Octo Canyon (mode): Difference between revisions

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{{InfoboxMode
{{Infobox/Mode
|color  = {{SiteColor|Splatoon 2}}
|color  = {{SiteColor|Splatoon 2}}
|title  = Octo Canyon
|title  = Octo Canyon
Line 5: Line 5:
|type    = Single-player [[mode|campaign]]
|type    = Single-player [[mode|campaign]]
|players = 1
|players = 1
|ranked  = No
|ranked  =
|weapons = Hero weapons<br>Specific [[sub weapon]]s ([[Splat Bomb]], [[Curling Bomb]], [[Autobomb]])<br>Specific [[special weapon]]s
|weapons = Hero weapons<br>Specific [[sub weapon]]s ([[Splat Bomb]], [[Curling Bomb]], [[Autobomb]])<br>Specific [[special weapon]]s
|controllers = {{Joy-Con}} Joy-Con, {{Pro controller}} Nintendo Switch Pro Controller
|controllers = {{Joy-Con}} Joy-Con, {{Pro controller}} Nintendo Switch Pro Controller
}}
}}
:''This article is about the [[mode]]. For the location by the same name, see [[Octo Canyon]].''
{{Other uses|the single player mode of {{S2}}|the eponymous location|Octo Canyon (location)|the song|Octo Canyon (song)}}
{{For|the song|Octo Canyon (song)}}


'''Octo Canyon''' (also known as '''Hero Mode''') is a single-player [[Mode|game mode]] in ''[[Splatoon 2]]''. It involves the player donning a [[Hero Suit]] and venturing into a hidden [[Octo Canyon|underground canyon]] where the [[Octarian]]s have relocated to since the events of ''[[Splatoon]]'', to rescue [[Inkopolis Square]]'s stolen [[Great Zapfish]], as well as [[Callie]] of the [[Squid Sisters]], and re-defeat the Octarian army.
'''Octo Canyon''' (also known as '''Hero Mode''') is a single player [[Mode|game mode]] in ''[[Splatoon 2]]''. It involves the player donning a [[Hero Suit]] and venturing into a hidden [[Octo Canyon (location)|underground canyon]] where the [[Octarian]]s have relocated to since the events of ''[[Splatoon]]'', to rescue [[Inkopolis Square]]'s stolen [[Great Zapfish]], as well as [[Callie]] of the [[Squid Sisters]], and re-defeat the Octarian army.


==Story==
==Story==
After the [[Great Zapfish]] is stolen a second time by the [[Octarian]]s, [[Marie]] recruits [[Agent 4]] to find the Great Zapfish and her missing cousin [[Callie]]. Agent 4 travels to the underground lair known as Octo Canyon to recover the Great Zapfish. Eventually, Agent 4 confronts [[DJ Octavio]], who has brainwashed Callie. With Marie's help, Agent 4 frees Callie from Octavio's hypnoshades and defeats him once more.
After the [[Great Zapfish]] is stolen a second time by the [[Octarian]]s, [[Marie]] recruits [[Agent 4]] to find the Great Zapfish and her missing cousin [[Callie]]. Agent 4 travels to the underground lair known as Octo Canyon to recover the Great Zapfish. After completing all five sections of the Canyon, and beating each sections' boss, Agent 4 confronts [[DJ Octavio]], who has brainwashed Callie. With Marie's help, Agent 4 frees Callie from Octavio's hypnoshades and defeats him once more.


==Gameplay==
==Gameplay==
Octo Canyon functions in the almost exact same way as [[Octo Valley (mode)|Octo Valley]] did, with the addition of new [[Octarian|enemies]] and new mechanics. The player is given many different weapon choices as the story progresses. They are given to [[Agent 4]] from [[Sheldon]], and they include the [[Hero Shot]], [[Hero Roller]], [[Hero Charger]], [[Hero Dualies]], [[Hero Brella]], [[Hero Splatling]], [[Hero Blaster]], [[Hero Slosher]], and [[Herobrush]].
Octo Canyon functions in mostly the same way as [[Octo Valley (mode)|Octo Valley]], with the addition of new [[Octarian|enemies]] and new mechanics. The player is given many different weapon choices as the story progresses. They are given to [[Agent 4]] from [[Sheldon]], and they include the [[Hero Shot]], [[Hero Roller]], [[Hero Charger]], [[Hero Dualies]], [[Hero Brella]], [[Hero Splatling]], [[Hero Blaster]], [[Hero Slosher]], and [[Herobrush]].


===Mechanics===
===Mechanics===
Many [[:Category:Mechanics|mechanics]] make a return in Octo Canyon that made their first appearance in Octo Valley, with the addition of various new ones. These include [[ride rail]]s, [[Inkfurler]]s, and [[Bounce Pad]]s.
Many [[:Category:Mechanics|mechanics]] return in Octo Canyon that made their first appearance in Octo Valley, with the addition of various new ones. These include [[ride rail]]s, [[Inkfurler]]s, and [[Bounce Pad]]s.
 
===Data===
For equipment data, see [[Octo Canyon data]].


==Missions==
==Missions==
'''Sector 1: [[Tentakeel Outpost]]'''
===Sector 1: [[Tentakeel Outpost]]===


{{level list box|S2|
{{level list box|S2|
{{level list item|level id=1.|level name=[[Return of the Octarians]]|image=Hm2 m1.jpg}}
{{level list item|level id=1.|level name=[[Return of the Octarians]]|image=OC Return of the Octarians beginning.jpg}}
{{level list item|level id=2.|level name=[[Welcome to Octopia]]|image=Hm2 m2.jpg}}
{{level list item|level id=2.|level name=[[Welcome to Octopia]]|image=OC Welcome to Octopia beginning.jpg}}
{{level list item|level id=3.|level name=[[Sunset Octocopter]]|image=Hm2 m3.jpg}}
{{level list item|level id=3.|level name=[[Sunset Octocopter]]|image=OC Sunset Octocopter beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 1:|level name=[[Into the Octo Oven]]|image=Hm2 b1.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 1:|level name=[[Industrial Toast]]|image=OC Industrial Toast beginning.jpg}}
}}
}}


'''Sector 2: [[Suction-Cup Lookout]]'''
===Sector 2: [[Suction-Cup Lookout]]===


{{level list box|S2|
{{level list box|S2|
{{level list item|level id=4.|level name=[[Enter the Octohurler]]|image=Hm2 m4.jpg}}
{{level list item|level id=4.|level name=[[Enter the Octohurler]]|image=OC Enter the Octohurler beginning.jpg}}
{{level list item|level id=5.|level name=[[The Octopark]]|image=Hm2 m5.jpg}}
{{level list item|level id=5.|level name=[[The Octopark]]|image=OC The Octopark beginning.jpg}}
{{level list item|level id=6.|level name=[[Octozeppelin Invasion]]|image=Hm2 m6.jpg}}
{{level list item|level id=6.|level name=[[Octozeppelin Invasion]]|image=OC Octozeppelin Invasion beginning.jpg}}
{{level list item|level id=7.|level name=[[Back-Alley Cleanup]]|image=Hm2 m7.jpg}}
{{level list item|level id=7.|level name=[[Back-Alley Cleanup]]|image=OC Back-Alley Cleanup beginning.jpg}}
{{level list item|level id=8.|level name=[[Spinning Campground]]|image=Hm2 m8.jpg}}
{{level list item|level id=8.|level name=[[Spinning Campground]]|image=OC Spinning Campground beginning.jpg}}
{{level list item|level id=9.|level name=[[Octoling Strike]]|image=Hm2 m9.jpg}}
{{level list item|level id=9.|level name=[[Octoling Strike]]|image=OC Octoling Strike beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 2:|level name=[[Fear the Octo Samurai]]|image=Hm2 b2.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 2:|level name=[[The Showdown]]|image=OC The Showdown beginning.jpg}}
}}
}}


'''Sector 3: [[Beaker's Depot]]'''
===Sector 3: [[Beaker's Depot]]===


{{level list box|S2|
{{level list box|S2|
{{level list item|level id=10.|level name=[[Octoseeker Shakedown]]|image=Hm2 m10.jpg}}
{{level list item|level id=10.|level name=[[Octoseeker Shakedown]]|image=OC Octoseeker Shakedown beginning.jpg}}
{{level list item|level id=11.|level name=[[The Floating Garden]]|image=Hm2 m11.jpg}}
{{level list item|level id=11.|level name=[[The Floating Garden]]|image=OC The Floating Garden beginning.jpg}}
{{level list item|level id=12.|level name=[[Octo-Resort Spring]]|image=Hm2 m12.jpg}}
{{level list item|level id=12.|level name=[[Octo-Resort Spring]]|image=OC Octo-Resort Spring beginning.jpg}}
{{level list item|level id=13.|level name=[[Dancing Floors]]|image=Hm2 m13.jpg}}
{{level list item|level id=13.|level name=[[Dancing Floors]]|image=OC Dancing Floors beginning.jpg}}
{{level list item|level id=14.|level name=[[Parking Garage]]|image=Hm2 m14.jpg}}
{{level list item|level id=14.|level name=[[Parking Garage]]|image=OC Parking Garage beginning.jpg}}
{{level list item|level id=15.|level name=[[Octoling Assault (Octo Canyon)|Octoling Assault]]|image=Hm2 m15.jpg}}
{{level list item|level id=15.|level name=[[Octoling Assault (Octo Canyon)|Octoling Assault]]|image=OC Octoling Assault beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 3:|level name=[[The Octostomp Returns]]|image=Hm2 b3.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 3:|level name=[[Lips for Days]]|image=OC Lips for Days beginning.jpg}}
}}
}}


