Version 2.0.0 (Splatoon 2): Difference between revisions
Trig Jegman (talk | contribs) mNo edit summary |
GloverMist (talk | contribs) mNo edit summary |
||
Line 8: | Line 8: | ||
|next=2.0.1 | |next=2.0.1 | ||
}} | }} | ||
'''Version 2.0.0''' is an update to ''[[Splatoon 2]]'' released on {{date|2017-11-24}} at {{time|2017-11-24 01:00 UTC}}. It raised the [[level]] cap from | '''Version 2.0.0''' is an update to ''[[Splatoon 2]]'' released on {{date|2017-11-24}} at {{time|2017-11-24 01:00 UTC}}. It raised the [[level]] cap from 50 to 99, and added the stage [[MakoMart]] and the [[Hydra Splatling]].<ref>[https://twitter.com/SplatoonJP/status/933866884763598854 {{TWI}} @SplatoonJP announcing 2.0.0]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/~/how-to-update-splatoon-2 How to Update ''Splatoon 2'']</ref> | ||
== New content == | ==New content== | ||
=== Gear === | ===Gear=== | ||
New [[gear]] items were added. Items immediately started appearing in the [[shop]]s. | New [[gear]] items were added. Items immediately started appearing in the [[shop]]s. | ||
Line 23: | Line 23: | ||
</gallery> | </gallery> | ||
</noinclude> | </noinclude> | ||
==== Headgear ==== | ====Headgear==== | ||
31 headgear items were added. | 31 headgear items were added. | ||
Line 60: | Line 60: | ||
{{GearList/Footer}} | {{GearList/Footer}} | ||
==== Clothing ==== | ====Clothing==== | ||
68 clothing items were added. | 68 clothing items were added. | ||
Line 134: | Line 134: | ||
{{GearList/Footer}} | {{GearList/Footer}} | ||
==== Shoes ==== | ====Shoes==== | ||
41 pairs of shoes were added. | 41 pairs of shoes were added. | ||
Line 181: | Line 181: | ||
{{GearList/Footer}} | {{GearList/Footer}} | ||
=== Player appearance === | ===Player appearance=== | ||
Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the [[equipment]] menu or the initial player setup screen. | Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the [[equipment]] menu or the initial player setup screen. | ||
<noinclude> | <noinclude> | ||
Line 189: | Line 189: | ||
Hairstyle S2 glossy straight hair.jpg|"Glossy straight hair"{{Female}} | Hairstyle S2 glossy straight hair.jpg|"Glossy straight hair"{{Female}} | ||
Hairstyle S2 modern bowl cut.jpg|"Modern bowl cut"{{Male}} | Hairstyle S2 modern bowl cut.jpg|"Modern bowl cut"{{Male}} | ||
Legwear S2 new options for female Inklings in 2.0.0.jpg|Short shorts ''(left)'', leggings ''(right)''{{Female}} | Legwear S2 new options for female Inklings in 2.0.0.jpg|Short shorts ''(left)'', leggings ''(right)''{{Female}} | ||
Legwear S2 new options for male Inklings in 2.0.0.jpg|Leggings ''(left)'', shorts ''(right)''{{Male}} | Legwear S2 new options for male Inklings in 2.0.0.jpg|Leggings ''(left)'', shorts ''(right)''{{Male}} | ||
</gallery> | </gallery> | ||
</noinclude> | </noinclude> | ||
=== Music === | ===Music=== | ||
Five new tracks were added to be played during battles. | Five new tracks were added to be played during battles. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Fictional band | ! Fictional band | ||
Line 219: | Line 220: | ||
|} | |} | ||
=== Stages === | ===Stages=== | ||
The new [[Salmon Run]] stage [[Salmonid Smokeyard]] was added immediately to offline multiplayer at [[The Shoal]]. The stage was made available when playing online at [[Grizzco Industries]] on {{date|2017-11-24}} at {{time|2017-11-24 08:00 UTC}}. | The new [[Salmon Run]] stage [[Salmonid Smokeyard]] was added immediately to offline multiplayer at [[The Shoal]]. The stage was made available when playing online at [[Grizzco Industries]] on {{date|2017-11-24}} at {{time|2017-11-24 08:00 UTC}}. | ||
<noinclude> | <noinclude> | ||
Line 228: | Line 229: | ||
</gallery> | </gallery> | ||
</noinclude> | </noinclude> | ||
Also, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date. | |||
* [[MakoMart]] | * [[MakoMart]] | ||
* [[Shellendorf Institute]] | * [[Shellendorf Institute]] | ||
Line 234: | Line 236: | ||
* [[Walleye Warehouse]] | * [[Walleye Warehouse]] | ||
=== Photography === | ===Photography=== | ||
The photography feature was expanded to allow photos with | The photography feature was expanded to allow photos with the [[amiibo#Inkling Girl (Splatoon 2)|Inkling Girl 2]], [[amiibo#Inkling Boy (Splatoon 2)|Inkling Boy 2]], and [[amiibo#Inkling Squid (Splatoon 2)|Inkling Squid 2]] [[amiibo]] on competitive [[stage]]s while carrying weapons. There are two preset locations in every stage and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.<ref>[https://splatoonus.tumblr.com/post/167780437021/if-you-have-splatoon-series-amiibo-figures-you {{SRL}} Live from Squid Research Lab on the new photography features]</ref> | ||
