Seeker: Difference between revisions

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{{InfoboxGobbler}}
'''Seeker''' is a [[sub weapon]] in ''[[Splatoon]]''.
== ''Splatoon'' ==
{{Infobox/Weapon
{{Infobox/Weapon
| game      = Splatoon
| game      = Splatoon
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| ink      = 80%
| ink      = 80%
}}
}}
'''Seekers''' are a [[sub weapon]] in ''[[Splatoon]]''.
==Description==
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of [[ink]] in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to [[Judd]], diving in one's own Ink will cause a Seeker to switch targets.
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of [[ink]] in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to [[Judd]], diving in one's own Ink will cause a Seeker to switch targets.


In [[Octo Valley]] they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.
In [[Octo Valley]] they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.


==Notes==
===Octo Valley===
{{quote|Seekers run along the ground, spreading a narrow linear line of ink behind them—swim through this ink trail to quickly get around a stage. In their default mode, Seekers continue moving in a straight line until they hit an object, at which point they explode. But Seekers can also lock on to opponents. Hold down the sub weapon button to lock on to visible opponents—a reticle appears over your target. Release the sub weapon button to send the Seeker toward your target. While Seekers will attempt to chase down your target, they’re incapable of making sharp turns or traversing steep inclines. But they can zoom right up most ramps, perfect for surprising opponents on the other side.|Splatoon Prima Guide}}
Seekers are one of three usable [[sub weapon]]s in [[Octo Valley (mode)|Octo Valley]], unlocked with [[Power Egg]]s and selected via {{Button|DPad}} once available. They cannot be used in [[amiibo]] challenges, making [[Splat Bomb]]s the only usable Sub Weapon for the [[Hero Roller]] and [[Hero Charger]].


==Tips==
=== Use ===
*Use it to ink long paths. Not only does it keep you at a safe distance, you can also focus on other things while the Seeker does its job.
*Use it to ink long paths. Not only does it keep you at a safe distance, you can also focus on other things while the Seeker does its job.
**This can be used to quickly ink your team a path to a [[Splat Zones|Splat Zone]] at the beginning of [[Ranked Battle]]s, giving your team an edge in capturing the zone.
**This can be used to quickly ink your team a path to a [[Splat Zones|Splat Zone]] at the beginning of [[Ranked Battle]]s, giving your team an edge in capturing the zone.
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*If left uninterrupted, the Seeker can travel for a maximum of 5 seconds before it automatically explodes.
*If left uninterrupted, the Seeker can travel for a maximum of 5 seconds before it automatically explodes.


==Ink Management In-depth==
===Ink Management In-depth===
With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker. To fully capitalize on the distraction and mobility provided by the Seeker, a combination of the [[Ink Saver (Main)]] and [[Ink Saver (Sub)]] abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of [[Ink Recovery Up]] and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.
With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker. To fully capitalize on the distraction and mobility provided by the Seeker, a combination of the [[Ink Saver (Main)]] and [[Ink Saver (Sub)]] abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of [[Ink Recovery Up]] and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.


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==Sets==
===Sets===
{{Weapons/S_Weapons|sub=Seeker|collapsed=true}}
{{Weapons/S_Weapons|sub=Seeker|collapsed=true}}


==Octo Valley==
===Gallery===
Seekers are one of three usable [[sub weapon]]s in [[Octo Valley (mode)|Octo Valley]], unlocked with [[Power Egg]]s and selected via {{Button|DPad}} once available. They cannot be used in [[amiibo]] challenges, making [[Splat Bomb]]s the only usable Sub Weapon for the [[Hero Roller]] and [[Hero Charger]].
 
==Trivia==
*There are no [[Charger]]s or [[Splatling]]s with the Seeker as their Sub Weapon.
*Seekers appear to be tiny [[Wikipedia:Hovercraft|hovercrafts]], which matches their behavior of skirting over dry land and enemy ink.
*Seekers would not return in ''[[Splatoon 2]]'', with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the [[Curling Bomb]], while the homing behavior would be given to the [[Autobomb]].
 
==Gallery==
<gallery>
<gallery>
Seeker_HQ.png|Seeker HQ image.
Seeker_HQ.png|Seeker HQ image.
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Concept Art - Sub Weapons.png|Concept art of various [[Sub Weapons]], with the Seeker at the upper right.
Concept Art - Sub Weapons.png|Concept art of various [[Sub Weapons]], with the Seeker at the upper right.
</gallery>
</gallery>
== Quotes ==
{{Quotes}}
==Trivia==
*There are no [[Charger]]s or [[Splatling]]s with the Seeker as their Sub Weapon.
*Seekers appear to be tiny [[Wikipedia:Hovercraft|hovercrafts]], which matches their behavior of skirting over dry land and enemy ink.
*Seekers would not return in ''[[Splatoon 2]]'', with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the [[Curling Bomb]], while the homing behavior would be given to the [[Autobomb]].