'''Sector 4: [[Slimeskin Garrison]]'''
===Sector 4: [[Slimeskin Garrison]]===


{{level list box|S2|
{{level list box|S2|
{{level list item|level id=16.|level name=[[Secret Bowling Alley]]|image=Hm2 m16.jpg}}
{{level list item|level id=16.|level name=[[Secret Bowling Alley]]|image=OC Secret Bowling Alley beginning.jpg}}
{{level list item|level id=17.|level name=[[Octocommander Fortress]]|image=Hm2 m17.jpg}}
{{level list item|level id=17.|level name=[[Octocommander Fortress]]|image=OC Octocommander Fortress beginning.jpg}}
{{level list item|level id=18.|level name=[[Towering Heights]]|image=Hm2 m18.jpg}}
{{level list item|level id=18.|level name=[[Towering Heights]]|image=OC Towering Heights beginning.jpg}}
{{level list item|level id=19.|level name=[[The Experimentorium]]|image=Hm2 m19.jpg}}
{{level list item|level id=19.|level name=[[The Experimentorium]]|image=OC The Experimentorium beginning.jpg}}
{{level list item|level id=20.|level name=[[Propellerland]]|image=Hm2 m20.jpg}}
{{level list item|level id=20.|level name=[[Propellerland]]|image=OC Propellerland beginning.jpg}}
{{level list item|level id=21.|level name=[[Octolings Ahoy!]]|image=Hm2 m21.jpg}}
{{level list item|level id=21.|level name=[[Octolings Ahoy!]]|image=OC Octolings Ahoy! beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 4:|level name=[[The Octo Shower]]|image=Hm2 b4.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 4:|level name=[[Sanitizarium]]|image=OC Sanitizarium beginning.jpg}}
}}
}}


'''Sector 5: [[Cephalon HQ]]'''
===Sector 5: [[Cephalon HQ]]===


{{level list box|S2|
{{level list box|S2|
{{level list item|level id=22.|level name=[[Underground Expressway]]|image=Hm2 m22.jpg}}
{{level list item|level id=22.|level name=[[Underground Expressway]]|image=OC Underground Expressway beginning.jpg}}
{{level list item|level id=23.|level name=[[The Octogalaxy]]|image=Hm2 m23.jpg}}
{{level list item|level id=23.|level name=[[The Octogalaxy]]|image=OC The Octogalaxy beginning.jpg}}
{{level list item|level id=24.|level name=[[Transfer Junction]]|image=Hm2 m24.jpg}}
{{level list item|level id=24.|level name=[[Transfer Junction]]|image=OC Transfer Junction beginning.jpg}}
{{level list item|level id=25.|level name=[[Platform Madhouse]]|image=Hm2 m25.jpg}}
{{level list item|level id=25.|level name=[[Platform Madhouse]]|image=OC Platform Madhouse beginning.jpg}}
{{level list item|level id=26.|level name=[[Paradise Lanes]]|image=Hm2 m26.jpg}}
{{level list item|level id=26.|level name=[[Paradise Lanes]]|image=OC Paradise Lanes beginning.jpg}}
{{level list item|level id=27.|level name=[[Octoling Workout]]|image=Hm2 m27.jpg}}
{{level list item|level id=27.|level name=[[Octoling Workout]]|image=OC Octoling Workout beginning.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 5:|level name=[[Tide Goes Out (mission)|Tide Goes Out]]|image=Hm2 b5.jpg}}
{{level list item|level id=[[File:S2 font - octopus glyph.svg|14px|link=Boss]] 5:|level name=[[Bomb Rush Blush (mission)|Bomb Rush Blush]]|image=OC Bomb Rush Blush mission beginning.jpg}}
}}
}}
==Characters==
*[[Agent 4]] - [[Inkling]] - The playable character.
*{{Character|OC|Marie}} - Inkling - A member of the [[Squid Sisters]] who recruits and guides Agent 4.
*{{Character|OC|Sheldon}} - Horseshoe crab - The owner of [[Ammo Knights]] who lends Agent 4 weapons.
*{{Character|OC|Callie}} - Inkling - A member of the Squid Sisters who has been brainwashed by DJ Octavio.
*{{Character|OC|DJ Octavio}} - [[Octoling]] - The leader of the [[Octarian]] army and main antagonist of the story.


