Competitive:Angle Shooter: Difference between revisions

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{{Unofficial}}
{{Unofficial}}
{{For|information about Angle Shooter|Angle Shooter}}
{{For|information about the Angle Shooter|Angle Shooter}}
{{Infobox/Weapon/Strategy
{{Infobox/Weapon/Strategy
|game      = Splatoon 3
|game      = Splatoon 3
|image      = S3 Angle Shooter Promotional 3D Render.jpg
|image      = S3 Angle Shooter Promotional 3D Render.jpg
|nicknames  = Line Marker, Angle
|duration  = AOE: 2 seconds; Tracking: 6 seconds
|duration  = AOE: 2 seconds; Tracking: 6 seconds
|ink        = 40%
|ink        = 40%
|strengths  = Tracks opponents, fast deployment, damage combos with some weapons, good painting in a pinch
|strengths  = Extreme range and travel speed, low ink cost, instant ink puddle
|weaknesses = Vulnerable period before throwing, low damage, hard to aim, short duration
|weaknesses = Difficult to aim, low damage, short duration
}}
}}
The '''Angle Shooter''' is a sub weapon in {{S3}}. Similar to the [[Competitive:Point Sensor|Point Sensor]], the Angle Shooter can track opponents whilst in battle. With [[Sub Power Up]], the Angle Shooter's tracking duration is increased.
The '''Angle Shooter''' is a sub weapon in {{S3}}. Similar to the [[Competitive:Point Sensor|Point Sensor]], the Angle Shooter can track opponents, however it also has the ability to damage them. [[Sub Power Up]] increases the Angle Shooter's tracking duration.
== Use ==
== Use ==
Once thrown, the Angle Shooter shoots a line of ink able of tracking any opponent nearby. The tracking without Sub Power Up is six seconds; with the buffer period being two seconds.
When thrown, the Angle Shooter leaves a trail which tracks any opponent that touches it. The tracking duration without Sub Power Up is six seconds after throwing; with the line lingering for two seconds.
*With [[Version 2.0.0 (Splatoon 3)|Version 2.0.0]], the speed in which the user throws is 20% faster.
*Throwing an Angle Shooter so the line appears directly in an opponent's path is the most consistent method for tracking opponents.
*Several players can be tracked with only one shot of the Angle Shooter, as long as they are hit.
If the Angle Shooter strikes a wall, it will bounce off of it in the opposite direction. If it strikes the floor, it will rebound at a shallow angle.
Users who walk through the Angle Shooter will be damaged and marked; if hit enough they can be splatted.
*Aiming an Angle Shooter so that it strikes the floor between the user and the target is equally effective as aiming at the target directly.
*Throwing Angle Shooters in enclosed areas will make it more difficult for opponents to avoid them.
*If an opponent has their back to a wall, it can be a good idea to aim at the wall behind them to increase the chance that they will be tracked.


The Angle Shooter not only tracks players, but damages opponents happening to be hit, however, the damage is low. Along with damaging enemies, the Angle Shooter also shoots out ink when landed.
The Angle Shooter will deal a small amount of damage to an opponent it hits directly, and it will create a splotch of ink when it hits a surface or target.
*If the Angle Shooter bounces off, it will shoot ink to where it bounced off from.
*Hitting an opponent with an Angle Shooter can be a good way to initiate a fight, as the opponent will be tracked, damaged, and have the ground beneath them inked.
*As of [[Version 2.1.0 (Splatoon 3)|Version 2.1.0]] the damage of the Angle shooter had increased from 30.0 to 35.0.
*Angle shooters can finish off damaged opponents who try to retreat outside the range of the user's main weapon.
**In the same update, the radius of the weapon's ink coverage had been doubled.
*In [[Version 3.1.0 (Splatoon 3)|Version 3.1.0]], the radius of the ink coverage when the weapon lands was doubled.


