Salmon Run Next Wave data: Difference between revisions
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== Weapon Statistics == | == Weapon Statistics == | ||
Weapons Statistics will be put into | Weapons Statistics will be put into 3 categories: | ||
Salmon Run Statistics: | '''Salmon Run Statistics''': | ||
Max Damage, Minimum Damage, Ink Consumption. | Max Damage, Minimum Damage, Ink Consumption. | ||
'''Standard Statistics''': | |||
Max Damage, Minimum Damage, Ink Consumption | Max Damage, Minimum Damage, Ink Consumption. | ||
'''Common Statistics''': | |||
Fire Rate, Ink Recovery. | |||
=== Shooters === | === Shooters === | ||
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! Roll !! Max Flick !! Min Flick !! Ink usage | ! Roll !! Max Flick !! Min Flick !! Ink usage | ||
! Roll !! Max Flick !! Min Flick !! Ink usage | ! Roll !! Max Flick !! Min Flick !! Ink usage | ||
! | ! Flick rate !! Ink recovery stop | ||
|- | |- | ||
| {{Weapon|S3|Main|Big Swig Roller}} | | {{Weapon|S3|Main|Big Swig Roller}} | ||
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* '''Roll''': The damage dealt by rolling. | * '''Roll''': The damage dealt by rolling. | ||
* '''Max flick''': The maximum possible damage that can be dealt by horizontal and vertical flicks. | * '''Max flick''': The maximum possible damage that can be dealt by horizontal and vertical flicks. | ||
* '''Min flick''': The lowest possible falloff damage that can be dealt with horizontal and vertical flicks. | * '''Min flick''': The lowest possible falloff damage that can be dealt with horizontal and vertical flicks. | ||
* '''Ink usage''': The | * '''Ink usage''': The amount of ink consumed by rolling, using horizontal flicks, and using vertical flicks. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows. | ||
* ''' | * '''Flick rate''': The number of frames it takes to fire the next horizontal flick and vertical flick. | ||
* '''Ink recovery stop''': The number of frames | * '''Ink recovery stop''': The number of frames to begin recovering ink after rolling, using horizontal flicks, and using vertical flicks. | ||
=== Chargers === | === Chargers === | ||
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* '''Max damage''': The amount of damage dealt with a full charge. | * '''Max damage''': The amount of damage dealt with a full charge. | ||
* '''Partial damage''': | * '''Partial damage''': The amount of damage that can possibly be dealt with a partial charge. | ||
** The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack. | |||
* '''Ink usage''': | * '''Ink usage''': The amount of ink consumed by a fully charged shot, and a shot that is completely uncharged. | ||
** The Grizzco Charger instantly charges, so it cannot ever consume less ink. | |||
* '''Charge time''': The number of frames it takes | * '''Charge time''': The number of frames it takes to fully charge, and to fire an uncharged shot/tap. | ||
** For the Goo tuber, | ** For the Goo tuber, the number of frames for its first ring to fully charge was included. | ||
* '''Ink recovery stop''': The number of frames before you can begin recovering ink after firing. | * '''Ink recovery stop''': The number of frames before you can begin recovering ink after firing. | ||
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* '''Min damage''': The lowest possible falloff damage. | * '''Min damage''': The lowest possible falloff damage. | ||
** For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively. | |||
** For the Sloshing Machine, the is the minimum amount of damage dealt with a direct hit, and with an indirect hit. | |||
** For the Grizzco Slosher, the is the amount of damage dealt with an indirect hit. | |||
** For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion. | |||
* '''Ink usage''': The percent of the ink tank's capacity consumed by each slosh. | * '''Ink usage''': The percent of the ink tank's capacity consumed by each slosh. | ||
* '''Fire rate''': The number of frames before the next slosh. | * '''Fire rate''': The number of frames before the next slosh is lobbed. | ||
* '''Ink recovery stop''': The number of frames before you can begin recovering ink after | * '''Ink recovery stop''': The number of frames before you can begin recovering ink after sloshing. | ||
=== Splatlings === | === Splatlings === | ||
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* '''Min damage''': The lowest possible falloff damage. | * '''Min damage''': The lowest possible falloff damage. | ||
** For the Hydra Splatling, this is the | ** For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not. | ||
* '''Ink usage''': | * '''Ink usage''': The amount of ink consumed during a full charge. | ||
* '''Fire rate''': The number of frames | * '''Fire rate''': The number of frames it takes to reach both levels of charge, and the number of frames between each bullet during a charge. | ||
* '''Ink recovery stop''': The number of frames before you can begin recovering ink after firing. | * '''Ink recovery stop''': The number of frames before you can begin recovering ink after firing. | ||
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** For the Glooga Dualies, this is the lowest damage dealt during standard fire, and firing after rolling. | ** For the Glooga Dualies, this is the lowest damage dealt during standard fire, and firing after rolling. | ||
* '''Ink usage''': The | * '''Ink usage''': The amount of ink consumed for each shot and each dodge roll. | ||