==Enemies==
==Enemies==
===Regular enemies===
===Regular enemies===
This list is organized by order of appearance.
Enemies marked with * are newly introduced in {{S2}}.
Enemies marked with * are newly introduced in {{S2}}.
''For enemy data, see [[Octo Canyon data]].''
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Image
! Image
Line 93: Line 99:
! Debut
! Debut
|-
|-
| align="center" |[[File:Deluxe Octobomber Screenshot.jpg|x70px]]
| align="center" |[[File:Splatoon 2 Octotrooper 3D.png|x70px]]
| [[Deluxe Octobomber]]*
| [[Octotrooper]]
| Extremely rare darker variants of Octobombers that can use the rocket thrusters on their helmets to quickly dodge to the side when being attacked. Their attack pattern has not changed, however.
| The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers.
| #24 [[Transfer Junction]]
| #1 [[Return of the Octarians]]
|-
|-
| align="center" |[[File:Deluxe Twintacle Octocopter Render.jpg|x70px]]
| align="center" |[[File:Splatoon 2 Octotrooper variant.png|x70px]]
| [[Deluxe Octocopter]]*
| [[Blobby Octotrooper]]*
| Darker versions of Octocopters that have thrusters attached to their helmets. Although they are no stronger than normal, they can quickly dodge left and right, making them a nuisance to defeat.
| Octotroopers that ride a different machine resembling a gumball machine. They act and look almost identically to their regular versions but shoot a duo of shots that bounce along the ground. These can deal a lot of damage in numbers but are also susceptible to gravity.
| #18 [[Towering Heights]]
| #1 [[Return of the Octarians]]
|-
|-
| align="center" |[[File:Deluxe Twintacle Octotrooper Screenshot.jpg|x70px]]
| align="center" |[[File:Shielded Octotrooper Splatoon 2.jpg|x70px]]
| [[Deluxe Twintacle Octotrooper]]*
| [[Shielded Octotrooper]]
| Noticeably darker Twintacle Octotroopers. They have the same capabilities as normal Twintacle Octotroopers but with jet thrusters on their machines, making them capable of fast dodges.
| Octotroopers with shields in front of their machines. The shield can be destroyed after taking a lot of damage, but their exposed backsides are their weak spots, easily hit after being distracted. Also appears in Octodiver and Twintacle Octotrooper forms.
| #22 [[Underground Expressway]]
| #1 [[Return of the Octarians]]
|-
| align="center" |[[File:Active Flooder Artwork.jpg|x70px]]
| [[Flooder]]
| Huge machines on stilts that rain down [[Octarian]] [[ink]] from under them and move in set patterns. They charge at [[Agent 4]] on sight and can defeat them instantly, but their tops also act as platforms that can hold items and other mechanics. Big Flooders are even taller and harder to scale.
| #12 [[Octo-Resort Spring]]
|-
| align="center" |[[File:Industrial Squee-G.jpg|x70px]]
| [[Industrial Squee-G]]*
| Enormous Squee-Gs that act very similarly to their small versions, except that they can deal fatal damage to both Agent 4 and Octarian enemies on touch. They carry important items on top of them and are often necessary to use as platforms, as they can be directed towards the player's shots.
| #7 [[Back-Alley Cleanup]]
|-
|-
| align="center" |[[File:Octoballer.jpg|x70px]]
| align="center" |[[File:Octobomber Splatoon 2.jpg|x70px]]
| [[Octoballer]]*
| Unrelated to [[Octoball]]s, these inky bowling balls populated by Octotroopers spawn infinitely and leave a trail of ink behind them. They can only be destroyed by attacking the Octotrooper. Can also appear in tall stacks that are harder to defeat, while enormous Kingpin Octoballers are near-indestructible except for when using an [[Ink Cannon]].
| #16 [[Secret Bowling Alley]]
|-
| align="center" |[[File:Octobomber Splatoon 2.jpeg|x70px]]
| [[Octobomber]]
| [[Octobomber]]
| Large flying Octarians similar to improved Octocopters. They hover around and shoot [[Splat Bomb]]s out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets.
| Large flying Octarians similar to improved Octocopters. They hover around and shoot [[Splat Bomb]]s out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets.
| #2 [[Welcome to Octopia]]
| #2 [[Welcome to Octopia]]
|-
|-
| align="center" |[[File:OctoGatling.jpg|x70px]]
| align="center" |[[File:Octopod Splatoon 2.jpg|x70px]]
| [[Octocommander]]*
| [[Octopod]]
| Large stationary enemies that are very similar to Octosnipers. They can only rotate in place and use giant [[splatling]]s to attack quickly over a large range. However, they take a while to recharge, leaving them wide open.
| Small metallic creatures that run around in sneakers. Octopods jump to attention upon seeing the player. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused. They appear to be Octorpedoes on legs.
| #17 [[Octocommander Fortress]]
| #2 [[Welcome to Octopia]]
|-
| align="center" |[[File:Squee-G Splatoon 2.jpg|x70px]]
| [[Squee-G]]
| Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 4's ink. They can sometimes carry items and slow down upon being attacked.
| #2 [[Welcome to Octopia]]
|-
|-
| align="center" |[[File:Octocopter1.png|x70px]]
| align="center" |[[File:OV Octocopter render.jpg|x70px]]
| [[Octocopter]]
| [[Octocopter]]
| Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 4 on sight, but their projectiles and general flying speed are slow, like Octotroopers.
| Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 4 on sight, but their projectiles and general flying speed are slow, like Octotroopers.
| #3 [[Sunset Octocopter]]
| #3 [[Sunset Octocopter]]
|-
|-
| align="center" |[[File:Octodiver Splatoon 2.JPG|x70px]]
| align="center" |[[File:Twintacle Splatoon 2.jpg|x70px]]
| [[Octodiver]]
| [[Twintacle Octotrooper]]
| Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 4. Also appears in Shielded Octotrooper and Twintacle Octotrooper forms.
| Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability, similar to a splatling, but are still easy targets.
| #1 [[Return of the Octarians]]
| #3 [[Sunset Octocopter]]
|-
|-
| align="center" |[[File:Rolonium Octarian.jpg|x70px]]
| align="center" |[[File:Rolonium Octarian.jpg|x70px]]
Line 147: Line 143:
| Large, very rare Octarians with goggles that spit up bundles of [[Rolonium]] to attack the player. They are immobile and therefore vulnerable to attack, but the Rolonium can be deflected back at them to defeat them in one hit.
| Large, very rare Octarians with goggles that spit up bundles of [[Rolonium]] to attack the player. They are immobile and therefore vulnerable to attack, but the Rolonium can be deflected back at them to defeat them in one hit.
| #4 [[Enter the Octohurler]]
| #4 [[Enter the Octohurler]]
|-
| align="center" |[[File:Splatoon 2 Octoling 3D.png|x70px]]
| [[Octoling (enemy)|Octoling]]
| Octarian variants of [[Inkling]]s that protect Mini [[Zapfish]]es, given a new design and more weapons. They can attack with [[shooter]]s, blasters, [[roller]]s and [[slosher]]s, as well as hide in their ink and [[Super Jump]]. Dark-haired Elite Octolings are much harder to defeat and act similar to human opponents in multiplayer modes.
| #9 [[Octoling Strike]]
|-
|-
| align="center" |[[File:Octarian missile.jpg|x70px]]
| align="center" |[[File:Octarian missile.jpg|x70px]]
Line 158: Line 149:
| #6 [[Octozeppelin Invasion]]
| #6 [[Octozeppelin Invasion]]
|-
|-
| align="center" |[[File:Octopod Splatoon 2.jpeg|x70px]]
| align="center" |[[File:S2 Octozeppelin Artwork.jpg|x70px]]
| [[Octopod]]
| [[Octozeppelin]]*
| Small metallic creatures that run around on sneakers, Octopods jump to attention upon seeing Agent 4. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused.
| Giant airships themed after Octarians with a single tentacle sticking out the top. They spawn infinitely, using their propellers to spray ink behind them, and are invulnerable apart from their tentacle.
| #2 [[Welcome to Octopia]]
| #6 [[Octozeppelin Invasion]]
|-
| align="center" |[[File:Industrial Squee-G.jpg|x70px]]
| [[Industrial Squee-G]]*
| Enormous Squee-Gs that act very similarly to their small versions, except that they can deal fatal damage to both Agent 4 and Octarian enemies on touch. They carry important items on top of them and are often necessary to use as platforms, as they can be directed towards the player's shots.
| #7 [[Back-Alley Cleanup]]
|-
|-
| align="center" |[[File:Splatoon 2 Octorpedo Model.png|x70px]]
| align="center" |[[File:Splatoon 2 Octoling 3D.png|x70px]]
| [[Octorpedo]]
| [[Octoling (enemy)|Octoling]]
| Missiles filled with Octarian ink fired by the [[Octo Shower]]. Acting like flying Octopods, they home in on Agent 4 and explode, but can be easily shot down. However, amongst the rest of the boss battle, they can serve as major distractions.
| Octarian variants of [[Inkling]]s that protect Mini [[Zapfish]]es, given a new design and more weapons. They can attack with [[shooter]]s, blasters, [[roller]]s and [[slosher]]s, as well as hide in their ink and [[Super Jump]]. Dark-haired Elite Octolings are much harder to defeat and act similar to player opponents in multiplayer modes.
| #B4 [[The Octo Shower]]
| #9 [[Octoling Strike]]
|-
|-
| align="center" |[[File:Octoseeker.jpg|x70px]]
| align="center" |[[File:Octoseeker.jpg|x70px]]
Line 173: Line 169:
| #10 [[Octoseeker Shakedown]]
| #10 [[Octoseeker Shakedown]]
|-
|-
| align="center" |[[File:Octosniper Splatoon 2.jpeg|x70px]]
| align="center" |[[File:Octo Canyon Tentakook.png|x70px]]
| [[Tentakook]]*
| Rare little Octarians that hide important items and give chase on sight. They use their ink-powered rollerskates to cover their tracks and can drop [[Splat Bomb]]s behind them. They are very fast and can only be caught by swimming in ink.
| #11 [[The Floating Garden]]
|-
| align="center" |[[File:Active Flooder Artwork.jpg|x70px]]
| [[Flooder]]
| Huge machines on stilts that rain down [[Octarian]] [[ink]] from under them and move in set patterns. They charge at [[Agent 4]] on sight and can defeat them instantly, but their tops also act as platforms that can hold items and other mechanics. Big Flooders are even taller and harder to scale.
| #12 [[Octo-Resort Spring]]
|-
| align="center" |[[File:Octosniper Splatoon 2.jpg|x70px]]
| [[Octosniper]]
| [[Octosniper]]
| Elite enemies that shoot long, thin, and very powerful shots of ink, similar to [[charger]]s, while stationed on unmoving platforms. Like charger users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line.
| Elite enemies that shoot long, thin, and very powerful shots of ink, similar to [[charger]]s, while stationed on unmoving platforms. Like charger users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line.
| #12 [[Octo-Resort Spring]]
| #12 [[Octo-Resort Spring]]
|-
|-
| align="center" |[[File:Octostamp Splatoon 2.jpeg|x70px]]
| align="center" |[[File:Octodiver Splatoon 2.jpg|x70px]]
| [[Octodiver]]
| Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 4. Also appears in Twintacle Octotrooper form.
| #13 [[Dancing Floors]]
|-
| align="center" |[[File:Octoballer.jpg|x70px]]
| [[Octoballer]]*
| Unrelated to [[Octoball]]s, these inky bowling balls populated by Octotroopers spawn infinitely and leave a trail of ink behind them. They can only be destroyed by attacking the Octotrooper. Can also appear in tall stacks that are harder to defeat, while enormous Kingpin Octoballers are near-indestructible except for when using an [[Ink Cannon]].
| #16 [[Secret Bowling Alley]]
|-
| align="center" |[[File:OctoGatling.jpg|x70px]]
| [[Octocommander]]*
| Large stationary enemies that are very similar to Octosnipers. They can only rotate in place and use giant [[splatling]]s to attack quickly over a large range. However, they take a while to recharge, leaving them wide open.
| #17 [[Octocommander Fortress]]
|-
| align="center" |[[File:Octostamp Splatoon 2.jpg|x70px]]
| [[Octostamp]]
| [[Octostamp]]
| Cuboid, machine-like creatures with inky faces. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack.
| Cuboid, machine-like creatures with inky faces. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack.
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| #17 [[Octocommander Fortress]]
| #17 [[Octocommander Fortress]]
|-
|-
| align="center" |[[File:Splatoon 2 Octotrooper 3D.png|x70px]]
| align="center" |[[File:Deluxe Twintacle Octocopter Render.jpg|x70px]]
| [[Octotrooper]]
| [[Rocket Octocopter]]*
| The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers. New Bonbon Octotroopers shoot a duo of shots that bounce along the ground.
| Darker versions of Octocopters that have thrusters attached to their helmets. Although they are no stronger than normal, they can quickly dodge left and right, making them a nuisance to defeat.
| #1 [[Return of the Octarians]]
| #18 [[Towering Heights]]
|-
|-
| align="center" |[[File:Octozeppilin.jpg|x70px]]
| align="center" |[[File:Splatoon 2 Octorpedo Model.png|x70px]]
| [[Octozeppelin]]*
| [[Octorpedo]]
| Giant airships themed after Octarians with a single tentacle sticking out the top. They spawn infinitely, using their propellers to spray ink behind them, and are invulnerable apart from their tentacle.
| Missiles filled with Octarian ink fired by the [[Octo Shower]]. Acting like flying Octopods, they home in on Agent 4 and explode, but can be easily shot down. However, amongst the rest of the boss battle, they can serve as major distractions.
| #6 [[Octozeppelin Invasion]]
| #B4 [[Sanitizarium]]
|-
|-
| align="center" |[[File:Shielded Octotrooper Splatoon 2.JPG|x70px]]
| align="center" |[[File:Deluxe Twintacle Octotrooper Screenshot.jpg|x70px]]
| [[Shielded Octotrooper]]
| [[Rocket Twintacle Octotrooper]]*
| Octotroopers with shields in front of their machines. The shield can be destroyed after taking a lot of damage, but their exposed backsides are their weak spots, easily hit after being distracted. Also appears in Octodiver and Twintacle Octotrooper forms.
| Noticeably darker Twintacle Octotroopers. They have the same capabilities as normal Twintacle Octotroopers but with jet thrusters on their machines, making them capable of fast dodges.
| #1 [[Octotrooper Hideout]]
| #22 [[Underground Expressway]]
|-
|-
| align="center" |[[File:Squee-G Splatoon 2.jpeg|x70px]]
| align="center" |[[File:Deluxe Octobomber Screenshot.jpg|x70px]]
| [[Squee-G]]
| [[Rocket Octobomber]]*
| Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 4's ink. They can sometimes carry items and slow down upon being attacked.
| Extremely rare darker variants of Octobombers that can use the rocket thrusters on their helmets to quickly dodge to the side when being attacked. Their attack pattern has not changed, however.
| #2 [[Welcome to Octopia]]
| #24 [[Transfer Junction]]
|-
| align="center" |[[File:Octo Canyon Tentakook.png|x70px]]
| [[Tentakook]]*
| Rare little Octarians that hide important items and give chase on sight. They use their ink-powered rollerskates to cover their tracks and can drop [[Splat Bomb]]s behind them. They are very fast and can only be caught by swimming in ink.
| #11 [[The Floating Garden]]
|-
| align="center" |[[File:Twintacle Splatoon 2.jpg|x70px]]
| [[Twintacle Octotrooper]]
| Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability, similar to a splatling, but are still easy targets.
| #3 [[Sunset Octocopter]]
|}
|}


