Seeker: Difference between revisions

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The '''Seeker''' is a [[sub weapon]] in ''[[Splatoon]]''.
The '''Seeker''' is a [[sub weapon]] in ''[[Splatoon]]''.


== ''Splatoon'' ==
==''Splatoon''==
{{Infobox/Weapon
{{Infobox/Weapon
| game      = Splatoon
|game      = Splatoon
| category  = Sub
|category  = Sub
| base      = 20 (Min. Splash)<br>80 (Splash)<br>180 (Direct hit)
|base      = 20 (min. splash)<br>80 (splash)<br>180 (firect hit)
| ink      = 80%
|ink      = 80%
}}
}}
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of [[ink]] in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to [[Judd]], diving in one's own Ink will cause a Seeker to switch targets.
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of [[ink]] in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to [[Judd]], diving in one's own ink will cause a Seeker to switch targets.


In [[Octo Valley]] they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.
In [[Octo Valley]], they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.


===Octo Valley===
===Octo Valley===
Seekers are one of three usable [[sub weapon]]s in [[Octo Valley (mode)|Octo Valley]], unlocked with [[Power Egg]]s and selected via {{Button|DPad}} once available. They cannot be used in [[amiibo]] challenges, making [[Splat Bomb]]s the only usable Sub Weapon for the [[Hero Roller]] and [[Hero Charger]].
Seekers are one of three usable [[sub weapon]]s in [[Octo Valley (mode)|Octo Valley]], unlocked with [[Power Egg]]s and selected via {{Button|DPad}} once available. They cannot be used in [[amiibo]] challenges, making {{Weapon|S|Sub|Splat Bomb}}s the only usable sub weapon for the {{Weapon|S|Main|Hero Roller}} and {{Weapon|S|Main|Hero Charger}}.


=== Use ===
===Use===
*Use it to ink long paths. Not only does it keep you at a safe distance, you can also focus on other things while the Seeker does its job.
* Use it to ink long paths. Not only does it keep the player at a safe distance, they can also focus on other things while the Seeker does its job.
**This can be used to quickly ink your team a path to a [[Splat Zones|Splat Zone]] at the beginning of [[Ranked Battle]]s, giving your team an edge in capturing the zone.
** This can be used to quickly ink the team a path to a [[Splat Zones|Splat Zone]] at the beginning of [[Ranked Battle]]s, giving the team an edge in capturing the zone.
*In [[Octo Valley (mode)|Octo Valley]], use the seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts Octolings and will ink a path for you to hide in.
* In [[Octo Valley (mode)|Octo Valley]], use the Seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts [[Octoling (enemy)|Octolings]] and will ink a path for the player to hide in.
*Holding {{Button|R}} lets you select a target for your Seeker to chase. You can only target foes who aren't hiding in their ink, though, regardless of whether their position is tracked by your team or not.
* Holding {{Button|R}} lets the player select a target for the Seeker to chase. Only target foes who are not hiding in their ink can be targeted, though, regardless of whether their position is tracked by the team or not.
**This can be used to survey your surroundings, especially in Ranked Battle.
** This can be used to survey surroundings, especially in Ranked Battle.
*When moving on the ground, seekers leave an ink rippling effect nearly identical to that of an [[Inkling]] swimming through [[ink]]. Therefore, if a player swims through the trail of ink directly behind a seeker, they will become functionally invisible.
* When moving on the ground, Seekers leave an ink rippling effect nearly identical to that of an [[Inkling]] swimming through [[ink]]. Therefore, if a player swims through the trail of ink directly behind a Seeker, they will become functionally invisible.
**This can be used in many different ways. A player can follow directly behind the seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some crafty surprise splats.
** This can be used in many different ways. A player can follow directly behind the Seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some surprise splats.
*If left uninterrupted, the Seeker can travel for a maximum of 5 seconds before it automatically explodes.
* If left uninterrupted, the Seeker can travel for a maximum of five seconds before it automatically explodes.


===Ink Management In-depth===
===Ink Management In-depth===
With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker, and {{Ability|S|Ink Saver (Sub)}} cannot be used to throw out two (It comes close, however, with only Ink Saver (Sub) stacked to max effect having the Seeker consume 52%, so replacing one main of Ink Saver (Sub) with a {{Ability|S|Last-Ditch Effort}} will drop the consumption below 50% allowing for two Seekers). To fully capitalize on the distraction and mobility provided by the Seeker, a combination of the [[Ink Saver (Main)]] and [[Ink Saver (Sub)]] abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of [[Ink Recovery Up]] and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.
With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker, and {{Ability|S|Ink Saver (Sub)}} cannot be used to throw out two. It comes close, however, with only Ink Saver (Sub) stacked to max effect having the Seeker consume 52%, so replacing one main of Ink Saver (Sub) with {{Ability|S|Last-Ditch Effort}} will drop the consumption below 50% allowing for two Seekers. To fully capitalize on the distraction and mobility provided by a Seeker, a combination of the {{Ability|S|Ink Saver (Main)}} and Ink Saver (Sub) abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of {{Ability|S|Ink Recovery Up}} and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.
===Ink Efficient weapons===
 