==Names in other languages==
==Names in other languages==
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{{Navbox/S_Weapons}}
{{Navbox/S_Weapons}}
[[Category:Sub weapons in Splatoon]]

Revision as of 21:03, 25 August 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

Seeker is a sub weapon in Splatoon.

Splatoon

Seeker

Seeker

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage 20 (Min. Splash)
80 (Splash)
180 (Direct hit)
Base duration
Ink consumption 80%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of ink in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to Judd, diving in one's own Ink will cause a Seeker to switch targets.

In Octo Valley they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.

Octo Valley

Seekers are one of three usable sub weapons in Octo Valley, unlocked with Power Eggs and selected via D-Pad once available. They cannot be used in amiibo challenges, making Splat Bombs the only usable Sub Weapon for the Hero Roller and Hero Charger.

Use

  • Use it to ink long paths. Not only does it keep you at a safe distance, you can also focus on other things while the Seeker does its job.
    • This can be used to quickly ink your team a path to a Splat Zone at the beginning of Ranked Battles, giving your team an edge in capturing the zone.
  • In Octo Valley, use the seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts Octolings and will ink a path for you to hide in.
  • Holding R lets you select a target for your Seeker to chase. You can only target foes who aren't hiding in their ink, though, regardless of whether their position is tracked by your team or not.
    • This can be used to survey your surroundings, especially in Ranked Battle.
  • When moving on the ground, seekers leave an ink rippling effect nearly identical to that of an Inkling swimming through ink. Therefore, if a player swims through the trail of ink directly behind a seeker, they will become functionally invisible.
    • This can be used in many different ways. A player can follow directly behind the seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some crafty surprise splats.
  • If left uninterrupted, the Seeker can travel for a maximum of 5 seconds before it automatically explodes.

Ink Management In-depth

With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker. To fully capitalize on the distraction and mobility provided by the Seeker, a combination of the Ink Saver (Main) and Ink Saver (Sub) abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of Ink Recovery Up and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.

Version history

Version Adjustments
2.7.0
  • Painting width increased by about 38%.
  • Movement speed increased by about 3%.
  • Fixed an issue where Seekers would not follow Krakens.

Sets

Weapons with Seeker in Splatoon
Main #ID Sub Special Special Depletion Level Price Class Introduced​
S Weapon Main .52 Gal Deco.png .52 Gal Deco 51 S Weapon Sub Seeker.png Seeker S Weapon Special Inkstrike.png Inkstrike Special gaugeLight 11 Cash 4500 Shooter 28 May 2015 (1.0.0)​​
S Weapon Main Aerospray MG.png Aerospray MG 30 S Weapon Sub Seeker.png Seeker S Weapon Special Inkzooka.png Inkzooka Special gaugeLight 7 Cash 4500 Shooter 28 May 2015 (1.0.0)​​​​​​​​​​
S Weapon Main Carbon Roller Deco.png Carbon Roller Deco 1001 S Weapon Sub Seeker.png Seeker S Weapon Special Bomb Rush Seeker.png Bomb Rush Special gaugeLight 13 Cash 7600 Roller 3 October 2015​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
S Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 240 S Weapon Sub Seeker.png Seeker S Weapon Special Inkzooka.png Inkzooka Special gaugeLight 16 Cash 11200 Shooter 17 October 2015​​​​​​​​​​​​​​​​
S Weapon Main Tempered Dynamo Roller.png Tempered Dynamo Roller 1022 S Weapon Sub Seeker.png Seeker S Weapon Special Killer Wail.png Killer Wail Special gaugeMedium 20 Cash 36800 Roller 13 April 2016 (2.7.0)​​
S Weapon Main Tri-Slosher Nouveau.png Tri-Slosher Nouveau 3011 S Weapon Sub Seeker.png Seeker S Weapon Special Echolocator.png Echolocator Special gaugeLight 15 Cash 9900 Slosher 19 December 2015​​

Gallery

Quotes

Click to view the quotes for Seeker. View the quotation page.

Trivia

  • There are no Chargers or Splatlings with the Seeker as their Sub Weapon.
  • Seekers appear to be tiny hovercrafts, which matches their behavior of skirting over dry land and enemy ink.
  • Seekers would not return in Splatoon 2, with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the Curling Bomb, while the homing behavior would be given to the Autobomb.

Names in other languages

Template:Foreignname