Sturgeon Shipyard: Difference between revisions

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|-
|-
|[[File:S2 Icon Pearl.png|x48px|link=Off the Hook|Pearl]]
|[[File:S2 Icon Pearl.png|x48px|link=Off the Hook|Pearl]]
|{{quote|They call this a shipyard, but where the heck are the ships?}}
|{{quote|They call this a shipyard, but where the heck are the ships?|Pearl}}
<div style="text-align: right;">-Pearl</div>
|-
|-
|[[File:S2 Icon Marina.png|x48px|link=Off the Hook|Marina]]
|[[File:S2 Icon Marina.png|x48px|link=Off the Hook|Marina]]
|{{quote|Pearl, this entire stage is a ship that's being built!}}
|{{quote|Pearl, this entire stage is a ship that's being built!|Marina}}
<div style="text-align: right;">-Marina</div>
|}
|}
'''Sturgeon Shipyard''' is a multiplayer [[stage]] in ''[[Splatoon 2]]''. The entire stage is a ship being built inside a shipyard. Drawbridges around the stage will periodically be raised and lowered, modifying the players' navigation options.
'''Sturgeon Shipyard''' is a multiplayer [[stage]] in ''[[Splatoon 2]]'' and ''[[Splatoon 3]]''. The entire stage is a ship being built inside a shipyard. Drawbridges around the stage are periodically raised and lowered, modifying the players' navigation options.


==Layout==
==Layout==
[[File:S2 Sturgeon Shipyard Overview.jpg|thumb|250px|Sturgeon Shipyard Overview]]
[[File:S2 Sturgeon Shipyard Overview.jpg|thumb|left|250px|Sturgeon Shipyard overview.]]
Sturgeon Shipyard contains many low areas surrounded by high perches, featuring a few bridges which open and close between a vertical and horizontal positon during a battle. Sturgeon Shipyard has four platforms that rise and fall over the course of a match, starting in an upright position. Two are located immediately in front of the [[Spawn point]] and two are located at opposing ends of the central area. The position of these platforms can create different advantages through out a match, such as the central ones allow access to the opponent's vantage point. The are closer to each team's base is comprised of two layers, in order to reach the opposing team's spawn, one must travel across the entirely of the middle level from right to left. Going from spawn, there is a small hallway to the left which will drop off in a lower area to the side of the map. The exterior of the center of the map contains raised areas which can function as vantage points overlooking the central bridge in the center. There is also an area underneath the central bridge which is uninkable but can allow for some sneaky movements below the typical combat areas.
 
Sturgeon Shipyard contains many low areas surrounded by high perches, featuring a few bridges which open and close between a vertical and horizontal position during a battle. Sturgeon Shipyard has four platforms that rise and fall throughout a match, starting in an upright position. Two are located immediately in front of the [[spawn point]] and two are located at opposing ends of the central area. The position of these platforms can create different advantages throughout a match, such as the central ones allowing access to the opponent's vantage point. They are closer to each team's base, which is comprised of two layers. To reach the opposing team's spawn, one must travel across the entirety of the middle level from right to left.
 
Going from the spawn point, there is a small hallway to the left which drops off in a lower area to the side of the stage. The exterior of the center of the stage contains raised areas overlooking the central bridge in the center. There is also a small grated area underneath the central bridge with a bumper in the middle.
{{clr}}
{{clr}}


==Ranked Battle Terrain==
==Ranked Battle terrain==
In Ranked Battle, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the [[mode]]s; these changes create new paths or new objects to take cover behind.
 
===[[Splat Zones]]===
The zone covers the center bridge and the ramps leading up to it. Two new blocks facing perpendicular to the zone's length are added to help control the zone easier. Other than that, no changes have been made in this mode.


=== [[Splat Zones]] ===
===[[Tower Control]]===
The zone covers the center bridge and the ramps leading up it. Two new blocks facing perpendicular to the zone's length are added.
The Tower is located on top of the center bridge. When taking the Tower, it travels right, then moves down towards enemy territory. It then continues to move up the ramp and into the middle layer, where it reaches its goal halfway through the area. Spawn points have been moved to a raised area to create distance between the spawn and the goal. A ramp is added left of spawn, as well as an inkable wall and block, and the sponge has been switched out for a sponge of the opposing team's color, making it easier to get into enemy territory.


