Version 2.0.0 (Splatoon 2): Difference between revisions

From Inkipedia, the Splatoon wiki
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'''Version 2.0.0''' is an update to ''[[Splatoon 2]]'' released on {{date|2017-11-24}} at {{time|2017-11-24 01:00 UTC}}. It raised the [[level]] cap from fifty to ninety-nine, and added the stage [[MakoMart]] and the {{Weapon|S2|Main|Hydra Splatling}}. <ref>[https://twitter.com/SplatoonJP/status/933866884763598854 {{TWI}} @SplatoonJP announcing 2.0.0]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/~/how-to-update-splatoon-2 How to Update Splatoon 2]</ref>
'''Version 2.0.0''' is an update to ''[[Splatoon 2]]'' released on {{date|2017-11-24}} at {{time|2017-11-24 01:00 UTC}}. It raised the [[level]] cap from 50 to 99, and added the stage [[MakoMart]] and the [[Hydra Splatling]].<ref>[https://twitter.com/SplatoonJP/status/933866884763598854 {{TWI}} @SplatoonJP announcing 2.0.0]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/~/how-to-update-splatoon-2 How to Update ''Splatoon 2'']</ref>


== New content ==
==New content==
=== Gear ===
===Gear===
New [[gear]] items were added. Items immediately started appearing in the [[shop]]s.
New [[gear]] items were added. Items immediately started appearing in the [[shop]]s.


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</gallery>
</gallery>
</noinclude>
</noinclude>
==== Headgear ====
====Headgear====
31 headgear items were added.
31 headgear items were added.


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{{GearList/Footer}}
{{GearList/Footer}}


==== Clothing ====
====Clothing====
68 clothing items were added.
68 clothing items were added.


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{{GearList/Footer}}
{{GearList/Footer}}


==== Shoes ====
====Shoes====
41 pairs of shoes were added.
41 pairs of shoes were added.


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{{GearList/Footer}}
{{GearList/Footer}}


=== Player appearance ===
===Player appearance===
Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the [[equipment]] menu or the initial player setup screen.
Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the [[equipment]] menu or the initial player setup screen.
<noinclude>
<noinclude>
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Hairstyle S2 glossy straight hair.jpg|"Glossy straight hair"{{Female}}
Hairstyle S2 glossy straight hair.jpg|"Glossy straight hair"{{Female}}
Hairstyle S2 modern bowl cut.jpg|"Modern bowl cut"{{Male}}
Hairstyle S2 modern bowl cut.jpg|"Modern bowl cut"{{Male}}
Legwear S2 new options for female Inklings in 2.0.0.jpg|Short shorts ''(left)'', leggings ''(right)''{{Female}}  
Legwear S2 new options for female Inklings in 2.0.0.jpg|Short shorts ''(left)'', leggings ''(right)''{{Female}}
Legwear S2 new options for male Inklings in 2.0.0.jpg|Leggings ''(left)'', shorts ''(right)''{{Male}}
Legwear S2 new options for male Inklings in 2.0.0.jpg|Leggings ''(left)'', shorts ''(right)''{{Male}}
</gallery>
</gallery>
</noinclude>
</noinclude>
=== Music ===
===Music===
Five new tracks were added to be played during battles.
Five new tracks were added to be played during battles.
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Fictional band
! Fictional band
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|}
|}


=== Stages ===
===Stages===
The new [[Salmon Run]] stage [[Salmonid Smokeyard]] was added immediately to offline multiplayer at [[The Shoal]]. The stage was made available when playing online at [[Grizzco Industries]] on {{date|2017-11-24}} at {{time|2017-11-24 08:00 UTC}}.
The new [[Salmon Run]] stage [[Salmonid Smokeyard]] was added immediately to offline multiplayer at [[The Shoal]]. The stage was made available when playing online at [[Grizzco Industries]] on {{date|2017-11-24}} at {{time|2017-11-24 08:00 UTC}}.
<noinclude>
<noinclude>
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</gallery>
</gallery>
</noinclude>
</noinclude>
In addition, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date.
Also, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date.
 
* [[MakoMart]]
* [[MakoMart]]
* [[Shellendorf Institute]]
* [[Shellendorf Institute]]
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* [[Walleye Warehouse]]
* [[Walleye Warehouse]]


