Seeker: Difference between revisions
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The '''Seeker''' is a [[sub weapon]] in ''[[Splatoon]]''. | The '''Seeker''' is a [[sub weapon]] in ''[[Splatoon]]''. | ||
== ''Splatoon'' == | ==''Splatoon''== | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
| game = Splatoon | |game = Splatoon | ||
| category = Sub | |category = Sub | ||
| base = 20 ( | |base = 20 (min. splash)<br>80 (splash)<br>180 (firect hit) | ||
| ink = 80% | |ink = 80% | ||
}} | }} | ||
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of [[ink]] in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to [[Judd]], diving in one's own | Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of [[ink]] in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to [[Judd]], diving in one's own ink will cause a Seeker to switch targets. | ||
In [[Octo Valley]] they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers. | In [[Octo Valley]], they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers. | ||
===Octo Valley=== | ===Octo Valley=== | ||
Seekers are one of three usable [[sub weapon]]s in [[Octo Valley (mode)|Octo Valley]], unlocked with [[Power Egg]]s and selected via {{Button|DPad}} once available. They cannot be used in [[amiibo]] challenges, making | Seekers are one of three usable [[sub weapon]]s in [[Octo Valley (mode)|Octo Valley]], unlocked with [[Power Egg]]s and selected via {{Button|DPad}} once available. They cannot be used in [[amiibo]] challenges, making {{Weapon|S|Sub|Splat Bomb}}s the only usable sub weapon for the {{Weapon|S|Main|Hero Roller}} and {{Weapon|S|Main|Hero Charger}}. | ||
=== Use === | ===Use=== | ||
*Use it to ink long paths. Not only does it keep | * Use it to ink long paths. Not only does it keep the player at a safe distance, they can also focus on other things while the Seeker does its job. | ||
**This can be used to quickly ink | ** This can be used to quickly ink the team a path to a [[Splat Zones|Splat Zone]] at the beginning of [[Ranked Battle]]s, giving the team an edge in capturing the zone. | ||
*In [[Octo Valley (mode)|Octo Valley]], use the | * In [[Octo Valley (mode)|Octo Valley]], use the Seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts [[Octoling (enemy)|Octolings]] and will ink a path for the player to hide in. | ||
*Holding {{Button|R}} lets | * Holding {{Button|R}} lets the player select a target for the Seeker to chase. Only target foes who are not hiding in their ink can be targeted, though, regardless of whether their position is tracked by the team or not. | ||
**This can be used to survey | ** This can be used to survey surroundings, especially in Ranked Battle. | ||
*When moving on the ground, | * When moving on the ground, Seekers leave an ink rippling effect nearly identical to that of an [[Inkling]] swimming through [[ink]]. Therefore, if a player swims through the trail of ink directly behind a Seeker, they will become functionally invisible. | ||
**This can be used in many different ways. A player can follow directly behind the | ** This can be used in many different ways. A player can follow directly behind the Seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some surprise splats. | ||
*If left uninterrupted, the Seeker can travel for a maximum of | * If left uninterrupted, the Seeker can travel for a maximum of five seconds before it automatically explodes. | ||
===Ink Management In-depth=== | ===Ink Management In-depth=== | ||
With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker, and {{Ability|S|Ink Saver (Sub)}} cannot be used to throw out two | With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker, and {{Ability|S|Ink Saver (Sub)}} cannot be used to throw out two. It comes close, however, with only Ink Saver (Sub) stacked to max effect having the Seeker consume 52%, so replacing one main of Ink Saver (Sub) with {{Ability|S|Last-Ditch Effort}} will drop the consumption below 50% allowing for two Seekers. To fully capitalize on the distraction and mobility provided by a Seeker, a combination of the {{Ability|S|Ink Saver (Main)}} and Ink Saver (Sub) abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of {{Ability|S|Ink Recovery Up}} and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again. | ||
