Competitive:Hydra Splatling
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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Hydra Splatling, see Hydra Splatling.
Splatoon 3
Hydra Splatling
File:S3 Hydra Splatling promo render.jpg
Abbreviations | Hydra |
Sub | Autobomb |
Special | Booyah Bomb |
Base damage | 32 (Partial charge) 40 (Full charge) |
Ink consumption | 35% (Full charge) |
Special points | 190p |
Role | Anchor |
Strengths | Long Range, High Damage, Long Firing Time |
Weaknesses | Long Charge Up Time, Low Mobility, Incomplete Charges Are Not As Effective, High Ink Consumption |
The Hydra Splatling is the longest range splatling in the entirety of Splatoon. A good Hydra Splatling user can be an invaluable asset to the team, providing long range, high damage fire support which will make the enemy think twice before poking their heads out into the open.
Use
Synergy
Countermeasures
Gear Abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
The Hydra is extremely slow, you're going to want at least some run speed up to compensate for this. Also, run speed up is generally great for splatlings.
In competitive play
to be added
Refrences
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