=== Photography ===
===Photography===
The photography feature was expanded to allow photos with {{amiibo|Inkling Girl 2}}, {{amiibo|Inkling Boy 2}}, and {{amiibo|Inkling Squid 2}} [[amiibo]] on competitive [[stage]]s while carrying weapons. There are two preset locations in every stage, and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.<ref>[https://splatoonus.tumblr.com/post/167780437021/if-you-have-splatoon-series-amiibo-figures-you {{SRL}} Live from Squid Research Lab on the new photography features]</ref>
The photography feature was expanded to allow photos with the [[amiibo#Inkling Girl (Splatoon 2)|Inkling Girl 2]], [[amiibo#Inkling Boy (Splatoon 2)|Inkling Boy 2]], and [[amiibo#Inkling Squid (Splatoon 2)|Inkling Squid 2]] [[amiibo]] on competitive [[stage]]s while carrying weapons. There are two preset locations in every stage and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.<ref>[https://splatoonus.tumblr.com/post/167780437021/if-you-have-splatoon-series-amiibo-figures-you {{SRL}} Live from Squid Research Lab on the new photography features]</ref>
<noinclude>
<noinclude>
<gallery mode="packed">
<gallery mode="packed">
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</gallery>
</gallery>
</noinclude>
</noinclude>
=== Ranks and levels ===
===Ranks and levels===
* The maximum [[level]] was increased from 50 to 99.
* The maximum [[level]] was increased from 50 to 99.
* Players can speak to [[Judd]] after reaching level 99 to give them an option of returning to level 1 levelling up all over again.
* Players can speak to [[Judd]] after reaching level 99 to give them an option of returning to level 1 levelling up all over again.
** Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
** Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
** Access conditions for gear and weapons will not change even if a player decides to start over from ★1  
** Access conditions for gear and weapons will not change even if a player decides to start over from ★1
** Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
** Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
* Players who reach level ★99 will have the option to start from ★1 again.  
* Players who reach level ★99 will have the option to start from ★1 again.
** The in-game ranking display of ★1 will not change, but players can see how many times they’ve returned to level 1 on SplatNet 2.
** The in-game ranking display of ★1 will not change, but players can see how many times they've returned to level 1 on SplatNet 2.
* When a [[communications error]] occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player.
* When a [[communications error]] occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player.
<noinclude>
<noinclude>
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</gallery>
</gallery>
</noinclude>
</noinclude>
=== Crust Bucket ===
===Crust Bucket===
<noinclude>[[File:Crust Bucket food 2.jpg|thumb|right|The new Crust Bucket food menu. Previously, the rightmost items were not available.]]</noinclude>
<noinclude>[[File:Crust Bucket food 2.jpg|thumb|right|The new Crust Bucket food menu. Previously, the rightmost items were not available.]]</noinclude>
Two new items were added to [[Crusty Sean]]'s [[Crust Bucket]] menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in [[Salmon Run]] and at [[The Shoal]]. Additionally, superior tickets are now easier to get.
Two new items were added to [[Crusty Sean]]'s [[Crust Bucket]] menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in [[Salmon Run]] and at [[The Shoal]]. Additionally, superior tickets are now easier to get.
{{clr}}


== Fixes and adjustments ==
==Fixes and adjustments==
=== Ease-of-use ===
===Ease-of-use===
<noinclude>[[File:Change gear option in S2 ver 2.0.0.jpg|thumb|left|The new continue screen. Previously, it did not offer the option to change gear.]]</noinclude>
<noinclude>[[File:Change gear option in S2 ver 2.0.0.jpg|thumb|left|The new continue screen. Previously, it did not offer the option to change gear.]]</noinclude>
An option was added to change gear and continue after finishing [[Regular Battle]]s, [[Ranked Battle]]s, and solo [[Splatfest]] Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue".
An option was added to change gear and continue after finishing [[Regular Battle]]s, [[Ranked Battle]]s, and solo [[Splatfest]] Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue".
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During Splatfests, a deployment diagram of [[Inkopolis Square]] during the Splatfest will be shown on the main menu map.
During Splatfests, a deployment diagram of [[Inkopolis Square]] during the Splatfest will be shown on the main menu map.


Regarding the posting function, unfinished posts are saved as saved data when players press the '''B''' button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software.
Regarding the posting function, unfinished posts are saved as saved data when players press the {{button|B}} button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software.
{{Clr}}
{{Clr}}
=== Multiplayer ===
 