Angle Shooters can reach unreachable areas, being able to be bounced off from ledges to reach highly protected areas, this feat is not shared with any other weapon, along with it's long range.
Angle Shooters also have strong defensive utility.
*Angle Shooters can shoot over walls, in the story mode of ''Splatoon 3'', angle shooters are used to damage unreachable objects behind walls.
*The Angle Shooter has incredible range, even outranging the [[E-liter 4K Scope]], and can be used to poke at extreme distances and apply pressure to stall enemy pushes.
*Angle Shooters can be used to instantly ink the spot directly beneath the user, should they get stuck in enemy ink.
*Angle shooters can also be used to call out the position of flanking or sharking opponents for the user's teammates.
*In [[Rainmaker]] and [[Tower Control]], the Angle Shooter is especially effective against the opponent(s) controlling the objective.
**The slow speed of the Rainmaker carrier and small area atop the Tower make these opponents easier targets.
**The Angle Shooter's range allows it to bypass opponents pushing ahead of the objective.
 
The major aspects of the Angle Shooter - dealing near-instant damage at a distance and behind cover, marking opponents and inking surfaces - make it an extremely flexible sub weapon, though due to its lack of specialization, it requires the user to take full advantage of each aspect to justify using it over other, more specialized sub weapons.


===Synergy===
===Synergy===
The Angle Shooter is a useful weapon for marking and attacking opponents. As well as being able to be used in a pinch if stressed. The Angle Shooter's specializes in range, because of this, other subs with range are not useful with this sub.
The Angle Shooter is a useful weapon for damaging opponents regardless of distance, but this makes it difficult for other weapons to aid it. Nonetheless, there are ways for a team to build around the sub to increase its value.
*Since the Angle Shooter's use includes marking players, using other subs such as [[Competitive:Autobomb|Autobomb]], Point Sensor, or [[Competitive:Torpedo|Torpedo]] is useless.
*Weapons that deal just over 30 or 60 damage are the best combo with an Angle Shooter. [[Competitive:Burst Bomb|Burst Bomb]]s and the [[Competitive:.96 Gal Deco|.96 Gal Deco]] both pair well with an Angle Shooter weapon.
*Though the Angle Shooter damages opponents, it does not do much damage. Paired with lethal subs like [[Competitive:Burst Bomb|Burst Bomb]], the Angle Shooter can become more useful.
*Weapons with Angle Shooter can support allies in fights from a distance. Throwing the sub at an enemy engaged with a teammate will provide a distraction, if not additional chip damage.
**Users can use the Angle Shooter to catch others off guard, since the Angle Shooter is usually paired with long ranged weapons, players can use the Angle Shooter to reach enemies they cannot with their main weapon.
***The Angle Shooter can be used in defense in a pinch if under stress.
**In [[Tower Control]], the Angle Shooter can be used to damage opponents on the tower without being directly in front of them.
Because the Angle Shooter lingers before it disappears, it can be used as a wall to block off opponents and to protect certain areas.


===Countermeasures===
===Countermeasures===
*The Angle Shooter is one of the subs more harder to manage. It's vulnerable state before deployment and overall management can be abused by opponents.  
The Angle Shooter is a sub that's difficult to dodge, but ultimately has little effect on the player. If no other threats exist, a stray Angle Shooter can usually be ignored.  
**Angle Shooters tend to bounce, meaning, being in the area of an Angle Shooter user can be fatal; however, depending on how the user is placed, it is easy to decipher where the Angle Shooter will land.
*The trail can always be avoided by either jumping over it or swimming under it.
*An Angle Shooter's damage is very low, meaning that a player hit can escape before being splatted.
*Angle Shooters can bounce off of walls. It should therefore be noted that areas behind cover will not always be safe from Angle Shooters.
*Several of the Angle Shooter's weapons are long ranged weapons, therefore, many of the Angle Shooter's users do not specialize in short ranged contact.
**If a player has taken a lot of damage, they should be extra cautious of the sub until they can heal.
*The duration of the Angle Shooter's tracking is very short; it might be useful to simply hide if marked by an Angle Shooter.
*The Angle Shooter's damage is low, meaning that a player hit by one or two can often escape before being splatted.
*Many of the Angle Shooter's weapons are long ranged. This makes them highly threatening at a distance, but vulnerable up close.
*The Angle Shooter's tracking duration is quite short; it can be a good idea to passively wait it out from outside the sightlines of the Angle Shooter user.
**This is especially true for weapons reliant on flanking or sharking, such as a [[Competitive:Carbon Roller Deco|Carbon Roller Deco]].