<noinclude> | <noinclude> | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
Line 244: | Line 246: | ||
</gallery> | </gallery> | ||
</noinclude> | </noinclude> | ||
=== Ranks and levels === | ===Ranks and levels=== | ||
* The maximum [[level]] was increased from 50 to 99. | * The maximum [[level]] was increased from 50 to 99. | ||
* Players can speak to [[Judd]] after reaching level 99 to give them an option of returning to level 1 levelling up all over again. | * Players can speak to [[Judd]] after reaching level 99 to give them an option of returning to level 1 levelling up all over again. | ||
** Players who choose to start from level 1 again will have a ★ icon displayed next to their rank. | ** Players who choose to start from level 1 again will have a ★ icon displayed next to their rank. | ||
** Access conditions for gear and weapons will not change even if a player decides to start over from ★1 | ** Access conditions for gear and weapons will not change even if a player decides to start over from ★1 | ||
** Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up. | ** Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up. | ||
* Players who reach level ★99 will have the option to start from ★1 again. | * Players who reach level ★99 will have the option to start from ★1 again. | ||
** The in-game ranking display of ★1 will not change, but players can see how many times | ** The in-game ranking display of ★1 will not change, but players can see how many times they've returned to level 1 on SplatNet 2. | ||
* When a [[communications error]] occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player. | * When a [[communications error]] occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player. | ||
<noinclude> | <noinclude> | ||
Line 260: | Line 262: | ||
</gallery> | </gallery> | ||
</noinclude> | </noinclude> | ||
=== Crust Bucket === | ===Crust Bucket=== | ||
<noinclude>[[File:Crust Bucket food 2.jpg|thumb|right|The new Crust Bucket food menu. Previously, the rightmost items were not available.]]</noinclude> | <noinclude>[[File:Crust Bucket food 2.jpg|thumb|right|The new Crust Bucket food menu. Previously, the rightmost items were not available.]]</noinclude> | ||
Two new items were added to [[Crusty Sean]]'s [[Crust Bucket]] menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in [[Salmon Run]] and at [[The Shoal]]. Additionally, superior tickets are now easier to get. | Two new items were added to [[Crusty Sean]]'s [[Crust Bucket]] menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in [[Salmon Run]] and at [[The Shoal]]. Additionally, superior tickets are now easier to get. | ||
{{clr}} | |||
== Fixes and adjustments == | ==Fixes and adjustments== | ||
=== Ease-of-use === | ===Ease-of-use=== | ||
<noinclude>[[File:Change gear option in S2 ver 2.0.0.jpg|thumb|left|The new continue screen. Previously, it did not offer the option to change gear.]]</noinclude> | <noinclude>[[File:Change gear option in S2 ver 2.0.0.jpg|thumb|left|The new continue screen. Previously, it did not offer the option to change gear.]]</noinclude> | ||
An option was added to change gear and continue after finishing [[Regular Battle]]s, [[Ranked Battle]]s, and solo [[Splatfest]] Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue". | An option was added to change gear and continue after finishing [[Regular Battle]]s, [[Ranked Battle]]s, and solo [[Splatfest]] Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue". | ||
Line 273: | Line 276: | ||
During Splatfests, a deployment diagram of [[Inkopolis Square]] during the Splatfest will be shown on the main menu map. | During Splatfests, a deployment diagram of [[Inkopolis Square]] during the Splatfest will be shown on the main menu map. | ||
Regarding the posting function, unfinished posts are saved as saved data when players press the | Regarding the posting function, unfinished posts are saved as saved data when players press the {{button|B}} button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software. | ||
{{Clr}} | {{Clr}} | ||
=== Multiplayer === | |||
===Multiplayer=== | |||
* Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second. | * Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second. | ||
* Slightly increased the height a player can jump when standing in | * Slightly increased the height a player can jump when standing in opponents' [[ink]]. | ||
* Slightly delayed the timing with which a | * Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in opponents' ink. | ||
** This is also to make it easier for players | ** This is also to make it easier for players who've unintentionally stepped in opponents' ink to move over obstacles. | ||
* Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps. | * Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps. | ||
* Specifications for some sound effects have been changed. | * Specifications for some sound effects have been changed. | ||
** The sound effect for Toxic Mist will now be played again when an opponent enters the affected area. | ** The sound effect for Toxic Mist will now be played again when an opponent enters the affected area. | ||
** Made it easier to hear the sound effects of the | ** Made it easier to hear the sound effects of the [[Point Sensor]] and the [[Toxic Mist]] when they detonate. | ||
** Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it. | ** Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it. | ||
** Fixed a rare issue causing the sound effect of [[charger]]s to not play. | ** Fixed a rare issue causing the sound effect of [[charger]]s to not play. | ||
** Slightly increased the volume of the pre-detonation effects for | ** Slightly increased the volume of the pre-detonation effects for [[Splat Bomb]]s and other explosives. | ||
* Fixed an issue where a direct hit with a | * Fixed an issue where a direct hit with a [[Sloshing Machine]] on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0. | ||
* Fixed a rare issue causing a player wielding [[dualie]]-class weapons to drop through terrain when landing after having slid while falling. | * Fixed a rare issue causing a player wielding [[dualie]]-class weapons to drop through terrain when landing after having slid while falling. | ||
* Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved. | * Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved. | ||
* Fixed an issue causing both the player and the umbrella to take or not take damage from [[bomb]]s, | * Fixed an issue causing both the player and the umbrella to take or not take damage from [[bomb]]s, [[Splashdown]]s or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella. | ||
* Fixed an issue causing players using | * Fixed an issue causing players using [[Ink Armor]], who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player's screen. | ||
* Fixed an issue during [[Rainmaker]] causing sloped surfaces in the Splat Zone area on [[Starfish Mainstage]] to not display as having been inked on the turf map. | * Fixed an issue during [[Rainmaker]] causing sloped surfaces in the Splat Zone area on [[Starfish Mainstage]] to not display as having been inked on the turf map. | ||
* Fixed an issue causing ink fired at the center mast on [[Manta Maria]] to drip in an unnatural manner. | * Fixed an issue causing ink fired at the center mast on [[Manta Maria]] to drip in an unnatural manner. | ||
* Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria. | * Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria. | ||
* Fixed an issue on [[Kelp Dome]] making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score. | * Fixed an issue on [[Kelp Dome]] making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score. | ||
* Fixed an issue on Kelp Dome causing | * Fixed an issue on Kelp Dome causing [[Ink Storm]]s to disappear rather than explode when hitting the underside of certain grates. | ||
* Fixed an issue on [[Snapper Canal]] allowing players to repeatedly cross over squid barriers near spawn points. | * Fixed an issue on [[Snapper Canal]] allowing players to repeatedly cross over squid barriers near spawn points. | ||
* Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in | * Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents' ink than originally designed. | ||
* Fixed an issue in [[Tower Control]] where the tower would hit a | * Fixed an issue in [[Tower Control]] where the tower would hit a [[Bubble Blower]] bubble and then move at the same speed as the bubble, and maintain contact with it. | ||