===Multiplayer===
* Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
* Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
* Slightly increased the height a player can jump when standing in opponents’ [[ink]].
* Slightly increased the height a player can jump when standing in opponents' [[ink]].
* Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in opponents’ ink.  
* Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in opponents' ink.
** This is also to make it easier for players who’ve unintentionally stepped in opponents’ ink to move over obstacles.
** This is also to make it easier for players who've unintentionally stepped in opponents' ink to move over obstacles.
* Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
* Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
* Specifications for some sound effects have been changed.  
* Specifications for some sound effects have been changed.
** The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
** The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
** Made it easier to hear the sound effects of the {{Weapon|S2|Sub|Point Sensor}} and the {{Weapon|S2|Sub|Toxic Mist}} when they detonate.
** Made it easier to hear the sound effects of the [[Point Sensor]] and the [[Toxic Mist]] when they detonate.
** Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
** Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
** Fixed a rare issue causing the sound effect of [[charger]]s to not play.
** Fixed a rare issue causing the sound effect of [[charger]]s to not play.
** Slightly increased the volume of the pre-detonation effects for {{Weapon|S2|Sub|Splat Bomb}}s and other explosives.
** Slightly increased the volume of the pre-detonation effects for [[Splat Bomb]]s and other explosives.
* Fixed an issue where a direct hit with a {{Weapon|S2|Main|Sloshing Machine}} on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
* Fixed an issue where a direct hit with a [[Sloshing Machine]] on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
* Fixed a rare issue causing a player wielding [[dualie]]-class weapons to drop through terrain when landing after having slid while falling.
* Fixed a rare issue causing a player wielding [[dualie]]-class weapons to drop through terrain when landing after having slid while falling.
* Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
* Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
* Fixed an issue causing both the player and the umbrella to take or not take damage from [[bomb]]s, {{Weapon|S2|Special|Splashdown}}s or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
* Fixed an issue causing both the player and the umbrella to take or not take damage from [[bomb]]s, [[Splashdown]]s or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
* Fixed an issue causing players using {{Weapon|S2|Special|Ink Armor}}, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player’s screen.
* Fixed an issue causing players using [[Ink Armor]], who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player's screen.
* Fixed an issue during [[Rainmaker]] causing sloped surfaces in the Splat Zone area on [[Starfish Mainstage]] to not display as having been inked on the turf map.
* Fixed an issue during [[Rainmaker]] causing sloped surfaces in the Splat Zone area on [[Starfish Mainstage]] to not display as having been inked on the turf map.
* Fixed an issue causing ink fired at the center mast on [[Manta Maria]] to drip in an unnatural manner.
* Fixed an issue causing ink fired at the center mast on [[Manta Maria]] to drip in an unnatural manner.
* Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
* Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
* Fixed an issue on [[Kelp Dome]] making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
* Fixed an issue on [[Kelp Dome]] making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
* Fixed an issue on Kelp Dome causing {{Weapon|S2|Special|Ink Storm}}s to disappear rather than explode when hitting the underside of certain grates.
* Fixed an issue on Kelp Dome causing [[Ink Storm]]s to disappear rather than explode when hitting the underside of certain grates.
* Fixed an issue on [[Snapper Canal]] allowing players to repeatedly cross over squid barriers near spawn points.
* Fixed an issue on [[Snapper Canal]] allowing players to repeatedly cross over squid barriers near spawn points.
* Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents’ ink than originally designed.
* Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents' ink than originally designed.
* Fixed an issue in [[Tower Control]] where the tower would hit a {{Weapon|S2|Special|Bubble Blower}} bubble and then move at the same speed as the bubble, and maintain contact with it.
* Fixed an issue in [[Tower Control]] where the tower would hit a [[Bubble Blower]] bubble and then move at the same speed as the bubble, and maintain contact with it.
* Fixed an issue in Rainmaker where when a {{Weapon|S2|Special|Baller}} would explode at the same time the player using the {{Weapon|S2|Special|Baller}} gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
* Fixed an issue in Rainmaker where when a [[Baller]] would explode at the same time the player using the Baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
* Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
* Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
* Fixed a rare issue in Rainmaker where when the [[Rainmaker barrier]] and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
* Fixed a rare issue in Rainmaker where when the [[Rainmaker barrier]] and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
* Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!warning in Rainmaker was not displaying when players returned to their spawn point.
* Fixed an issue on Manta Maria and Snapper Canal where the "DON'T RETREAT!" warning in Rainmaker was not displaying when players returned to their spawn point.


==== Main weapons ====
====Main weapons====
Specifications for some of the [[main weapon]]s have been changed.
Specifications for some of the [[main weapon]]s have been changed.


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|}


==== Sub weapons ====
====Sub weapons====
Specifications for some of the [[sub weapon]]s have been changed.
Specifications for some of the [[sub weapon]]s have been changed.


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| {{Weapon|S2|Sub|Toxic Mist}} ||
| {{Weapon|S2|Sub|Toxic Mist}} ||
* {{Buff|Reduced ink consumption from 70% to 60% of ink-tank capacity.}}
* {{Buff|Reduced ink consumption from 70% to 60% of ink-tank capacity.}}
* {{Buff|Reduced delay until start of ink recovery after using {{Weapon|S2|Sub|Toxic Mist}} by 25/60 of a second.}}
* {{Buff|Reduced delay until start of ink recovery after using Toxic Mist by 25/60 of a second.}}
* {{Nerf|Reduced the effect time from 7 seconds to 5 seconds.}}
* {{Nerf|Reduced the effect time from 7 seconds to 5 seconds.}}
* {{Nerf|Reduced the {{Ability|S2|Ink Saver (Sub)}} effect by roughly 14%.}}
* {{Nerf|Reduced the [[Ink Saver (Sub)]] effect by roughly 14%.}}
|-
|-
| {{Weapon|S2|Sub|Burst Bomb}} ||
| {{Weapon|S2|Sub|Burst Bomb}} ||
* {{Nerf|Reduced the {{Ability|S2|Ink Saver (Sub)}} effect by roughly 33%.}}
* {{Nerf|Reduced the Ink Saver (Sub) effect by roughly 33%.}}
|}
|}


==== Special weapons ====
====Special weapons====
Specifications for some of the [[special weapon]]s have been changed.
Specifications for some of the [[special weapon]]s have been changed.