* '''Fire rate''': The number of frames | * '''Fire rate''': The number of frames between each bullet during standard fire and firing after rolling. | ||
** For the Grizzco, Dapple, Splat, and Tetra dulaies, this number is the same for both modes of fire. | |||
* '''Ink recovery stop''': The number of frames | * '''Ink recovery stop''': The number of frames to begin recovering ink after firing and after a dodge roll. | ||
=== Brellas === | === Brellas === | ||
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* '''Max damage''': The maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively. | * '''Max damage''': The maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively. | ||
* '''Min damage''': | * '''Min damage''': The minimum amount of damage that the target can take from one pellet. | ||
* '''Ink usage''': | * '''Ink usage''': The amount of ink consumed per shot, and how much ink it costs to launch the shield. | ||
** The undercover and grizzco brellas do not have a shield, so there is no number represented. | |||
* '''Fire rate''': | * '''Fire rate''': The number of frames it takes to fire another shot, and the number of frames it takes to launch the shield. | ||
** For the Undercover Brella, this refers to the number of frames it takes to fire another shot without activating the shield and while the shield is active. | |||
** For the Grizzco Brella, this only refers to the number of frames it takes to fire another shot. | |||
* '''Ink recovery stop''': The number of frames | * '''Ink recovery stop''': The number of frames to begin recovering ink after firing, holding the shield, and launching the shield. | ||
** The Undercover Brella cannot launch its shield, so only values for firing and holding shield are shown. | |||
** The Grizzco Brella does not have a shield, so only the frames after firing are shown. | |||
=== Blasters === | === Blasters === | ||
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* '''Max damage''': The amount of damage dealt with a direct hit. | * '''Max damage''': The amount of damage dealt with a direct hit. | ||
* '''Min damage''': | * '''Min damage''': The amount of possible splash damage that can be dealt. | ||
* '''Ink usage''': The percent of the ink tank's capacity consumed by each blast. | * '''Ink usage''': The percent of the ink tank's capacity consumed by each blast. | ||
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! Bump !! Max Flick !! Min Flick !! Ink usage | ! Bump !! Max Flick !! Min Flick !! Ink usage | ||
! Bump !! Max Flick !! Min Flick !! Ink usage | ! Bump !! Max Flick !! Min Flick !! Ink usage | ||
! | ! Fling rate !! Ink recovery stop | ||
|- | |- | ||
| {{Weapon|S3|Main|Inkbrush}} | | {{Weapon|S3|Main|Inkbrush}} | ||
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* '''Max damage''': The maximum possible damage that can be dealt by flicking. | * '''Max damage''': The maximum possible damage that can be dealt by flicking. | ||
* '''Min damage''': The minimum possible damage that can be dealt by flicking | |||
* '''Ink usage''': The amount of ink consumed by moving around and flicking. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving. | |||
* '''Fling rate''': The number of frames it takes to flick the next attack. | |||
* '''Ink recovery stop''': The number of frames to begin recovering ink after moving around and flicking. | |||
=== Stringers === | === Stringers === | ||
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! Max damage !! Min damage !! Ink usage | ! Max damage !! Min damage !! Ink usage | ||
! Max damage !! Min damage !! Ink usage | ! Max damage !! Min damage !! Ink usage | ||
! | ! Charge time !! Ink recovery stop | ||
|- | |- | ||
| {{Weapon|S3|Main|REEF-LUX 450}} | | {{Weapon|S3|Main|REEF-LUX 450}} | ||
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* '''Max damage''': The damage dealt between one charge circle and maximum charge, as well as the damage of the explosive bolts (if applicable). | * '''Max damage''': The damage dealt between one charge circle and maximum charge, as well as the damage of the explosive bolts (if applicable). | ||
* '''Min damage''': The damage dealt between no charge and one charge circle. | |||
* '''Ink usage''': The amount of ink consumed with a full charge, one charge circle, and a minimum charge. | |||
* '''Charge time''': The number of frames needed to reach a full charge, one charge circle, and a minimum charge. | |||
* '''Ink recovery stop''': The number of frames before you can begin recovering ink after firing. | |||
=== Splatanas === | === Splatanas === | ||
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* '''Max damage''': The damage dealt by the charge swing's projectile, melee hitbox, and combined total. | * '''Max damage''': The damage dealt by the charge swing's projectile, melee hitbox, and combined total. | ||
** The Grizzco Splatana does not fire projectiles, so only its melee damage is shown. | ** The Grizzco Splatana does not fire projectiles, so only its melee damage is shown. | ||
* '''Min damage''': The damage dealt by the horizontal swing's projectile, melee hitbox, and combined total. | |||
** The Grizzco Splatana does not fire projectiles, so only its melee damage is shown. | |||
* '''Ink usage''': The amount of ink consumed on a vertical slash and horizontal slash. | |||