===Efficient weapons===
<gallery>
<gallery>
Seeker Ink Saver Aerospray MG Chart.png|Aerospray MG
Seeker Ink Saver Aerospray MG Chart.png|Aerospray MG
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Seeker Ink Saver Tri-Slosher Nouveau Chart.png|Tri-Slosher Nouveau
Seeker Ink Saver Tri-Slosher Nouveau Chart.png|Tri-Slosher Nouveau
</gallery>
</gallery>
===Ink Hungry weapons===
 
===Inefficient weapons===
<gallery>
<gallery>
Seeker Ink Saver .52 Gallon Deco Chart.png|.52 Gal Deco
Seeker Ink Saver .52 Gallon Deco Chart.png|.52 Gal Deco
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</gallery>
</gallery>


=== Version history ===
===Version history===
{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
! Version !! Adjustments
! Version !! Adjustments
|-
|-
| '''{{Ver|S|2.7.0}}''' ||  
| '''{{Ver|S|2.7.0}}''' ||
*{{buff|Painting width increased by about 38%.}}
* {{buff|Painting width increased by about 38%.}}
*{{buff|Movement speed increased by about 3%.}}
* {{buff|Movement speed increased by about 3%.}}
*{{buff|Fixed an issue where Seekers would not follow Krakens.}}
* {{buff|Fixed an issue where Seekers would not follow {{Weapon|S|Special|Kraken}}s.}}
|}
|}


===Sets===
===Sets===
{{Weapons/S_Weapons|sub=Seeker|collapsed=true}}
{{Weapons/S Weapons|sub=Seeker|collapsed=true}}


===Gallery===
===Gallery===
<gallery>
<gallery>
Seeker_HQ.png|Seeker HQ image.
Seeker HQ.png|Seeker high quality image.
Seeker.png|A Seeker chasing an enemy [[Inkling]].
Seeker.png|A Seeker chasing an enemy [[Inkling]].
468px-2 Screen Shot 6-16-15, 10.48 PM.png|A Seeker after being deployed in [[Blackbelly Skatepark]].
468px-2 Screen Shot 6-16-15, 10.48 PM.png|A Seeker after being deployed in [[Blackbelly Skatepark]].
Octo valley seeker.png|[[Agent 3]]'s version of the Seeker.
Octo valley seeker.png|[[Agent 3]]'s version of the Seeker.
JPTCarbonRollerDeco.png|Official art of an Inkling with a Seeker and a [[Carbon Roller Deco]].
JPTCarbonRollerDeco.png|Official art of an Inkling with a Seeker and a {{Weapon|S|Main|Carbon Roller Deco}}.
Concept Art - Sub Weapons.png|Concept art of various [[Sub Weapons]], with the Seeker at the upper right.
Concept Art - Sub Weapons.png|Concept art of various [[sub weapons]], with the Seeker at the upper right.
</gallery>
</gallery>


== Quotes ==
==Quotes==
{{Quotes}}
{{Quotes}}


==Trivia==
==Trivia==
*There are no [[Charger]]s or [[Splatling]]s with the Seeker as their Sub Weapon.
* There are no [[charger]]s or [[splatling]]s with the Seeker as their [[sub weapon]].
*Seekers appear to be tiny [[Wikipedia:Hovercraft|hovercrafts]], which matches their behavior of skirting over dry land and enemy ink.
* Seekers appear to be tiny [[Wikipedia:Hovercraft|hovercrafts]], which matches their behavior of skirting over dry land and enemy ink.
*Seekers would not return in ''[[Splatoon 2]]'', with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the [[Curling Bomb]], while the homing behavior would be given to the [[Autobomb]].
* Seekers do not return in ''[[Splatoon 2]]'', with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the {{Weapon|S2|Sub|Curling Bomb}}, while the homing behavior would be given to the {{Weapon|S2|Sub|Autobomb}}.


==Names in other languages==
==Names in other languages==
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|JapR=cheisu bomu
|JapR=cheisu bomu
|JapM=chase bomb
|JapM=chase bomb
|Dut=Doelzoeker<ref>[https://www.nintendo.nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From Splatoon's electronic manual on nintendo.nl]</ref>
|Dut=Doelzoeker<ref>[https://www.nintendo.nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.nl]</ref>
|DutM=Target seeker
|DutM=Target seeker
|FreA=Bombe radar
|FreA=Bombe radar
Line 97: Line 99:
<references/>
<references/>


{{Navbox/S_Weapons}}
{{Navbox/S Weapons}}


[[Category:Sub weapons in Splatoon]]
[[Category:Sub weapons in Splatoon]]

Revision as of 20:32, 13 June 2019

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Seeker is a sub weapon in Splatoon.

Splatoon

Seeker

Seeker

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage 20 (min. splash)
80 (splash)
180 (firect hit)
Base duration
Ink consumption 80%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of ink in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to Judd, diving in one's own ink will cause a Seeker to switch targets.