=== [[Tower Control]] ===
In ''Splatoon 3'' the general path of the tower remains the same but the terrain around the goal has changed. The area around it has been widened slightly and the uninkable ramp has been changed to be inkable. The inkable wall has been moved to the other side and the ramp leading deeper into the opponent's side has been removed making going to the opponent's spawn harder.
The tower is located on top of the center bridge. When taking the tower it will travel right, then move towards down into enemy territory. It will continue to move up the ramp and into the middle layer where it will reach its goal half way through the area.


Checkpoints:
{| class="wikitable sitecolor-s2"
*The first checkpoint is located on the lip of the central area right before it drops off down into enemy territory.
! colspan="6" | In ''[[Splatoon 2]]'', checkpoints have been added:
*The second checkpoint is located just before the ramp that leads to the home stretch.
|-
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Timer (Seconds)
! colspan="3" |Progress Amount
|-
|Before
|After
|Total
|-
|1
|The first checkpoint is located on the lip of the central area, right before it drops off down into enemy territory.
|7
|73
|58
|15
|-
|2
|The second checkpoint is located just before the ramp that leads to the goal.
|7
|31
|19
|12
|}
 
{| class="wikitable sitecolor-s3"
! colspan="6" |{{S3}} checkpoints:
|-
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Timer (Seconds)
! colspan="3" |Progress Amount
|-
| Before
|After
| Total
|-
|1
| The first checkpoint is located on the lip of the central area, right before it drops off down into enemy territory.
|6
| 76
|64
| 12
|-
|2
|The second checkpoint is located just before the ramp that leads to the goal.
|5
|33
| 23
| 10
|}


=== [[Rainmaker]] ===
===[[Rainmaker]]===
The Rainmaker is located in the center of the map, on top of the bridge. The goals are now near where the spawn points normally sit, closer to the ramps, with the spawn point now on a new platform further back. In each teams' base's lowest platform, an inkable block on a section of the wall and a sponge of the opposing team's color are added to aid the attacking team, in addition to another ramp on each side that directly leads to the corresponding podium. A few blocks are added on the gratings to help defense.
The [[Rainmaker (weapon)|Rainmaker]] is located in the center of the stage, on top of the bridge. The goals are near where the spawn points normally sit, closer to the ramps, with the spawn point now on a new platform further back. The map is the same as Tower Control but has an extra ramp near spawn and a new inkable block that allows access to the area of the drawbridges near spawn and creates a new route to the left.


=== [[Clam Blitz]] ===
===[[Clam Blitz]]===
The Baskets are located in the bottom section of each base, against the middle of the wall away from the center of the map, with the bump on the ground next to the ramp leading up. An inkable block on the right side of wall is placed for easy access into the base, and small blocks are added on the grates. The spawn points are now on a new platform further back.
The baskets are located in the bottom section of each base, against the middle of the wall away from the center of the stage, with the bump on the ground next to the ramp leading up. The layout is the same as Tower Control, minus the ramps, the block near the ramp, and removing the sponge entirely.


== ''Splatoon 2'' ==
==''Splatoon 2''==
{{Infobox/Stage
{{Infobox/Stage
| game        = Splatoon 2
|game        = Splatoon 2
| introduced  = Launch
|introduced  = ''Initial Release'' ({{ver|S2|1.0.0}})
| totalbp      = 2,356p
|totalbp      = 2,356
| features    = Moving platforms, [[Sponge]]s<sup>({{explain|Tower Control|TC}} and {{explain|Rainmaker|RM}})</sup>
|features    = Moving platforms, [[Sponge]]s <sup>([[Tower Control|TC]])</sup><sup>([[Rainmaker|RM]])</sup>
| hasabysshazard = true
|hasabysshazard = true
}}
}}
Sturgeon Shipyard was released with launch of ''Splatoon 2''.
Sturgeon Shipyard was released with the launch of {{S2}}.