* '''Fire rate''': The first number refers to the number of frames between consecutive horizontal slashes, the second number refers to the number of frames it takes to charge up a vertical slash, and the third number refers to the number of frames between consecutive vertical slashes (charge time included). | |||
* '''Ink recovery stop''': The number of frames to begin recovering ink after horizontal slashing and vertical slashing. | |||
=== Miscellaneous === | === Miscellaneous === | ||
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** For the Reefslider, this is the maximum damage dealt by the explosion and contact, respectively. | ** For the Reefslider, this is the maximum damage dealt by the explosion and contact, respectively. | ||
** For Triple Inkstrike and Booyah Bomb, this is the total damage dealt by a single tornado/explosion. | ** For Triple Inkstrike and Booyah Bomb, this is the total damage dealt by a single tornado/explosion. | ||
* '''Min damage''': | |||
** For the Crab Tank, this is the minimum damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll. | |||
** For the Inkjet, this is the damage dealt by the close and far damage radius of the blast. | |||
** For the Reefslider, this is the minimum damage dealt by the explosion. | |||
** For Triple Inkstrike and Booyah Bomb, this is the damage dealt per tick of the tornado/explosion. | |||
* '''Fire rate''': | |||
** For the Crab Tank, this refers to the number of frames it takes to fire each shot in turret mode at its slowest and fastest, the amount of frames to fire each cannon shot, and the time for the rolling hitbox to come out. | |||
** For Triple Inkstrike and Booyah Bomb, this refers to the rate in which damage is dealt. | |||
<ref>https://leanny.github.io/splat3/parameters.html</ref> | <ref>https://leanny.github.io/splat3/parameters.html</ref> | ||
Revision as of 20:20, 11 October 2023
Salmonids
Name | Mode | HP | Damage | Attack/Defeat/Total | |
---|---|---|---|---|---|
File:S3 Smallfry icon.png Smallfry | General | 40 | 25 | 1 / 2 / 3 | 0 |
File:S3 Chum icon.png Chum | General | 100 | 40 | 3 / 3 / 6 | 0 |
Rush | 50 | ||||
File:S3 Cohock icon.png Cohock | General | 400 | 50 | 10 / 3 / 13 | 0 |
Snatcher | General | 100 | N/A | 3 / 3 / 6 | 0-8 |
File:S3 Drizzler icon.png Drizzler | General | 900 | 0.3 per frame [Sal. 1] | 18 / 3 / 21 | 3 |
Drizzler Missile | General | 100 | 0 | ||
File:S3 Flyfish icon.png Flyfish | General | Pilot: 360
Basket: 300 [Sal. 2] |
Direct: 150
Very Close: 50 Close: 30 Minimum: 15 [Sal. 3] |
12 / 6 / 18 | 3 |
File:S3 Maws icon.png Maws | General | 1200 | 15 / 3 / 18 | 3 | |
File:S3 Scrapper icon.png Scrapper | General | Shield: 600
Driver: 500 |
30 | 13 / 3 / 16 | 3 |
File:S3 Steel Eel icon.png Steel Eel | General | 500 | 50 | 13 / 3 / 16 | 3 |
File:S3 Stinger icon.png Stinger | General | 60x7 [Sal. 4] | 1 per frame [Sal. 5] | 14 / 3 / 17 | 3 |
File:S3 Steelhead icon.png Steelhead | General | Bomb: 300
Piercing: 500 [Sal. 6] |
Very Close: 180
Close: 80 Minimum: 30 [Sal. 7] |
8 / 7 / 15 | 3 |
File:S3 Fish Stick icon.png Fish Stick | General | 32x8 | 10 | 8 / 7 / 15 | 3 |
File:S3 Slammin' Lid icon.png Slammin' Lid | General | 500 | 400 | 13 / 3 / 16 | 3 |
File:S3 Flipper-Flopper icon.png Flipper-Flopper | General | 1200 | 180 | 15 / 3 / 18 | 3 |
File:S3 Big Shot icon.png Big Shot | General | 1200 | 40 | 25 / 3 / 28 | 3 |
File:S3 Goldie icon.png Goldie | Rush | 500 | 40 | 12 / 6 / 18 | 3 |
Fog | 500 | 40 | 12 / 6 / 18 | 1, 5, or 10 | |
Goldie Seeking | 6500 [Sal. 8] | 0 | 130 / 10 / 140 | min. 16 [Sal. 9] | |
File:S3 Griller icon.png Griller | The Griller | 2200
Stun: 400 |
60 / 10 / 70 | 5 | |
Mothership | The Mothership | 1200 to 4000 [Sal. 10] | 0 | ||
File:S3 Chinook icon.png Chinook | The Mothership | 50 | 1 / 3 / 4 | 1 | |
Mothership Container | The Mothership | 50 | 0 | ||
File:S3 Mudmouth icon.png Mudmouth | Mudmouth Eruptions | 540 [Sal. 11] | 18 / 6 / 24 | Normal: 6 [Sal. 12]
Golden: 11 [Sal. 13] | |
File:S3 Cohozuna icon.png Cohozuna | Xtrawave | 28000-40000 | Lunge: 60
Jump: 1000 |
800 / 20 / 820 | 0 |
File:S3 Horrorboros icon.png Horrorboros | Xtrawave | 38500-55000
Bomb: 2500 |
3.3 per frame | 1000 / 20 / 1020 | 0 |
Notes
- ↑ The rain from the Drizzler causes 0.3 damage per frame, which is equal to 18 damage per second.
- ↑ Everything that can damage the Flyfish basket deals 10 times its normal damage, effectively giving the baskets 30 HP.
- ↑ The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
- ↑ The Stinger itself is completely invincible. The pots have 60 HP each.
- ↑ Stingers deal 1 damage per frame, which is equal to 60 damage per second.
- ↑ The Steelhead's bomb has 300 HP. The Steelhead itself has 500 HP for the purposes of directly hitting it with anything that can pierce its armor.
- ↑ The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
- ↑ Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off. Goldie has HP regeneration over time, up to the maximum HP of its current size.
- ↑ Calculated from (6500/500+3). Goldies can drop more if they are left to recover HP over time.
- ↑ The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
- ↑ Most specials have reduced damage multipliers against this health. Hits from Grizzco Slosher, Inkjet, Grizzco Splatana, Explosher, and Crab Tank's cannon will always deal one bomb's worth of damage.
- ↑ 1 per hit plus 3 on defeat
- ↑ 2 per hit plus 5 on defeat
Quota and Hazard Level
- For Hazard Level data in Splatoon 2, see Salmon Run data#Quota and Hazard Level.
