[Li'l Judd]] on Moray Towers.
<!--
</gallery>
|C5A=Rollers are super effective here!
|M5A=Chargers are the very best, like no gun ever was!
|R5A=NOE
|V5=1
-->


<!--
==Quotes==
|C6A=So...if Judd ever called in sick, what would happen?
{{Quotes}}
|M6A=I don't even want to think about that!
|R6A=NOE
|V6=1
-->
 
<!--
|C7A=This stage really towers over the competition!
|M7A=Ugh...
|R7A=NOE
|V7=1
-->
 
|C12face=
|M12face=
|C12A=Ici, j'ai fait tomber mon portable la dernière fois...
|M12A=C'etait ton excuse pour changer de modèle, oui !
|C12Aeng=I dropped my laptop here last time...
|M12Aeng=That was your excuse to change the model, yes!
|R12A=NOE
|V12=2
 
 
}}
 
===Italian quotes===
 
{{StageQuotes
|C=Stella
|M=Marina
|Qopen=«
|Qclose=»
 
|C1face=Shocked
|M1face=Normal
|C1A=Oh, è così in alto...
|C1Aeng=Oh, it's so high...
|M1A=Non ti sembra esaltante?
|M1Aeng=Doesn't it look exciting?
|R1A=NOE
|V1=1
 
|C4face=Normal
|M4face=Normal
|C4A=Marina, come agiresti in questo scenario?
|C4Aeng=Marina, how would you tackle this stage?
|M4A=Direi di colpire i nemici prima che lo facciano loro!
|M4Aeng=I'd say that you should hit the opponents before they do!
|R4A=NOE
|V4=1
 
|C5A=Qui i rulli funzionano alla grande!
|C5Aeng=Rollers works great here!
|M5A=Le armi a carica, vorrai dire!
|M5Aeng=You mean chargers!
|R5A=NOE
|V5=1
 
|C6face=Normal
|M6face=Normal
|C6A=Qui stiamo belli alti, ma Giudigatto vede tutto!
|C6Aeng=We're rather high up here, but Judd can see everything!
|M6A=Anzi, lui preferisce proprio i posti più alti!
|M6Aeng=He actually prefers the higher spots!
|R6A=NOE
|V6=1
 
<!--unkown number -->
|C7face=Happy
|M7face=Shocked
|C7A=Bisogna cercare di sfruttare le impalcature!
|C7Aeng=You need to use the scaffoldings!
|M7A=Buona idea, Stella!
|M7Aeng=Great idea, Stella!
|R7A=NOE
|V7=1
 
|C8face=Sad
|M8face=Normal
|C8A=Con questa nebbia non si vede niente laggiù...
|C8Aeng=With this fog you can't see a thing down there...
|M8A=Sniff sniff... mi sa che si tratta di smog...
|M8Aeng=Sniff sniff... I believe it's smog...
|R8A=NOE
|V8=2
 
|C9face=Normal
|M9face=Normal
|C9A=Parcheggiare qui costa un occhio della testa.
|C9Aeng=Parking here costs an arm and a leg.
|M9A=Costa più del mio affitto!
|M9Aeng=It's more expensive than my rent!
|R9A=NOE
|V9=2
 
|C11face=Happy
|M11face=Sad
|C11A=Voglio pilotare un elicottero!
|C11Aeng=I want to pilot an helicopter!
|M11A=Non salirei mai su un elicottero guidato da te...
|M11Aeng=I'd never get on a helicopter driven by you...
|R11A=NOE
|V11=2
 
}}


==Trivia==
==Trivia==
*Moray Towers was initially shown in the first [[Splatfest]] promotional video.
* Moray Towers was initially shown in the first [[Splatfest]] promotional video.
*Multiple images and the layout of Moray Towers were revealed in a datamine of [[Splatoon]]'s files before it was officially confirmed.
* Multiple images and the layout of Moray Towers were revealed in a datamine of {{S}}{{'s}} files before it was officially confirmed.
*The map was officially released on July 10, 2015.
* Moray Towers is the third [[stage]] in ''Splatoon'' to have its spawn points not accessible by foot, after [[Saltspray Rig]] and [[Kelp Dome]].
*The map's name is a reference to the real-life [[Wikipedia:Moray eel|Moray Eel]].
* During one of the Squid Sisters' conversations in the North American version, Marie partially mentions that the fog is the result of [[wikipedia:Draw distance|draw distance]], breaking the [[wikipedia:Fourth wall|fourth wall]].
*Moray Towers is the third [[stage]] in Splatoon to have it's spawn points not accessible by foot, after [[Saltspray Rig]] and [[Kelp Dome]].
* As of Version {{Ver|S|2.6.0}} of ''Splatoon'', Moray Towers uses the Splat Zones version for Turf War which includes more platforms, ramps, and walls letting players have much more space to move around in the center, making sniping harder, and falling off the towers more preventable.
*The Squid Sisters' conversation about Rollers and Chargers is a reference to [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Theme Pokémon].
* This is one of four stages that appear in [[Octo Canyon (mode)|Octo Canyon]] missions, alongside [[Humpback Pump Track]], [[Musselforge Fitness]], and [[The Reef]].
*At one of the Squid Sisters' conversations, Marie partially mentions that the fog is the result of [https://en.m.wikipedia.org/wiki/Draw_distance draw distance], breaking the [https://en.m.wikipedia.org/wiki/Fourth_wall fourth wall].


