Competitive:Hydra Splatling

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Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Hydra Splatling, see Hydra Splatling.

Splatoon 3

Hydra Splatling

File:S3 Hydra Splatling promo render.jpg

Abbreviations Hydra
Sub S3 Weapon Sub Autobomb Flat.png Autobomb
Special S3 Weapon Special Booyah Bomb.png Booyah Bomb
Base damage 32 (Partial charge)
40 (Full charge)
Base duration
Ink consumption 35% (Full charge)
Special points 190p
Special depletion
Role Anchor
Strengths Long Range, High Damage, Long Firing Time
Weaknesses Long Charge Up Time, Low Mobility, Incomplete Charges Are Not As Effective, High Ink Consumption

The Hydra Splatling is the longest range splatling in the entirety of Splatoon. A good Hydra Splatling user can be an invaluable asset to the team, providing long range, high damage fire support which will make the enemy think twice before poking their heads out into the open.

Use

Synergy

Countermeasures

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S3 Ability Run Speed Up.png Run Speed Up

The Hydra is extremely slow, you're going to want at least some run speed up to compensate for this. Also, run speed up is generally great for splatlings.

In competitive play

to be added

Refrences