* Fixed an issue in Rainmaker where when a | * Fixed an issue in Rainmaker where when a [[Baller]] would explode at the same time the player using the Baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker. | ||
* Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker. | * Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker. | ||
* Fixed a rare issue in Rainmaker where when the [[Rainmaker barrier]] and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier. | * Fixed a rare issue in Rainmaker where when the [[Rainmaker barrier]] and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier. | ||
* Fixed an issue on Manta Maria and Snapper Canal where the | * Fixed an issue on Manta Maria and Snapper Canal where the "DON'T RETREAT!" warning in Rainmaker was not displaying when players returned to their spawn point. | ||
==== Main weapons ==== | ====Main weapons==== | ||
Specifications for some of the [[main weapon]]s have been changed. | Specifications for some of the [[main weapon]]s have been changed. | ||
Line 353: | Line 357: | ||
|} | |} | ||
==== Sub weapons ==== | ====Sub weapons==== | ||
Specifications for some of the [[sub weapon]]s have been changed. | Specifications for some of the [[sub weapon]]s have been changed. | ||
Line 361: | Line 365: | ||
| {{Weapon|S2|Sub|Toxic Mist}} || | | {{Weapon|S2|Sub|Toxic Mist}} || | ||
* {{Buff|Reduced ink consumption from 70% to 60% of ink-tank capacity.}} | * {{Buff|Reduced ink consumption from 70% to 60% of ink-tank capacity.}} | ||
* {{Buff|Reduced delay until start of ink recovery after using | * {{Buff|Reduced delay until start of ink recovery after using Toxic Mist by 25/60 of a second.}} | ||
* {{Nerf|Reduced the effect time from 7 seconds to 5 seconds.}} | * {{Nerf|Reduced the effect time from 7 seconds to 5 seconds.}} | ||
* {{Nerf|Reduced the | * {{Nerf|Reduced the [[Ink Saver (Sub)]] effect by roughly 14%.}} | ||
|- | |- | ||
| {{Weapon|S2|Sub|Burst Bomb}} || | | {{Weapon|S2|Sub|Burst Bomb}} || | ||
* {{Nerf|Reduced the | * {{Nerf|Reduced the Ink Saver (Sub) effect by roughly 33%.}} | ||
|} | |} | ||
==== Special weapons ==== | ====Special weapons==== | ||
Specifications for some of the [[special weapon]]s have been changed. | Specifications for some of the [[special weapon]]s have been changed. | ||
Line 379: | Line 383: | ||
|- | |- | ||
| {{Weapon|S2|Special|Inkjet}} || | | {{Weapon|S2|Special|Inkjet}} || | ||
* {{Buff|The [[Wikipedia:Hitbox|hitbox]] of the player using | * {{Buff|The [[Wikipedia:Hitbox|hitbox]] of the player using Inkjet was slightly decreased, making it a bit harder to shoot the player down.}} | ||
* {{Buff|Increased bullet velocity by roughly 19%.}} | * {{Buff|Increased bullet velocity by roughly 19%.}} | ||
|- | |- | ||
Line 389: | Line 393: | ||
|} | |} | ||
==== Special gauge ==== | ====Special gauge==== | ||
Points required to fill the [[special gauge]] for some weapons have been changed. | Points required to fill the [[special gauge]] for some weapons have been changed. | ||
Line 404: | Line 408: | ||
|} | |} | ||
=== Salmon Run === | ===Salmon Run=== | ||
* Increased the number of weapons available at The Shoal by 10 types. | * Increased the number of weapons available at The Shoal by 10 types. | ||
* Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second. | * Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second. | ||
* Slightly increased the height a player can jump when standing in [[Chum]] | * Slightly increased the height a player can jump when standing in [[Chum]]s' ink. | ||
* Slightly delayed the timing with which a | * Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in Chums' ink. | ||
** This is also to make it easier for players | ** This is also to make it easier for players who've unintentionally stepped in Chums' ink to move over obstacles. | ||
* Specifications for some sound effects have been changed. | * Specifications for some sound effects have been changed. | ||
** Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon. | ** Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon. | ||
** Fixed an issue causing the sound effect of a launched umbrella striking a [[Scrapper]] to repeat again and again, or causing the sound effect to not play at all. | ** Fixed an issue causing the sound effect of a launched umbrella striking a [[Scrapper]] to repeat again and again, or causing the sound effect to not play at all. | ||
* Fixed an issue causing unnatural behavior when a | * Fixed an issue causing unnatural behavior when a [[Splashdown]] occurs at the same time a player enters a cannon. | ||
* Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards. | * Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards. | ||
* Fixed an issue causing | * Fixed an issue causing [[Golden Egg]]s to not appear after defeating a [[Boss Salmonid]] because an ally had a connection error. | ||
* Fixed an issue causing | * Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated [[Snatcher]]s not carrying Golden Eggs. | ||
* Fixed an issue causing bombs to disappear and cause no damage to a [[Flyfish]] | * Fixed an issue causing bombs to disappear and cause no damage to a [[Flyfish]]'s missile launcher when thrown inside just as it closes. | ||
* Fixed an issue in [[Marooner's Bay]] causing players to fall from the tip of the ship into the interior. | * Fixed an issue in [[Marooner's Bay]] causing players to fall from the tip of the ship into the interior. | ||
=== Other changes === | ===Other changes=== | ||
* Fixed an issue causing unnatural behavior to occur when using | * Fixed an issue causing unnatural behavior to occur when using [[Point Sensor]]s on test cones. | ||
* Fixed an issue in [[Spectator View]] causing the special gauge to appear differently on the player screen and the spectator screen. | * Fixed an issue in [[Spectator View]] causing the special gauge to appear differently on the player screen and the spectator screen. | ||
* Updating to Ver. 2.0.0 will disable the ability for players using Ver. {{Ver|S2|1.4.2}} or older to connect to The Shoal. | * Updating to Ver. 2.0.0 will disable the ability for players using Ver. {{Ver|S2|1.4.2}} or older to connect to The Shoal. | ||
=== Great Zapfish bug === | ===Great Zapfish bug=== | ||
A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0.<ref>[http://www.perfectly-nintendo.com/splatoon-2-ver-2-0-0-update-can-make-great-zapfish-disappear/ Splatoon 2 Ver. 2.0.0: | A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0.<ref>[http://www.perfectly-nintendo.com/splatoon-2-ver-2-0-0-update-can-make-great-zapfish-disappear/ ''Splatoon 2'' Ver. 2.0.0: where's the Great Zapfish? (Answer: Gone. Until the next update, that is)]</ref> It was confirmed on the official @SplatoonJP Twitter that it is just a bug, not an intentional story-related change. A fix for this issue came with the next update. | ||
== References == | ==References== | ||
<references /> | <references/> | ||
[[Category:Splatoon 2 history]] | [[Category:Splatoon 2 history]] | ||
[[Category:Splatoon 2 Version 2.0.0| ]] | [[Category:Splatoon 2 Version 2.0.0| ]] |
Revision as of 20:15, 30 May 2020
Version 2.0.0 is an update to Splatoon 2 released on 24 November 2017 at 01:00 UTC. It raised the level cap from 50 to 99, and added the stage MakoMart and the Hydra Splatling.[1][2]
New content
Gear
New gear items were added. Items immediately started appearing in the shops.
In addition, players can now purchase gear from shops even if the item was already purchased on SplatNet 2. This allows players to obtain the standard main ability for each gear item, where previously they were stuck with the SplatNet 2 variants.
Headgear
31 headgear items were added.
Clothing
68 clothing items were added.
Shoes
41 pairs of shoes were added.
Player appearance
Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the equipment menu or the initial player setup screen.
-
"Curly punk pig tails"Template:Female
-
"Spikehawk"Template:Male
-
"Glossy straight hair"Template:Female
-
"Modern bowl cut"Template:Male
-
Short shorts (left), leggings (right)Template:Female
-
Leggings (left), shorts (right)Template:Male
Music
Five new tracks were added to be played during battles.
Stages
The new Salmon Run stage Salmonid Smokeyard was added immediately to offline multiplayer at The Shoal. The stage was made available when playing online at Grizzco Industries on 24 November 2017 at 08:00 UTC.
Also, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date.
Photography
The photography feature was expanded to allow photos with the Inkling Girl 2, Inkling Boy 2, and Inkling Squid 2 amiibo on competitive stages while carrying weapons. There are two preset locations in every stage and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.[3]
Ranks and levels
- The maximum level was increased from 50 to 99.
