Octosniper: Difference between revisions
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* {{OctoExpansionStation|I|07}} {{OctoExpansionStation|C|07}} [[Ride with Me Station]] | * {{OctoExpansionStation|I|07}} {{OctoExpansionStation|C|07}} [[Ride with Me Station]] | ||
* {{OctoExpansionStation|J|04}} [[Footloose Station]] | * {{OctoExpansionStation|J|04}} [[Footloose Station]] | ||
* {{OctoExpansionStation|Escape| 01}} [[Coccyx Phase]] | |||
* {{OctoExpansionStation|Escape| 02}} [[Villi Phase]] | |||
* {{OctoExpansionStation|Escape| 05}} [[Diaphragm Phase]] | |||
* [[Villi Phase]] | |||
* [[Diaphragm Phase]] | |||
==Gameplay== | ==Gameplay== | ||
Octosnipers are completely immobile unless on a moving platform. They are traditionally situated in higher locations to get a better shot at the player. When an Octosniper spots a player, they will focus their laser sight on the player, charge, and fire a blast similar to that of a fully charged shot from a weapon in the [[charger]] category. This creates a trail of purple ink. | Octosnipers are completely immobile unless on a moving platform. They are traditionally situated in higher locations to get a better shot at the player. When an Octosniper spots a player, they will focus their laser sight on the player, charge, and fire a blast similar to that of a fully charged shot from a weapon in the [[charger]] category. This creates a trail of purple ink. | ||
It is recommended the player stays behind cover and hide in their ink when confronting an Octosniper, as a direct hit from one is fatal. The most effective way of dealing with an Octosniper is to get close to it through ink or cover and spray it down before it notices. If there is no easy cover or ink available, a [[ | It is recommended the player stays behind cover and hide in their ink when confronting an Octosniper, as a direct hit from one is fatal. The most effective way of dealing with an Octosniper is to get close to it through ink or cover and spray it down before it notices. If there is no easy cover or ink available, a [[sub weapon]] such as a {{Weapon|S2|Sub|Splat Bomb}} can distract it to give the player time. These sub weapons can also be easily used to splat it in general given the fact that Octosnipers cannot move and, in turn, cannot run away from a sub weapon. Octosnipers are quite observant and will notice the player if they swim to fast in ink. Octosnipers are very powerful on a distance, but they cannot fire when the player is close. Touching one will cause the player to recoil, but nothing else. | ||
==Tips== | ==Tips== |
Revision as of 14:28, 11 July 2019
Template:InfoboxCharacter Octosnipers are Octarian fighters that shoot ink with long, thin weapons.
Description
Octosnipers appear much taller than many of their Octarian counterparts. They are stationed on immobile platforms, where they blow shots of ink through instruments that appear similar to a lengthened megaphone. They wear a set of goggles, with a laser sight protruding from their left eye. They also appear to posses short, stubby legs.
Appearances
Octo Valley
- Octosniper Ramparts (Mission #17)
- Splat-Switch Revolution (Mission #22)
- Far-Flung Flooders (Mission #25)
- Unavoidable Flying Object (Mission #27)
Octo Canyon
- Octo-Resort Spring (Mission #12)
- Dancing Floors (Mission #13)
- Parking Garage (Mission #14)
- Secret Bowling Alley (Mission #16)
- Towering Heights (Mission #18)
- Propellerland (Mission #20)
- Octolings Ahoy! (Mission #21)
- The Octogalaxy (Mission #23)
Octo Expansion
- A06 Bounce with Me Station
- B12 Brute Rollup Station
- B13 Phat Splatz Station
- C04 Move It Move It Station
- C08 Right Round Station
- C10 McFly Station
- C11 Abracadabra Station
- D04 Mad Props Station
- D09 Goose Station
- D10 Labyrinth Station
- E05 Hypercolor Station
- E09 Squee-G Funk Station
- E11 Bodacious Rotation Station
- G02 Hasta La Vista Station
- G03 House Party Station
- G04 B10 Ink 'n' Slide Station
- G06 A01 Gnarly Rails Station
- G08 Freakazoid Station
- G09 B05 Wack 8-Ball Station
- H01 D03 Slap Bracelet Station
- H02 Ballercise Station
- I01 G01 Toastmaster Station
- I04 Can't Touch This Station
- I06 All Eyez Station
- I07 C07 Ride with Me Station
- J04 Footloose Station
- Escape 01 Coccyx Phase
- Escape 02 Villi Phase
- Escape 05 Diaphragm Phase
Gameplay
Octosnipers are completely immobile unless on a moving platform. They are traditionally situated in higher locations to get a better shot at the player. When an Octosniper spots a player, they will focus their laser sight on the player, charge, and fire a blast similar to that of a fully charged shot from a weapon in the charger category. This creates a trail of purple ink.
It is recommended the player stays behind cover and hide in their ink when confronting an Octosniper, as a direct hit from one is fatal. The most effective way of dealing with an Octosniper is to get close to it through ink or cover and spray it down before it notices. If there is no easy cover or ink available, a sub weapon such as a Splat Bomb can distract it to give the player time. These sub weapons can also be easily used to splat it in general given the fact that Octosnipers cannot move and, in turn, cannot run away from a sub weapon. Octosnipers are quite observant and will notice the player if they swim to fast in ink. Octosnipers are very powerful on a distance, but they cannot fire when the player is close. Touching one will cause the player to recoil, but nothing else.
Tips
- It takes about two shots to get splatted by an Octosniper.
- Octosnipers can be distracted by using Splat Bombs, Burst Bombs, and Seekers. The Octosniper will aim at the sub weapon but will not fire ink.
- However, they will not become distracted by sub weapons in Octo Canyon.
Gallery
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Size comparison with an Inkling.
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An Octosniper in Splat-Switch Revolution.
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An Octosniper in Unavoidable Flying Object.
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A render of an Octosniper from Splatoon 2.
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A Sanitized Octosniper.
Names in other languages
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