Competitive:Tri-Stringer: Difference between revisions

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|points=190
|points=190
|role=[[Community Glossary#Support|Support]]/[[Community Glossary#Anchor|Anchor]]
|role=[[Community Glossary#Support|Support]]/[[Community Glossary#Anchor|Anchor]]
|strengths= Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors, synergizes with both sub and special
|strengths= Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors, synergizes with both sub and special, arcing shots, backline pressure, good burst paint, high object damage
|weaknesses= Cannot store a charge
|weaknesses= Cannot store a charge, inconsistent trail paint
}}
}}
The '''Tri-Stringer''' is one of the newly introduced weapons in ''[[Splatoon 3]]'', offering a different playstyle almost similar to that of a [[charger]]. Unlike other covential charger-type weapons, it has the ability to shoot explosive rounds of ink from charging its shots. Its kit allows it to trap enemies and deny space using [[Toxic Mist]], as well as displace opponents with the [[Killer Wail 5.1]].
The '''Tri-Stringer''' is one of the newly introduced weapons in ''[[Splatoon 3]]'', offering a different playstyle almost similar to that of a [[charger]]. Unlike other covential charger-type weapons, it has the ability to shoot explosive rounds of ink from charging its shots. Its kit allows it to trap enemies and deny space using [[Toxic Mist]], as well as displace opponents with the [[Killer Wail 5.1]].
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===Use===
===Use===
The long range and damage of the Tri-Stringer allows it to play an anchor role, while the strong kit is synergizes with, as well as chip damage, also allows it to assume a supportive role.
The long range and damage of the Tri-Stringer allows it to play an anchor role, while the strong kit is synergizes with, as well as chip damage, also allows it to assume a supportive role.
*The Tri-Stringer's long range one-shot capabilities can provide a good anchor for a team.
**The Tri-Stringer shoots three arrows at once.
***While in the air, the diffusion of shots spread from horizontally to vertically.
***The diffusion of the shots make it more probable to deal damage to opponents than other backlines, such as chargers.
***If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them.
**The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles. This allows it to apply pressure over walls and cover.
*The Tri-Stringer's high strafe speed allows it to avoid shots easier.
*The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
**The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
*The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the [[Rainmaker shield]].
The Tri-Stringer also has some weaknesses.
*The inability to hold a charge can be bad for the Tri-Stringer in some situations.
*The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
*The Tri-Stringer's trail paint left behind by arrows is inconsistent.


{{Navbox/Weapon Strategy}}
{{Navbox/Weapon Strategy}}

Revision as of 00:44, 7 August 2023

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For information about the Tri-Stringer, see Tri-Stringer.

Splatoon 3

Tri-Stringer

Tri-Stringer

Abbreviations Tri-Stringer, Tri, Bow, Tringer
Sub S3 Weapon Sub Toxic Mist Flat.png Toxic Mist
Special S3 Weapon Special Killer Wail 5.1.png Killer Wail 5.1
Base damage 30-90 (Minimum)
35-105 (Maximum)
30 (Projectile explosion)
Base duration
Ink consumption
Special points 190p
Special depletion
Role Support/Anchor
Strengths Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors, synergizes with both sub and special, arcing shots, backline pressure, good burst paint, high object damage
Weaknesses Cannot store a charge, inconsistent trail paint

The Tri-Stringer is one of the newly introduced weapons in Splatoon 3, offering a different playstyle almost similar to that of a charger. Unlike other covential charger-type weapons, it has the ability to shoot explosive rounds of ink from charging its shots. Its kit allows it to trap enemies and deny space using Toxic Mist, as well as displace opponents with the Killer Wail 5.1.

Use

The long range and damage of the Tri-Stringer allows it to play an anchor role, while the strong kit is synergizes with, as well as chip damage, also allows it to assume a supportive role.

  • The Tri-Stringer's long range one-shot capabilities can provide a good anchor for a team.
    • The Tri-Stringer shoots three arrows at once.
      • While in the air, the diffusion of shots spread from horizontally to vertically.
      • The diffusion of the shots make it more probable to deal damage to opponents than other backlines, such as chargers.
      • If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them.
    • The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles. This allows it to apply pressure over walls and cover.
  • The Tri-Stringer's high strafe speed allows it to avoid shots easier.
  • The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
    • The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
  • The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the Rainmaker shield.

The Tri-Stringer also has some weaknesses.

  • The inability to hold a charge can be bad for the Tri-Stringer in some situations.
  • The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
  • The Tri-Stringer's trail paint left behind by arrows is inconsistent.