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| [[Octo Oven]]*
| [[Octo Oven]]*
| A massive bread oven on wheels full of [[Octarian]] loaves. It rotates around a puddle of [[ink]], attempting to use its loaves to damage [[Agent 4]]. After missing a few times, it shoots all its loaves out at once and rests, allowing time to scale its sides and attack the weak tentacle on top. Later rounds include it using an ink shower attack and uninkable armor to its bread.
| A massive bread oven on wheels full of [[Octarian]] loaves. It rotates around a puddle of [[ink]], attempting to use its loaves to damage [[Agent 4]]. After missing a few times, it shoots all its loaves out at once and rests, allowing time to scale its sides and attack the weak tentacle on top. Later rounds include it using an ink shower attack and uninkable armor to its bread.
| #B1 [[Into the Octo Oven]]
| #B1 [[Industrial Toast]]
|-
|-
| align="center" |[[File:Splatoon 2 - Octo Samurai.png|x70px]]
| align="center" |[[File:Splatoon 2 - Octo Samurai.png|x70px]]
| [[Octo Samurai]]*
| [[Octo Samurai]]*
| A large humanoid Octarian who rides on a motorcycle-like [[roller]]. He attacks with the Octocycle both traditionally and by driving it at Agent 4, meaning he simply needs to be inked like a normal enemy to be weakened. After taking enough damage, he gets splatted, revealing his tentacle. Upon respawning, he begins adding new attacks to his Octocycle move set.
| A large humanoid Octarian who rides on a motorcycle-like [[roller]]. He attacks with the Octocycle both traditionally and by driving it at Agent 4, meaning he simply needs to be inked like a normal enemy to be weakened. After taking enough damage, he gets splatted, revealing his Octocycle's tentacle. Upon respawning, he begins adding new attacks to his Octocycle move set.
| #B2 [[Fear the Octo Samurai]]
| #B2 [[The Showdown]]
|-
|-
| align="center" |[[File:S2 Octo Canyon Missionicon 30.png|x70px]]
| align="center" |[[File:OC Lips for Days mission icon.png|x70px]]
| Neo [[Octostomp]]
| Neo [[Octostomp]]
| A giant robot with an ink-covered face. Like the first game, he attempts to attack Agent 4 by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle. After the first round, he gains an uninkable coat held by a weak buckle and a [[splatling]] attack, while later growing two extra faces to increase his attack range.
| A giant robot with an ink-covered face. Like the first game, he attempts to attack Agent 4 by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle. After the first round, he gains an uninkable coat held by a weak buckle and a [[splatling]] attack, while later growing two extra faces to increase his attack range.
| #B3 [[The Octostomp Returns]]
| #B3 [[Lips for Days]]
|-
|-
| align="center" |[[File:S2 Octo Canyon Missionicon 31.png|x70px]]
| align="center" |[[File:OC Sanitizarium mission icon.png|x70px]]
| [[Octo Shower]]*
| [[Octo Shower]]*
| A robotic creature kept aloft by a fleet of [[Octocopter]]s that attacks with showers of ink. It is usually invincible and far out of range, forcing Agent 4 to use the battlefield to shoot down its Octocopters while avoiding its ink attacks and [[Octorpedo]]es. When all the Octocopters are splatted, it falls to the ground with its tentacle exposed. Its Octocopters become smarter and better at dodging as the battle progresses.
| A robotic creature kept aloft by a fleet of [[Octocopter]]s that attacks with showers of ink. It is usually invincible and far out of range, forcing Agent 4 to use the battlefield to shoot down its Octocopters while avoiding its ink attacks and [[Octorpedo]]es. When all the Octocopters are splatted, it falls to the ground with its tentacle exposed. Its Octocopters become smarter and better at dodging as the battle progresses.
| #B4 [[The Octo Shower]]
| #B4 [[Sanitizarium]]
|-
|-
| align="center" |[[File:Octobot King MK II.jpeg|x70px]]
| align="center" |[[File:Octobot King II.jpg|x70px]]
| [[DJ Octavio]], [[Callie]], and the Octobot King II
| [[DJ Octavio]], [[Callie]], and the Octobot King II
| The leader of the Octarians who has stolen the [[Great Zapfish]] again and brainwashed Callie. He attacks with a large variety of weapons from the Octobot King II in a static arena, some of which can only be avoided. After returning his giant fist attacks, Octavio falls out and can be attacked, at which point he increases the variety and speed of his attacks. Eventually, [[Marie]] and [[Sheldon]] help rescue Callie so Agent 4 can finish off Octavio with the [[Rainmaker (weapon)|Rainmaker]] on [[ride rail]]s.
| The leader of the Octarians who has stolen the [[Great Zapfish]] again and brainwashed Callie. He attacks with a large variety of weapons from the Octobot King II in a static arena, some of which can only be avoided. After returning his giant fist attacks, Octavio falls out and can be attacked, at which point he increases the variety and speed of his attacks. Eventually, [[Marie]] and [[Sheldon]] help rescue Callie so Agent 4 can finish off Octavio with the [[Rainmaker (weapon)|Rainmaker]] on [[ride rail]]s.
| #B5 [[Tide Goes Out (mission)|Tide Goes Out]]
| #B5 [[Bomb Rush Blush (mission)|Bomb Rush Blush]]
|}
|}


==Equipment==
==Equipment==
Similar to [[Octo Valley]], players wear the [[Hero Suit]] and use a wide variety of weapons.
Similar to [[Octo Valley (mode)|Octo Valley]], players wear the [[Hero Suit]] and use a wide variety of weapons.
 
''For equipment data, see [[Octo Canyon data]].''


===Hero Suit===
===Hero Suit===
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===Ink tank===
===Ink tank===
The [[ink tank]] contains the [[ink]] consumed when using [[main weapon]]s or [[sub weapon]]s. Its ink supply can be replenished by swimming in ink. It can be upgraded twice with Power Eggs and Sardinium, increasing its capacity.
The [[ink tank]] contains the [[ink]] consumed when using [[main weapon]]s or [[sub weapon]]s. Its ink supply can be replenished quickly by swimming in ink, or more slowly out of ink. It can be upgraded twice with Power Eggs and Sardinium, increasing its capacity.


===Splat Bombs===
===Splat Bombs===
{{Weapon|S2|Sub|Splat Bomb}}s function like those found in [[Inkopolis]]. They are four-sided and look almost identical to those in [[Octo Valley]]. They explode a short while after hitting the ground.
[[Splat Bomb]]s function like those found in [[Inkopolis]]. They are four-sided and look almost identical to those in [[Octo Valley (mode)|Octo Valley]]. They explode a short while after hitting the ground.


===Curling Bombs===
===Curling Bombs===
{{Weapon|S2|Sub|Curling Bomb}}s work similarly to the ones before Version {{Ver|S2|3.0.0}}. They travel across the ground, bouncing off walls, and explode after a set amount of time. Holding down {{button|R}} makes them travel for a shorter distance before exploding, though unlike the current Curling Bombs, it does not increase the blast radius. They can be unlocked with Sardinium and Power Eggs.
[[Curling Bomb]]s work similarly to the ones before Version {{Ver|S2|3.0.0}}. They travel across the ground, bouncing off walls, and explode after a set amount of time. Holding down {{button|R|Switch}} makes them travel for a shorter distance before exploding, though unlike the current Curling Bombs, it does not increase the blast radius. They can be unlocked with Sardinium and Power Eggs.