In Octo Valley, they can be unlocked and upgraded to have a wider trail and bigger blast radius than the online Seekers.

Octo Valley

Seekers are one of three usable sub weapons in Octo Valley, unlocked with Power Eggs and selected via D-Pad once available. They cannot be used in amiibo challenges, making S Weapon Sub Splat Bomb.png Splat Bombs the only usable sub weapon for the S Weapon Main Hero Roller.png Hero Roller and S Weapon Main Hero Charger.png Hero Charger.

Use

  • Use it to ink long paths. Not only does it keep the player at a safe distance, they can also focus on other things while the Seeker does its job.
    • This can be used to quickly ink the team a path to a Splat Zone at the beginning of Ranked Battles, giving the team an edge in capturing the zone.
  • In Octo Valley, use the Seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts Octolings and will ink a path for the player to hide in.
  • Holding R lets the player select a target for the Seeker to chase. Only target foes who are not hiding in their ink can be targeted, though, regardless of whether their position is tracked by the team or not.
    • This can be used to survey surroundings, especially in Ranked Battle.
  • When moving on the ground, Seekers leave an ink rippling effect nearly identical to that of an Inkling swimming through ink. Therefore, if a player swims through the trail of ink directly behind a Seeker, they will become functionally invisible.
    • This can be used in many different ways. A player can follow directly behind the Seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some surprise splats.
  • If left uninterrupted, the Seeker can travel for a maximum of five seconds before it automatically explodes.

Ink Management In-depth

With an extremely high ink consumption of 80%, some weapons are left dry after deploying a Seeker, and S Ability Ink Saver (Sub).png Ink Saver (Sub) cannot be used to throw out two. It comes close, however, with only Ink Saver (Sub) stacked to max effect having the Seeker consume 52%, so replacing one main of Ink Saver (Sub) with S Ability Last-Ditch Effort.png Last-Ditch Effort will drop the consumption below 50% allowing for two Seekers. To fully capitalize on the distraction and mobility provided by a Seeker, a combination of the S Ability Ink Saver (Main).png Ink Saver (Main) and Ink Saver (Sub) abilities is needed. The charts below show the combinations needed to achieve particular shot counts after using a Seeker. Alternatively, a combination of S Ability Ink Recovery Up.png Ink Recovery Up and Ink Saver (Sub) is useful if the player just wants to throw more Seekers, as opposed to throwing a Seeker and then using the main weapon. After deploying a Seeker, there is a 1.17 second delay before ink can be refilled again.

Efficient weapons

Inefficient weapons

Version history

Version Adjustments
2.7.0
  • Painting width increased by about 38%.
  • Movement speed increased by about 3%.
  • Fixed an issue where Seekers would not follow S Weapon Special Kraken.png Krakens.

Sets

Weapons with Seeker in Splatoon
Main #ID Sub Special Special Depletion Level Price Class Introduced​
S Weapon Main .52 Gal Deco.png .52 Gal Deco 51 S Weapon Sub Seeker.png Seeker S Weapon Special Inkstrike.png Inkstrike Special gaugeLight 11 Cash 4500 Shooter 28 May 2015 (1.0.0)​​
S Weapon Main Aerospray MG.png Aerospray MG 30 S Weapon Sub Seeker.png Seeker S Weapon Special Inkzooka.png Inkzooka Special gaugeLight 7 Cash 4500 Shooter 28 May 2015 (1.0.0)​​​​​​​​​​
S Weapon Main Carbon Roller Deco.png Carbon Roller Deco 1001 S Weapon Sub Seeker.png Seeker S Weapon Special Bomb Rush Seeker.png Bomb Rush Special gaugeLight 13 Cash 7600 Roller 3 October 2015​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
S Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 240 S Weapon Sub Seeker.png Seeker S Weapon Special Inkzooka.png Inkzooka Special gaugeLight 16 Cash 11200 Shooter 17 October 2015​​​​​​​​​​​​​​​​
S Weapon Main Tempered Dynamo Roller.png Tempered Dynamo Roller 1022 S Weapon Sub Seeker.png Seeker S Weapon Special Killer Wail.png Killer Wail Special gaugeMedium 20 Cash 36800 Roller 13 April 2016 (2.7.0)​​
S Weapon Main Tri-Slosher Nouveau.png Tri-Slosher Nouveau 3011 S Weapon Sub Seeker.png Seeker S Weapon Special Echolocator.png Echolocator Special gaugeLight 15 Cash 9900 Slosher 19 December 2015​​

Gallery

Quotes

Click to view the quotes for Seeker. View the quotation page.

Trivia

  • There are no chargers or splatlings with the Seeker as their sub weapon.
  • Seekers appear to be tiny hovercrafts, which matches their behavior of skirting over dry land and enemy ink.
  • Seekers do not return in Splatoon 2, with its two most notable traits instead being separated into new sub weapons; the sliding and ink-trail behavior would be turned into the S2 Weapon Sub Curling Bomb.png Curling Bomb, while the homing behavior would be given to the S2 Weapon Sub Autobomb.png Autobomb.

Names in other languages

Template:Foreignname

References