Competitive:Fresh Squiffer: Difference between revisions
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Revision as of 19:52, 4 March 2021
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?
Can you help us get it done?
- For information about the Fresh Squiffer, see Fresh Squiffer.
Splatoon
Fresh Squiffer
Abbreviations | Squiffer, Charger |
Sub | Suction Bomb |
Special | Kraken |
Base damage | 40–70 (Partial charge) 140 (Full charge) |
Ink consumption | 1.9% (No charge) 10% (Full charge) |
Special depletion | 40% |
Role | Flex |
Strengths | Offensive kit |
Weaknesses | Lack of range compared to other chargers and splatlings |
Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Splatoon 2
Fresh Squiffer
Abbreviations | Squiffer, Charger |
Sub | Suction Bomb |
Special | Inkjet |
Base damage | 40–80 (Partial charge) 140 (Full charge) |
Ink consumption | 1.9% (No charge) 10.5% (Full charge) |
Special points | 220p |
Role | Slayer Support Flex[1] |
Strengths | Offensive kit |
Weaknesses | Poor range, poor turfing |
Use
- The kit of the Fresh Squiffer allows the player to play in the offensive, as Inkjet is a valuable weapon for splatting and turfing.
Synergy
Countermeasures
Gear abilities
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