The quota and hazard level is determined by the sum of the ranking of all players within match. IDV stands for internal difficulty value, with each IDV worth 0.2% hazard level. Hazard Level MAX (333%) has an IDV of 1665, equivalent to Eggsecutive VP 865. Note that the hazard level displayed in the Recent Jobs list from the menu in Grizzco and SplatNet 3 are visually rounded to the nearest integer, but not internally.
The list below shows known value ranges for the average of four players' ranks within the same Job Title relative to the quota and hazard level given. If there are fewer than four players due to a connection issue, the quota will be decreased by n / 4, rounded down, with n representing the number of active players.
The maximum total Boss Salmonids appearance in a standard wave in a given hazard level is also listed. Note that in version 2.0.0, the number of Boss Salmonids that can appear at once has been capped at 15.
Title | Average rank (Min-Max) |
Hazard level | Quota W1-W2-W3 |
Max # Boss Salmonids W1-W2-W3 |
---|---|---|---|---|
Apprentice (IDV=0) |
0-19 | 0.0%-3.8% | 3-4-5 | 3-3-3 |
20-39 | 4.0%-7.8% | 4-5-6 | 3-3-3 | |
40-59 | 8.0%-11.8% | 5-6-7 | 3-3-4 | |
60-79 | 12.0%-15.8% | 6-7-8 | 3-4-5 (12.0%-13.8%) 4-4-5 (14.0%-15.8%) | |
80-99 | 16.0%-19.8% | 7-8-9 | 4-5-6 | |
Part-Timer (IDV=100) |
0-49 | 20.0%-29.8% | 8-9-10 | 5-6-7 |
50-99 | 30.0%-39.8% | 8-9-11 | 5-6-8 | |
Go-Getter (IDV=200) |
0-49 | 40.0%-49.8% | 9-10-12 | 6-7-9 |
50-99 | 50.0%-59.8% | 10-11-13 | 6-8-10 | |
Overachiever (IDV=300) |
0-49 | 60.0%-69.8% | 11-12-14 | 7-9-11 |
50-99 | 70.0%-79.8% | 12-13-15 | 8-10-12 | |
Profreshional (IDV=400) |
0-33 | 80.0%-86.6% | 13-14-16 | 9-11-13 |
34-66 | 86.8%-93.2% | 14-15-17 | 9-11-13 (86.8%-89.8%) 10-12-14 (90.0%-93.2%) | |
67-99 | 93.4%-99.8% | 15-16-18 | 10-12-14 | |
Profreshional +1 (IDV=500) |
0-45 | 100.0%-109.0% | 16-17-19 | 11-13-15 |
46-49 | 109.2%-109.8% | 16-18-20 | 11-13-15 | |
50-90 | 110.0%-118.0% | 17-18-20 | 11-13-15 (110.0%-111.0%) 12-14-16 (111.2%-118.0%) | |
91-99 | 118.2%-119.8% | 17-19-21 | 12-14-16 | |
Profreshional +2 (IDV=600) |
0-36 | 120.0%-127.2% | 18-19-21 | 12-14-16 (120.0%-122.2%) 13-15-17 (122.4%-127.2%) |
37-49 | 127.4%-129.8% | 18-20-22 | 13-15-17 | |
50-81 | 130.0%-136.2% | 19-20-22 | 13-15-17 (130.0%-133.2%) 14-16-18 (133.4%-136.2%) | |
82-99 | 136.4%-139.8% | 19-21-23 | 14-16-18 | |
Profreshional +3 (IDV=700) |
0-27 | 140.0%-145.4% | 20-21-23 | 14-16-18 (140.0%-144.4%) 15-17-19 (144.6%-145.4%) |
28-49 | 145.6%-149.8% | 20-22-24 | 15-17-19 | |
50-72 | 150.0%-154.4% | 21-22-24 | 15-17-19 | |
73-99 | 154.6%-159.8% | 21-23-25 | 15-17-19 (154.6%-155.4%) 16-18-20 (155.6%-159.8%) | |
Eggsecutive VP (IDV=800) |
0-18 | 160.0%-163.6% | 22-23-25 | 16-18-20 |
19-49 | 163.8%-169.8% | 22-24-26 | 16-18-20 (163.8%-166.6%) 17-19-21 (166.8%-169.8%) | |
50-63 | 170.0%-172.6% | 23-24-26 | 17-19-21 | |
64-99 | 172.8%-179.8% | 23-25-27 | 17-19-21 (172.8%-177.6%) 18-20-22 (177.8%-179.8%) | |
100-109 | 180.0%-181.8% | 24-25-27 | 18-20-22 | |
110-149 | 182.0%-189.8% | 24-26-28 | 18-20-22 (182.0%-188.8%) 19-21-23 (189.0%-189.8%) | |
150-154 | 190.0%-190.8% | 25-26-28 | 19-21-23 | |
155-199 | 191.0%-199.8% | 25-27-29 | 19-21-23 | |
200-332 | 200.0%-226.4% | 26-28-30 | 20-22-24 (200.0%-212.0%) 20-22-25 (212.2%-213.2%) 21-23-25 (213.4%-224.0%) 21-23-26 (224.2%-226.4%) | |
333-366 | 226.6%-233.2% | 26-28-31 | 22-24-26 | |
367-465 | 233.4%-253.0% | 27-29-31 | 22-24-26 (233.4%-236.2%) 22-24-27 (236.4%-239.8%) 23-25-27 (240.0%-248.2%) 23-25-28 (248.4%-253.0%) | |
466-532 | 253.2%-266.4% | 27-29-32 | 24-26-28 (253.2%-260.4%) 24-26-29 (260.6%-266.4%) | |
533-598 | 266.6%-279.6% | 28-30-32 | 25-27-29 (266.6%-272.4%) 25-27-30 (272.6%-279.6%) | |
599-698 | 279.8%-299.6% | 28-30-33 | 26-28-30 (279.8%-284.6%) 26-28-31 (284.8%-293.0%) 27-29-31 (293.2%-296.6%) 27-29-32 (296.8%-299.6%) | |
699-731 | 299.8%-306.2% | 29-31-33 | 27-29-32 | |
732-864 | 306.4%-332.8% | 29-31-34 | 28-30-32 (306.4%-308.8%) 28-30-33 (309.0%-319.6%) 29-31-33 (319.8%-320.8%) 29-31-34 (321.0%-332.8%) | |
865-999 | 333.0% | 30-32-35 | 30-32-35 |
Weapon Statistics
Weapons Statistics will be put into 3 categories:
Salmon Run Statistics: Max Damage, Minimum Damage, Ink Consumption.
