Competitive:Kensa Dynamo Roller: Difference between revisions
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Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting. | Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting. | ||
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Revision as of 16:32, 22 November 2020
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Kensa Dynamo Roller, see Kensa Dynamo Roller.
Splatoon 2
Kensa Dynamo Roller
Abbreviations | Kensa Dynamo, Dynamo |
Sub | Sprinkler |
Special | Booyah Bomb |
Base damage | 40–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Special points | 180p |
Role | Support/Anchor |
Strengths | Turfing, Range, Splatting, Strong kit, Survivability |
Weaknesses | Slow, High Ink Consumption, Inconsistent |
Use
Synergy
Countermeasures
Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
The Dynamo consumes a lot of ink every swing. Adding Ink Saver Main reduces the amount of ink consumed by each swing and allows for an additional swing.
Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting.
References
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