=== Version history ===
===Version history===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
!Version!!Adjustments
|-
|-
| '''{{Ver|S2|1.2.0}}''' ||  
|'''{{Ver|S2|1.2.0}}'''||
* Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
*Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the [[stage]].
|-
|-
| '''{{Ver|S2|1.3.0}}''' ||  
|'''{{Ver|S2|1.3.0}}'''||
* Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
*Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.  
|-
|-
| '''{{Ver|S2|2.1.0}}''' ||  
|'''{{Ver|S2|2.1.0}}'''||  
* Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
*Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a [[bomb]], [[ink]] would splash onto a nearby wall that players were occasionally unable to submerge into.
|-
|-
| '''{{Ver|S2|2.2.0}}''' ||  
|'''{{Ver|S2|2.2.0}}'''||
* Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
*Fixed an issue where the game would forcibly close when a player did a [[Splashdown]] in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
|-
|-
| '''{{Ver|S2|3.0.0}}''' ||  
| '''{{Ver|S2|3.0.0}}'''||
* Fixed an issue in Sturgeon Shipyard causing bubbles from the {{Weapon|S2|Special|Bubble Blower}} that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
*Fixed an issue in Sturgeon Shipyard causing bubbles from the [[Bubble Blower]] that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
* Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf [[map]] when inked at a specific time while in motion by [[bomb]]s or other objects.
*Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf [[map]] when inked at a specific time while in motion by bombs or other objects.
|-
|-
| '''{{Ver|S2|3.1.0}}''' ||  
|'''{{Ver|S2|3.1.0}}''' ||
* Fixed an issue in Sturgeon Shipyard causing players Super Jumping to an ally standing on the edge of the area covered by the drawbridge to fall off the stage depending on the timing of their jump.
*Fixed an issue in Sturgeon Shipyard causing players [[Super Jump]]ing to an ally standing on the edge of the area covered by the drawbridge to fall off the stage depending on the timing of their jump.
|-
|'''{{Ver|S2|5.0.1}}'''||
*Fixed an issue allowing players to gain access to the opponent's base via a specific grate when jumping while pressing and holding {{button|ZR}} to ink continuously with the Inkbrush or Octobrush.
|}
|}
===Maps ===
<gallery>
S2 Map Sturgeon Shipyard Turf War.png|Turf War.
S2 Map Sturgeon Shipyard Splat Zones.png|Splat Zones.
S2 Map Sturgeon Shipyard Tower Control.png|Tower Control.
S2 Map Sturgeon Shipyard Rainmaker.png|Rainmaker.
S2 Map Sturgeon Shipyard Clam Blitz.png|Clam Blitz.
</gallery>
===Gallery ===
<gallery>
S2 SturgeonShipyard.jpg|Sturgeon Shipyard as seen in the Splatoon 2 Direct
S2 Sturgeon Shipyard no ink.jpg|The stage without any ink
Mikey Inkling.jpg|[[Mikey vs. Donnie|Team Mikey]] on Sturgeon Shipyard.
Surgeon Shipyard Splatfest.jpg|Sturgeon Shipyard during a Splatfest.
Splatfest Stage Sturgeon Shipyard.png|Turf War (Splatfest) icon for Sturgeon Shipyard.
S2 Early Sturgeon Shipyard Icon.png|Early stage icon
</gallery>
==''Splatoon 3'' ==
{{Infobox/Stage
|game          = Splatoon 3
|introduced    = [[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
|totalbp        = 2,880
|features      = Moving platforms, [[Sponge]]s<sup>([[Turf War|TW]])</sup><sup>([[Splat Zones|SZ]])</sup><sup>([[Tower Control|TC]])</sup>
|hasabysshazard = true}}
Sturgeon Shipyard was revealed to return in ''[[Splatoon 3]]'' during the ''Splatoon 3'' Direct shown on August 10, 2022. The stage was available at launch. The central section of the stage remains entirely unchanged, however, the spawn area is an extra platform for the [[spawner]]s to send players to, above where the spawn points were located in ''Splatoon 2''. During certain ranked modes, the moving platforms move depending on the location of the objective. It is also one of the stages that can have [[Tricolor Turf War]]s, in which the spawn areas have been largely decreased and two extra areas are added on each side of the center, for the defending team to spawn in.
=== Splatfests===
Sturgeon Shipyard was available in the following [[Splatfest]]s as a [[Tricolor Turf War]] stage in {{S3}}:
*[[Rock vs. Paper vs. Scissors]]
*[[Grass vs. Fire vs. Water]]
*[[Shiver vs. Frye vs. Big Man]]
*
=== Version history ===
{{version history box|S3|
{{version history item|S3|1.1.1|
* '''{{color|—|gray}}''' Fixed an issue in which it was possible to enter the back side of certain drawbridges.}}
{{version history item|S3|1.2.0|
* '''{{color|—|gray}}''' Fixed an issue where part of the back of the drawbridges was able to be [[ink]]ed.
* '''{{color|—|gray}}''' Fixed an issue where players were able to get on top of a pipe outside the [[stage]] boundaries.
* '''{{color|—|gray}}''' Fixed an issue where, when using the [[Zipcaster]] from the lower part of the stage, players could pass through certain terrain and come out on the stage's surface.
* '''{{color|—|gray}}''' Fixed an issue in [[Tower Control]] mode where players could be pushed inside terrain by the tower.
* '''{{color|—|gray}}''' Fixed an issue in [[Rainmaker]] mode where certain off-limits locations were accessible to the [[Rainmaker (weapon)|Rainmaker]].
* '''{{color|—|gray}}''' Fixed an issue in Rainmaker mode where the score count would not change as intended in certain locations.
* '''{{color|—|gray}}''' Fixed an issue in [[Tricolor Turf War|Tricolor Battle]] mode where a box placed on a metal grate had no collision detection at its bottom surface, which allowed things like ink shots to pass through.}}
{{version history item|S3|2.1.0|
* '''{{color|—|gray}}''' Fixed an issue when playing Rainmaker mode that caused the score to not change smoothly in certain areas.}}
{{version history item|S3|3.0.0|
* '''{{color|—|gray}}''' Fixed an issue where, if another player Super Jumped onto a moving drawbridge, they would appear on other players' screens as having landed on the ground regardless of whether or not they actually landed on the drawbridge.}}
{{version history item|S3|4.0.0|
* '''{{color|—|gray}}''' Fixed an issue in [[Turf War]] mode that allowed players to ink the bottom of certain boxes that were not intended to be inked, which increased players' special gauges and earned them points.}}
{{version history item|S3|4.1.0|
* '''{{color|—|gray}}''' Fixed an issue in [[Tower Control]] mode where players could be pushed by the tower and become stuck inside terrain.}}
{{version history item|S3|5.0.0|
* '''{{color|—|gray}}''' Fixed an issue where it was sometimes possible to set Ink Mines on certain un-inkable floors.
* '''{{color|—|gray}}''' Fixed an issue where it was not possible to swim on certain walls even when inked.}}
{{version history item|S3|6.0.0|
* '''{{color|—|gray}}''' Fixed an issue that allowed players to access high ground in an unintended way when doing a Squid Roll from a moving bridge.
* '''{{color|—|gray}}''' Fixed an issue in [[Rainmaker]] mode that caused the Rainmaker to return to the top of a railing at the edge of the stage if the player fell off the railing and went outside the bounds of the stage.}}
}}