Standard Statistics: Max Damage, Minimum Damage, Ink Consumption.
Common Statistics: Fire Rate, Ink Recovery.
Shooters
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
.52 Gal | 52 | 35 | 1.3 | 52 | 30 | 1.3 | 9 | 20 |
.96 Gal | 85 | 55 | 2.5 | 62 | 35 | 2.5 | 12 | 20 |
Aerospray MG | 24 | 19 | 0.55 | 24 | 12 | 0.55 | 4 | 15 |
H-3 Nozzlenose | 70 | 60 | 1.8/5.4 | 41 | 20.5 | 2.25/6.75 | 5/20 | 25 |
Jet Squelcher | 40 | 30 | 1.6 | 32 | 16 | 1.6 | 8 | 20 |
L-3 Nozzlenose | 40 | 35 | 1/3 | 29 | 14.5 | 1.15/3.45 | 4/8 | 25 |
N-ZAP '85 | 28 | 20 | 0.85 | 28 | 14 | 0.8 | 5 | 20 |
Splash-o-matic | 28 | 20 | 0.8 | 28 | 14 | 0.8 | 5 | 20 |
Splattershot | 36 | 30 | 1 | 35 | 17.5 | 0.92 | 6 | 20 |
Splattershot Jr. | 28 | 20 | 0.5 | 28 | 14 | 0.43 | 5 | 15 |
Splattershot Nova | 30 | 20 | 0.8 | 24 | 12 | 0.96 | 6 | 20 |
Splattershot Pro | 45 | 30 | 2 | 42 | 21 | 2 | 8 | 20 |
Sploosh-o-matic | 45 | 30 | 0.8 | 38 | 19 | 0.8 | 5 | 15 |
Squeezer | 45/30 | 30/25 | 2.2/0.9 | 38/30 | 19/15 | 2.2/1.08 | 8/7 | 20 |
- Max damage: The maximum possible damage that can be dealt.
- For the Squeezer, this is the damage dealt with its burst fire and continuous fire.
- Min damage: The lowest possible falloff damage.
- For the Squeezer, this is the lowest damage dealt with its burst fire and continuous fire.
- Ink usage: The percent of the ink tank's capacity consumed by each shot.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes.
- For the Squeezer, this is how much ink is consumed from each shot during its burst fire and continuous fire.
- Fire rate: The number of frames before the next shot fires.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst.
- For the Squeezer, this refers to the number of frames between each shot during its burst fire and continuous fire.
- Ink recovery stop: The number of frames before you can begin recovering ink after firing.
Rollers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Roll | Max Flick | Min Flick | Ink usage | Roll | Max Flick | Min Flick | Ink usage | Flick rate | Ink recovery stop | |
Big Swig Roller | 100 | 150/160 | 50/80 | 0.01-0.05/10/10 | 70 | 70/100 | 35/40 | 0.01-0.05/10/10 | 38/50 | 20/45/50 |
Carbon Roller | 70 | 160/160 | 60/60 | 0.02-0.1/3.5/3.5 | 70 | 100/120 | 25/35 | 0.02-0.1/4.5/4.5 | 30/42 | 20/40/45 |
Dynamo Roller | 400 | 200/300 | 100/150 | 0.02-0.15/20/20 | 125 | 150/150 | 35/40 | 0.02-0.1/18/18 | 0/65/85 | 20/65/80 |
Flingza Roller | 125 | 200/300 | 70/150 | 0.02-0.1/6/12 | 125 | 150/150 | 35/40 | 0.02-0.1/8/12 | 0/39/72 | 20/45/70 |
Splat Roller | 125 | 200/200 | 70/70 | 0.02-0.1/6/6 | 125 | 150/150 | 35/40 | 0.02-0.1/9/9 | 0/41/56 | 20/45/60 |
- Roll: The damage dealt by rolling.
- Max flick: The maximum possible damage that can be dealt by horizontal and vertical flicks.
- Min flick: The lowest possible falloff damage that can be dealt with horizontal and vertical flicks.
- Ink usage: The amount of ink consumed by rolling, using horizontal flicks, and using vertical flicks. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
- Flick rate: The number of frames it takes to fire the next horizontal flick and vertical flick.