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|-
|-
| {{Weapon|S2|Special|Inkjet}} ||
| {{Weapon|S2|Special|Inkjet}} ||
* {{Buff|The [[Wikipedia:Hitbox|hitbox]] of the player using {{Weapon|S2|Special|Inkjet}} was slightly decreased, making it a bit harder to shoot the player down.}}
* {{Buff|The [[Wikipedia:Hitbox|hitbox]] of the player using Inkjet was slightly decreased, making it a bit harder to shoot the player down.}}
* {{Buff|Increased bullet velocity by roughly 19%.}}
* {{Buff|Increased bullet velocity by roughly 19%.}}
|-
|-
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|}


==== Special gauge ====
====Special gauge====
Points required to fill the [[special gauge]] for some weapons have been changed.
Points required to fill the [[special gauge]] for some weapons have been changed.


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=== Salmon Run ===
===Salmon Run===
* Increased the number of weapons available at The Shoal by 10 types.
* Increased the number of weapons available at The Shoal by 10 types.
* Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
* Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
* Slightly increased the height a player can jump when standing in [[Chum]]s’ ink.
* Slightly increased the height a player can jump when standing in [[Chum]]s' ink.
* Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in Chums’ ink.  
* Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in Chums' ink.
** This is also to make it easier for players who’ve unintentionally stepped in Chums’ ink to move over obstacles.
** This is also to make it easier for players who've unintentionally stepped in Chums' ink to move over obstacles.
* Specifications for some sound effects have been changed.
* Specifications for some sound effects have been changed.
** Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
** Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
** Fixed an issue causing the sound effect of a launched umbrella striking a [[Scrapper]] to repeat again and again, or causing the sound effect to not play at all.
** Fixed an issue causing the sound effect of a launched umbrella striking a [[Scrapper]] to repeat again and again, or causing the sound effect to not play at all.
* Fixed an issue causing unnatural behavior when a {{Weapon|S2|Special|Splashdown}} occurs at the same time a player enters a cannon.
* Fixed an issue causing unnatural behavior when a [[Splashdown]] occurs at the same time a player enters a cannon.
* Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
* Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
* Fixed an issue causing {{Cost|S2|Golden Eggs|ge|link}} to not appear after defeating a [[Boss Salmonid]] because an ally had a connection error.
* Fixed an issue causing [[Golden Egg]]s to not appear after defeating a [[Boss Salmonid]] because an ally had a connection error.
* Fixed an issue causing {{Cost|S2| |ge}} Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated [[Snatcher]]s not carrying {{Cost|S2| |ge}} Golden Eggs.
* Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated [[Snatcher]]s not carrying Golden Eggs.
* Fixed an issue causing bombs to disappear and cause no damage to a [[Flyfish]]’s missile launcher when thrown inside just as it closes.
* Fixed an issue causing bombs to disappear and cause no damage to a [[Flyfish]]'s missile launcher when thrown inside just as it closes.
* Fixed an issue in [[Marooner's Bay]] causing players to fall from the tip of the ship into the interior.
* Fixed an issue in [[Marooner's Bay]] causing players to fall from the tip of the ship into the interior.


=== Other changes ===
===Other changes===
* Fixed an issue causing unnatural behavior to occur when using {{Weapon|S2|Sub|Point Sensor}}s on test cones.
* Fixed an issue causing unnatural behavior to occur when using [[Point Sensor]]s on test cones.
* Fixed an issue in [[Spectator View]] causing the special gauge to appear differently on the player screen and the spectator screen.
* Fixed an issue in [[Spectator View]] causing the special gauge to appear differently on the player screen and the spectator screen.
* Updating to Ver. 2.0.0 will disable the ability for players using Ver. {{Ver|S2|1.4.2}} or older to connect to The Shoal.
* Updating to Ver. 2.0.0 will disable the ability for players using Ver. {{Ver|S2|1.4.2}} or older to connect to The Shoal.


=== Great Zapfish bug ===
===Great Zapfish bug===
A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0.<ref>[http://www.perfectly-nintendo.com/splatoon-2-ver-2-0-0-update-can-make-great-zapfish-disappear/ Splatoon 2 Ver. 2.0.0: where’s the Great Zapfish? (Answer: Gone. Until the next update, that is)]</ref> It was confirmed on the offical @SplatoonJP Twitter that it is just a bug, not an intentional story-related change. A fix for this issue came with the next update.
A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0.<ref>[http://www.perfectly-nintendo.com/splatoon-2-ver-2-0-0-update-can-make-great-zapfish-disappear/ ''Splatoon 2'' Ver. 2.0.0: where's the Great Zapfish? (Answer: Gone. Until the next update, that is)]</ref> It was confirmed on the official @SplatoonJP Twitter that it is just a bug, not an intentional story-related change. A fix for this issue came with the next update.