=== Maps ===
=== Maps ===
<gallery>
<gallery>
S2 Map Sturgeon Shipyard Turf War.png|Turf War
S3 Map Sturgeon Shipyard Turf War.jpg|Turf War
S2 Map Sturgeon Shipyard Splat Zones.png|Splat Zones
S3 Map Sturgeon Shipyard Splat Zones.jpg|Splat Zones
S2 Map Sturgeon Shipyard Tower Control.png|Tower Control
S3 Map Sturgeon Shipyard Tower Control.jpg|Tower Control
S2 Map Sturgeon Shipyard Rainmaker.png|Rainmaker
S3 Map Sturgeon Shipyard Rainmaker.jpg|Rainmaker
S2 Map Sturgeon Shipyard Clam Blitz.png|Clam Blitz
S3 Map Sturgeon Shipyard Clam Blitz.jpg|Clam Blitz
S3 Sturgeon Tricolor New.jpg|Tricolor Turf War
</gallery>
</gallery>


=== Gallery ===
====Prior to 1.2.1====
<gallery>
<gallery>
Mikey vs Donnie Promo 1.jpeg|Team Mikey on Sturgeon Shipyard.
S3 Sturgeon Tricolor Old.jpg|Tricolor Turf War during [[Rock vs. Paper vs. Scissors]].
</gallery>
 
===Gallery===
<gallery>
S3 Torpedo Screenshot.png|An [[Octoling]] being chased by a [[Torpedo]] in the center of the stage
S3 Ultra Signal preparing.jpg|An [[Inkling]] preparing the [[Ultra Signal]] in the center of the stage
S3 Sturgeon Shipyard 2 Tricolor.jpg|The map in Tricolor Turf War from above
S3 Sturgeon Shipyard Tricolor.jpg|The map in Tricolor Turf War from above prior to [[Version 1.2.1 (Splatoon 3)|Version 1.2.1]]
S3 Sturgeon Tricolor Promo Image.jpg
</gallery>
</gallery>


