#12 awake: Difference between revisions
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{{Infobox/Music | {{Infobox/Music | ||
|image = S2 Band Dedf1sh.jpg | |image = S2 Band Dedf1sh.jpg | ||
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==Description== | ==Description== | ||
This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where [[Agent 8]] has limited ink. It also plays on {{OctoExpansionStation|D|05}} [[All That 8-Ball Station]] (also has limited ink) and {{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]], which are based around shooting [[8-ball]]s to hit targets, while {{OctoExpansionStation|C|11}} [[Abracadabra Station]] and {{OctoExpansionStation|F|02}} [[Slow Ride Station]] which are focused on Agent 8 slowly figuring out the route to the goal. | This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where [[Agent 8]] has limited ink. It also plays on {{OctoExpansionStation|D|05}} [[All That 8-Ball Station]] (also has limited ink) and {{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]], which are based around shooting [[8-ball]]s to hit targets, while {{OctoExpansionStation|C|11}} [[Abracadabra Station]] and {{OctoExpansionStation|F|02}} [[Slow Ride Station]] which are focused on Agent 8 slowly figuring out the route to the goal. | ||
==Remixes and covers== | |||
===''#12.2 awakened''=== | |||
{{Infobox/Music | |||
|image = S2 Band Dedf1sh.jpg | |||
|title = ''#12.2 awakened'' | |||
|artist = [[Acht|Dedf1sh]] | |||
|composer = | |||
|in s3 so = Meeting [[Acht]] in the elevator | |||
|album = | |||
|track no. = | |||
|genre = Electronic | |||
|bpm = | |||
|key = <!--C♯ Major<br>E Major (?)--> | |||
|length = | |||
|audio = | |||
}} | |||
{{Construction}} | |||
In {{SO}}, this remix is played when the player meets [[Acht]] in the elevator. | |||
==Etymology== | ==Etymology== | ||
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{{Navbox/S2 Music}} | {{Navbox/S2 Music}} | ||
{{Navbox/S3 Music}} | |||
[[Category:Dedf1sh songs|#12 awake]] | [[Category:Dedf1sh songs|#12 awake]] |
Revision as of 20:08, 22 February 2024
Artist | Dedf1sh |
Composer | Toru Minegishi Ryo Nagamatsu Shiho Fuji |
Game | Splatoon 2 (Octo Expansion only) |
Heard in Splatoon 2 |
B07 Fly 8-Ball Station C02 Shrinky Ink Station C11 Abracadabra Station D05 All That 8-Ball Station J06D11 Ink & Watch Station F02 Slow Ride Station I02 Dinky Ink Station |
Album | Octotune |
Track list no. | 19 (Octotune Disc 1) |
Genre | Electronic |
BPM | 118 |
Key signature | C Major E♭ Major |
Length | 2:31 |
Audio file | File:Octo Expansion 12 awake.oga |
- The correct title of this article is #12 awake. The substitution of the # symbol with the "fullwidth" # symbol is due to technical restrictions.
#12 awake is a song by Dedf1sh.
Description
This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where Agent 8 has limited ink. It also plays on D05 All That 8-Ball Station (also has limited ink) and B07 Fly 8-Ball Station, which are based around shooting 8-balls to hit targets, while C11 Abracadabra Station and F02 Slow Ride Station which are focused on Agent 8 slowly figuring out the route to the goal.
Remixes and covers
#12.2 awakened
Artist | Dedf1sh |
Game | Splatoon 3 (Side Order only) |
Heard in Splatoon 3 |
Meeting Acht in the elevator |
Genre | Electronic |
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/5/53/Eel_construction_worker.png/60px-Eel_construction_worker.png)
Can you help us get it done?
In Side Order, this remix is played when the player meets Acht in the elevator.
Etymology
Awake could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the Octo Expansion, and is associated with concentration and thought, suiting the stations the track tends to play in.
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