Competitive:Tri-Stringer: Difference between revisions
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|sub=Toxic Mist | |sub=Toxic Mist | ||
|special=Killer Wail 5.1 | |special=Killer Wail 5.1 | ||
|base= 30-90 ( | |base= 30-90 (Minimum) <br> 35-105 (Maximum) <br> 28 (Projectile explosion) | ||
|points=200 | |points=200 | ||
|role=[[Community Glossary#Support|Support]]/[[Community Glossary#Anchor|Anchor]] | |role=[[Community Glossary#Support|Support]]/[[Community Glossary#Anchor|Anchor]] | ||
|strengths= Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors | |strengths= Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors | ||
|weaknesses= Cannot store a charge | |weaknesses= Cannot store a charge, vulnerable at close range | ||
}} | }} | ||
{{Navbox/Weapon Strategy}} | {{Navbox/Weapon Strategy}} |
Revision as of 23:22, 24 January 2023
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Tri-Stringer, see Tri-Stringer.
Splatoon 3
Tri-Stringer
Abbreviations | Bow |
Sub | Toxic Mist |
Special | Killer Wail 5.1 |
Base damage | 30-90 (Minimum) 35-105 (Maximum) 28 (Projectile explosion) |
Special points | 200p |
Role | Support/Anchor |
Strengths | Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors |
Weaknesses | Cannot store a charge, vulnerable at close range |
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