Inkblot Art Academy: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
'''Inkblot Art Academy''' is a multiplayer [[stage]] in ''[[Splatoon 2]]''. It takes place in the lot between two school buildings including a small park, parking lot, and campus pond.  
'''Inkblot Art Academy''' is a multiplayer [[stage]] in ''[[Splatoon 2]]'' and ''[[Splatoon 3]]''. It takes place in the lot between two school buildings, including a small park, parking lot, and campus pond.


== Layout ==
==Layout==
[[File:S2 Inkblot Art Academy Overview.jpg|thumb|250px|Inkblot Art Academy Overview]]
[[File:S2 Inkblot Art Academy Overview.jpg|thumb|left|250px|Inkblot Art Academy overview.]]
Inkblot Art Academy features two elevated areas by the [[Spawn Point]]s that lead into the central area of the map. There are [[Water]] hazards on the side of the stage, and two hand-shaped statues that players can jump atop of.<ref>[https://splatoonus.tumblr.com/post/161781923687/this-is-inkblot-art-academy-many-an-inkling {{SRL}} Introduction for Inkblot Art Academy in Squid Research Lab]</ref> The Spawn point is set at the highest point and far edges of the map by the streets surrounding the school. Going to the right will lead to the greater portion of the map, going forwards will lead to a narrow alleyway which will drop down to one of the side gardens. The maps features many different levels and elevations with the area closest to spawn taking place between buildings. In front of the building leaving from spawn is a lot with a clam statue, the statue can be accessed from on top the building, the only way to access this lot normally is from an unikable ramp behind a wall to the corresponding team's right side. Beyond each team's statue lot is the main plaza which is a flat battle area with the main obstacle being the tall display at the center of the map which can be climbed on. To each teams left is a ramp leading tot he lower garden which possesses a tree and a block as obstacles. When in the opposing team's statue lot, there is a single wall on a building which can be inked to reach up and into the team's spawn area.
{{clr}}


== Ranked Battle Terrain ==
Inkblot Art Academy features two elevated areas by the [[spawn point]]s that lead into the central area of the stage. There are [[water]] hazards on the side of the stage and two hand-shaped statues that players can jump atop of.<ref>[https://splatoonus.tumblr.com/post/161781923687/this-is-inkblot-art-academy-many-an-inkling {{SRL}} Introduction for Inkblot Art Academy in Squid Research Lab]</ref>
In Ranked Battle, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


=== [[Splat Zones]] ===
The spawn point is set at the highest point and far edges of the stage by the streets surrounding the school. Going to the right leads to the greater portion of the stage while going forwards leads to a narrow alleyway that drops down to one of the side gardens. The stage features many different levels and elevations, with the area closest to the spawn point taking place between buildings. In front of the building after leaving the spawn is a lot with a clam statue, which can be accessed from on top of the building. The only way to access this lot normally is from an uninkable ramp behind a wall to the corresponding team's right side. Beyond each team's statue lot is the main plaza, which is a flat battle area with the main obstacle being the tall display at the center of the map which can be climbed on. To each team's left is a ramp leading to the lower garden which contains a tree and a block as obstacles. When in the opposing team's statue lot, there is a single wall on a building that can be inked to reach up and into the team's spawn area.
The Splat Zone is located at the center of the map, both the area on ground level and on top of the display case will count towards the zone. The only change made to the map is the inclusion of a single inkable block in the lower lot, creating an additional means of getting to the center of the map.


=== [[Tower Control]] ===
==Ranked Battle terrain==
The Tower is located at the center of the map in place of the display case. Two large inkable layered blocks have been added in the center of the map to both provide coverage and a vantage point. Additional ramps have been added in the lower lot for easier access back to the center map as well as two more prominent ramps in each team's statue lot which allow much easier access into each team's spawn areas. A block has been added to allowing another path into the opposing team's statue lot as well as another on the left going up the building. The tower will travel left around the wall, up the ramp into the opposing team's statue lot before going across the entire thing and finishing by going up the ramp and stopping in the parking lot in front of spawn.
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the [[mode]]s; these changes create new paths or new objects to take cover behind.