{{Navbox/Weapon Strategy}}
{{Navbox/Weapon Strategy}}

Latest revision as of 00:15, 22 February 2024

Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Angle Shooter, see Angle Shooter.
Angle Shooter

Angle Shooter

Abbreviations
Sub
Special
Base damage
Base duration AOE: 2 seconds; Tracking: 6 seconds
Ink consumption 40%
Special points
Special depletion
Role
Strengths Extreme range and travel speed, low ink cost, instant ink puddle
Weaknesses Difficult to aim, low damage, short duration

The Angle Shooter is a sub weapon in Splatoon 3. Similar to the Point Sensor, the Angle Shooter can track opponents, however it also has the ability to damage them. Sub Power Up increases the Angle Shooter's tracking duration.

Use

When thrown, the Angle Shooter leaves a trail which tracks any opponent that touches it. The tracking duration without Sub Power Up is six seconds after throwing; with the line lingering for two seconds.

  • Throwing an Angle Shooter so the line appears directly in an opponent's path is the most consistent method for tracking opponents.

If the Angle Shooter strikes a wall, it will bounce off of it in the opposite direction. If it strikes the floor, it will rebound at a shallow angle.

  • Aiming an Angle Shooter so that it strikes the floor between the user and the target is equally effective as aiming at the target directly.
  • Throwing Angle Shooters in enclosed areas will make it more difficult for opponents to avoid them.
  • If an opponent has their back to a wall, it can be a good idea to aim at the wall behind them to increase the chance that they will be tracked.

The Angle Shooter will deal a small amount of damage to an opponent it hits directly, and it will create a splotch of ink when it hits a surface or target.

  • Hitting an opponent with an Angle Shooter can be a good way to initiate a fight, as the opponent will be tracked, damaged, and have the ground beneath them inked.
  • Angle shooters can finish off damaged opponents who try to retreat outside the range of the user's main weapon.

Angle Shooters also have strong defensive utility.

  • The Angle Shooter has incredible range, even outranging the E-liter 4K Scope, and can be used to poke at extreme distances and apply pressure to stall enemy pushes.
  • Angle Shooters can be used to instantly ink the spot directly beneath the user, should they get stuck in enemy ink.
  • Angle shooters can also be used to call out the position of flanking or sharking opponents for the user's teammates.
  • In Rainmaker and Tower Control, the Angle Shooter is especially effective against the opponent(s) controlling the objective.
    • The slow speed of the Rainmaker carrier and small area atop the Tower make these opponents easier targets.
    • The Angle Shooter's range allows it to bypass opponents pushing ahead of the objective.

The major aspects of the Angle Shooter - dealing near-instant damage at a distance and behind cover, marking opponents and inking surfaces - make it an extremely flexible sub weapon, though due to its lack of specialization, it requires the user to take full advantage of each aspect to justify using it over other, more specialized sub weapons.

Synergy

The Angle Shooter is a useful weapon for damaging opponents regardless of distance, but this makes it difficult for other weapons to aid it. Nonetheless, there are ways for a team to build around the sub to increase its value.

  • Weapons that deal just over 30 or 60 damage are the best combo with an Angle Shooter. Burst Bombs and the .96 Gal Deco both pair well with an Angle Shooter weapon.
  • Weapons with Angle Shooter can support allies in fights from a distance. Throwing the sub at an enemy engaged with a teammate will provide a distraction, if not additional chip damage.

Countermeasures

The Angle Shooter is a sub that's difficult to dodge, but ultimately has little effect on the player. If no other threats exist, a stray Angle Shooter can usually be ignored.

  • The trail can always be avoided by either jumping over it or swimming under it.
  • Angle Shooters can bounce off of walls. It should therefore be noted that areas behind cover will not always be safe from Angle Shooters.
    • If a player has taken a lot of damage, they should be extra cautious of the sub until they can heal.
  • The Angle Shooter's damage is low, meaning that a player hit by one or two can often escape before being splatted.
  • Many of the Angle Shooter's weapons are long ranged. This makes them highly threatening at a distance, but vulnerable up close.
  • The Angle Shooter's tracking duration is quite short; it can be a good idea to passively wait it out from outside the sightlines of the Angle Shooter user.
    • This is especially true for weapons reliant on flanking or sharking, such as a Carbon Roller Deco.