===Autobombs===
===Autobombs===
{{Weapon|S2|Sub|Autobomb}}s work just like the ones in Inkopolis. After hitting the ground, they run towards any target they find in a certain radius, then start to explode. If they do not find a target, they start exploding right away. They can be unlocked using Sardinium and Power Eggs. When thrown on a dash track, they start their countdown so you can't use them to search out enemies on the other side of dash tracks.
[[Autobomb]]s work just like the ones in Inkopolis. After hitting the ground, they run towards any target they find in a certain radius, then start to explode. If they do not find a target, they start exploding right away. They can be unlocked using Sardinium and Power Eggs. When thrown on a dash track, they start their countdown, so they cannot be used to search out enemies on the other side of dash tracks.


===Special weapons===
===Special weapons===
A variety of [[Special weapon]]s can be found throughout Octo Canyon in the form of a [[can]]ned special. Upon collecting a canned special, a certain special weapon is immediately fully charged.
A variety of [[special weapon]]s can be found throughout Octo Canyon in the form of [[canned special]]s. Upon collecting a canned special, its respective special weapon is immediately fully charged.
<br>
 
Specials that can be found are:
Specials that can be found are the [[Tenta Missiles]], [[Sting Ray]], [[Splashdown]], [[Ink Storm]], and [[Bomb Launcher]].
<br>
{{Weapon|S2|Special|Tenta Missiles}}
<br>
{{Weapon|S2|Special|Sting Ray}}
<br>
{{Weapon|S2|Special|Splashdown}}
<br>
{{Weapon|S2|Special|Ink Storm}}
<br>
{{Weapon|S2|Special|Bomb Launcher}}


==Collectibles==
==Collectibles==
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==Rewards==
==Rewards==
After watching the credits, the player unlocks the full set of Hero Suit replica [[gear]] pieces - the [[Hero Headphones Replica]], [[Hero Hoodie Replica]], and [[Hero Snowboots Replicas]] - for use in [[mode|online]] play. After completing all levels with a certain weapon, the player unlocks a replica of that weapon for use online. Once you have fully upgraded all the weapons and the ink tank, you can trade 1500 [[Power Egg]]s for 1 random Crust Bucket ticket.
After watching the credits, the player unlocks the full set of Hero Suit replica [[gear]] pieces - the [[Hero Headphones Replica]], [[Hero Hoodie Replica]], and [[Hero Snowboots Replicas]] - for use in [[mode|online]] play. After completing all levels with a certain weapon, the player unlocks a replica of that weapon for use online. Once all the weapons and the ink tank are fully upgraded, 1500 [[Power Egg]]s can be traded for a random Crusty Sean ticket.


As of Version {{Ver|S2|3.0.0}}, Callie also appears within Octo Canyon following the credits; when [[Squid Sisters' conversations in Tentakeel Outpost|spoken to]], she and Marie share a variety of statistics relating to the player's most recent multiplayer matches, [[weapon]] statistics, and [[Salmon Run]] jobs as well as a random weapon.
As of Version {{Ver|S2|3.0.0}}, Callie also appears within Octo Canyon following the credits; when [[Squid Sisters' conversations in Tentakeel Outpost|spoken to]], she and Marie share a variety of statistics relating to the player's most recent multiplayer matches, [[weapon]] statistics, and [[Salmon Run]] jobs as well as a random weapon.
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! Audio
! Audio
|-
|-
|[[File:S2 Icon Marie.png|center|100px]]
|[[File:OC Icon Marie.png|center|100px]]
|N/A
|N/A
|''[[Low Tide]]''
|''[[Low Tide]]''
| {{MediaLoader|file=File:Octo Canyon Low Tide.ogg|group=Splatoon2|name=Low Tide}}
| {{MediaLoader|file=File:OC Low Tide.mp3|group=Splatoon2|name=Low Tide}}
|-
|-
|rowspan="10"|[[File:S2 Band Turquoise October.jpg|center|200px]]
|rowspan="10"|[[File:S2 Band Turquoise October.png|center|200px]]
|rowspan="10"|[[Turquoise October]]
|rowspan="10"|[[Turquoise October]]
|''Octo Canyon - World 1''
|''Octo Canyon'' - Tentakeel Outpost
| {{MediaLoader|file=File:Splatoon 2 - Story - World 1.wav|group=Splatoon2|name=Octo Canyon - World 1}}
| {{MediaLoader|file=File:OC Octo Canyon (Tentakeel Outpost).mp3|group=Splatoon2|name=Octo Canyon - Tentakeel Outpost}}
|-
|-
|''Octo Canyon - World 2''
|''Octo Canyon'' - Suction-Cup Lookout
| {{MediaLoader|file=File:Splatoon 2 - Story - World 2.wav|group=Splatoon2|name=Octo Canyon - World 2}}
| {{MediaLoader|file=File:OC Octo Canyon (Suction-Cup Lookout).mp3|group=Splatoon2|name=Octo Canyon - Suction-Cup Lookout}}
|-
|-
|''Octo Canyon - World 3''
|''Octo Canyon'' - Beaker's Depot
| {{MediaLoader|file=File:Splatoon 2 - Story - World 3.wav|group=Splatoon2|name=Octo Canyon - World 3}}
| {{MediaLoader|file=File:OC Octo Canyon (Beaker's Depot).mp3|group=Splatoon2|name=Octo Canyon - Beaker's Depot}}
|-
|-
|''Octo Canyon - World 4''
|''Octo Canyon'' - Slimeskin Garrison
| {{MediaLoader|file=File:Splatoon 2 - Story - World 4.wav|group=Splatoon2|name=Octo Canyon - World 4}}
| {{MediaLoader|file=File:OC Octo Canyon (Slimeskin Garrison).mp3|group=Splatoon2|name=Octo Canyon - Slimeskin Garrison}}
|-
|-
|''Octo Canyon''
|''[[Octo Canyon (song)|Octo Canyon]]'' - Cephalon HQ
| {{MediaLoader|file=File:Splatoon 2 - Story - World 5.wav|group=Splatoon2|name=Octo Canyon - World 5}}
| {{MediaLoader|file=File:OC Octo Canyon (Cephalon HQ).mp3|group=Splatoon2|name=Octo Canyon - Cephalon HQ}}
|-
|-
|''[[Octo Eight-Step]]''
|''[[Octo Eight-Step]]''
| {{MediaLoader|file=File:Octo Canyon Octo Eight-Step.ogg|group=Splatoon2|name=Octo Eight-Step}}
| {{MediaLoader|file=File:OC Octo Eight-Step.mp3|group=Splatoon2|name=Octo Eight-Step}}
|-
|-
|''[[The Girl from Inkopolis]]''
|''[[The Girl from Inkopolis]]''
| {{MediaLoader|file=File:Octo Canyon The Girl from Inkopolis.ogg|group=Splatoon2|name=The Girl from Inkopolis}}
| {{MediaLoader|file=File:OC The Girl from Inkopolis.mp3|group=Splatoon2|name=The Girl from Inkopolis}}
|-
|-
|''[[Buoyant Boogie]]''
|''[[Buoyant Boogie]]''
| {{MediaLoader|file=File:Octo Canyon Buoyant Boogie.ogg|group=Splatoon2|name=Buoyant Boogie}}
| {{MediaLoader|file=File:OC Buoyant Boogie.mp3|group=Splatoon2|name=Buoyant Boogie}}
|-
|-
|''[[Shooting Starfish]]''
|''[[Shooting Starfish]]''
| {{MediaLoader|file=File:Octo Canyon Shooting Starfish.ogg|group=Splatoon2|name=Shooting Starfish}}
| {{MediaLoader|file=File:OC Shooting Starfish.mp3|group=Splatoon2|name=Shooting Starfish}}
|-
|-
|''[[Octarmaments]]''
|''[[Octarmaments]]''
| {{MediaLoader|file=File:Octo Canyon Octarmaments.ogg|group=Splatoon2|name=Octarmaments}}
| {{MediaLoader|file=File:OC Octarmaments.mp3|group=Splatoon2|name=Octarmaments}}
|-
|-
|rowspan="2"|[[File:S Band DJ Octavio.jpg|center|200px]]
|rowspan="2"|[[File:S Band DJ Octavio.png|center|200px]]
|[[DJ Octavio]] feat. [[Callie]]
|[[DJ Octavio]] feat. [[Callie]]
|''[[Bomb Rush Blush#Bomb Rush Blush (DJ Octavio)|Bomb Rush Blush]]''
|''[[Bomb Rush Blush (song)#Bomb Rush Blush (DJ Octavio)|Bomb Rush Blush]]''
| {{MediaLoader|file=File:Octo Canyon Bomb Rush Blush Remix.ogg|group=Splatoon2|name=Bomb Rush Blush}}
| {{MediaLoader|file=File:OC Bomb Rush Blush.mp3|group=Splatoon2|name=Bomb Rush Blush}}
|-
|-
|[[DJ Octavio]] feat. Callie vs. [[Marie]]
|[[DJ Octavio]] feat. Callie vs. [[Marie]]
|''[[Tidal Rush]]''
|''[[Tidal Rush]]''
| {{MediaLoader|file=File:Octo Canyon Tidal Rush.ogg|group=Splatoon2|name=Tidal Rush}}
| {{MediaLoader|file=File:OC Tidal Rush.mp3|group=Splatoon2|name=Tidal Rush}}
|-
|-
|rowspan="2"|[[File:S2 Band Squid Sisters.jpg|center|200px]]
|rowspan="2"|[[File:S2 Band Squid Sisters.png|center|200px]]
|rowspan="2"|[[Squid Sisters]]
|rowspan="2"|[[Squid Sisters]]
|''[[Calamari Inkantation#Spicy Calamari Inkantation|Spicy Calamari Inkantation]]''
|''[[Calamari Inkantation#Spicy Calamari Inkantation|Spicy Calamari Inkantation]]''
| {{MediaLoader|file=File:Octo Canyon Spicy Calamari Inkantation.ogg|group=Splatoon2|name=Spicy Calamari Inkantation}}
| {{MediaLoader|file=File:OC Spicy Calamari Inkantation.mp3|group=Splatoon2|name=Spicy Calamari Inkantation}}
|-
|-
|''[[Fresh Start]]''
|''[[Fresh Start]]''
| {{MediaLoader|file=File:Octo Canyon Fresh Start.ogg|group=Splatoon2|name=Fresh Start}}
| {{MediaLoader|file=File:OC Fresh Start.mp3|group=Splatoon2|name=Fresh Start}}
|}
|}