Checkpoints:
===[[Splat Zones]]===
*The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block.
The Splat Zone is located at the center of the stage. The top of the display case does not count towards the zone. The only change made to the stage is the inclusion of a single inkable block in the lower lot, creating an additional means of getting to the center of the stage.
*The second checkpoint is located in the opposing team's statue lot.


=== [[Rainmaker]] ===
===[[Tower Control]]===
The Rainmaker is located at the center of the map in place of the display case. The goal is located in the parking lot in front of the opposing team's spawn. Much of the map is similar to Tower Control, the large blocks in the center of the map are present as well as all the ramps. The additional block that allows access to the opposing team's statue lot is removed but another inkable wall is added by the ramp in front of the unikable ramp.
The Tower is located at the center of the stage in place of the display case. Two large inkable layered blocks have been added in the center of the stage to both provide coverage and a vantage point. Additional ramps have been added in the lower lot for easier access back to the center, as well as two more prominent ramps in each team's statue lot, which allow much easier access into each team's spawn areas. A block has been added, allowing another path into the opposing team's statue lot, as well as another on the left going up the building. The block that outlooked the middle of the map is smaller, and a wall has been added on the grates so they can't be used as a vantage point. The Tower travels left around the wall, up the ramp into the opposing team's statue lot before going across the entire area and finishing by going up the ramp and stopping in the parking lot in front of the spawn point.


=== [[Clam Blitz]] ===
{| class="wikitable sitecolor-s2"
The basket on this map is located at the far back of the opposing team's statue lot. The map is fairly unchanged from Tower Control with the exception of the removal of the large ramps that allow easy access into the opposing team's spawn area. The platform block allowing a quick root into the statue lot has been expanded.
! colspan="6" | In {{S2}}, checkpoints have been added:
|-
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Timer (Seconds)
! colspan="3" |Progress Amount
|-
|Before
|After
|Total
|-
|1
|The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block.
|5
|86
|76
|10
|-
|2
|The second checkpoint is located in the opposing team's statue lot.
|5
|55
|45
|10
|-
|3
|The third checkpoint is right before the ramp leading toward the goal.
|5
|20
|12
|8
|}


== ''Splatoon 2'' ==
{| class="wikitable sitecolor-s3"
! colspan="6" |{{S3}} checkpoints:
|-
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Timer (Seconds)
! colspan="3" |Progress Amount
|-
|Before
|After
|Total
|-
|1
|The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block.
|5
|86
|76
|10
|-
|2
|The second checkpoint is located in the opposing team's statue lot.
|5
|55
|45
|10
|-
|3
|The third checkpoint is located before the ramp leading toward the goal.
|4
|20
|12
|8
|}
 
===[[Rainmaker]]===
The [[Rainmaker (weapon)|Rainmaker]] is located at the center of the stage in place of the display case. The goal is located in the parking lot in front of the opposing team's spawn point. The large inkable blocks, the ramps, and the wall to the left are present in this mode, but the block on the right and the wall on the grates are not included. There is another inkable wall, however, the block that overlooks the middle of the stage got bigger, and the statues in the lot have been rotated 90 degrees to the left.
 
In ''[[Splatoon 3]]'', the climbable wall in front of the uninkable ramp is removed. The checkpoint is located there. The inkable wall to the left is removed and an Inkrail is added to the left of it to allow access to the other team's raised area.
 
===[[Clam Blitz]]===
The basket on this stage is located at the far back of the opposing team's statue lot. The 2 inkable walls are present, the display glass has been replaced by a bumper, the large inkable structures have been rotated 180 degrees, the platforms from Tower Control have been expanded, the block that outlooks the center is only inkable from the front and top, both ramps are gone, and the ramp that leads to the same area as the inkable block from Tower Control is replaced by a sponge.
 
