#12 awake

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#12 awake
S2 Band Dedf1sh.jpg
Artist Dedf1sh
Composer Toru Minegishi
Ryo Nagamatsu
Shiho Fuji
Game Splatoon 2 (Octo Expansion only)
Heard in
Splatoon 2
B07 Fly 8-Ball Station
C02 Shrinky Ink Station
C11 Abracadabra Station
D05 All That 8-Ball Station
J06D11 Ink & Watch Station
F02 Slow Ride Station
I02 Dinky Ink Station
Album Octotune
Track list no. 19 (Octotune Disc 1)
Genre Electronic
BPM 118
Key signature C Major
E♭ Major
Length 2:31
Audio file
The correct title of this article is #12 awake. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions.

#12 awake is a song by Dedf1sh.

Description

This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where Agent 8 has limited ink. It also plays on D05 All That 8-Ball Station (also has limited ink) and B07 Fly 8-Ball Station, which are based around shooting 8-balls to hit targets, while C11 Abracadabra Station and F02 Slow Ride Station which are focused on Agent 8 slowly figuring out the route to the goal.

Remixes and covers

#12.2 awakened

#12.2 awakened
S2 Band Dedf1sh.jpg
Artist Dedf1sh
Game Splatoon 3 (Side Order only)
Heard in
Splatoon 3
Meeting Acht in the elevator
Jukebox
Genre Electronic
BPM 104
Audio file
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In Side Order, this remix is played when the player meets Acht in the elevator.

Etymology

Awake could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the Octo Expansion, and is associated with concentration and thought, suiting the stations the track tends to play in.