==Trivia==
==Trivia==
* If the player enters Octo Canyon as an [[Octoling (playable)|Octoling]], they revert to their latest customization of [[Inkling]] they used, and switch back to an Octoling once they return to Inkopolis with the ink color they had in Octo Canyon.
* If the player enters Octo Canyon as an [[Octoling]], they revert to their latest customization of [[Inkling]] they used, and switch back to an Octoling once they return to Inkopolis with the ink color they had in Octo Canyon.
* The [[Hero Suit]] replica gear is not unlocked unless the credits are watched all the way through. Skipping the credits does not unlock the gear, forcing the player to re-watch them to unlock it.
* The [[Hero Suit]] replica gear is not unlocked unless the credits are watched all the way through. Skipping the credits does not unlock the gear, forcing the player to re-watch them to unlock it.
* The "Mission Failed" jingle that plays when [[Agent 4]] fails a mission has high-pitched vocals resembling an [[Octoling (enemy)|Octoling]] laughing.
* The "Mission Failed" jingle that plays when [[Agent 4]] fails a mission has high-pitched vocals resembling an [[Octoling (enemy)|Octoling]] laughing.
* Despite not showing it during the mission, the timer in Octo Canyon records in milliseconds. Because of this, it is possible for two weapons to share the record time on a level.
* Despite not showing it during the mission, the timer in Octo Canyon records in milliseconds. Because of this, it is possible for two weapons to share the record time on a level.
* If the player completes every level (including bosses) with one weapon of choice, [[Sheldon]] will make a replica of it for purchase in his shop.


==Gallery==
==Gallery==
<gallery>
<gallery>
S2 logo Octo Canyon.png|The Octo Canyon version of the {{S2}} logo.
File:S2 logo Octo Canyon.png|The Octo Canyon version of the {{S2}} logo.
Octo Canyon poster.jpg|A promotional poster for Octo Canyon.
File:OC Key artwork.jpg|A promotional poster for Octo Canyon.
Octo Canyon Artwork.png|Artwork only.
File:OC Key artwork transparent.png|Artwork only.
S2 Octo Canyon promo image 2.jpg|An Inkling looking at [[Marie]] standing on the Octo Canyon entrance.
File:S2 Octo Canyon promo image 2.jpg|An Inkling looking at [[Marie]] standing on the Octo Canyon entrance.
S2 Octo Canyon ink tank level 0.png|The [[ink tank]].
File:S2 Octo Canyon ink tank level 0.png|The [[ink tank]].
S2 Octo Canyon ink tank level 1.png|The ink tank upgraded once.
File:S2 Octo Canyon ink tank level 1.png|The ink tank upgraded once.
S2 Octo Canyon ink tank level 2.png|The ink tank upgraded twice.
File:S2 Octo Canyon ink tank level 2.png|The ink tank upgraded twice.
Octo Canyon Sheldon's weapon carrying drone.png|The drone that delivers new weapons to the player.
File:OC Sheldon's weapon carrying drone.png|The drone that delivers new weapons to the player.
File:Post-Brainwashed Callie.jpg|Post Octo Canyon Callie
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
<div style="float: left>''Octo Canyon''
<div style="float: left>''Octo Canyon''
{{Foreignname
{{Localized name
|color=Splatoon 2
|color=Splatoon 2
|Jap=タコツボキャニオン
|Jap=タコツボキャニオン
Line 408: Line 413:
|FreE=
|FreE=
|FreEM=
|FreEM=
|Ger=
|Ger=Okto-Canyon
|GerM=
|GerM=Octo canyon
|Ita=Valle Polpo
|Ita=Valle Polpo
|ItaM=Octo Valley <ref group="note">It's not a mistake, this is the name of Splatoon 2 story mode and not of Splatoon 1 </ref>
|ItaM=Octo Valley<ref group="note">While this is the English name of ''Splatoon''{{'s}} story mode, it is also the Italian name of ''Splatoon 2''{{'s}}.</ref>
|Rus=
|Rus=Осьмо-дол
|RusR=
|RusR=Os'mo-dol
|RusM=
|RusM=
|SpaA=Cañón Pulpo
|SpaA=Cañón Pulpo
|SpaAM=Octopus Canyon
|SpaAM=Octopus Canyon
|SpaE=
|SpaE=Valle Pulpo
|SpaEM=
|SpaEM=Octo Valley
}}</div>
}}</div>


<div style="float: left>''Hero Mode''
<div style="float: left>''Hero Mode''
{{Foreignname
{{Localized name
|color=Splatoon 2
|color=Splatoon 2
|Jap=ヒーローモード
|Jap=ヒーローモード
Line 433: Line 438:
|FreE=
|FreE=
|FreEM=
|FreEM=
|Ger=
|Ger=Heldenmodus
|GerM=
|GerM=Hero mode
|Ita=Modalità Storia
|Ita=Modalità Storia
|ItaM=Story Mode
|ItaM=Story Mode
|Rus=
|Rus=Режим "Агент"
|RusR=
|RusR=Rezhim "Agent"
|RusM=
|RusM=Agent Mode
|SpaA= Modo Historia
|SpaM=Story Mode|Spa=Modo Historia}}</div>
|SpaAM= Story Mode
|SpaE=
|SpaEM=
}}</div>
{{clr}}
{{clr}}


==Translation Notes==
===Translation notes===
<references group="note"/>
<references group="note"/>


==External links==
==External links==
* [https://www.youtube.com/watch?v=869_lwZfyTo Single Player Trailer - Nintendo Switch]
* [https://www.youtube.com/watch?v=869_lwZfyTo {{YT}} ''Splatoon 2'' - Single Player Trailer - Nintendo Switch]


{{Navbox/S2 Modes}}
{{Navbox/S2 Modes}}


[[Category:Modes]]
[[Category:Modes]]
[[Category:Octo Canyon]]
[[Category:Octo Canyon|*]]

Latest revision as of 11:30, 4 May 2024

Octo Canyon
S2 Icon Octo Canyon.png
Type Single-player campaign
Players 1
Ranked
Weapons Hero weapons
Specific sub weapons (Splat Bomb, Curling Bomb, Autobomb)
Specific special weapons
Controllers Nintendo Switch Joy-Con with grip.png Joy-Con, Nintendo Switch Pro Controller.png Nintendo Switch Pro Controller
Release Date Launch
This article is about the single player mode of Splatoon 2. For the eponymous location, see Octo Canyon (location).
For the song, see Octo Canyon (song).

Octo Canyon (also known as Hero Mode) is a single player game mode in Splatoon 2. It involves the player donning a Hero Suit and venturing into a hidden underground canyon where the Octarians have relocated to since the events of Splatoon, to rescue Inkopolis Square's stolen Great Zapfish, as well as Callie of the Squid Sisters, and re-defeat the Octarian army.

Story

After the Great Zapfish is stolen a second time by the Octarians, Marie recruits Agent 4 to find the Great Zapfish and her missing cousin Callie. Agent 4 travels to the underground lair known as Octo Canyon to recover the Great Zapfish. After completing all five sections of the Canyon, and beating each sections' boss, Agent 4 confronts DJ Octavio, who has brainwashed Callie. With Marie's help, Agent 4 frees Callie from Octavio's hypnoshades and defeats him once more.

Gameplay

Octo Canyon functions in mostly the same way as Octo Valley, with the addition of new enemies and new mechanics. The player is given many different weapon choices as the story progresses. They are given to Agent 4 from Sheldon, and they include the Hero Shot, Hero Roller, Hero Charger, Hero Dualies, Hero Brella, Hero Splatling, Hero Blaster, Hero Slosher, and Herobrush.

