Level: Difference between revisions

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== Leveling up in Splatoon 2  ==
== Leveling up in Splatoon 2  ==
Experience in {{S2}} is earned slightly differently from how it is earned in the original game. New weapons are now unlocked at every level until level 30.
Experience in ''[[Splatoon 2]]'' is earned slightly differently from how it is earned in the original game. New weapons are now unlocked at every level until level 30.
* In [[Regular Battle]]s ([[Turf War]]), the experience gained depends on turf covered, and who won
* In [[Regular Battle]]s ([[Turf War]]), the experience gained depends on turf covered, and who won
** 100 EXP is earned for every 100 points covered, up to 500 XP
** 100 EXP is earned for every 100 points covered, up to 500 XP

Revision as of 21:41, 18 August 2018

Splatoon 2 Level 1 bar.
Levels redirects here. For maps, see Stage.

Levels, also referred to in-game as Freshness, are progress indicators in Splatoon and Splatoon 2, alongside rank. Levels initially went from 1 to 20. The version 2.0.0 update for Splatoon raised the maximum level to Level 50.[1] Likewise, the 2.0 patch for Splatoon 2 raised the level cap to 99, and when players reach level 99, they can talk to Judd to reset to become level ★1, and continue to work their way up to level ★99.

Leveling up in Splatoon

Levels are earned by playing any online multiplayer mode except Private Battle and earning experience. Prior to level 20, your Battle Points for each battle are converted directly into experience and added to your running total. Starting at level 20, levels are instead earned depending on your team's performance during the battle.

Levels 1 to 20

  • In Regular Battles (Turf War), your score is determined by your turf inked, plus 1000p for victory. (300p prior to the final Splatfest)
  • In Ranked Battles (Splat Zones, Tower Control and Rainmaker), your score is determined by your team's remaining objective, as well as any win bonus obtained through victory.
    • For reference of how much one gets with a win, refer to the chart on Rank, as the bonus given for winning depends on current rank.
    • Also, for every point reduced (from 100 to 0) yields an additional 50 experience per point, except for when losing in a knockout.
Level Points
(Minimum)
Points
(To next)
Unlocks
1 0 700

Splattershot Jr.

2 700 1,600

Custom Splattershot Jr. - Also requires the Octostomp Scroll
Splattershot

3 2,300 2,600

Hero Charger Replica - Also requires the Inkling Girl Inkling Girl (Splatoon) amiibo
Hero Roller Replica - Also requires the Inkling Boy Inkling Boy (Splatoon) amiibo
Hero Shot Replica - Also requires the Inkling Squid Inkling Squid (Splatoon) amiibo
Splat Charger
Splat Roller

4 4,900 3,700

Kelp Splat Charger - Also requires the Octonozzle Scroll
Tentatek Splattershot

5 8,600 4,800

.52 Gal
N-ZAP '85
Slosher

6 13,400 6,000

Classic Squiffer
Heavy Splatling

7 19,400 7,200

Aerospray MG - Also requires the Octowhirl Scroll
Krak-On Splat Roller
Splash-o-matic

8 26,600 8,600

Inkbrush
Jet Squelcher
Mini Splatling
N-ZAP '89

9 35,200 10,000

Blaster
L-3 Nozzlenose
Neo Splash-o-matic
Tri-Slosher
Heavy Splatling Deco

10 45,200 11,500

Splattershot Pro
Carbon Roller
H-3 Nozzlenose
Slosher Deco

11 56,700 13,100

.52 Gal Deco
New Squiffer - Also requires the Octomaw Scroll
Luna Blaster
Inkbrush Nouveau
Hydra Splatling

12 69,800 14,800

.96 Gal
Sploosh-o-matic
Octobrush
Sloshing Machine

13 84,600 16,600

Aerospray RG - Also requires the Octowhirl Scroll
L-3 Nozzlenose D
Splatterscope
Carbon Roller Deco
Zink Mini Splatling

14 10,1200 18,600

Rapid Blaster
.96 Gal Deco
Range Blaster
H-3 Nozzlenose D

15 119,800 20,600

Bamboozler 14 Mk I
Custom Jet Squelcher
Dynamo Roller - Also requires the Octobot King Scroll
Luna Blaster Neo
Tri-Slosher Nouveau

16 140,400 22,700

Dual Squelcher
Rapid Blaster Pro
Octobrush Nouveau

17 163,100 25,000

Custom Blaster
Kelp Splatterscope - Also requires the Octonozzle scroll
Custom Range Blaster
Bamboozler 14 Mk II

