Description
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Shows weapon stats.
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360° look
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360° view on the weapon.
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Ink efficiency, Range & Spread
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Shooting the entire ink tank and then full refill. Chargers: No charge, Full charge Rollers: Ground, Midair. Dualies: After full refill, dodge roll to see the two reticles become one. (if base damage higher in post-roll, shoot 1st dummy) Brellas: After full refill, unleash brella.
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Base Damage
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Shooters & Sloshers & Splatlings & Dualies: Shoot 3 single shots from effective range, then 3 single shots from up close. Blasters: Shoot from 3,2,1 lines and up close. Rollers: Ground flicks from 3,2,1 lines and up close. Midair flicks from 3,2,1 lines and up close. Roll. Brushes: 3 Swipes from up close, 3 Rolls. Chargers: Shoot 3 single No charge shots, 1 half charge shot, 1 Three quarters charge shot, 1 full charge shot. Brellas: Shoot 3 Shots from up close min damage. 3 Shots from up close max damage.
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Movement speed while shooting
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Shooting the 3 dummies while moving to show movement of the inkling while shooting. Then covering the ground below the grates.
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Shooting Up
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Shooting the 2 dummies above, going up to the grates, shooting the dummy from up close.
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Shooting Down
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Shooting the 2 dummies below, shoot the dummy on the grates and then shooting down on the far dummy.
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How well can turf
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Cover the turf of the main area of shooting range.
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(Unique Mechanic- Stored shot)
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Chargers:
- Store a full charge near the wall and dive in the ink and watch when the stored charge ends.
- Store a full charge near the wall and dive in the ink and elevate up.
- Store a full charge near the wall and dive in the ink, swim and shoot the left dummy.
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Sub
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Go to the left side of the shooting range and show the Sub on one of the moving dummies.
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Special
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Show the special weapon on the moving dummies. Splat the rest of the dummies. Go back to the main area of shooting range to the back wall.
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Front view while walking
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Walk until the 6th line while the camera shows the weapon.
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