- Ink recovery stop: The number of frames to begin recovering ink after rolling, using horizontal flicks, and using vertical flicks.
Chargers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max Damage | Partial Damage | Ink usage | Max Damage | Partial Damage | Ink usage | Charge Time | Ink recovery stop | |
Bamboozler 14 Mk I | 160 | 60-160 | 4/1.6 | 85 | 30-85 | 8.4/3.36 | 20/8 | 20 |
Classic Squiffer | 300 | 50-120 | 8.4/1.4934 | 140 | 40-70 | 10.5/1.8667 | 45/8 | 20 |
E-liter 4K | 600 | 50-150 | 25/2.25 | 180 | 40-80 | 25/2.25 | 92/8 | 20 |
Goo Tuber | 300 | 80-200 | 12/1.2 | 180 | 40-130 | 15/2 | 75(53)/8 | 20 |
Snipewriter 5H | 240x5 | 60-240 | 30/1.97 | 68x5 | 40-?? | 35/1.97 | 72/8/1 | N/A |
Splat Charger | 300 | 50-150 | 18/2.25 | 160 | 40-80 | 18/2.25 | 60/8 | 20 |
Grizzco Charger | 200 | 200 | 13 | N/A | N/A | N/A | 4/4 | 20 |
- Max damage: The amount of damage dealt with a full charge.
- Partial damage: The amount of damage that can possibly be dealt with a partial charge.
- The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
- Ink usage: The amount of ink consumed by a fully charged shot, and a shot that is completely uncharged.
- The Grizzco Charger instantly charges, so it cannot ever consume less ink.
- Charge time: The number of frames it takes to fully charge, and to fire an uncharged shot/tap.
- For the Goo tuber, the number of frames for its first ring to fully charge was included.
- Ink recovery stop: The number of frames before you can begin recovering ink after firing.
Sloshers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Bloblobber | 60/240 | 60/240 | 6 | 30 | 30 | 8 | 32 | 40 |
Dread Wringer | 125/250 | 125/250 | 8 | 48/42/90 | 35/35/70 | 10 | 45 | 50 |
Explosher | 125/75 | 125/75 | 9 | 55 | 35 | 11.7 | 55 | 70 |
Slosher | 140 | 140 | 5.5 | 70 | 35 | 7 | 29 | 40 |
Sloshing Machine | 170 | 100/100 | 5.5 | 76 | 52/38 | 9.2 | 38 | 42 |
Tri-Slosher | 100 | 60 | 4.5 | 62 | 35 | 6 | 23 | 35 |
Grizzco Slosher | 360 | 150 | 25 | N/A | N/A | N/A | 45 | 80 |
- Max damage: The maximum possible damage that can be dealt.
- For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles.
- For the Sloshing Machine, this is the amount of damage dealt with a direct hit.
- For the Grizzco Slosher, this is the amount of damage dealt with a direct hit.
- For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion.
- Min damage: The lowest possible falloff damage.
- For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
- For the Sloshing Machine, the is the minimum amount of damage dealt with a direct hit, and with an indirect hit.
- For the Grizzco Slosher, the is the amount of damage dealt with an indirect hit.
- For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion.
- Ink usage: The percent of the ink tank's capacity consumed by each slosh.
- Fire rate: The number of frames before the next slosh is lobbed.
- Ink recovery stop: The number of frames before you can begin recovering ink after sloshing.
Splatlings
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Ballpoint Splatling | 35 | 25 | 22.5 | 28/30 | 14/15 | 25 | 50 + 50/3/5 | 40 |
Heavy Edit Splatling | 35 | 25 | 20 | 26 | 13 | 20 | N/A | 40 |
Heavy Splatling | 35 | 25 | 22.5 | 30 | 15 | 22.5 | 50 + 25/4 | 40 |
Hydra Splatling | 35/60 | 25 | 35 | 32/40 | 16 | 35 | 120 + 30/4 | 40 |
Mini Splatling | 35 | 25 | 15 | 32 | 16 | 17.25 | 20 + 10/4 | 30 |
Nautilus 47 | 35 | 25 | 14 | 32 | 16 | 15 | 48 + 48/4 | 40 |
- Max damage: The maximum possible damage that can be dealt with a single pellet.
- For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
- Min damage: The lowest possible falloff damage.
- For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
- Ink usage: The amount of ink consumed during a full charge.
- Fire rate: The number of frames it takes to reach both levels of charge, and the number of frames between each bullet during a charge.
- Ink recovery stop: The number of frames before you can begin recovering ink after firing.
Dualies
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Dapple Dualies | 45 | 30 | 0.663/5 | 36 | 18 | 0.663/5 | 5/4 | 20/50 |
Dark Tetra Dualies | 30 | 25 | 0.8/3 | 28 | 14 | 0.8/3 | 6/5 | 20/70 |
Dualie Squelchers | 30 | 25 | 0.8/5 | 28 | 14 | 1.2/8 | 6 | 20/60 |
Glooga Dualies | 45/70 | 30/60 | 1.4/8 | 36/52.5 | 18/26.3 | 1.4/8 | 9 | 20/70 |
Splat Dualies | 30 | 25 | 0.72/6 | 30 | 15 | 0.72/9 | 5/4 | 20/70 |
Grizzco Dualies | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
- Max damage: The maximum possible damage that can be dealt.
- For the Glooga Dualies, this is the damage dealt during standard fire, and firing after rolling.
- Min damage: The lowest possible falloff damage.