In ''[[Splatoon 3]]'', the Clam Basket is pushed further back onto the team's raised area. The block allowing access to the basket is replaced with a ramp for easier access. The Inkrail from Rainmaker is present.
 
==''Splatoon 2''==
{{Infobox/Stage
{{Infobox/Stage
| game          = Splatoon 2
|game          = Splatoon 2
| introduced    = Launch
|introduced    = ''Initial Release'' ({{ver|S2|1.0.0}})
| totalbp        = 2,468
|totalbp        = 2,468
| spawn          = true
|features      = [[Sponge]]s <sup>([[Clam Blitz|CB]])</sup>
| haswaterhazard = true
|haswaterhazard = true
}}
}}
 
===Version history===
=== Version history ===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
! Version!!Adjustments
|-
|-
| '''{{Ver|S2|1.2.0}}''' ||  
|'''{{Ver|S2|1.2.0}}''' ||
* Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
*[[Ink]]ing the trees growing in [[The Reef]] and Inkblot Art Academy stages will no longer earn points or fill the [[special gauge]].
* Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
* Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the [[Inkjet]] [[special weapon|special]] or landing after executing a [[Super Jump]] would occasionally fall through the stage.
|-
|-
| '''{{Ver|S2|1.4.0}}''' ||  
|'''{{Ver|S2|1.4.0}}'''||
* Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
*Fixed an issue in Inkblot Art Academy causing players readying a [[Roller]] or [[Brella]] at specific locations in the stage to fall through it.
|-
|-
| '''{{Ver|S2|2.1.0}}''' ||  
|'''{{Ver|S2|2.1.0}}''' ||
* Adjusted placement of objects in Rainmaker.
*Adjusted placement of objects in [[Rainmaker]].
** Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
**Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
** Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
** Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
** Added inkable box for climbing to a high point in the opponents’ base, to the left when viewed from the player's base.
**Added inkable box for climbing to a high point in the opponents' base, to the left when viewed from the player's base.
** Adjusted the direction and position of the white objects in each base.
**Adjusted the direction and position of the white objects in each base.
* Adjusted placement of objects in Tower Control.
*Adjusted placement of objects in [[Tower Control]].
** Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
**Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
|-
|'''{{Ver|S2|4.0.0}}'''||
*Fixed an issue allowing players super jumping from a certain location to reach an elevated position that should be inaccessible.
|-
| '''{{Ver|S2|4.7.0}}'''||
*Fixed an issue causing players [[Super Jump]]ing to a location near the narrow pathway to the left of the [[spawn point]] to mistakenly clip into the [[stage]] terrain.
|-
| '''{{Ver|S2|5.0.0}}'''||
*Fixed an issue allowing players to clip inside a specific piece of stage terrain.
*Fixed an issue making a specific wall impossible to climb smoothly depending on the way it had been inked.
|-
|'''{{Ver|S2|5.5.0}}'''||
*Fixed an issue where the player could get over a specific cover and enter the opponent's side in Turf War, Splat Zones, and Rainmaker on Inkblot Art Academy.
|}
|}


=== Maps ===
=== Maps===
<gallery>
<gallery>
S2 Map Inkblot Art Academy Turf War.png|Turf War
S2 Map Inkblot Art Academy Turf War.png|Turf War
Line 66: Line 148:


===Gallery===
===Gallery===
{{More images|Add an art section for artwork shown on the stage, like on the page for Museum d'Alfonsino}}
<gallery>
<gallery>
Inkblot Art Academy.jpg
Inkblot Art Academy.jpg
Line 71: Line 155:
Inkblot Art Academy 3.jpg
Inkblot Art Academy 3.jpg
Inkblot Art Academy 4.jpg
Inkblot Art Academy 4.jpg
Inkblot Art Academy Splatfest.jpg|Inkblot Art Academy during a Splatfest.
Splatfest Stage Inkblot Art Academy.png|Turf War (Splatfest) icon for Inkblot Art Academy.
S2 Early Inkblot Art Academy Icon.png|Early image of Inkblot Art Academy.
</gallery>
</gallery>