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{{Quotes}}
{{Quotes}}


==Trivia==
==Trivia==  
* The stage name is a reference to the family ''Acipenseridae'', known as [[Wikipedia: Sturgeon|sturgeon fish]].
*The stage name is a reference to the family ''Acipenseridae'', known as [[Wikipedia: Sturgeon|sturgeon fish]].
* According to one of the stage quotes, [[Port Mackerel]] can be seen from Sturgeon Shipyard.
*According to one of the stage quotes, [[Port Mackerel]] can be seen from Sturgeon Shipyard.
*The internal codename for this stage in the game files is "Nagasaki".
*The internal codename for this stage in the game files is "Nagasaki".
*[[Squid Beakon]]s and [[Tacticooler]]s can be placed in the moving walls since they count as the ground. Because of this, the Beakons can end up stuck vertically to the moving walls, which is not normally possible.
**With this trick, the player can stack Beakons in the same place. To do this, the player must go into the moving wall in the middle, then place a Beakon in the moving wall near the small stack of blocks in the middle. Once the wall goes vertical, go into the top of the small block and place a Beakon in the same place.
*According to [[The Art of Splatoon 2]], Sturgeon Shipyard is the largest-scale construction site in the country with tankers transporting fish eggs. However it is noted that the facility is getting older, which leads to frequent worker strikes due to the poor working conditions.
**There are posters of a worker Jellyfish holding a hand up with a wrench in the style of strike posters in the game that seem to reference this.
*[[Marina]] says she likes Sturgeon Shipyard as all the heavy machinery reminds her of her childhood.
*Sturgeon Shipyard and [[Inkblot Art Academy]] are the only stages to have been available at launch in multiple games.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=チョウザメ造船
|Jap=チョウザメ造船
|JapR=Chōzame Zōsen
|JapR=chōzame zōsen
|JapM=Sturgeon Shipyard
|JapM=Sturgeon Shipyard
|Dut=Walruswerf
|Dut=Walruswerf
|DutM=Walrus Shipyard
|DutM=Walrus shipyard
|Fre=Chantier Narval
|Fre=Chantier Narval
|FreM=Narval Shipyard (From naval and "Narval": narwhal)
|FreM=Narval Shipyard (From naval and "Narval": narwhal)
Line 110: Line 254:
|Spa=Astillero Beluga
|Spa=Astillero Beluga
|SpaM=Beluga Shipyard
|SpaM=Beluga Shipyard
}}
|ChiS=鲟鱼造船厂
|ChiSR=xúnyú zàochuánchǎng (Mandarin)
|ChiSM=Sturgeon Shipyard
|ChiT=鱘魚造船廠
|ChiTR=xúnyú zàochuánchǎng (Mandarin)
|ChiTM=Sturgeon Shipyard
|Kor=철갑상어 조선소
|KorR=cheolgapsangeo joseonso
|KorM=Sturgeon Shipyard
|Por=Sturgeon Shipyard
|PorM=Same as English
|Internal=Nagasaki<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L7081 {{GH}} Leanny on GitHub]</ref>
|InternalM=From [https://en.wikipedia.org/wiki/Nagasaki Nagasaki], a city in Japan}}
 
==References==
<references />


{{Navbox/S2 Locations}}
{{Navbox/S2 Locations}}
{{Navbox/S3 Locations}}
[[Category:Splatoon 2 stages]]
[[Category:Splatoon 3 stages]]
[[Category:Tricolor Turf War stages]]


[[Category:Splatoon 2]]
[[fr:Chantier Narval]]
[[Category:Stages]]

Latest revision as of 04:29, 2 May 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
Pearl
They call this a shipyard, but where the heck are the ships?
— Pearl
Marina
Pearl, this entire stage is a ship that's being built!
— Marina

Sturgeon Shipyard is a multiplayer stage in Splatoon 2 and Splatoon 3. The entire stage is a ship being built inside a shipyard. Drawbridges around the stage are periodically raised and lowered, modifying the players' navigation options.

Layout

Sturgeon Shipyard overview.