==Gallery==
==Etymology==
<gallery>
The map's name is a reference to the real-life [[Wikipedia:Moray eel|moray eel]].
File:MorayTowersAnnouncementNA.jpg|[[Callie]] and [[Marie]] announcing the stage for North America.
MorayTowersp4.jpg|An [[Inkling]] near the enemy's base.
MorayTowersp2.jpg|An Inkling running up a ramp.
MorayTowersp3.jpg|An Inkling squid [[Super Jump]]ing.
MorayTowersp5.jpg|Another Inkling squid Super Jumping.
MorayTowersp1.jpg|Moray Towers shown on a screen outside [[Inkopolis Tower]].
MorayTowers1.jpg|The battle is commencing in Moray Towers.
MorayTowers3.jpg|Inklings battling for turf.
MorayTowers4.jpg|An Inkling with a [[Blaster]] is descending the tower.
</gallery>


==Names in other languages==
===Names in other languages===
{{Foreignname
{{Localized name
|Jap=タチウオパーキング
|Jap=タチウオパーキング
|JapR=Tachiuo Pākingu
|JapR=Tachiuo Pākingu
|JapM=[[Wikipedia:Largehead hairtail|Beltfish]] Parking
|JapM=[[Wikipedia:Largehead hairtail|Beltfish]] Parking
|Dut=Tonijntorens
|DutM=Tuna Towers
|Fre=Tours Girelle
|Fre=Tours Girelle
|FreM=[https://fr.wikipedia.org/wiki/Girelle Girelle] Towers
|FreM=A pun between Twin Towers (Tours Jumelles) and [https://fr.wikipedia.org/wiki/Girelle Girelle] Towers
|SpaA=Torres Merluza
|Ger=Muränentürme
|SpaAM=Hake Towers
|GerM=Moray Towers
|Ita=Torri cittadine
|Ita=Torri cittadine
|ItaM=Town Towers
|ItaM=Town Towers
|Rus=Муренские башни
|RusR=Murenskiye bashni
|RusM=Moray towers
|Spa=Torres Merluza
|SpaM=Hake Towers
|Chi=带鱼双塔<ref group="notes">From the official Chinese release of the Splatoon artbook</ref>
|ChiR=Dàiyú shuāng tǎ
|ChiM=Beltfish Double Towers
|Kor=갈치 주차장<ref group="notes">Smash Bros. Ultimate</ref>
|KorR=Galchi juchajang
|KorM=Beltfish parking lot
|Internal=Tuzura
|InternalM=From either 葛籠 (つづら), "Bamboo cage" or from 綴 (つずら), a location in Fukushima.
}}
}}


{{-}}
=== Translation notes ===
{{LocationsPro}}
{{note list}}
{{-}}
 
[[Category:Stages]]
==References==
[[Category:Locations]]
<references/>
[[Category:DLC]]
 
==External links==
* [[strategywiki:Splatoon/Moray Towers|Moray Towers on StrategyWiki]]
* [[smashwiki:Moray Towers|Moray Towers on SmashWiki]]
 
{{Navbox/S Locations}}
{{Navbox/S2 Locations}}
 
[[Category:Splatoon stages]]
[[Category:Splatoon 2 stages]]
[[Category:Super Smash Bros. Ultimate]]
 
[[es:Torres Merluza]]
[[fr:Tours Girelle]]

Latest revision as of 22:38, 16 March 2024

Moray Towers is a multiplayer stage in Splatoon and Splatoon 2. It takes place on a parking garage. The stage is largely vertical, with zigzagging paths leading down to the center area.

Layout

Moray Towers overview prior to version 2.1.0

Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two spawn points on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to ink turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages. Due to the bottleneck nature of the ramps leading from the middle, it is relatively difficult for teams to advance past the center area. Unless teams can invade the other team's base and hold them back, matches are often decided by which team can ink more of the middle in the last five seconds of the match.

In Splatoon 2, the overall stage layout is relatively unchanged. However, the central area was expanded with the cap between the ramp on the lower area and the enemy's floor filled in, as well as the addition of more room at the end of each team's alley. Most notably, two Inkrails were added on either side of the map - one at the end of the alley in the central area, designed to give another point of access to the opposing team's side, and another from each team's lower floor which takes then up the ramp.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest Splat Zones on any stage in the game.