==''Splatoon 3''==
{{Infobox/Stage
|game          = Splatoon 3
|introduced    = [[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
|totalbp        = 2,591
|features      = [[Inkrail]]s <sup>([[Tower Control|TC]])</sup><sup>([[Rainmaker|RM]])</sup><sup>([[Clam Blitz|CB]])</sup>, [[Sponge]]s <sup>([[Clam Blitz|CB]])</sup>
|haswaterhazard = true
}}
Inkblot Art Academy returns in {{S3}}. Other than the spawn relocation to fit with the [[spawner]]s, it is visually unchanged.
===Version history===
{{version history box|S3|
{{version history item|S3|1.2.0|
* '''{{color|—|gray}}''' Fixed an issue where a [[Wave Breaker]] placed along a certain wall would break immediately after being placed.
* '''{{color|—|gray}}''' In [[Tower Control]] mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.}}
{{version history item|S3|2.0.0|
* '''{{color|—|gray}}''' Fixed an issue where players could jump to boards outside the stage.}}
{{version history item|S3|2.1.0|
* '''{{color|—|gray}}''' Fixed an issue that allowed you to climb unintended walls.}}
{{version history item|S3|4.0.0|
* '''{{color|—|gray}}''' Fixed an issue that prevented players from submerging in ink on the edges of some terrain.
* '''{{color|—|gray}}''' Fixed an issue that sometimes caused sub weapons thrown on certain spots to stop on those spots.}}
{{version history item|S3|4.1.0|
* '''{{color|—|gray}}''' Fixed an issue in [[Rainmaker]] mode where there were points where the goal distance did not change as intended.}}
{{version history item|S3|5.0.0|
* '''{{color|—|gray}}''' Fixed an issue in [[Rainmaker]] mode where foes behind certain thin walls sometimes took damage when a Rainmaker shot was fired at those walls.}}
{{version history item|S3|6.0.0|
* '''{{color|—|gray}}''' Fixed an issue in [[Rainmaker]] mode where the countdown would not speed up if a player carried the Rainmaker back to the top of certain walls in their own base.}}
}}
===Big Run===
Inkblot Art Academy is where the second [[Big Run]] event occurred. There are three tides: normal and low tides both take place in the middle, though the egg basket is placed where the clam statue is normally found at normal tide and at the exact center of the stage during low tide, while high tide takes place at the spawn area. Five [[Gusher]]s are placed throughout the stage to allow [[Salmonids]] to spawn during normal and low tides; at normal tide, only one is active, while four are active at low tide. As usual for Big Run, [[Mudmouth Eruption]]s, [[Goldie Seeking]], [[Cohock Charge]], and [[Giant Tornado]] are unavailable; unusually, [[The Griller]] can occur during low tide.
===Maps===
<gallery>
S3 Map Inkblot Art Academy Turf War.jpg|Turf War
S3 Map Inkblot Art Academy Splat Zones.jpg|Splat Zones
S3 Map Inkblot Art Academy Tower Control.jpg|Tower Control
S3 Map Inkblot Art Academy Rainmaker.jpg|Rainmaker
S3 Map Inkblot Art Academy Clam Blitz.jpg|Clam Blitz
</gallery>
===Gallery===
<gallery>
File:SurfaceBrick.jpg|The right side of the spawn area.
File:InkblotBigRunScreenshot1.jpg|A screenshot from the stage's [[Big Run]]
File:InkblotBigRunScreenshot2.jpg|Another screenshot
SRNW Inkblot Art Academy Big Run.jpg|Inkblot Art Academy during a Big Run
File:S3 Inkblot Art Academy posters1.jpg|Posters found in Inkblot Art Academy.
File:S3 Inkblot Art Academy posters2.jpg|More Posters.
File:S3 Inkblot Art Academy artwork.jpg|Artwork found on one team's spawn region.
File:S3 Inkblot Art Academy artwork2.jpg|Artwork found on the other team's spawn region.
File:S3 Inkblot Art Academy Clam statue.jpg|The Clam statue.
File:S3 Inkblot Art Academy posters on building.jpg|A building with posters on the outside.
File:S3 Inkblot Art Academy Jellyfish in building.jpg|A Jellyfish working inside a building.
File:InkblotJellyArt.jpg|Jellyfish art in style of Vitruvian Man
File:InkblotSplatterArt.jpg|Splatter artwork on reverse side
File:InkblotSquidStatue.jpg
File:InkblotSquidHatStatue.jpg
File:S3 Inkblot Art Academy Logo.png|Inkblot Art Academy's logo as seen in certain windows found on the map
File:S3 Ink Storm promo.jpg|Player observing a [[Ink Storm]] in the sky.
</gallery>