- For the Glooga Dualies, this is the lowest damage dealt during standard fire, and firing after rolling.
- Ink usage: The amount of ink consumed for each shot and each dodge roll.
- Fire rate: The number of frames between each bullet during standard fire and firing after rolling.
- For the Grizzco, Dapple, Splat, and Tetra dulaies, this number is the same for both modes of fire.
- Ink recovery stop: The number of frames to begin recovering ink after firing and after a dodge roll.
Brellas
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Splat Brella | 180/36/100 | 30 | 2.5/20 | 90/18/15 | 12 | 6.325/30 | 29 | 60/20/120 |
Tenta Brella | 360/45/150 | 45 | 5/30 | 122.5/17.5/30 | 17.5 | 11/30 | 51 | 70/30/120 |
Undercover Brella | 150/30/50 | 25 | 3 | 40/12/15 | 12/4 | 4 | 26 | 40/30 |
Grizzco Brella | 80/15 | 15 | 2 | N/A | N/A | N/A | 12 | 20 |
- Max damage: The maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
- Min damage: The minimum amount of damage that the target can take from one pellet.
- Ink usage: The amount of ink consumed per shot, and how much ink it costs to launch the shield.
- The undercover and grizzco brellas do not have a shield, so there is no number represented.
- Fire rate: The number of frames it takes to fire another shot, and the number of frames it takes to launch the shield.
- For the Undercover Brella, this refers to the number of frames it takes to fire another shot without activating the shield and while the shield is active.
- For the Grizzco Brella, this only refers to the number of frames it takes to fire another shot.
- Ink recovery stop: The number of frames to begin recovering ink after firing, holding the shield, and launching the shield.
- The Undercover Brella cannot launch its shield, so only values for firing and holding shield are shown.
- The Grizzco Brella does not have a shield, so only the frames after firing are shown.
Blasters
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Direct damage | Indirect damage | Ink usage | Direct damage | Indirect damage | Ink usage | Fire rate | Ink recovery stop | |
Blaster | 200 | 100-140 | 4.8 | 125 | 50-70 | 10 | 50 | 60 |
Clash Blaster | 85 | 50 | 3.2 | 60 | 30 | 4 | 20 | 40 |
Luna Blaster | 200 | 100-140 | 4 | 125 | 50-70 | 7.5 | 40 | 55 |
Range Blaster | 250 | 150 | 5.5 | 125 | 50-70 | 11 | 60 | 70 |
Rapid Blaster | 140 | 60 | 4.5 | 85 | 35 | 7 | 35 | 50 |
Rapid Blaster Pro | 150 | 75 | 6.5 | 85 | 35 | 8 | 40 | 50 |
S-BLAST '92 | 300 | 150 | 4.8 | 125 | 50-70 | 10 | 60 | 60 |
Grizzco Blaster | 50 | 35 | 3 | N/A | N/A | N/A | 9 | 5 |
- Max damage: The amount of damage dealt with a direct hit.
- Min damage: The amount of possible splash damage that can be dealt.
- Ink usage: The percent of the ink tank's capacity consumed by each blast.
- Fire rate: The number of frames before the next blast fires.
- Ink recovery stop: The number of frames before you can begin recovering ink after firing.
Brushes
Weapon | Salmon Run stats | Standard stats | Common stats | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Bump | Max Flick | Min Flick | Ink usage | Bump | Max Flick | Min Flick | Ink usage | Fling rate | Ink recovery stop | |
Inkbrush | 40 | 36 | 25 | 0.09/2 | 20 | 30 | 15 | 2 | 6 | 20/30 |
Octobrush | 40 | 60 | 45 | 0.13/3.2 | 25 | 40 | 20 | 3.2 | 10 | 20/30 |
Painbrush | 50 | 150 | 75 | 0.16/4.5 | 30 | 60 | 25 | 0.24/6.4 | (23)/15 | 30/60 |
- Bump: The damage dealt by bumping into things.
- Max damage: The maximum possible damage that can be dealt by flicking.
- Min damage: The minimum possible damage that can be dealt by flicking
- Ink usage: The amount of ink consumed by moving around and flicking. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
- Fling rate: The number of frames it takes to flick the next attack.
- Ink recovery stop: The number of frames to begin recovering ink after moving around and flicking.
Stringers
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Charge time | Ink recovery stop | |
REEF-LUX 450 | 70x3 | 34-70x3 | 4/2.5/1.8 | 45x3 | 30-45x3 | 6.5/4/3 | 34/12/6 | N/A |
Tri-Stringer | 100-150/40x3 | 40-100x3 | 7.5/4/3 | 35/30x3 | 30-35x3 | 8.5/6/5 | 72/30/9 | N/A |
Grizzco Stringer | 72-150/40x9 | 35-72x9 | 24/12/9 | N/A | N/A | N/A | 62/30/10 | 20 |
- Max damage: The damage dealt between one charge circle and maximum charge, as well as the damage of the explosive bolts (if applicable).
- Min damage: The damage dealt between no charge and one charge circle.
- Ink usage: The amount of ink consumed with a full charge, one charge circle, and a minimum charge.
- Charge time: The number of frames needed to reach a full charge, one charge circle, and a minimum charge.
- Ink recovery stop: The number of frames before you can begin recovering ink after firing.