== References ==
==References==
<references />
<references/>


[[Category:Splatoon 2 history]]
[[Category:Splatoon 2 history]]
[[Category:Splatoon 2 Version 2.0.0| ]]
[[Category:Splatoon 2 Version 2.0.0| ]]

Revision as of 20:15, 30 May 2020

Version 2.0.0
For Splatoon 2


Promo image

1.4.22.0.02.0.1
Version history

Version 2.0.0 is an update to Splatoon 2 released on 24 November 2017 at 01:00 UTC. It raised the level cap from 50 to 99, and added the stage MakoMart and the Hydra Splatling.[1][2]

New content

Gear

New gear items were added. Items immediately started appearing in the shops.

In addition, players can now purchase gear from shops even if the item was already purchased on SplatNet 2. This allows players to obtain the standard main ability for each gear item, where previously they were stuck with the SplatNet 2 variants.

Headgear

31 headgear items were added.

List of new headgear in Version 2.0.0

Clothing

68 clothing items were added.

List of new clothing in Version 2.0.0
Name Brand Availability Ability Star power Added in

Aloha Shirt Aloha Shirt Forge Forge Cash 700 Ink Recovery Up

Annaki Blue Cuff Annaki Blue Cuff Annaki Annaki Cash 4,800 Special Saver

Annaki Red Cuff Annaki Red Cuff Annaki Annaki Cash 4,800 Haunt

B-ball Jersey (Home) B-ball Jersey (Home) Zink Zink Cash 2,300 Special Saver

Baseball Jersey Baseball Jersey Firefin Firefin Cash 10,000 Special Charge Up

Black 8-Bit FishFry Black 8-Bit FishFry Firefin Firefin Cash 600 Bomb Defense Up

Black Anchor Tee Black Anchor Tee SquidForce SquidForce Cash 2,800 Respawn Punisher

Black Baseball LS Black Baseball LS Rockenberg Rockenberg Cash 800 Swim Speed Up

Black Polo Black Polo Zekko Zekko Cash 500 Ninja Squid

Carnivore Tee Carnivore Tee Firefin Firefin Cash 500 Bomb Defense Up

Custom Painted F-3 Custom Painted F-3 Forge Forge Cash 9,700 Ink Resistance Up

Cycling Shirt Cycling Shirt Zink Zink Cash 2,900 Cold-Blooded

Dark Bomber Jacket Dark Bomber Jacket Toni Kensa Toni Kensa Cash 12,800 Special Power Up

Firefin Navy Sweat Firefin Navy Sweat Firefin Firefin Cash 2,500 Sub Power Up

Firewave Tee Firewave Tee Skalop Skalop Cash 1,250 Special Charge Up

Fishing Vest Fishing Vest Inkline Inkline Cash 4,200 Quick Respawn

Forge Inkling Parka Forge Inkling Parka Forge Forge Cash 2,900 Run Speed Up

Front Zip Vest Front Zip Vest Toni Kensa Toni Kensa Cash 5,500 Ink Resistance Up

Grape Tee Grape Tee Skalop Skalop Cash 400 Ink Recovery Up

Gray College Sweat Gray College Sweat Splash Mob Splash Mob Cash 800 Swim Speed Up

Gray Mixed Shirt Gray Mixed Shirt Zekko Zekko Cash 2,800 Quick Super Jump

Green Striped LS Green Striped LS Inkline Inkline Cash 700 Ninja Squid

Green Zip Hoodie Green Zip Hoodie Firefin Firefin Cash 2,800 Special Power Up

Icewave Tee Icewave Tee Skalop Skalop Cash 1,250 Ninja Squid

Kensa Coat Kensa Coat Toni Kensa Toni Kensa Cash 9,200 Respawn Punisher

Krak-On 528 Krak-On 528 Krak-On Krak-On Cash 800 Run Speed Up

Light Bomber Jacket Light Bomber Jacket Toni Kensa Toni Kensa Cash 12,800 Quick Super Jump

Linen Shirt Linen Shirt Splash Mob Splash Mob Cash 700 Sub Power Up

Lumberjack Shirt Lumberjack Shirt Rockenberg Rockenberg Cash 800 Ink Saver (Main)

Moist Ghillie Suit Moist Ghillie Suit Forge Forge Cash 8,500 Ink Saver (Sub)

Mountain Vest Mountain Vest Inkline Inkline Cash 11,000 Swim Speed Up

N-Pacer Sweat N-Pacer Sweat Enperry Enperry Cash 7,800 Thermal Ink

Navy Eminence Jacket Navy Eminence Jacket Enperry Enperry Cash 10,500 Ink Saver (Main)

Olive Ski Jacket Olive Ski Jacket Inkline Inkline Cash 11,000 Run Speed Up

Olive Zekko Parka Olive Zekko Parka Zekko Zekko Cash 3,800 Swim Speed Up

Orange Cardigan Orange Cardigan Splash Mob Splash Mob Cash 700 Special Charge Up

Part-Time Pirate Part-Time Pirate Tentatek Tentatek Cash 800 Respawn Punisher

Pearl Tee Pearl Tee Skalop Skalop Cash 400 Ink Saver (Sub)