==Quotes==
==Quotes==
{{Quotes}}
{{Quotes}}


== Trivia ==
==Trivia==
* The stage name is a reference to [[Wikipedia:Rorschach test|Rorschach tests]], a psychological test that involves showing the subject an inkblot and recording their perceptions.
*The stage name is a reference to [[Wikipedia:Rorschach test|Rorschach tests]], a psychological test that involves showing the subject an inkblot and recording their perceptions.
* During a [[Splatfest]], the phones will ring periodically, followed by odd noises sounding like Inklings. They also sound similar to those of the [[Squid Beakon]].
*During a [[Splatfest]], the phones could be heard ringing periodically, followed by odd noises sounding like [[Inkling]]s. They also sound similar to those of the [[Squid Beakon]].
* The internal codename for this stage in the game files is "Upland".
*[[Pearl]] says that her and [[Marina]]'s outfits are designed by a graduate of Inkblot Art Academy, whereupon Marina wonders if she wrote her thesis on "ridiculously large zippers".<ref name="Inkblot">[[Inkblot Art Academy/Quotes]]</ref>
 
*[[Off the Hook]] has performed during Inkblot's music festival, during which Pearl broke several sculptures when she started a mosh pit.<ref name="Inkblot" />
{{-}}
*Pearl mentions that the salad in the cafeteria here is all-you-can-eat.<ref name="Inkblot" />
*Inkblot is said to be one of [[Off the Hook]]'s sponsors.<ref name="Inkblot" />
*The early name of this stage was "Silversea Art Academy".<ref>[https://twitter.com/0xRed/status/1140304471718842368 {{TWI}} 0xRed Twitter]</ref>
*The painting in the center of the stage that depicts a jellyfish appears to be a reference to Leonardo Da Vinci's Vitruvian Man.
*Inkblot Art Academy and [[Sturgeon Shipyard]] are the only stages to have been available at launch in multiple games.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|color=Splatoon 2
|Jap=海女美術大学
|Jap=海女美術大学
|JapR=Ama Bijutsu Daigaku
|JapR=ama bijutsu daigaku
|JapM=[[Wikipedia:Ama (diving)|Ama]] Art University. It is a parody of [[Wikipedia:Tama Art University|Tama Art University]].
|JapM=[[Wikipedia:Ama (diving)|Ama]] Art University. It is a parody of [[Wikipedia:Tama Art University|Tama Art University]].
|Dut=Koraalcampus
|Dut=Koraalcampus
|DutM=Coral Campus
|DutM=Coral campus
|FreA=Institut Calm'arts
|FreA=Institut Calm'arts
|FreAM=From ''calmar'' (squid) and ''art'', institute
|FreAM=From ''calmar'' (squid) and ''art'', institute
Line 99: Line 257:
|GerM=Nacre Academy
|GerM=Nacre Academy
|Ita=Campus Hippocampus
|Ita=Campus Hippocampus
|ItaM=''Hippocampus'' is the Italian name for Seahorses
|ItaM=''Hippocampus'' is the scientific name for Seahorses (it plays on the fact that "''Hippocampus''" contains "campus" in it)
|Rus=Академия «Лепота»
|Rus=Академия «Лепота»
|RusR=Akademiya «Lepota»
|RusR=Akademiya «Lepota»
|RusM={{tt|лепота ''lepota'' is an archaic word for beauty|Beauty}} Academy