- Players can speak to Judd after reaching level 99 to give them an option of returning to level 1 levelling up all over again.
- Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
- Access conditions for gear and weapons will not change even if a player decides to start over from ★1
- Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
- Players who reach level ★99 will have the option to start from ★1 again.
- The in-game ranking display of ★1 will not change, but players can see how many times they've returned to level 1 on SplatNet 2.
- When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player.
-
Pre-reset
-
Talking to Judd
-
Post-reset
Crust Bucket
Two new items were added to Crusty Sean's Crust Bucket menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in Salmon Run and at The Shoal. Additionally, superior tickets are now easier to get.
Fixes and adjustments
Ease-of-use
An option was added to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue".
Several ease-of-use changes were made to the stage selection screen for Private Battles. Players can select which stages will be available for random matches for Private Battles. Team selection will be maintained even if a member of a team leaves the lobby.
During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.
Regarding the posting function, unfinished posts are saved as saved data when players press the button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software.
Multiplayer
- Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
- Slightly increased the height a player can jump when standing in opponents' ink.
- Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in opponents' ink.
- This is also to make it easier for players who've unintentionally stepped in opponents' ink to move over obstacles.
- Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
- Specifications for some sound effects have been changed.
- The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
- Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
- Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
- Fixed a rare issue causing the sound effect of chargers to not play.
- Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
- Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
- Fixed a rare issue causing a player wielding dualie-class weapons to drop through terrain when landing after having slid while falling.
- Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
- Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
- Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player's screen.
- Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the turf map.
- Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
- Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
- Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
- Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
- Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
- Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents' ink than originally designed.
- Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
- Fixed an issue in Rainmaker where when a Baller would explode at the same time the player using the Baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
- Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
- Fixed a rare issue in Rainmaker where when the Rainmaker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
- Fixed an issue on Manta Maria and Snapper Canal where the "DON'T RETREAT!" warning in Rainmaker was not displaying when players returned to their spawn point.
Main weapons
Specifications for some of the main weapons have been changed.
Weapon | Adjustment |
---|---|
Jet Squelcher Custom Jet Squelcher |
|
Luna Blaster |
|
Blaster Custom Blaster Hero Blaster Replica |
|
Classic Squiffer |
|
Splat Charger Firefin Splat Charger Hero Charger Replica |
|
Splatterscope Firefin Splatterscope |
|
E-liter 4K Custom E-liter 4K |
|
E-liter 4K Scope Custom E-liter 4K Scope |
|
Bamboozler 14 Mk I |
|
Goo Tuber |
|
Tri-Slosher |
|
Tenta Brella |
|
Sub weapons
Specifications for some of the sub weapons have been changed.
Weapon | Adjustment |
---|---|
Toxic Mist |
|
Burst Bomb |
|
Special weapons
Specifications for some of the special weapons have been changed.
Weapon | Adjustment |
---|---|
Tenta Missiles |
|
Inkjet |
|
Sting Ray |
|
Ink Storm |
|
Special gauge
Points required to fill the special gauge for some weapons have been changed.
Weapon | Adjustment |
---|---|
Tri-Slosher | ▲ 210 → 190 |
Splattershot Hero Shot Replica |
▼ 190 → 200 |
Range Blaster | ▼ 180 → 190 |
Splat Brella Hero Brella Replica |
▼ 180 → 190 |
Salmon Run
- Increased the number of weapons available at The Shoal by 10 types.
- Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
- Slightly increased the height a player can jump when standing in Chums' ink.
- Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in Chums' ink.
- This is also to make it easier for players who've unintentionally stepped in Chums' ink to move over obstacles.
- Specifications for some sound effects have been changed.
- Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
- Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
- Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
- Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
- Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid because an ally had a connection error.
- Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
- Fixed an issue causing bombs to disappear and cause no damage to a Flyfish's missile launcher when thrown inside just as it closes.
- Fixed an issue in Marooner's Bay causing players to fall from the tip of the ship into the interior.
Other changes
- Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
- Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
- Updating to Ver. 2.0.0 will disable the ability for players using Ver. 1.4.2 or older to connect to The Shoal.
Great Zapfish bug
A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0.[4] It was confirmed on the official @SplatoonJP Twitter that it is just a bug, not an intentional story-related change. A fix for this issue came with the next update.