Sturgeon Shipyard contains many low areas surrounded by high perches, featuring a few bridges which open and close between a vertical and horizontal position during a battle. Sturgeon Shipyard has four platforms that rise and fall throughout a match, starting in an upright position. Two are located immediately in front of the spawn point and two are located at opposing ends of the central area. The position of these platforms can create different advantages throughout a match, such as the central ones allowing access to the opponent's vantage point. They are closer to each team's base, which is comprised of two layers. To reach the opposing team's spawn, one must travel across the entirety of the middle level from right to left.

Going from the spawn point, there is a small hallway to the left which drops off in a lower area to the side of the stage. The exterior of the center of the stage contains raised areas overlooking the central bridge in the center. There is also a small grated area underneath the central bridge with a bumper in the middle.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The zone covers the center bridge and the ramps leading up to it. Two new blocks facing perpendicular to the zone's length are added to help control the zone easier. Other than that, no changes have been made in this mode.

Tower Control

The Tower is located on top of the center bridge. When taking the Tower, it travels right, then moves down towards enemy territory. It then continues to move up the ramp and into the middle layer, where it reaches its goal halfway through the area. Spawn points have been moved to a raised area to create distance between the spawn and the goal. A ramp is added left of spawn, as well as an inkable wall and block, and the sponge has been switched out for a sponge of the opposing team's color, making it easier to get into enemy territory.

In Splatoon 3 the general path of the tower remains the same but the terrain around the goal has changed. The area around it has been widened slightly and the uninkable ramp has been changed to be inkable. The inkable wall has been moved to the other side and the ramp leading deeper into the opponent's side has been removed making going to the opponent's spawn harder.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located on the lip of the central area, right before it drops off down into enemy territory. 7 73 58 15
2 The second checkpoint is located just before the ramp that leads to the goal. 7 31 19 12
Splatoon 3 checkpoints:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located on the lip of the central area, right before it drops off down into enemy territory. 6 76 64 12
2 The second checkpoint is located just before the ramp that leads to the goal. 5 33 23 10

Rainmaker

The Rainmaker is located in the center of the stage, on top of the bridge. The goals are near where the spawn points normally sit, closer to the ramps, with the spawn point now on a new platform further back. The map is the same as Tower Control but has an extra ramp near spawn and a new inkable block that allows access to the area of the drawbridges near spawn and creates a new route to the left.

Clam Blitz

The baskets are located in the bottom section of each base, against the middle of the wall away from the center of the stage, with the bump on the ground next to the ramp leading up. The layout is the same as Tower Control, minus the ramps, the block near the ramp, and removing the sponge entirely.

Splatoon 2

Sturgeon Shipyard

Sturgeon Shipyard

Added in Initial Release (1.0.0)
Total area 2,356p
Features Moving platforms, Sponges (TC)(RM)
Hazards Abyss

Sturgeon Shipyard was released with the launch of Splatoon 2.

Version history

Version Adjustments
1.2.0
  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
1.3.0
  • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
2.1.0
  • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
2.2.0
  • Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
3.0.0
  • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
  • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
3.1.0
  • Fixed an issue in Sturgeon Shipyard causing players Super Jumping to an ally standing on the edge of the area covered by the drawbridge to fall off the stage depending on the timing of their jump.
5.0.1
  • Fixed an issue allowing players to gain access to the opponent's base via a specific grate when jumping while pressing and holding ZR to ink continuously with the Inkbrush or Octobrush.

Maps

Gallery

Splatoon 3

Sturgeon Shipyard

Sturgeon Shipyard

Added in Drizzle Season 2022 (1.1.0)
Total area 2,880p
Features Moving platforms, Sponges(TW)(SZ)(TC)
Hazards Abyss


Sturgeon Shipyard was revealed to return in Splatoon 3 during the Splatoon 3 Direct shown on August 10, 2022. The stage was available at launch. The central section of the stage remains entirely unchanged, however, the spawn area is an extra platform for the spawners to send players to, above where the spawn points were located in Splatoon 2. During certain ranked modes, the moving platforms move depending on the location of the objective. It is also one of the stages that can have Tricolor Turf Wars, in which the spawn areas have been largely decreased and two extra areas are added on each side of the center, for the defending team to spawn in.