Mechanics

Many mechanics return in Octo Canyon that made their first appearance in Octo Valley, with the addition of various new ones. These include ride rails, Inkfurlers, and Bounce Pads.

Missions

Sector 1: Tentakeel Outpost

Sector 2: Suction-Cup Lookout

Sector 3: Beaker's Depot

Sector 4: Slimeskin Garrison

Sector 5: Cephalon HQ

Characters

Enemies

Regular enemies

This list is organized by order of appearance. Enemies marked with * are newly introduced in Splatoon 2.

For enemy data, see Octo Canyon data.

Image Name Description Debut
Splatoon 2 Octotrooper 3D.png Octotrooper The basic grunts of the Octarian army, Octotroopers stand on small machines that allow them to shoot single, very slow ink globules. They have very little health and mobility and so are easily defeated, but may pose a threat in numbers. #1 Return of the Octarians
Splatoon 2 Octotrooper variant.png Blobby Octotrooper* Octotroopers that ride a different machine resembling a gumball machine. They act and look almost identically to their regular versions but shoot a duo of shots that bounce along the ground. These can deal a lot of damage in numbers but are also susceptible to gravity. #1 Return of the Octarians
Shielded Octotrooper Splatoon 2.jpg Shielded Octotrooper Octotroopers with shields in front of their machines. The shield can be destroyed after taking a lot of damage, but their exposed backsides are their weak spots, easily hit after being distracted. Also appears in Octodiver and Twintacle Octotrooper forms. #1 Return of the Octarians
Octobomber Splatoon 2.jpg Octobomber Large flying Octarians similar to improved Octocopters. They hover around and shoot Splat Bombs out of their helmets which detonate fatally one second after landing. However, they are large, slow, and unwieldy, making them obvious targets. #2 Welcome to Octopia
Octopod Splatoon 2.jpg Octopod Small metallic creatures that run around in sneakers. Octopods jump to attention upon seeing the player. Upon reaching them, they explode in Octarian ink, dealing some damage. They can be attacked to be defused. They appear to be Octorpedoes on legs. #2 Welcome to Octopia
Squee-G Splatoon 2.jpg Squee-G Although incapable of dealing damage, these small robots serve as nuisances, attaching to walls and automatically sucking up Agent 4's ink. They can sometimes carry items and slow down upon being attacked. #2 Welcome to Octopia
OV Octocopter render.jpg Octocopter Flying enemies propelled by their helmets. They hover above the ground and shoot at Agent 4 on sight, but their projectiles and general flying speed are slow, like Octotroopers. #3 Sunset Octocopter
Twintacle Splatoon 2.jpg Twintacle Octotrooper Stronger Octotroopers with two tentacles. These enemies have better mobility than the normal Octotrooper and greater ink-firing capability, similar to a splatling, but are still easy targets. #3 Sunset Octocopter
Rolonium Octarian.jpg Octohurler* Large, very rare Octarians with goggles that spit up bundles of Rolonium to attack the player. They are immobile and therefore vulnerable to attack, but the Rolonium can be deflected back at them to defeat them in one hit. #4 Enter the Octohurler
Octarian missile.jpg Octomissile* Little explosive missiles with a tentacle in the middle. They spawn infinitely and burst with ink on contact, but can be defeated simply by being attacked. #6 Octozeppelin Invasion
S2 Octozeppelin Artwork.jpg Octozeppelin* Giant airships themed after Octarians with a single tentacle sticking out the top. They spawn infinitely, using their propellers to spray ink behind them, and are invulnerable apart from their tentacle. #6 Octozeppelin Invasion
Industrial Squee-G.jpg Industrial Squee-G* Enormous Squee-Gs that act very similarly to their small versions, except that they can deal fatal damage to both Agent 4 and Octarian enemies on touch. They carry important items on top of them and are often necessary to use as platforms, as they can be directed towards the player's shots. #7 Back-Alley Cleanup
Splatoon 2 Octoling 3D.png Octoling Octarian variants of Inklings that protect Mini Zapfishes, given a new design and more weapons. They can attack with shooters, blasters, rollers and sloshers, as well as hide in their ink and Super Jump. Dark-haired Elite Octolings are much harder to defeat and act similar to player opponents in multiplayer modes. #9 Octoling Strike
Octoseeker.jpg Octoseeker* Extremely rare large flying machines piloted by Twintacle Octotroopers. They use their propellers to rain ink below them and use their searchlights to seek out Agent 4. If they do so, they will slam down fatally like the Octostomp they are modeled after, leaving ink behind and allowing Agent 4 to climb on their backs. #10 Octoseeker Shakedown
Octo Canyon Tentakook.png Tentakook* Rare little Octarians that hide important items and give chase on sight. They use their ink-powered rollerskates to cover their tracks and can drop Splat Bombs behind them. They are very fast and can only be caught by swimming in ink. #11 The Floating Garden
Active Flooder Artwork.jpg Flooder Huge machines on stilts that rain down Octarian ink from under them and move in set patterns. They charge at Agent 4 on sight and can defeat them instantly, but their tops also act as platforms that can hold items and other mechanics. Big Flooders are even taller and harder to scale. #12 Octo-Resort Spring
Octosniper Splatoon 2.jpg Octosniper Elite enemies that shoot long, thin, and very powerful shots of ink, similar to chargers, while stationed on unmoving platforms. Like charger users, they have an extremely long line of sight but are mostly incapable of close-quarters fighting, while their shots require some time to charge and are marked with a laser line. #12 Octo-Resort Spring
Octodiver Splatoon 2.jpg Octodiver Octotroopers wearing snorkels, which allow them to breathe under their ink. They pop out without warning to attack and can dive to hide like Agent 4. Also appears in Twintacle Octotrooper form. #13 Dancing Floors
Octoballer.jpg Octoballer* Unrelated to Octoballs, these inky bowling balls populated by Octotroopers spawn infinitely and leave a trail of ink behind them. They can only be destroyed by attacking the Octotrooper. Can also appear in tall stacks that are harder to defeat, while enormous Kingpin Octoballers are near-indestructible except for when using an Ink Cannon. #16 Secret Bowling Alley
OctoGatling.jpg Octocommander* Large stationary enemies that are very similar to Octosnipers. They can only rotate in place and use giant splatlings to attack quickly over a large range. However, they take a while to recharge, leaving them wide open. #17 Octocommander Fortress
Octostamp Splatoon 2.jpg Octostamp Cuboid, machine-like creatures with inky faces. Although they are not fast, they can leap into the air and face-plant the ground, dealing fatal damage. They can only be defeated from behind, which is exposed by their method of attack. #17 Octocommander Fortress
Octarian tank.jpg Octostamp DX* Very rare tank-like robotic Octostamps that are indestructible, unlike their smaller counterparts. They are equally as dangerous and often need to be scaled to collect items. #17 Octocommander Fortress
Deluxe Twintacle Octocopter Render.jpg Rocket Octocopter* Darker versions of Octocopters that have thrusters attached to their helmets. Although they are no stronger than normal, they can quickly dodge left and right, making them a nuisance to defeat. #18 Towering Heights
Splatoon 2 Octorpedo Model.png Octorpedo Missiles filled with Octarian ink fired by the Octo Shower. Acting like flying Octopods, they home in on Agent 4 and explode, but can be easily shot down. However, amongst the rest of the boss battle, they can serve as major distractions. #B4 Sanitizarium
Deluxe Twintacle Octotrooper Screenshot.jpg Rocket Twintacle Octotrooper* Noticeably darker Twintacle Octotroopers. They have the same capabilities as normal Twintacle Octotroopers but with jet thrusters on their machines, making them capable of fast dodges. #22 Underground Expressway
Deluxe Octobomber Screenshot.jpg Rocket Octobomber* Extremely rare darker variants of Octobombers that can use the rocket thrusters on their helmets to quickly dodge to the side when being attacked. Their attack pattern has not changed, however. #24 Transfer Junction

Bosses

Image Name Description Debut
Octo Oven Model.png Octo Oven* A massive bread oven on wheels full of Octarian loaves. It rotates around a puddle of ink, attempting to use its loaves to damage Agent 4. After missing a few times, it shoots all its loaves out at once and rests, allowing time to scale its sides and attack the weak tentacle on top. Later rounds include it using an ink shower attack and uninkable armor to its bread. #B1 Industrial Toast
Splatoon 2 - Octo Samurai.png Octo Samurai* A large humanoid Octarian who rides on a motorcycle-like roller. He attacks with the Octocycle both traditionally and by driving it at Agent 4, meaning he simply needs to be inked like a normal enemy to be weakened. After taking enough damage, he gets splatted, revealing his Octocycle's tentacle. Upon respawning, he begins adding new attacks to his Octocycle move set. #B2 The Showdown
OC Lips for Days mission icon.png Neo Octostomp A giant robot with an ink-covered face. Like the first game, he attempts to attack Agent 4 by face-slamming them, leaving ink behind but revealing his weak tentacle on his back in the process. His sides are inkable and must be climbed to reach the tentacle. After the first round, he gains an uninkable coat held by a weak buckle and a splatling attack, while later growing two extra faces to increase his attack range. #B3 Lips for Days
OC Sanitizarium mission icon.png Octo Shower* A robotic creature kept aloft by a fleet of Octocopters that attacks with showers of ink. It is usually invincible and far out of range, forcing Agent 4 to use the battlefield to shoot down its Octocopters while avoiding its ink attacks and Octorpedoes. When all the Octocopters are splatted, it falls to the ground with its tentacle exposed. Its Octocopters become smarter and better at dodging as the battle progresses. #B4 Sanitizarium
Octobot King II.jpg DJ Octavio, Callie, and the Octobot King II The leader of the Octarians who has stolen the Great Zapfish again and brainwashed Callie. He attacks with a large variety of weapons from the Octobot King II in a static arena, some of which can only be avoided. After returning his giant fist attacks, Octavio falls out and can be attacked, at which point he increases the variety and speed of his attacks. Eventually, Marie and Sheldon help rescue Callie so Agent 4 can finish off Octavio with the Rainmaker on ride rails. #B5 Bomb Rush Blush

Equipment

Similar to Octo Valley, players wear the Hero Suit and use a wide variety of weapons.

