Competitive:Torpedo: Difference between revisions

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|weaknesses = Nonlethal damage, homing stage can be shot down, smaller splash radius than a [[Competitive:Splat Bomb|Splat Bomb]], cannot use two at a time
|weaknesses = Nonlethal damage, homing stage can be shot down, smaller splash radius than a [[Competitive:Splat Bomb|Splat Bomb]], cannot use two at a time
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Introduced in the Version {{Ver|S2|4.2.0}} update, the '''Torpedo''' is a unique special weapon that has two phases, each with different applications. While it inflicts less damage than lethal bombs, its rolling phase can be combined with a shot from a main weapon, particularly the [[Competitive:Kensa Rapid Blaster|Kensa Rapid Blaster]]. The homing phase can be a noxious distraction tool against opponents.
Introduced in the Version {{Ver|S2|4.2.0}} update, the '''Torpedo''' is a unique sub weapon that has two phases, each with different applications. While it inflicts less damage than lethal bombs, its rolling phase can be combined with a shot from a main weapon, particularly the [[Competitive:Kensa Rapid Blaster|Kensa Rapid Blaster]]. The homing phase can be a noxious distraction tool against opponents.


===Use===
===Use===
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===Countermeasures===
===Countermeasures===


==References==
==References==

Revision as of 11:45, 1 July 2022

Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Torpedo, see Torpedo.

Splatoon 2

Torpedo

Torpedo

Abbreviations
Sub
Special
Base damage 35 (Splash)
60 (Direct)
12 (Droplets)
Base duration
Ink consumption 65%
Special points
Special depletion
Role
Strengths Versatility, poking, Torpedo combos and mobility (rolling phase), distracts opponents (homing phase)[1][2][3]
Weaknesses Nonlethal damage, homing stage can be shot down, smaller splash radius than a Splat Bomb, cannot use two at a time

Introduced in the Version 4.2.0 update, the Torpedo is a unique sub weapon that has two phases, each with different applications. While it inflicts less damage than lethal bombs, its rolling phase can be combined with a shot from a main weapon, particularly the Kensa Rapid Blaster. The homing phase can be a noxious distraction tool against opponents.

Use

The Torpedo's initial phase behaves like a lighter, weaker Splat Bomb:[2]

  • As long as a Torpedo hits any surface without getting near an opponent, it will not transform into its homing phase and will detonate one second after contract.
  • Torpedoes can be rolled slightly farther and higher (off of ramps) than Splat Bombs, enabling them to reach opponents at farther distances.
  • Targets within 30 DU will receive 60 HP of damage, which will weaken opponents enough to get splatted in one or two shots or bursts.
  • Targets between 30 DU and 60 DU will receive 35 HP of damage, which is sometimes enough to splat weakened opponents.
  • Rolled Torpedoes can also turf the ground, increasing the mobility of slow-firing weapon users.

If the Torpedo finds an opponent while airborne, it transitions into its homing phase before launching towards its target in a straight line:

  • Any opposing attack of at least 20 HP will destroy and defuse the torpedo. Users of rapidly-firing shooters and dualies have an easier time at this than users of slower-firing weapons.
    • Users of ink-thirsty weapons will also have to use a sizable portion of their ink tank that would otherwise be used to attacking their opponents.
  • A Torpedo in homing phase that strikes an opponent or surface will explode and release droplets, up to three which can damage an opponent.

Synergy

While versatile, the Torpedo is not a lethal bomb — particularly either a Splat or Suction Bomb. Lethal bombs provide its user's team many advantages over another team that has no lethal bombs in its composition:[4]

  • Their one-hit-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
  • Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
  • The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.

Countermeasures

References