Competitive:S-BLAST '92

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Revision as of 14:56, 3 November 2023 by Eminence (talk | contribs) (→‎Synergy: adding some team synergy content, will add more to this article later. this is from watching YT videos as well as my limited competitive experience, so someone who is more experienced with competitive S3 might want to review this)
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For information about the S-BLAST '92, see S-BLAST '92.

Splatoon 3

S-BLAST '92

S-BLAST '92

Abbreviations
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Reefslider.png Reefslider
Base damage 25-35 (Splash)
50-70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 8.5%
Special points 180p
Special depletion
Role Slayer
Strengths Two unique firing modes, splatting, high damage, large blast radius in short-range mode
Weaknesses Requires very precise aim in long-range mode, mobility, fire rate, and turfing

The S-BLAST '92 is a mid-range blaster with high splatting potential whose main strength is having two distinct firing modes with very different characteristics.

Use

The S-BLAST '92 has two firing modes: a mid-range mode with high accuracy and projectile speed and a smaller blast radius than all other blasters, as well as a short-range mode with low accuracy and the largest blast radius of any blaster except for the Clash Blaster.

  • To activate the mid-range mode, press ZR while grounded.
    • It is possible to jump and shoot with the mid-range mode. This is done by first pressing ZR and then pressing B quickly afterwards. Unlike all other blasters, this comes with the upside of perfect accuracy while in the air, allowing for greater mobility overall while retaining the same accuracy. This should be the most common way to use the mid-range mode, as the weapon's mobility while grounded is very poor.
  • To activate the short-range mode, press B to jump and then press ZR while airborne.
    • Simply being airborne is not enough to trigger the short-range mode. The player has to press the B button in order to change firing modes. It is important to note that it is possible to fire the short-range mode while grounded by first pressing B and then ZR just before landing, but there is little utility in doing so, since, unlike all other blasters, the short-range mode's accuracy doesn't increase when descending at the end of a jump.

Synergy

One of S-BLAST '92's largest weaknesses is that it cannot paint for itself effectively, despite playing a front-line Slayer role. This limited mobility makes S-BLAST very vulnerable to being trapped and killed by opposing long-range weapons. This can be balanced out by pairing S-BLAST with a weapon with good turfing capabilities, which not only provides paint support for the S-BLAST player, but general increased ink coverage to balance S-BLAST's limited turfing. Good options can include most Shooters and Splatlings.

Countermeasures

Gear abilities