18 188,100 27,400

E-liter 3K
Custom Dual Squelcher
Neo Sploosh-o-matic
Sloshing Machine Neo

19 215,500 30,000

Custom E-liter 3K
E-liter 3K Scope
Rapid Blaster Deco

20 245,500 -

Forge Splattershot Pro
Gold Dynamo Roller - Also requires the Octobot King Scroll
Custom E-liter 3K Scope
Rapid Blaster Pro Deco
Custom Hydra Splatling
Wasabi Splattershot
Berry Splattershot Pro
Tempered Dynamo Roller - Also requires the Octobot King Scroll
Permanent Inkbrush
Soda Slosher
Bamboozler 14 Mk III
Fresh Squiffer
Refurbished Mini Splatling
Sploosh-o-matic 7
Aerospray PG - Also requires the Octowhirl Scroll
N-ZAP '83
Grim Range Blaster
Cherry H-3 Nozzlenose
CoroCoro Splat Roller
Bento Splat Charger
Bento Splatterscope
Heavy Splatling Remix

Template:-

Levels 21 to 50

  • In Regular Battles (Turf War), your experience is determined by your turf inked and whether your team wins:
    • If you ink between 200 and 399 turf, you receive 1 point.
    • If you ink 400 or more turf, you instead receive 2 points.
    • If your team wins, you receive an additional 3 points (for a maximum of 5 per battle).
  • In Ranked Battles (Splat Zones, Tower Control and Rainmaker), you receive 1 point for each minute your team survives.
    • If your team wins by timeout, you will receive an additional 3 points, effectively giving you 8 points for a timeout.
    • If your team wins by knockout, you receive 10 points total.
Level Points
(Minimum)
Points
(To next)
Unlocks
20 0 24
21 24 48
22 72 72
23 144 96
24 240 120
25 360 144 Armor Helmet Replica
26 504 168
27 672 192
28 864 216
29 1,080 240
30 1,320 264 Armor Jacket Replica
31 1,584 288
32 1,872 312
33 2,184 336
34 2,520 360
35 2,880 384 Armor Boot Replicas
36 3,264 408
37 3,672 432
38 4,104 456
39 4,560 480
40 5,040 504 Octoshot Replica
41 5,544 528
42 6,072 552
43 6,624 576
44 7,200 600
45 7,800 624 Octo Tee
46 8,424 648
47 9,072 672
48 9,744 696
49 10,440 720
50 11,160 MAX Legendary Cap

Leveling up in Splatoon 2

Experience in Splatoon 2 is earned slightly differently from how it is earned in the original game. New weapons are now unlocked at every level until level 30.

  • In Regular Battles (Turf War), the experience gained depends on turf covered, and who won
    • 100 EXP is earned for every 100 points covered, up to 500 XP
    • The winning team gets a 600 XP win bonus
    • Both teams get a 300 XP time bonus (for a maximum of 1400 XP)
    • A one-time freshness bonus is awarded upon bringing a weapon to 5, 10, or 15 freshness
  • In Ranked Battles (Splat Zones, Tower Control and Rainmaker), your XP depends on who won, whether it was a knockout or a timeout, and the progress your team made.
    • The winning team always gets a 1,500 XP win bonus
    • In the case of a knockout, the losing side gets 0 total points, regardless of performance, while the winning side gets a 1,000 XP knockout bonus, for a total of 2,500 XP
    • In the case of a timeout, both teams get a 500 XP time bonus, plus 5 XP for every percentage of progress made - so if a team brings the rainmaker or tower 83 percent to their goal, they get 83*5 = 415 XP
Level Points
(Minimum)
Points
(To next)
Unlocks
1 0 1,000

Splattershot Jr.
Octo Shot Replica - Also requires having finished watching the credits for Octo Expansion Octo Expansion (Post-Release)

2 1,000 2,800

Splattershot
Hero Shot Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon

3 3,800 4,600

Splat Charger
Hero Charger Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon
Splat Roller
Hero Roller Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon

4 8,400 6,500

Tentatek Splattershot
Splat Dualies
Hero Dualie Replicas - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon
Custom Splattershot Jr. (Post-Release)

5 14,900 8,500

Blaster
Hero Blaster Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon
Inkbrush (Post-Release)
Slosher
Hero Slosher Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon

6 23,400 10,500

Aerospray MG

7 33,900 12,600

Carbon Roller
Inkbrush Nouveau (Post-Release)

8 46,500 14800

Heavy Splatling
Hero Splatling Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon
Slosher Deco (Post-Release)

9 61,300 17,000

N-ZAP '85
Splat Brella (Post-Release)
Hero Brella Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon (Post-Release)

10 78,300 19,300

Splattershot Pro
Octobrush
Herobrush Replica - Also requires completion of every level in Octo Canyon Octo Canyon with this weapon
Sploosh-o-matic (Post-Release)
Carbon Roller Deco (Post-Release)
Unlocks ranked mode

