#12 awake: Difference between revisions
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{{Italic title}} | {{Italic title}}{{InfoboxGobbler|initial=1}} | ||
{{Infobox/Music | {{Infobox/Music | ||
|image = S2 Band Dedf1sh.jpg | |image = S2 Band Dedf1sh.jpg | ||
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|key = C Major<br>E♭ Major | |key = C Major<br>E♭ Major | ||
|length = 2:31 | |length = 2:31 | ||
|audio = [[File: | |audio = [[File:OE 12 awake.mp3]] | ||
}} | }} | ||
:''The correct title of this article is '''#12 awake'''. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions. | :''The correct title of this article is '''#12 awake'''. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions. | ||
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==Description== | ==Description== | ||
This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where [[Agent 8]] has limited ink. It also plays on {{OctoExpansionStation|D|05}} [[All That 8-Ball Station]] (also has limited ink) and {{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]], which are based around shooting [[8-ball]]s to hit targets, while {{OctoExpansionStation|C|11}} [[Abracadabra Station]] and {{OctoExpansionStation|F|02}} [[Slow Ride Station]] which are focused on Agent 8 slowly figuring out the route to the goal. | This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where [[Agent 8]] has limited ink. It also plays on {{OctoExpansionStation|D|05}} [[All That 8-Ball Station]] (also has limited ink) and {{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]], which are based around shooting [[8-ball]]s to hit targets, while {{OctoExpansionStation|C|11}} [[Abracadabra Station]] and {{OctoExpansionStation|F|02}} [[Slow Ride Station]] which are focused on Agent 8 slowly figuring out the route to the goal. | ||
==Remixes and covers== | |||
===''#12.2 awakened''=== | |||
{{Infobox/Music | |||
|image = S2 Band Dedf1sh.jpg | |||
|title = ''#12.2 awakened'' | |||
|artist = [[Acht|Dedf1sh]] | |||
|composer = | |||
|in s3 so = Meeting [[Acht]] in the elevator<br>[[Jukebox]] | |||
|album = | |||
|track no. = | |||
|genre = Electronic | |||
|bpm =104 | |||
|key = <!--C♯ Major<br>E Major (?)--> | |||
|length = | |||
|audio =[[File:SO 12.2 awakened.mp3]] | |||
}} | |||
{{Construction}} | |||
In {{SO}}, this remix is played when the player meets [[Acht]] in the elevator. It features a more echoed sound while keeping the synthesizer melody along with the keeping the bass. Furthermore, it adds new a synth playing a new melody giving more of an alive feeling than the more repeated calm feeling of #12 awake. Similar to [[0.1 style|#0.1 Style]] this song is at a slower tempo. | |||
==Etymology== | ==Etymology== | ||
''Awake'' could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the ''[[Octo Expansion]]'', and is associated with concentration and thought, suiting the stations the track tends to play in. | ''Awake'' could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the ''[[Octo Expansion]]'', and is associated with concentration and thought, suiting the stations the track tends to play in. | ||
Awakened refers to this being a remix of #12 Awake, furthermore the #12.2 also shows it being a remix of #12 Awake. | |||
{{Navbox/S2 Music}} | {{Navbox/S2 Music}} | ||
{{Navbox/S3 Music}} | |||
[[Category:Dedf1sh songs|#12 awake]] | [[Category:Dedf1sh songs|#12 awake]] |
Latest revision as of 15:07, 11 April 2024
Artist | Dedf1sh |
Composer | Toru Minegishi Ryo Nagamatsu Shiho Fuji |
Game | Splatoon 2 (Octo Expansion only) |
Heard in Splatoon 2 |
B07 Fly 8-Ball Station C02 Shrinky Ink Station C11 Abracadabra Station D05 All That 8-Ball Station J06D11 Ink & Watch Station F02 Slow Ride Station I02 Dinky Ink Station |
Album | Octotune |
Track list no. | 19 (Octotune Disc 1) |
Genre | Electronic |
BPM | 118 |
Key signature | C Major E♭ Major |
Length | 2:31 |
Audio file |
- The correct title of this article is #12 awake. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions.
#12 awake is a song by Dedf1sh.
Description
This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where Agent 8 has limited ink. It also plays on D05 All That 8-Ball Station (also has limited ink) and B07 Fly 8-Ball Station, which are based around shooting 8-balls to hit targets, while C11 Abracadabra Station and F02 Slow Ride Station which are focused on Agent 8 slowly figuring out the route to the goal.
Remixes and covers
#12.2 awakened
Artist | Dedf1sh |
Game | Splatoon 3 (Side Order only) |
Heard in Splatoon 3 |
Meeting Acht in the elevator Jukebox |
Genre | Electronic |
BPM | 104 |
Audio file |
Can you help us get it done?
In Side Order, this remix is played when the player meets Acht in the elevator. It features a more echoed sound while keeping the synthesizer melody along with the keeping the bass. Furthermore, it adds new a synth playing a new melody giving more of an alive feeling than the more repeated calm feeling of #12 awake. Similar to #0.1 Style this song is at a slower tempo.
Etymology
Awake could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the Octo Expansion, and is associated with concentration and thought, suiting the stations the track tends to play in.
Awakened refers to this being a remix of #12 Awake, furthermore the #12.2 also shows it being a remix of #12 Awake.
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