Pink Hoodie Pink Hoodie Splash Mob Splash Mob Cash 3,400 Bomb Defense Up

Pirate-Stripe Tee Pirate-Stripe Tee Splash Mob Splash Mob Cash 700 Special Power Up

Rainy-Day Tee Rainy-Day Tee Krak-On Krak-On Cash 300 Ink Saver (Main)

Red Hula Punk with Tie Red Hula Punk with Tie Annaki Annaki Cash 9,000 Ink Resistance Up

Reggae Tee Reggae Tee Skalop Skalop Cash 8,200 Special Saver

Rockenberg White Rockenberg White Rockenberg Rockenberg Cash 2,500 Ink Recovery Up

Rodeo Shirt Rodeo Shirt Krak-On Krak-On Cash 750 Quick Super Jump

Round-Collar Shirt Round-Collar Shirt Rockenberg Rockenberg Cash 1,600 Ink Saver (Sub)

Sage Polo Sage Polo Splash Mob Splash Mob Cash 400 Cold-Blooded

School Jersey School Jersey Zink Zink Cash 3,000 Ninja Squid

Sky-Blue Squideye Sky-Blue Squideye Tentatek Tentatek Cash 500 Cold-Blooded

Squidmark LS Squidmark LS SquidForce SquidForce Cash 600 Haunt

Squidmark Sweat Squidmark Sweat SquidForce SquidForce Cash 800 Sub Power Up

Squidstar Waistcoat Squidstar Waistcoat Krak-On Krak-On Cash 650 Cold-Blooded

Striped Shirt Striped Shirt Splash Mob Splash Mob Cash 2,200 Quick Super Jump

Takoroka Galactic Tie Dye Takoroka Galactic Tie Dye Takoroka Takoroka Cash 850 Thermal Ink

Takoroka Nylon Vintage Takoroka Nylon Vintage Takoroka Takoroka Cash 9,500 Thermal Ink

Takoroka Rainbow Tie Dye Takoroka Rainbow Tie Dye Takoroka Takoroka Cash 850 Quick Super Jump

Tentatek Slogan Tee Tentatek Slogan Tee Tentatek Tentatek Cash 1,600 Special Charge Up

Tricolor Rugby Tricolor Rugby Takoroka Takoroka Cash 700 Quick Respawn

Tumeric Zekko Coat Tumeric Zekko Coat Zekko Zekko Cash 4,600 Thermal Ink

Varsity Baseball LS Varsity Baseball LS Splash Mob Splash Mob Cash 700 Haunt

White Layered LS White Layered LS SquidForce SquidForce Cash 500 Special Saver

White Sailor Suit White Sailor Suit Forge Forge Cash 3,000 Ink Saver (Main)

White Shirt White Shirt Splash Mob Splash Mob Cash 7,500 Ink Recovery Up

White Striped LS White Striped LS Splash Mob Splash Mob Cash 2,300 Quick Respawn

Zapfish Satin Jacket Zapfish Satin Jacket Zekko Zekko Cash 2,900 Special Charge Up

Zekko Long Carrot Tee Zekko Long Carrot Tee Zekko Zekko Cash 1,800 Ink Resistance Up

Zekko Long Radish Tee Zekko Long Radish Tee Zekko Zekko Cash 1,450 Haunt

ω-3 Tee ω-3 Tee Firefin Firefin Cash 1,200 Respawn Punisher

Shoes

41 pairs of shoes were added.

List of new shoes in Version 2.0.0
Name Brand Availability Ability Star power Added in

Amber Sea Slug Hi-Tops Amber Sea Slug Hi-Tops Tentatek Tentatek Cash 11,000 Drop Roller

Annaki Habaneros Annaki Habaneros Annaki Annaki Cash 8,800 Sub Power Up

Black Seahorses Black Seahorses Zink Zink Cash 2,000 Swim Speed Up

Blue Laceless Dakroniks Blue Laceless Dakroniks Zink Zink Cash 1,400 Stealth Jump

Blue Lo-Tops Blue Lo-Tops Zekko Zekko Cash 800 Bomb Defense Up

Bubble Rain Boots Bubble Rain Boots Inkline Inkline Cash 450 Drop Roller

Clownfish Basics Clownfish Basics Krak-On Krak-On Cash 500 Special Charge Up

Cyan Trainers Cyan Trainers Tentatek Tentatek Cash 700 Stealth Jump

Deepsea Leather Boots Deepsea Leather Boots Rockenberg Rockenberg Cash 12,000 Ink Saver (Sub)

Gray Yellow-Soled Wingtips Gray Yellow-Soled Wingtips Rockenberg Rockenberg Cash 4,600 Quick Super Jump

Green Iromaki 750s Green Iromaki 750s Tentatek Tentatek Cash 1,050 Special Power Up

Green Laceups Green Laceups Splash Mob Splash Mob Cash 1,300 Cold-Blooded

Green Rain Boots Green Rain Boots Inkline Inkline Cash 1,600 Stealth Jump

Luminous Delta Straps Luminous Delta Straps Inkline Inkline Cash 5,000 Cold-Blooded