Splatfests

Sturgeon Shipyard was available in the following Splatfests as a Tricolor Turf War stage in Splatoon 3:

Version history

Version Adjustments
1.1.1
  • Fixed an issue in which it was possible to enter the back side of certain drawbridges.
1.2.0
  • Fixed an issue where part of the back of the drawbridges was able to be inked.
  • Fixed an issue where players were able to get on top of a pipe outside the stage boundaries.
  • Fixed an issue where, when using the Zipcaster from the lower part of the stage, players could pass through certain terrain and come out on the stage's surface.
  • Fixed an issue in Tower Control mode where players could be pushed inside terrain by the tower.
  • Fixed an issue in Rainmaker mode where certain off-limits locations were accessible to the Rainmaker.
  • Fixed an issue in Rainmaker mode where the score count would not change as intended in certain locations.
  • Fixed an issue in Tricolor Battle mode where a box placed on a metal grate had no collision detection at its bottom surface, which allowed things like ink shots to pass through.
2.1.0
  • Fixed an issue when playing Rainmaker mode that caused the score to not change smoothly in certain areas.
3.0.0
  • Fixed an issue where, if another player Super Jumped onto a moving drawbridge, they would appear on other players' screens as having landed on the ground regardless of whether or not they actually landed on the drawbridge.
4.0.0
  • Fixed an issue in Turf War mode that allowed players to ink the bottom of certain boxes that were not intended to be inked, which increased players' special gauges and earned them points.
4.1.0
  • Fixed an issue in Tower Control mode where players could be pushed by the tower and become stuck inside terrain.
5.0.0
  • Fixed an issue where it was sometimes possible to set Ink Mines on certain un-inkable floors.
  • Fixed an issue where it was not possible to swim on certain walls even when inked.
6.0.0
  • Fixed an issue that allowed players to access high ground in an unintended way when doing a Squid Roll from a moving bridge.
  • Fixed an issue in Rainmaker mode that caused the Rainmaker to return to the top of a railing at the edge of the stage if the player fell off the railing and went outside the bounds of the stage.

Maps

Prior to 1.2.1

Gallery

Quotes

Click to view the quotes for Sturgeon Shipyard. View the quotation page.

Trivia

  • The stage name is a reference to the family Acipenseridae, known as sturgeon fish.
  • According to one of the stage quotes, Port Mackerel can be seen from Sturgeon Shipyard.
  • The internal codename for this stage in the game files is "Nagasaki".
  • Squid Beakons and Tacticoolers can be placed in the moving walls since they count as the ground. Because of this, the Beakons can end up stuck vertically to the moving walls, which is not normally possible.
    • With this trick, the player can stack Beakons in the same place. To do this, the player must go into the moving wall in the middle, then place a Beakon in the moving wall near the small stack of blocks in the middle. Once the wall goes vertical, go into the top of the small block and place a Beakon in the same place.
  • According to The Art of Splatoon 2, Sturgeon Shipyard is the largest-scale construction site in the country with tankers transporting fish eggs. However it is noted that the facility is getting older, which leads to frequent worker strikes due to the poor working conditions.
    • There are posters of a worker Jellyfish holding a hand up with a wrench in the style of strike posters in the game that seem to reference this.
  • Marina says she likes Sturgeon Shipyard as all the heavy machinery reminds her of her childhood.
  • Sturgeon Shipyard and Inkblot Art Academy are the only stages to have been available at launch in multiple games.

Names in other languages

Language Name Meaning
Japan Japanese チョウザメ造船
chōzame zōsen
Sturgeon Shipyard
Netherlands Dutch Walruswerf Walrus shipyard
CanadaFrance French Chantier Narval Narval Shipyard (From naval and "Narval": narwhal)
Germany German Störwerft Sturgeon Shipyard
Italy Italian Cantiere Pinnenere Blackfins Shipyard
Russia Russian Осетровые верфи
Osetrovyye verfi
Sturgeon shipyards
SpainMexico Spanish Astillero Beluga Beluga Shipyard
China Chinese (Simplified) 鲟鱼造船厂
xúnyú zàochuánchǎng (Mandarin)
Sturgeon Shipyard
Hong Kong Chinese (Traditional) 鱘魚造船廠
xúnyú zàochuánchǎng (Mandarin)
Sturgeon Shipyard
South Korea Korean 철갑상어 조선소
cheolgapsangeo joseonso
Sturgeon Shipyard
Portugal Portuguese Sturgeon Shipyard Same as English
Translate logo.svg Internal Nagasaki[1] From Nagasaki, a city in Japan

References