|RusM=«Beauty» academy<ref group="note">The word "лепота" ''"lepota"'' is an archaic word for "beauty" that also sounds like the verb "ляпать" ''"lyapat'"'' (to smudge, to stain, to blot).</ref>
|Spa=Instituto Coralino
|Spa=Instituto Coralino
|SpaM=Coral Institute
|SpaM=Coral Institute
|ChiS=海女美术大学
|ChiSR=hǎinǚ měishù dàxué (Mandarin)
|ChiSM=Orthographic borrowing from Japanese name; literally Sea Women's Art University
|ChiT=海女美術大學
|ChiTR=hǎinǚ měishù dàxué (Mandarin)
|ChiTM=Orthographic borrowing from Japanese name; literally Sea Women's Art University
|Kor=해녀 미술 대학
|KorR=haenyeo misul daehak
|KorM=Orthographic borrowing from Japanese name; literally Sea Women's Art University
|Por=Inkblot Art Academy
|PorM=Same as English
|Internal=Upland<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L3190 {{GH}} Leanny on GitHub]</ref>
}}
}}


== References ==
===Translation notes===
<references group="note" />
 
==References==
<references />
<references />
{{Navbox/S2 Locations}}
{{Navbox/S2 Locations}}
[[Category:Splatoon 2]]
{{Navbox/S3 Locations}}
[[Category:Stages]]
 
[[Category:Locations]]
[[Category:Splatoon 2 stages]]
[[Category:Splatoon 3 stages]]

Latest revision as of 06:47, 9 March 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

Inkblot Art Academy is a multiplayer stage in Splatoon 2 and Splatoon 3. It takes place in the lot between two school buildings, including a small park, parking lot, and campus pond.

Layout

Inkblot Art Academy overview.

Inkblot Art Academy features two elevated areas by the spawn points that lead into the central area of the stage. There are water hazards on the side of the stage and two hand-shaped statues that players can jump atop of.[1]

The spawn point is set at the highest point and far edges of the stage by the streets surrounding the school. Going to the right leads to the greater portion of the stage while going forwards leads to a narrow alleyway that drops down to one of the side gardens. The stage features many different levels and elevations, with the area closest to the spawn point taking place between buildings. In front of the building after leaving the spawn is a lot with a clam statue, which can be accessed from on top of the building. The only way to access this lot normally is from an uninkable ramp behind a wall to the corresponding team's right side. Beyond each team's statue lot is the main plaza, which is a flat battle area with the main obstacle being the tall display at the center of the map which can be climbed on. To each team's left is a ramp leading to the lower garden which contains a tree and a block as obstacles. When in the opposing team's statue lot, there is a single wall on a building that can be inked to reach up and into the team's spawn area.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The Splat Zone is located at the center of the stage. The top of the display case does not count towards the zone. The only change made to the stage is the inclusion of a single inkable block in the lower lot, creating an additional means of getting to the center of the stage.

