Inkblot Art Academy: Difference between revisions

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(→‎Ranked Battle terrain: Noted changes in RM and CB)
(Added Tower Control checkpoint data and removed "inconsistent values" row)
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! rowspan="2" |Checkpoint
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Location
! rowspan="2" |Timer
! rowspan="2" |Timer (Seconds)
! colspan="2" |Progress Amount
! colspan="2" |Progress Amount
|-
|-
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|1
|1
|The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block.
|The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block.
|10 Seconds
|5
|
|86
|
|76
|-
|-
|2
|2
|The second checkpoint is located in the opposing team's statue lot.
|The second checkpoint is located in the opposing team's statue lot.
|10 Seconds
|5
|
|55
|
|45
|-
|-
|3
|3
|The third checkpoint is right before the ramp leading toward the goal.
|The third checkpoint is right before the ramp leading toward the goal.
|8 Seconds
|5
|
|20
|
|12
|-
! colspan="5" | Some values may be inconsistent (Still acquiring data)
|}
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Revision as of 18:31, 11 December 2022

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

Inkblot Art Academy is a multiplayer stage in Splatoon 2 and Splatoon 3. It takes place in the lot between two school buildings, including a small park, parking lot, and campus pond.

Layout

Inkblot Art Academy overview.

Inkblot Art Academy features two elevated areas by the spawn points that lead into the central area of the stage. There are water hazards on the side of the stage and two hand-shaped statues that players can jump atop of.[1]

The spawn point is set at the highest point and far edges of the stage by the streets surrounding the school. Going to the right leads to the greater portion of the stage while going forwards leads to a narrow alleyway which drops down to one of the side gardens. The stage features many different levels and elevations, with the area closest to the spawn point taking place between buildings. In front of the building after leaving the spawn is a lot with a clam statue, which can be accessed from on top of the building. The only way to access this lot normally is from an uninkable ramp behind a wall to the corresponding team's right side. Beyond each team's statue lot is the main plaza, which is a flat battle area with the main obstacle being the tall display at the center of the map which can be climbed on. To each team's left is a ramp leading to the lower garden which possesses a tree and a block as obstacles. When in the opposing team's statue lot, there is a single wall on a building which can be inked to reach up and into the team's spawn area.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The Splat Zone is located at the center of the stage. The top of the display case does not count towards the zone. The only change made to the stage is the inclusion of a single inkable block in the lower lot, creating an additional means of getting to the center of the stage.

Tower Control

The Tower is located at the center of the stage in place of the display case. Two large inkable layered blocks have been added in the center of the stage to both provide coverage and a vantage point. Additional ramps have been added in the lower lot for easier access back to the center as well as two more prominent ramps in each team's statue lot, which allow much easier access into each team's spawn areas. A block has been added to allowing another path into the opposing team's statue lot, as well as another on the left going up the building. The block that outlooked the middle of the map is smaller, and a wall has been added on the grates so they can't be used as a vantage point. The Tower travels left around the wall, up the ramp into the opposing team's statue lot before going across the entire area and finishing by going up the ramp and stopping in the parking lot in front of the spawn point.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After
1 The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block. 5 86 76
2 The second checkpoint is located in the opposing team's statue lot. 5 55 45
3 The third checkpoint is right before the ramp leading toward the goal. 5 20 12

Rainmaker

The Rainmaker is located at the center of the stage in place of the display case. The goal is located in the parking lot in front of the opposing team's spawn point. The large inkable blocks, the ramps, and the wall to the left are present in this mode, but the block on the right and the wall on the grates are not included. There is another inkable wall, however, the block that overlooks the middle of the stage got bigger, and the statues in the lot have been rotated 90 degrees to the left.

In Splatoon 3 the climeable wall in front of the uninkable ramp is removed. The checkpoint is located there. The inkable wall to the left is removed and an Inkrail is added to left of it to allow access to the other team's raised area.

Clam Blitz

The basket on this stage is located at the far back of the opposing team's statue lot. The 2 inkable walls are present, the display glass has been replaced by a bumper, the large inkable structures have been rotated 180 degrees, the platforms from Tower Control have been expanded, the block that outlooks the center is only inkable from the front and top, both ramps are gone, and the ramp that leads to the same area as the inkable block from Tower Control is replaced by a sponge.

In Splatoon 3 the Clam Basket is pushed further back onto the team's raised area. The block allowing access to the basket is replaced with a ramp for easier access. The Inkrail in Rainmaker is present.

Splatoon 2

Inkblot Art Academy

Inkblot Art Academy

Added in Launch
Total area 2,468p
Features Sponges(CB)
Hazards Water

Version history

Version Adjustments
1.2.0
  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
1.4.0
  • Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
2.1.0
  • Adjusted placement of objects in Rainmaker.
    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
    • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
    • Added inkable box for climbing to a high point in the opponents’ base, to the left when viewed from the player's base.
    • Adjusted the direction and position of the white objects in each base.
  • Adjusted placement of objects in Tower Control.
    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
4.0.0
  • Fixed an issue allowing players super jumping from a certain location to reach an elevated position that should be inaccessible.
4.7.0
  • Fixed an issue causing players Super Jumping to a location near the narrow pathway to the left of the spawn point to mistakenly clip into the stage terrain.
5.0.0
  • Fixed an issue allowing players to clip inside a specific piece of stage terrain.
  • Fixed an issue making a specific wall impossible to climb smoothly depending on the way it had been inked.
5.5.0
  • Fixed an issue where the player could get over a specific cover and enter the opponent's side in Turf War, Splat Zones, and Rainmaker on Inkblot Art Academy.

Maps

Gallery

Template:Image

Splatoon 3

Inkblot Art Academy returns in Splatoon 3. Other than the spawn relocation to fit with the Spawner drones, it is visually unchanged.

Version history

Version Adjustments
1.2.0
  • Fixed an issue where a Wave Breaker placed along a certain wall would break immediately after being placed.
  • In Tower Control mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.

Maps

Inkblot Art Academy

Inkblot Art Academy

Added in Launch
Total area 2,610p
Features Inkrails(TC,RM,CB),Sponges(CB)
Hazards Water


Quotes

Click to view the quotes for Inkblot Art Academy. View the quotation page.

Trivia

  • The stage name is a reference to Rorschach tests, a psychological test that involves showing the subject an inkblot and recording their perceptions.
  • During a Splatfest, the phones could be heard ringing periodically, followed by odd noises sounding like Inklings. They also sound similar to those of the Squid Beakon.
  • The internal codename for this stage in the game files is "Upland".
  • It is said by Pearl that her and Marina's outfits are designed by a graduate of Inkblot Art Academy, whereupon Marina wonders if she wrote her thesis on "ridiculously large zippers".[2]
  • Off the Hook has performed during Inkblot's music festival, during which Pearl broke several sculptures when she started a mosh pit.[2]
  • Pearl mentions that the salad in the cafeteria here is all-you-can-eat.[2]
  • Inkblot is said to be one of Off the Hook's sponsors.[2]
  • The early name of this stage was "Silversea Art Academy".[3]
  • The painting in the center of the stage that depicts a jellyfish appears to be a reference to Leonardo Da Vinci's Vitruvian Man.

Names in other languages

Template:Foreignname

Translation notes


References