For equipment data, see Octo Canyon data.

Hero Suit

A new Hero Suit is worn by Agent 4. It is primarily neon-yellow and has headphones similarly shaped to that of the first Hero Suit. This suit acts as an armor collectible in that it allows the player to take damage that would normally splat them once - then it needs to regenerate. While regenerating the suit, the player is slowed down. While in certain missions, Agent 4 can find armor. It comes in cases found in various parts of the level. The player can have up to two sets of armor on at a time and it allows them to take damage that would normally splat them. If a mission is finished with any amount of armor on, ten extra Power Eggs are rewarded.

Hero weapons

Each hero weapon can be unlocked by completing the level Sheldon has requested them to use it (excluding the Hero Shot which is the default weapon) and upgraded by using 1500 Power Eggs and 3 Sardinium.

  • S2 Weapon Main Hero Shot.png Hero Shot - The default weapon and a P90-esque shooter-type weapon. It is similar to the Splattershot but fires slower than it when not upgraded. It can be upgraded twice using Power Eggs and Sardinium, increasing the fire rate.
  • S2 Weapon Main Hero Roller.png Hero Roller - A modified Splat Roller similar to the Carbon Roller. Can be upgraded once with Power Eggs and Sardinium to increase its damage and fling speed.
  • S2 Weapon Main Hero Charger.png Hero Charger - A modified Splat Charger. Can be upgraded once with Power Eggs and Sardinium to increase its charge speed.
  • S2 Weapon Main Hero Dualies.png Hero Dualies - Modified Splat Dualies. Can be upgraded once with Power Eggs and Sardinium to increase its firing rate.
  • S2 Weapon Main Hero Slosher.png Hero Slosher - A modified Slosher. Can be upgraded once with Power Eggs and Sardinium to increase its firing speed and damage.
  • S2 Weapon Main Hero Splatling.png Hero Splatling - A modified Heavy Splatling. Can be upgraded once with Power Eggs and Sardinium to increase its charge speed.
  • S2 Weapon Main Hero Blaster.png Hero Blaster - A modified Blaster. Can be upgraded once with Power Eggs and Sardinium to increase its firing rate.
  • S2 Weapon Main Hero Brella.png Hero Brella - A modified Splat Brella. Can be upgraded once with Power Eggs and Sardinium to increase its durability and brella recovery time.
  • S2 Weapon Main Herobrush.png Herobrush - A modified Octobrush. Can be upgraded once with Power Eggs and Sardinium to increase its flick speed, damage, and mobility.

Ink tank

The ink tank contains the ink consumed when using main weapons or sub weapons. Its ink supply can be replenished quickly by swimming in ink, or more slowly out of ink. It can be upgraded twice with Power Eggs and Sardinium, increasing its capacity.

Splat Bombs

Splat Bombs function like those found in Inkopolis. They are four-sided and look almost identical to those in Octo Valley. They explode a short while after hitting the ground.

Curling Bombs

Curling Bombs work similarly to the ones before Version 3.0.0. They travel across the ground, bouncing off walls, and explode after a set amount of time. Holding down makes them travel for a shorter distance before exploding, though unlike the current Curling Bombs, it does not increase the blast radius. They can be unlocked with Sardinium and Power Eggs.

Autobombs

Autobombs work just like the ones in Inkopolis. After hitting the ground, they run towards any target they find in a certain radius, then start to explode. If they do not find a target, they start exploding right away. They can be unlocked using Sardinium and Power Eggs. When thrown on a dash track, they start their countdown, so they cannot be used to search out enemies on the other side of dash tracks.

Special weapons

A variety of special weapons can be found throughout Octo Canyon in the form of canned specials. Upon collecting a canned special, its respective special weapon is immediately fully charged.

Specials that can be found are the Tenta Missiles, Sting Ray, Splashdown, Ink Storm, and Bomb Launcher.

Collectibles

Unlike Octo Valley, there are three types of collectibles.

Power Eggs

Power Eggs appear to be small, orange fish eggs that can be found throughout Octo Canyon. They can be collected by killing enemies, destroying crates, and shooting or running near individual ones scattered around the environment. They are used for upgrading equipment and weapons.

Sunken Scrolls

Sunken Scrolls are rolled up pieces of paper that can be found in Octo Canyon. They are long-lost drawings and other pieces of information that depict the history and lore of Inkopolis. One Sunken Scroll can be found in each level of Octo Canyon. If the player has already found the sunken scroll in a mission and finds it again, it will be gray in appearance and instead of acquiring it again, the player will receive 10 Power Eggs.

Sardinium

Sardinium is a new form of collectible in Octo Canyon. One can be found in each level, after each boss, and in each hub area. They are used to upgrade equipment and weapons with the Ammo Knights Enhancifier alongside Power Eggs. If the player has already found the Sardinium in a mission and finds it again, it will be gray in appearance and instead of acquiring it again, the player will receive 5 Power Eggs.

Rewards

After watching the credits, the player unlocks the full set of Hero Suit replica gear pieces - the Hero Headphones Replica, Hero Hoodie Replica, and Hero Snowboots Replicas - for use in online play. After completing all levels with a certain weapon, the player unlocks a replica of that weapon for use online. Once all the weapons and the ink tank are fully upgraded, 1500 Power Eggs can be traded for a random Crusty Sean ticket.

As of Version 3.0.0, Callie also appears within Octo Canyon following the credits; when spoken to, she and Marie share a variety of statistics relating to the player's most recent multiplayer matches, weapon statistics, and Salmon Run jobs as well as a random weapon.

Music

Image Fictional Band Song Name Audio
OC Icon Marie.png
N/A Low Tide
S2 Band Turquoise October.png
Turquoise October Octo Canyon - Tentakeel Outpost
Octo Canyon - Suction-Cup Lookout
Octo Canyon - Beaker's Depot
Octo Canyon - Slimeskin Garrison
Octo Canyon - Cephalon HQ
Octo Eight-Step
The Girl from Inkopolis
Buoyant Boogie
Shooting Starfish
Octarmaments
S Band DJ Octavio.png
DJ Octavio feat. Callie Bomb Rush Blush
DJ Octavio feat. Callie vs. Marie Tidal Rush
S2 Band Squid Sisters.png
Squid Sisters Spicy Calamari Inkantation
Fresh Start

Trivia

  • If the player enters Octo Canyon as an Octoling, they revert to their latest customization of Inkling they used, and switch back to an Octoling once they return to Inkopolis with the ink color they had in Octo Canyon.
  • The Hero Suit replica gear is not unlocked unless the credits are watched all the way through. Skipping the credits does not unlock the gear, forcing the player to re-watch them to unlock it.
  • The "Mission Failed" jingle that plays when Agent 4 fails a mission has high-pitched vocals resembling an Octoling laughing.
  • Despite not showing it during the mission, the timer in Octo Canyon records in milliseconds. Because of this, it is possible for two weapons to share the record time on a level.
  • If the player completes every level (including bosses) with one weapon of choice, Sheldon will make a replica of it for purchase in his shop.

Gallery

Names in other languages

Octo Canyon
Language Name Meaning
Japan Japanese タコツボキャニオン
Takotsubo Kyanion
Octopus Pot Canyon
Netherlands Dutch Octocanyon Octo canyon
Germany German Okto-Canyon Octo canyon
Italy Italian Valle Polpo Octo Valley[note 1]
Russia Russian Осьмо-дол
Os'mo-dol
Mexico Spanish (NOA) Cañón Pulpo Octopus Canyon
Spain Spanish (NOE) Valle Pulpo Octo Valley
Hero Mode
Language Name Meaning
Japan Japanese ヒーローモード
Hīrō Mōdo
Hero Mode
Netherlands Dutch Verhaalstand Story mode
Germany German Heldenmodus Hero mode
Italy Italian Modalità Storia Story Mode
Russia Russian Режим "Агент"
Rezhim "Agent"
Agent Mode
SpainMexico Spanish Modo Historia Story Mode

Translation notes

  1. While this is the English name of Splatoon's story mode, it is also the Italian name of Splatoon 2's.

External links