Tower Control

The Tower is located at the center of the stage in place of the display case. Two large inkable layered blocks have been added in the center of the stage to both provide coverage and a vantage point. Additional ramps have been added in the lower lot for easier access back to the center, as well as two more prominent ramps in each team's statue lot, which allow much easier access into each team's spawn areas. A block has been added, allowing another path into the opposing team's statue lot, as well as another on the left going up the building. The block that outlooked the middle of the map is smaller, and a wall has been added on the grates so they can't be used as a vantage point. The Tower travels left around the wall, up the ramp into the opposing team's statue lot before going across the entire area and finishing by going up the ramp and stopping in the parking lot in front of the spawn point.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block. 5 86 76 10
2 The second checkpoint is located in the opposing team's statue lot. 5 55 45 10
3 The third checkpoint is right before the ramp leading toward the goal. 5 20 12 8
Splatoon 3 checkpoints:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located between the wall in front of each team's uninkable ramp and the new block. 5 86 76 10
2 The second checkpoint is located in the opposing team's statue lot. 5 55 45 10
3 The third checkpoint is located before the ramp leading toward the goal. 4 20 12 8

Rainmaker

The Rainmaker is located at the center of the stage in place of the display case. The goal is located in the parking lot in front of the opposing team's spawn point. The large inkable blocks, the ramps, and the wall to the left are present in this mode, but the block on the right and the wall on the grates are not included. There is another inkable wall, however, the block that overlooks the middle of the stage got bigger, and the statues in the lot have been rotated 90 degrees to the left.

In Splatoon 3, the climbable wall in front of the uninkable ramp is removed. The checkpoint is located there. The inkable wall to the left is removed and an Inkrail is added to the left of it to allow access to the other team's raised area.

Clam Blitz

The basket on this stage is located at the far back of the opposing team's statue lot. The 2 inkable walls are present, the display glass has been replaced by a bumper, the large inkable structures have been rotated 180 degrees, the platforms from Tower Control have been expanded, the block that outlooks the center is only inkable from the front and top, both ramps are gone, and the ramp that leads to the same area as the inkable block from Tower Control is replaced by a sponge.

In Splatoon 3, the Clam Basket is pushed further back onto the team's raised area. The block allowing access to the basket is replaced with a ramp for easier access. The Inkrail from Rainmaker is present.

Splatoon 2

Inkblot Art Academy

Inkblot Art Academy

Added in Initial Release (1.0.0)
Total area 2,468p
Features Sponges (CB)
Hazards Water

Version history

Version Adjustments
1.2.0
  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
1.4.0
  • Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
2.1.0
  • Adjusted placement of objects in Rainmaker.
    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
    • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
    • Added inkable box for climbing to a high point in the opponents' base, to the left when viewed from the player's base.
    • Adjusted the direction and position of the white objects in each base.
  • Adjusted placement of objects in Tower Control.
    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
4.0.0
  • Fixed an issue allowing players super jumping from a certain location to reach an elevated position that should be inaccessible.
4.7.0
  • Fixed an issue causing players Super Jumping to a location near the narrow pathway to the left of the spawn point to mistakenly clip into the stage terrain.
5.0.0
  • Fixed an issue allowing players to clip inside a specific piece of stage terrain.
  • Fixed an issue making a specific wall impossible to climb smoothly depending on the way it had been inked.
5.5.0
  • Fixed an issue where the player could get over a specific cover and enter the opponent's side in Turf War, Splat Zones, and Rainmaker on Inkblot Art Academy.

Maps

Gallery

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Splatoon 3

Inkblot Art Academy

Inkblot Art Academy

Added in Drizzle Season 2022 (1.1.0)
Total area 2,591p
Features Inkrails (TC)(RM)(CB), Sponges (CB)
Hazards Water

Inkblot Art Academy returns in Splatoon 3. Other than the spawn relocation to fit with the spawners, it is visually unchanged.