11 97,600 21,600

Enperry Splat Dualies
N-ZAP '89 (Post-Release)
Bloblobber (Post-Release)

12 119,200 24,100

Krak-On Splat Roller
Classic Squiffer (Post-Release)
Dualie Squelchers (Post-Release)
Heavy Splatling Deco (Post-Release)

13 143,300 26,600

Rapid Blaster
Sloshing Machine (Post-Release)
Undercover Brella (Post-Release)

14 169,900 29,100

.52 Gal
Range Blaster (Post-Release)
Dark Tetra Dualies (Post-Release)

15 199,000 31,800

Splatterscope
Tri-Slosher
Sorella Brella (Post-Release)
Octobrush Nouveau (Post-Release)

16 230,800 34,600

Firefin Splat Charger
Rapid Blaster Deco (Post-Release)
Squeezer (Post-Release)

17 265,400 37,400

Jet Squelcher
Glooga Dualies (Post-Release)
New Squiffer (Post-Release)
Tri-Slosher Nouveau (Post-Release)

18 302,800 40,300

L-3 Nozzlenose
Explosher (Post-Release)
Bamboozler 14 Mk I (Post-Release)
Custom Range Blaster (Post-Release)
Neo Sploosh-o-matic (Post-Release)

19 343,100 43,300

Luna Blaster
Sloshing Machine Neo (Post-Release)
Undercover Sorella Brella (Post-Release)

20 386,400 45,000

E-liter 4K
Dynamo Roller
Forge Splattershot Pro (Post-Release)

21 431,400 46,500

.96 Gal
Bamboozler 14 Mk II (Post-Release)
Light Tetra Dualies (Post-Release)

22 477,900 48,000

Goo Tuber
.52 Gal Deco (Post-Release)
Rapid Blaster Pro (Post-Release)

23 525,900 49,500

Mini Splatling
L-3 Nozzlenose D (Post-Release)
Tenta Brella (Post-Release)

24 575,400 51,000

Flingza Roller
Glooga Dualies Deco (Post-Release)
Luna Blaster Neo (Post-Release)
Rapid Blaster Pro Deco (Post-Release)

25 626,400 52,500

Splash-o-matic
Firefin Splatterscope
Ballpoint Splatling (Post-Release)
Foil Squeezer (Post-Release)
Gold Dynamo Roller (Post-Release)

26 678,900 54,000

Dapple Dualies
.96 Gal Deco (Post-Release)
Custom E-liter 4K (Post-Release)
Zink Mini Splatling (Post-Release)
Nautilus 47 (Post-Release)

27 732,900 55,500

Custom Blaster
Hydra Splatling (Post-Release)
Neo Splash-o-matic (Post-Release)
Custom Jet Squelcher (Post-Release)

28 788,400 57,000

Aerospray RG
Custom Dualie Squelchers (Post-Release)
Custom Goo Tuber (Post-Release)
Foil Flingza Roller (Post-Release)
Tenta Sorella Brella (Post-Release)

29 845,400 58,500

H-3 Nozzlenose
Dapple Dualies Nouveau (Post-Release)
Custom Hydra Splatling (Post-Release)

30 903,900 62,000

Clash Blaster
Clash Blaster Neo (Post-Release)
E-liter 4K Scope
Custom E-liter 4K Scope (Post-Release)
H-3 Nozzlenose D (Post-Release)
Super Sea Snails +001

31 965,900 65,500

Super Sea Snails +001

32 1,031,400 69,000

Super Sea Snails +001

33 1,110,400 72,500

Super Sea Snails +001

34 1,172,900 76,000

Super Sea Snails +001

35 1,248,900 79,000

Super Sea Snails +001

36 1,327,900 82,000

Super Sea Snails +001

37 1,409,900 85,000

Super Sea Snails +001

38 1,494,900 88,000

Super Sea Snails +001

39 1,582,900 90,000

Super Sea Snails +001

40 1,672,900 92,000

Super Sea Snails +001

41 1,764,900 94,000

Super Sea Snails +001

42 1,858,900 95,000

Super Sea Snails +001

43 1,953,900 96,000

Super Sea Snails +001

44 2,049,900 97,000

Super Sea Snails +001

45 2,146,900 98,000

Super Sea Snails +001

46 2,244,900 98,500

Super Sea Snails +001

47 2,343,400 99,000

Super Sea Snails +001

48 2,442,400 99,500

Super Sea Snails +001

49 2,541,900 100,000

Super Sea Snails +001

50 2,641,900 100,000

Super Sea Snails +001

After level 50, all following levels require 100,000 XP and reward one Super Sea Snail.

Gallery

Trivia

  • Instead of freshness, the player's Level was originally referred to in-game as "coolness".[2]

Names in other languages

Template:Foreignname

References