=== | |||
===Efficient weapons=== | |||
<gallery> | <gallery> | ||
Seeker Ink Saver Aerospray MG Chart.png|Aerospray MG | Seeker Ink Saver Aerospray MG Chart.png|Aerospray MG | ||
Line 34: | Line 35: | ||
Seeker Ink Saver Tri-Slosher Nouveau Chart.png|Tri-Slosher Nouveau | Seeker Ink Saver Tri-Slosher Nouveau Chart.png|Tri-Slosher Nouveau | ||
</gallery> | </gallery> | ||
=== | |||
===Inefficient weapons=== | |||
<gallery> | <gallery> | ||
Seeker Ink Saver .52 Gallon Deco Chart.png|.52 Gal Deco | Seeker Ink Saver .52 Gallon Deco Chart.png|.52 Gal Deco | ||
Line 41: | Line 43: | ||
</gallery> | </gallery> | ||
=== Version history === | ===Version history=== | ||
{| class="wikitable sitecolor-s" | {| class="wikitable sitecolor-s" | ||
! Version !! Adjustments | ! Version !! Adjustments | ||
|- | |- | ||
| '''{{Ver|S|2.7.0}}''' || | | '''{{Ver|S|2.7.0}}''' || | ||
*{{buff|Painting width increased by about 38%.}} | * {{buff|Painting width increased by about 38%.}} | ||
*{{buff|Movement speed increased by about 3%.}} | * {{buff|Movement speed increased by about 3%.}} | ||
*{{buff|Fixed an issue where Seekers would not follow | * {{buff|Fixed an issue where Seekers would not follow {{Weapon|S|Special|Kraken}}s.}} | ||
|} | |} | ||
===Sets=== | ===Sets=== | ||
{{Weapons/ | {{Weapons/S Weapons|sub=Seeker|collapsed=true}} | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Seeker HQ.png|Seeker high quality image. | |||
Seeker.png|A Seeker chasing an enemy [[Inkling]]. | Seeker.png|A Seeker chasing an enemy [[Inkling]]. | ||
468px-2 Screen Shot 6-16-15, 10.48 PM.png|A Seeker after being deployed in [[Blackbelly Skatepark]]. | 468px-2 Screen Shot 6-16-15, 10.48 PM.png|A Seeker after being deployed in [[Blackbelly Skatepark]]. | ||
Octo valley seeker.png|[[Agent 3]]'s version of the Seeker. | Octo valley seeker.png|[[Agent 3]]'s version of the Seeker. | ||
JPTCarbonRollerDeco.png|Official art of an Inkling with a Seeker and a | JPTCarbonRollerDeco.png|Official art of an Inkling with a Seeker and a {{Weapon|S|Main|Carbon Roller Deco}}. | ||
Concept Art - Sub Weapons.png|Concept art of various [[ | Concept Art - Sub Weapons.png|Concept art of various [[sub weapons]], with the Seeker at the upper right. | ||
</gallery> | </gallery> | ||
== Quotes == | ==Quotes== | ||
{{Quotes}} | {{Quotes}} | ||
==Trivia== | ==Trivia== | ||
*There are no [[ | * There are no [[charger]]s or [[splatling]]s with the Seeker as their [[sub weapon]]. | ||
*Seekers appear to be tiny [[Wikipedia:Hovercraft|hovercrafts]], which matches their behavior of skirting over dry land and enemy ink. | * Seekers appear to be tiny [[Wikipedia:Hovercraft|hovercrafts]], which matches their behavior of skirting over dry land and enemy ink. | ||
*Seekers | * Seekers do not return in ''[[Splatoon 2]]'', with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the {{Weapon|S2|Sub|Curling Bomb}}, while the homing behavior would be given to the {{Weapon|S2|Sub|Autobomb}}. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 78: | Line 80: | ||
|JapR=cheisu bomu | |JapR=cheisu bomu | ||
|JapM=chase bomb | |JapM=chase bomb | ||
|Dut=Doelzoeker<ref>[https://www.nintendo.nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From Splatoon's electronic manual on nintendo.nl]</ref> | |Dut=Doelzoeker<ref>[https://www.nintendo.nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.nl]</ref> | ||
|DutM=Target seeker | |DutM=Target seeker | ||
|FreA=Bombe radar | |FreA=Bombe radar | ||
Line 97: | Line 99: | ||
<references/> | <references/> | ||
{{Navbox/ | {{Navbox/S Weapons}} | ||
[[Category:Sub weapons in Splatoon]] | [[Category:Sub weapons in Splatoon]] |
Revision as of 20:32, 13 June 2019
The Seeker is a sub weapon in Splatoon.