Version history

Version Adjustments
1.2.0
  • Fixed an issue where a Wave Breaker placed along a certain wall would break immediately after being placed.
  • In Tower Control mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.
2.0.0
  • Fixed an issue where players could jump to boards outside the stage.
2.1.0
  • Fixed an issue that allowed you to climb unintended walls.
4.0.0
  • Fixed an issue that prevented players from submerging in ink on the edges of some terrain.
  • Fixed an issue that sometimes caused sub weapons thrown on certain spots to stop on those spots.
4.1.0
  • Fixed an issue in Rainmaker mode where there were points where the goal distance did not change as intended.
5.0.0
  • Fixed an issue in Rainmaker mode where foes behind certain thin walls sometimes took damage when a Rainmaker shot was fired at those walls.
6.0.0
  • Fixed an issue in Rainmaker mode where the countdown would not speed up if a player carried the Rainmaker back to the top of certain walls in their own base.

Big Run

Inkblot Art Academy is where the second Big Run event occurred. There are three tides: normal and low tides both take place in the middle, though the egg basket is placed where the clam statue is normally found at normal tide and at the exact center of the stage during low tide, while high tide takes place at the spawn area. Five Gushers are placed throughout the stage to allow Salmonids to spawn during normal and low tides; at normal tide, only one is active, while four are active at low tide. As usual for Big Run, Mudmouth Eruptions, Goldie Seeking, Cohock Charge, and Giant Tornado are unavailable; unusually, The Griller can occur during low tide.

Maps

Gallery

Quotes

Click to view the quotes for Inkblot Art Academy. View the quotation page.

Trivia

  • The stage name is a reference to Rorschach tests, a psychological test that involves showing the subject an inkblot and recording their perceptions.
  • During a Splatfest, the phones could be heard ringing periodically, followed by odd noises sounding like Inklings. They also sound similar to those of the Squid Beakon.
  • Pearl says that her and Marina's outfits are designed by a graduate of Inkblot Art Academy, whereupon Marina wonders if she wrote her thesis on "ridiculously large zippers".[2]
  • Off the Hook has performed during Inkblot's music festival, during which Pearl broke several sculptures when she started a mosh pit.[2]
  • Pearl mentions that the salad in the cafeteria here is all-you-can-eat.[2]
  • Inkblot is said to be one of Off the Hook's sponsors.[2]
  • The early name of this stage was "Silversea Art Academy".[3]
  • The painting in the center of the stage that depicts a jellyfish appears to be a reference to Leonardo Da Vinci's Vitruvian Man.
  • Inkblot Art Academy and Sturgeon Shipyard are the only stages to have been available at launch in multiple games.

Names in other languages

Language Name Meaning
Japan Japanese 海女美術大学
ama bijutsu daigaku
Ama Art University. It is a parody of Tama Art University.
Netherlands Dutch Koraalcampus Coral campus
Canada French (NOA) Institut Calm'arts From calmar (squid) and art, institute
France French (NOE) Institut Calam'arts From calamar (squid) and art, institute
Germany German Perlmutt-Akademie Nacre Academy
Italy Italian Campus Hippocampus Hippocampus is the scientific name for Seahorses (it plays on the fact that "Hippocampus" contains "campus" in it)
Russia Russian Академия «Лепота»
Akademiya «Lepota»
«Beauty» academy[note 1]
SpainMexico Spanish Instituto Coralino Coral Institute
China Chinese (Simplified) 海女美术大学
hǎinǚ měishù dàxué (Mandarin)
Orthographic borrowing from Japanese name; literally Sea Women's Art University
Hong Kong Chinese (Traditional) 海女美術大學
hǎinǚ měishù dàxué (Mandarin)
Orthographic borrowing from Japanese name; literally Sea Women's Art University
South Korea Korean 해녀 미술 대학
haenyeo misul daehak
Orthographic borrowing from Japanese name; literally Sea Women's Art University
Portugal Portuguese Inkblot Art Academy Same as English
Translate logo.svg Internal Upland[4]

Translation notes

  1. The word "лепота" "lepota" is an archaic word for "beauty" that also sounds like the verb "ляпать" "lyapat'" (to smudge, to stain, to blot).

References