Moist Ghillie Boots Moist Ghillie Boots Forge Forge Cash 8,500 Object Shredder

N-Pacer Ag N-Pacer Ag Enperry Enperry Cash 4,900 Ink Recovery Up

N-Pacer Au N-Pacer Au Enperry Enperry Cash 8,900 Quick Respawn

Navy Enperrials Navy Enperrials Enperry Enperry Cash 11,000 Ink Saver (Main)

Navy Red-Soled Wingtips Navy Red-Soled Wingtips Rockenberg Rockenberg Cash 4,600 Ink Saver (Main)

Orca Woven Hi-Tops Orca Woven Hi-Tops Takoroka Takoroka Cash 3,600 Ink Saver (Sub)

Polka-dot Slip-Ons Polka-dot Slip-Ons Krak-On Krak-On Cash 1,500 Drop Roller

Punk Cherries Punk Cherries Rockenberg Rockenberg Cash 9,000 Bomb Defense Up

Purple Iromaki 750s Purple Iromaki 750s Tentatek Tentatek Cash 1,050 Swim Speed Up

Red FishFry Sandals Red FishFry Sandals Firefin Firefin Cash 2,880 Object Shredder

Red Hi-Tops Red Hi-Tops Krak-On Krak-On Cash 1,800 Ink Resistance Up

Red Iromaki 750s Red Iromaki 750s Tentatek Tentatek Cash 1,050 Ink Saver (Sub)

Red Sea Slugs Red Sea Slugs Tentatek Tentatek Cash 8,000 Special Saver

Red Slip-Ons Red Slip-Ons Krak-On Krak-On Cash 300 Quick Super Jump

Shark Moccasins Shark Moccasins Splash Mob Splash Mob Cash 800 Sub Power Up

Snowy Down Boots Snowy Down Boots Tentatek Tentatek Cash 8,000 Quick Super Jump

Soccer Shoes Soccer Shoes Takoroka Takoroka Cash 9,600 Bomb Defense Up

Squid-Stitch Slip-Ons Squid-Stitch Slip-Ons Krak-On Krak-On Cash 1,500 Bomb Defense Up

Squink Wingtips Squink Wingtips Rockenberg Rockenberg Cash 800 Quick Respawn

Sun & Shade Squidkid IV Sun & Shade Squidkid IV Enperry Enperry Cash 13,000 Cold-Blooded

Tan Work Boots Tan Work Boots Rockenberg Rockenberg Cash 3,000 Sub Power Up

Turquoise Kicks Turquoise Kicks Rockenberg Rockenberg Cash 2,800 Special Charge Up

Violet Trainers Violet Trainers Tentatek Tentatek Cash 1,000 Object Shredder

White Arrows White Arrows Takoroka Takoroka Cash 2,500 Special Power Up

White Laceless Dakroniks White Laceless Dakroniks Zink Zink Cash 1,800 Run Speed Up

Yellow Iromaki 750s Yellow Iromaki 750s Tentatek Tentatek Cash 1,050 Special Saver

Zombie Hi-Horses Zombie Hi-Horses Zink Zink Cash 800 Special Charge Up

Player appearance

Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the equipment menu or the initial player setup screen.

Music

Five new tracks were added to be played during battles.

Fictional band Song name Audio
Bottom Feeders
Shipwreckin' File:Multiplayer Shipwreckin'.ogg
Fins & Fiddles File:Multiplayer Fins & Fiddles.ogg
Seafoam Shanty File:Multiplayer Seafoam Shanty.ogg
Ink Theory
Broken Coral File:Multiplayer Broken Coral.ogg
Riptide Rupture File:Multiplayer Riptide Rupture.ogg

Stages

The new Salmon Run stage Salmonid Smokeyard was added immediately to offline multiplayer at The Shoal. The stage was made available when playing online at Grizzco Industries on 24 November 2017 at 08:00 UTC.

Also, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date.

Photography

The photography feature was expanded to allow photos with the Inkling Girl 2, Inkling Boy 2, and Inkling Squid 2 amiibo on competitive stages while carrying weapons. There are two preset locations in every stage and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.[3]

Ranks and levels

  • The maximum level was increased from 50 to 99.
  • Players can speak to Judd after reaching level 99 to give them an option of returning to level 1 levelling up all over again.
    • Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
    • Access conditions for gear and weapons will not change even if a player decides to start over from ★1
    • Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
  • Players who reach level ★99 will have the option to start from ★1 again.
    • The in-game ranking display of ★1 will not change, but players can see how many times they've returned to level 1 on SplatNet 2.
  • When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player.

Crust Bucket

The new Crust Bucket food menu. Previously, the rightmost items were not available.

Two new items were added to Crusty Sean's Crust Bucket menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in Salmon Run and at The Shoal. Additionally, superior tickets are now easier to get.

Fixes and adjustments

Ease-of-use

The new continue screen. Previously, it did not offer the option to change gear.