Splatanas
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Splatana Stamper | 180/220/400 | 100/45/145 | 6/2.5 | 70/140/210 | 35/20/55 | 11.7/5.2 | 26/20/42 | 40/40 |
Splatana Wiper | 150/175/325 | 50/35/85 | 3.5/2 | 60/120/180 | 30/15/45 | 6/3 | 16/18/38 | 30/30 |
Grizzco Splatana | 1200 | 200 | 15/3 | N/A | N/A | N/A | 30/78/138 | 60/135 |
- Max damage: The damage dealt by the charge swing's projectile, melee hitbox, and combined total.
- The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
- Min damage: The damage dealt by the horizontal swing's projectile, melee hitbox, and combined total.
- The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
- Ink usage: The amount of ink consumed on a vertical slash and horizontal slash.
- Fire rate: The first number refers to the number of frames between consecutive horizontal slashes, the second number refers to the number of frames it takes to charge up a vertical slash, and the third number refers to the number of frames between consecutive vertical slashes (charge time included).
- Ink recovery stop: The number of frames to begin recovering ink after horizontal slashing and vertical slashing.
Miscellaneous
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | Ink recovery stop | |
Booyah Bomb | 637 | 7 | N/A | 300.3 | 3.3 | N/A | 1 | N/A |
Crab Tank | 60/100/300/100 | 60/100/300/100 | N/A | 32/30/60/40 | 16/30/60/40 | N/A | 12-4/75/20 | N/A |
Inkjet | 300 | 75/100 | N/A | 120 | 30/50 | N/A | 60 | N/A |
Killer Wail 5.1 | 36x6 | N/A | N/A | 90x6 | N/A | N/A | N/A | N/A |
Reefslider | 700/400 | 700 | N/A | 220/220 | 70 | N/A | N/A | N/A |
Triple Inkstrike | 550 | 50 | N/A | 412.5 | 37.5 | N/A | 5 | N/A |
Wave Breaker | 150 | N/A | N/A | 45 | N/A | N/A | 150 | N/A |
Splat Bomb | 180 | 30 | 70 | 180 | 30 | 70 | 7 | 60 |
Ink Cannon | 400 | 10 | N/A | N/A | N/A | ~60 |
- Max damage:
- For the Crab Tank, this is the damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll, respectively.
- For Killer Wail 5.1, this is the damage dealt per second, as the it deals damage at different rates in each mode.
- For the Inkjet, this is the damage dealt by a direct hit.
- For the Reefslider, this is the maximum damage dealt by the explosion and contact, respectively.
- For Triple Inkstrike and Booyah Bomb, this is the total damage dealt by a single tornado/explosion.
- Min damage:
- For the Crab Tank, this is the minimum damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll.
- For the Inkjet, this is the damage dealt by the close and far damage radius of the blast.
- For the Reefslider, this is the minimum damage dealt by the explosion.
- For Triple Inkstrike and Booyah Bomb, this is the damage dealt per tick of the tornado/explosion.
- Fire rate:
- For the Crab Tank, this refers to the number of frames it takes to fire each shot in turret mode at its slowest and fastest, the amount of frames to fire each cannon shot, and the time for the rolling hitbox to come out.
- For Triple Inkstrike and Booyah Bomb, this refers to the rate in which damage is dealt.
Rotations
Wildcard Rotations
The wildcard rotations are documented below.
Big Runs
Further details about Big Run rotations are documented below.
Old system (2.0.0) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stage | Start | Weapons | Rewards | Results | ||||||
Rotation | Rare Weapon | Lower 50% | Top 50% | Top 20% | Top 5% | Top 50% | Top 20% | Top 5% | ||
Wahoo World | 10 December 2022 00:00 UTC | Grizzco Blaster | ||||||||
Inkblot Art Academy | 4 March 2023 00:00 UTC | Grizzco Brella | ||||||||
Undertow Spillway | 9 June 2023 00:00 UTC | Grizzco Charger | ||||||||
Um'ami Ruins | 2 September 2023 00:00 UTC | Grizzco Dualies | ||||||||
Current system (6.0.0 onward) | ||||||||||
Stage | Start | Weapons | Rewards | Results | ||||||
Rotation | Rare Weapon | Participants | Bronze | Silver | Gold | Bronze Reward | Silver Reward | Gold Reward | ||
Barnacle & Dime | 2 December 2023 00:00 UTC | Random Rare | ||||||||
Eeltail Alley | 8 March 2024 00:00 UTC | Random Rare |
Eggstra Work Rotations
Details about Eggstra Work rotations are documented below.
Map | Start | Weapons | Waves | Rewards | Results | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wave 1 | Wave 2 | Wave 3 | Wave 4 | Wave 5 | Lower 50% | Top 50% | Top 20% | Top 5% | Top 50% | Top 20% | Top 5% | |||
Sockeye Station | 15 April 2023 at 00:00 UTC | |
Standard |
The Griller |
Standard |
Goldie Seeking |
Standard |
|||||||
Gone Fission Hydroplant | 1 July 2023 at 00:00 UTC | |
Standard |
The Mothership |
Standard |
Cohock Charge |
Standard |
|||||||
Spawning Grounds | 4 November 2023 at 00:00 UTC | |
Standard |
Rush |
Standard |
Fog |
Standard |
|||||||
Marooner's Bay | 3 February 2024 at 00:00 UTC | |
Standard |
Mudmouth Eruptions |
Standard |
Giant Tornado |
Standard |
|||||||
Jammin' Salmon Junction | 11 May 2024 at 00:00 UTC | |
Standard |
Goldie Seeking |
Standard |
Cohock Charge |
Standard |