#12 awake: Difference between revisions
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|key = C Major<br>E♭ Major | |key = C Major<br>E♭ Major | ||
|length = 2:31 | |length = 2:31 | ||
|audio = [[File: | |audio = [[File:OE 12 awake.mp3]] | ||
}} | }} | ||
:''The correct title of this article is '''#12 awake'''. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions. | :''The correct title of this article is '''#12 awake'''. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions. | ||
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|track no. = | |track no. = | ||
|genre = Electronic | |genre = Electronic | ||
|bpm = | |bpm =104 | ||
|key = <!--C♯ Major<br>E Major (?)--> | |key = <!--C♯ Major<br>E Major (?)--> | ||
|length = | |length = | ||
|audio = | |audio =[[File:SO 12.2 awakened.mp3]] | ||
}} | }} | ||
{{Construction}} | {{Construction}} | ||
In {{SO}}, this remix is played when the player meets [[Acht]] in the elevator. | In {{SO}}, this remix is played when the player meets [[Acht]] in the elevator. It features a more echoed sound while keeping the synthesizer melody along with the keeping the bass. Furthermore, it adds new a synth playing a new melody giving more of an alive feeling than the more repeated calm feeling of #12 awake. Similar to [[0.1 style|#0.1 Style]] this song is at a slower tempo. | ||
==Etymology== | ==Etymology== | ||
''Awake'' could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the ''[[Octo Expansion]]'', and is associated with concentration and thought, suiting the stations the track tends to play in. | ''Awake'' could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the ''[[Octo Expansion]]'', and is associated with concentration and thought, suiting the stations the track tends to play in. | ||
Awakened refers to this being a remix of #12 Awake, furthermore the #12.2 also shows it being a remix of #12 Awake. | |||
{{Navbox/S2 Music}} | {{Navbox/S2 Music}} |
Latest revision as of 15:07, 11 April 2024
Artist | Dedf1sh |
Composer | Toru Minegishi Ryo Nagamatsu Shiho Fuji |
Game | Splatoon 2 (Octo Expansion only) |
Heard in Splatoon 2 |
B07 Fly 8-Ball Station C02 Shrinky Ink Station C11 Abracadabra Station D05 All That 8-Ball Station J06D11 Ink & Watch Station F02 Slow Ride Station I02 Dinky Ink Station |
Album | Octotune |
Track list no. | 19 (Octotune Disc 1) |
Genre | Electronic |
BPM | 118 |
Key signature | C Major E♭ Major |
Length | 2:31 |
Audio file |
- The correct title of this article is #12 awake. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions.
#12 awake is a song by Dedf1sh.
Description
This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where Agent 8 has limited ink. It also plays on D05 All That 8-Ball Station (also has limited ink) and B07 Fly 8-Ball Station, which are based around shooting 8-balls to hit targets, while C11 Abracadabra Station and F02 Slow Ride Station which are focused on Agent 8 slowly figuring out the route to the goal.
Remixes and covers
#12.2 awakened
Artist | Dedf1sh |
Game | Splatoon 3 (Side Order only) |
Heard in Splatoon 3 |
Meeting Acht in the elevator Jukebox |
Genre | Electronic |
BPM | 104 |
Audio file |
Can you help us get it done?
In Side Order, this remix is played when the player meets Acht in the elevator. It features a more echoed sound while keeping the synthesizer melody along with the keeping the bass. Furthermore, it adds new a synth playing a new melody giving more of an alive feeling than the more repeated calm feeling of #12 awake. Similar to #0.1 Style this song is at a slower tempo.
Etymology
Awake could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the Octo Expansion, and is associated with concentration and thought, suiting the stations the track tends to play in.
Awakened refers to this being a remix of #12 Awake, furthermore the #12.2 also shows it being a remix of #12 Awake.
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