Splatoon
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of ink in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to Judd, diving in one's own ink will cause a Seeker to switch targets.
In Octo Valley, they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.
Octo Valley
Seekers are one of three usable sub weapons in Octo Valley, unlocked with Power Eggs and selected via once available. They cannot be used in amiibo challenges, making Splat Bombs the only usable sub weapon for the Hero Roller and Hero Charger.
Use
- Use it to ink long paths. Not only does it keep the player at a safe distance, they can also focus on other things while the Seeker does its job.
- This can be used to quickly ink the team a path to a Splat Zone at the beginning of Ranked Battles, giving the team an edge in capturing the zone.
- In Octo Valley, use the Seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts Octolings and will ink a path for the player to hide in.
- Holding lets the player select a target for the Seeker to chase. Only target foes who are not hiding in their ink can be targeted, though, regardless of whether their position is tracked by the team or not.
- This can be used to survey surroundings, especially in Ranked Battle.
- When moving on the ground, Seekers leave an ink rippling effect nearly identical to that of an Inkling swimming through ink. Therefore, if a player swims through the trail of ink directly behind a Seeker, they will become functionally invisible.
- This can be used in many different ways. A player can follow directly behind the Seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some surprise splats.
- If left uninterrupted, the Seeker can travel for a maximum of five seconds before it automatically explodes.
Ink Management In-depth
With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker, and Ink Saver (Sub) cannot be used to throw out two. It comes close, however, with only Ink Saver (Sub) stacked to max effect having the Seeker consume 52%, so replacing one main of Ink Saver (Sub) with Last-Ditch Effort will drop the consumption below 50% allowing for two Seekers. To fully capitalize on the distraction and mobility provided by a Seeker, a combination of the Ink Saver (Main) and Ink Saver (Sub) abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of Ink Recovery Up and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.
Efficient weapons
-
Aerospray MG
-
Carbon Roller Deco
-
Tri-Slosher Nouveau
Inefficient weapons
-
.52 Gal Deco
-
Rapid Blaster Pro
-
Tempered Dynamo Roller
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Sets
Main | #ID | Sub | Special | Special Depletion | Level | Price | Class | Introduced | |
---|---|---|---|---|---|---|---|---|---|
.52 Gal Deco | 51 | Seeker | Inkstrike | Light | 11 | 4500 | Shooter | 28 May 2015 (1.0.0) | |
Aerospray MG | 30 | Seeker | Inkzooka | Light | 7 | 4500 | Shooter | 28 May 2015 (1.0.0) | |
Carbon Roller Deco | 1001 | Seeker | Bomb Rush | Light | 13 | 7600 | Roller | 3 October 2015 | |
Rapid Blaster Pro | 240 | Seeker | Inkzooka | Light | 16 | 11200 | Shooter | 17 October 2015 | |
Tempered Dynamo Roller | 1022 | Seeker | Killer Wail | Medium | 20 | 36800 | Roller | 13 April 2016 (2.7.0) | |
Tri-Slosher Nouveau | 3011 | Seeker | Echolocator | Light | 15 | 9900 | Slosher | 19 December 2015 |
Gallery
-
Seeker high quality image.
-
A Seeker chasing an enemy Inkling.
-
A Seeker after being deployed in Blackbelly Skatepark.
-
Agent 3's version of the Seeker.
-
Official art of an Inkling with a Seeker and a Carbon Roller Deco.
-
Concept art of various sub weapons, with the Seeker at the upper right.
Quotes
View the quotation page. |
Trivia
- There are no chargers or splatlings with the Seeker as their sub weapon.
- Seekers appear to be tiny hovercrafts, which matches their behavior of skirting over dry land and enemy ink.
- Seekers do not return in Splatoon 2, with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the Curling Bomb, while the homing behavior would be given to the Autobomb.
Names in other languages
References