In Splatoon 2, the location of the two Splat Zones has been changed, both having been moved to the central area of the stage, making taking control of both zones significantly easier.

Tower Control

The Tower can be found directly in the center of the stage, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp. The sides in the center area retain the smaller design from the old layout, but the walls are still added from the other modes.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located at the end of the alley on the bottom-most area. 9 76 56 20
2 The second checkpoint is located on the platform one level below the goal. 8 30 18 12

Rainmaker

The Rainmaker in Moray Towers starts in the center of the stage on the small incline. The goal is located below the first big drop off outside of the opposing team's base. Climbing up towers will lower the counter significantly. Turning left then straight will lead to a giant wall to the left will lower the counter down to about 45 count. the wall straight ahead of the starting position will lower it down to about 60 count. Inkrails have been added to help making more progress easier.

Clam Blitz

The baskets are located just past the first ramp on both sides. It is possible to score from above the baskets with a precise throw. Due to the baskets being so close together yet far from the spawn, both largely preventing defensive play and allowing clams to spawn near the basket, Moray Towers is generally considered a bad stage for Clam Blitz by many players within the competitive community.

Splatoon

Moray Towers

Moray Towers

Added in 11 July 2015
Total area 1,760p
Features
Hazards Abyss

Moray Towers was released on 11 July 2015 at 02:00 UTC.[1]

Version history

Version Adjustments
2.0.0
2.6.0
  • Changes to the layout in Turf War to match the layout in Splat Zones.

Maps

Gallery

Splatfests

Moray Towers was available in the following Splatfests in Splatoon:

Splatoon 2

Moray Towers

Moray Towers

Added in Initial Release (1.0.0)
Total area 2,212p
Features Inkrails
Hazards Abyss

Moray Towers returned in Splatoon 2 at the game's launch. The center of the stage has been slightly expanded and modified, while the towers themselves are wider. There are also the additions of new Inkrails that travel over the center of the stage and lead to vantage points. It is also used in Octo Canyon mission 21, Octolings Ahoy!.

Version history

Version Adjustments
1.4.0
  • Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
2.1.0
  • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
  • Changed terrain in all Battle types.
    • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
    • Increased width of the platform beneath the Inkrails mentioned above.
    • Adjusted placement of other miscellaneous objects.
  • Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
2.2.0
  • Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
2.3.0
  • Fixed an issue on Moray Towers in which the starting position of one side's team would be slightly off-point.
4.0.0
  • Fixed an issue causing turf inked not to appear as inked on the turf map.

Maps

Gallery

Super Smash Bros. Ultimate

Moray Towers during the day in Super Smash Bros. Ultimate.

Moray Towers is the basis for a stage in Super Smash Bros. Ultimate. Judd and Li'l Judd make a cameo in the stage, indicating the winning player or team by holding up flags, similar to their results display in the Splatoon series. Due to the 2D gameplay, only one tower is used.

Gallery

Quotes

Click to view the quotes for Moray Towers. View the quotation page.

Trivia

  • Moray Towers was initially shown in the first Splatfest promotional video.
  • Multiple images and the layout of Moray Towers were revealed in a datamine of Splatoon's files before it was officially confirmed.
  • Moray Towers is the third stage in Splatoon to have its spawn points not accessible by foot, after Saltspray Rig and Kelp Dome.
  • During one of the Squid Sisters' conversations in the North American version, Marie partially mentions that the fog is the result of draw distance, breaking the fourth wall.
  • As of Version 2.6.0 of Splatoon, Moray Towers uses the Splat Zones version for Turf War which includes more platforms, ramps, and walls letting players have much more space to move around in the center, making sniping harder, and falling off the towers more preventable.
  • This is one of four stages that appear in Octo Canyon missions, alongside Humpback Pump Track, Musselforge Fitness, and The Reef.

Etymology

The map's name is a reference to the real-life moray eel.

Names in other languages

Language Name Meaning
Japan Japanese タチウオパーキング
Tachiuo Pākingu
Beltfish Parking
Netherlands Dutch Tonijntorens Tuna Towers
CanadaFrance French Tours Girelle A pun between Twin Towers (Tours Jumelles) and Girelle Towers
Germany German Muränentürme Moray Towers
Italy Italian Torri cittadine Town Towers
Russia Russian Муренские башни
Murenskiye bashni
Moray towers
SpainMexico Spanish Torres Merluza Hake Towers
China Chinese 带鱼双塔[a]
Dàiyú shuāng tǎ
Beltfish Double Towers
South Korea Korean 갈치 주차장[b]
Galchi juchajang
Beltfish parking lot
 Internal Tuzura From either 葛籠 (つづら), "Bamboo cage" or from 綴 (つずら), a location in Fukushima.

Translation notes

  1. From the official Chinese release of the Splatoon artbook
  2. Smash Bros. Ultimate

References

External links