An option was added to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue".

Several ease-of-use changes were made to the stage selection screen for Private Battles. Players can select which stages will be available for random matches for Private Battles. Team selection will be maintained even if a member of a team leaves the lobby.

During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.

Regarding the posting function, unfinished posts are saved as saved data when players press the B button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software.

Multiplayer

  • Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
  • Slightly increased the height a player can jump when standing in opponents' ink.
  • Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in opponents' ink.
    • This is also to make it easier for players who've unintentionally stepped in opponents' ink to move over obstacles.
  • Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
  • Specifications for some sound effects have been changed.
    • The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
    • Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
    • Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
    • Fixed a rare issue causing the sound effect of chargers to not play.
    • Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
  • Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
  • Fixed a rare issue causing a player wielding dualie-class weapons to drop through terrain when landing after having slid while falling.
  • Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
  • Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
  • Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player's screen.
  • Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the turf map.
  • Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
  • Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
  • Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
  • Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
  • Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
  • Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents' ink than originally designed.
  • Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
  • Fixed an issue in Rainmaker where when a Baller would explode at the same time the player using the Baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
  • Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
  • Fixed a rare issue in Rainmaker where when the Rainmaker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
  • Fixed an issue on Manta Maria and Snapper Canal where the "DON'T RETREAT!" warning in Rainmaker was not displaying when players returned to their spawn point.

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
Jet Squelcher
Custom Jet Squelcher
  • Increased bullet velocity by roughly 40%, while not changing shot range.
Luna Blaster
  • Increased radius of ink coverage when shots hit a wall.
Blaster
Custom Blaster
Hero Blaster Replica
  • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
  • Increased radius of ink coverage when shots hit a wall.
Classic Squiffer
  • Increased ink coverage when the player fires at the ground.
Splat Charger
Firefin Splat Charger
Hero Charger Replica
  • Increased ink coverage when the player fires at the ground.
Splatterscope
Firefin Splatterscope
  • Increased ink coverage when the player fires at the ground.
E-liter 4K
Custom E-liter 4K
  • Increased ink coverage when the player fires at the ground.
E-liter 4K Scope
Custom E-liter 4K Scope
  • Increased ink coverage when the player fires at the ground.
Bamboozler 14 Mk I
  • Increased ink coverage when the player fires at the ground.
Goo Tuber
  • Increased ink coverage when the player fires at the ground.
Tri-Slosher
  • Increased movement speed while attacking by roughly 10%.
  • Increased maximum damage dealt from 52.0 to 62.0.
Tenta Brella
  • Reduced the time between readying and launching the umbrella from 1.5 seconds to .5 seconds.
  • Reduced the amount of ink necessary to launch the umbrella by roughly 25%.
  • Reduced the time it takes to regain the umbrella after its destruction or loss from 9 seconds to 6 seconds.
  • Reduced the time a launched umbrella remains on a stage from 8 seconds to 6 seconds.

Sub weapons

Specifications for some of the sub weapons have been changed.

Weapon Adjustment
Toxic Mist
  • Reduced ink consumption from 70% to 60% of ink-tank capacity.
  • Reduced delay until start of ink recovery after using Toxic Mist by 25/60 of a second.
  • Reduced the effect time from 7 seconds to 5 seconds.
  • Reduced the Ink Saver (Sub) effect by roughly 14%.
Burst Bomb
  • Reduced the Ink Saver (Sub) effect by roughly 33%.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Adjustment
Tenta Missiles
  • Reduced the interval between missile launches when locked on to multiple targets. The interval is reduced in proportion to the number of targets.
Inkjet
  • The hitbox of the player using Inkjet was slightly decreased, making it a bit harder to shoot the player down.
  • Increased bullet velocity by roughly 19%.
Sting Ray
  • Duration of the special reduced by 15/60 of a second.
Ink Storm
  • Inking rate reduced by roughly 20%.

Special gauge

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
Tri-Slosher 210 → 190
Splattershot
Hero Shot Replica
190 → 200
Range Blaster 180 → 190
Splat Brella
Hero Brella Replica
180 → 190

Salmon Run

  • Increased the number of weapons available at The Shoal by 10 types.
  • Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
  • Slightly increased the height a player can jump when standing in Chums' ink.
  • Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in Chums' ink.
    • This is also to make it easier for players who've unintentionally stepped in Chums' ink to move over obstacles.
  • Specifications for some sound effects have been changed.
    • Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
    • Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
  • Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
  • Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
  • Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid because an ally had a connection error.
  • Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
  • Fixed an issue causing bombs to disappear and cause no damage to a Flyfish's missile launcher when thrown inside just as it closes.
  • Fixed an issue in Marooner's Bay causing players to fall from the tip of the ship into the interior.

Other changes

  • Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
  • Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
  • Updating to Ver. 2.0.0 will disable the ability for players using Ver. 1.4.2 or older to connect to The Shoal.

Great Zapfish bug

A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0.[4] It was confirmed on the official @SplatoonJP Twitter that it is just a bug, not an intentional story-related change. A fix for this issue came with the next update.

References