Competitive:Tri-Stringer: Difference between revisions

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***The diffusion of the shots make it more probable to deal damage to opponents than other backlines, such as chargers.
***The diffusion of the shots make it more probable to deal damage to opponents than other backlines, such as chargers.
***If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them.
***If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them.
**The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles. This allows it to apply pressure over walls and cover.
**The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles and [[splash wall]]s. This allows it to apply pressure over walls and cover.
*The Tri-Stringer's high strafe speed allows it to avoid shots easier.
*The Tri-Stringer's high strafe speed allows it to avoid shots easier.
*The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
*The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
**The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
**The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
*The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the [[Rainmaker shield]].
*The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the [[rainmaker shield]], quickly eliminating distractions from teammates.
*The Tri-Stringer's exploding arrows can make opposing anchors panic and temporarily retreat, and its arcing shots can splat them while in hiding.


The Tri-Stringer also has some weaknesses.
The Tri-Stringer also has some weaknesses.
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*The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
*The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
*The Tri-Stringer's trail paint left behind by arrows is inconsistent.
*The Tri-Stringer's trail paint left behind by arrows is inconsistent.
Toxic Mist is great for denying space and assisting teammates.
*Toxic Mist can be used to restrict opponents' routes, disencouraging them to move through the mist as it makes them vulnerable, and could potentially end up fatal for them.
*Toxic Mist can help fight at range.
**It can help the player in chipping and one-shotting opponents.
**It can help teammates in fights, making opponents easier targets and make their ink tank deplete faster.
*Toxic Mist can help put space between opponents who are closing in on the player, and make them less effective if they do get close.
Killer Wail 5.1 can also be an amazing tool for the Tri-Stringer, serving multiple purposes.
*The Killer Wail 5.1 can reveal the positions of [[Community Glossary#Competitive|sharking]] opponents or opponents behind obstacles.
*The Killer Wail 5.1 can provide extra distractions for opponents trying to dodge the player's shots and opponents fighting allied teammates.
*The Killer Wail 5.1 can temporarily displace less mobile enemy backlines, allowing the player and their allies to start a push.
*The Killer Wail 5.1 can easily punish slower weapons, such as the [[Dynamo Roller]], who decide to act while being targeted by the lasers.
*The Killer Wail 5.1 can quickly chip away at the opponent's HP, further enhancing Tri-Stringer's chip damage capabilities.
*The Tri-Stringer's low points for special can allow it to charge the Killer Wail 5.1 quickly and often.


{{Navbox/Weapon Strategy}}
{{Navbox/Weapon Strategy}}

Revision as of 01:45, 7 August 2023

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For information about the Tri-Stringer, see Tri-Stringer.

Splatoon 3

Tri-Stringer

Tri-Stringer

Abbreviations Tri-Stringer, Tri, Bow, Tringer
Sub S3 Weapon Sub Toxic Mist Flat.png Toxic Mist
Special S3 Weapon Special Killer Wail 5.1.png Killer Wail 5.1
Base damage 30-90 (Minimum)
35-105 (Maximum)
30 (Projectile explosion)
Base duration
Ink consumption
Special points 190p
Special depletion
Role Support/Anchor
Strengths Range, chip damage, charged shots explode on impact, higher mobility than other long-range anchors, synergizes with both sub and special, arcing shots, backline pressure, good burst paint, high object damage
Weaknesses Cannot store a charge, inconsistent trail paint

The Tri-Stringer is one of the newly introduced weapons in Splatoon 3, offering a different playstyle almost similar to that of a charger. Unlike other covential charger-type weapons, it has the ability to shoot explosive rounds of ink from charging its shots. Its kit allows it to trap enemies and deny space using Toxic Mist, as well as displace opponents with the Killer Wail 5.1.

Use

The long range and damage of the Tri-Stringer allows it to play an anchor role, while the strong kit is synergizes with, as well as chip damage, also allows it to assume a supportive role.

  • The Tri-Stringer's long range one-shot capabilities can provide a good anchor for a team.
    • The Tri-Stringer shoots three arrows at once.
      • While in the air, the diffusion of shots spread from horizontally to vertically.
      • The diffusion of the shots make it more probable to deal damage to opponents than other backlines, such as chargers.
      • If an opponent gets up close, the probability that multiple arrows from tap shots will hit at once, potentially dealing massive damage to them.
    • The Tri-Stringer's shots also fly in an arc without losing damage, allowing it to hit opponents over obstacles and splash walls. This allows it to apply pressure over walls and cover.
  • The Tri-Stringer's high strafe speed allows it to avoid shots easier.
  • The Tri-Stringer's first charge makes the arrows explode shortly after hitting terrain.
    • The explosions can chip at opponents' HP, allowing the user and their teammates to splat opponents easier, allowing it to play a supportive role.
  • The Tri-Stringer has impressive object damage, allowing it to quickly destroy enemy objects or pop the rainmaker shield, quickly eliminating distractions from teammates.
  • The Tri-Stringer's exploding arrows can make opposing anchors panic and temporarily retreat, and its arcing shots can splat them while in hiding.

The Tri-Stringer also has some weaknesses.

  • The inability to hold a charge can be bad for the Tri-Stringer in some situations.
  • The Tri-Stringer's one-shot is harder to hit than weapons such as chargers.
  • The Tri-Stringer's trail paint left behind by arrows is inconsistent.

Toxic Mist is great for denying space and assisting teammates.

  • Toxic Mist can be used to restrict opponents' routes, disencouraging them to move through the mist as it makes them vulnerable, and could potentially end up fatal for them.
  • Toxic Mist can help fight at range.
    • It can help the player in chipping and one-shotting opponents.
    • It can help teammates in fights, making opponents easier targets and make their ink tank deplete faster.
  • Toxic Mist can help put space between opponents who are closing in on the player, and make them less effective if they do get close.

Killer Wail 5.1 can also be an amazing tool for the Tri-Stringer, serving multiple purposes.

  • The Killer Wail 5.1 can reveal the positions of sharking opponents or opponents behind obstacles.
  • The Killer Wail 5.1 can provide extra distractions for opponents trying to dodge the player's shots and opponents fighting allied teammates.
  • The Killer Wail 5.1 can temporarily displace less mobile enemy backlines, allowing the player and their allies to start a push.
  • The Killer Wail 5.1 can easily punish slower weapons, such as the Dynamo Roller, who decide to act while being targeted by the lasers.
  • The Killer Wail 5.1 can quickly chip away at the opponent's HP, further enhancing Tri-Stringer's chip damage capabilities.
  • The Tri-Stringer's low points for special can allow it to charge the Killer Wail 5.1 quickly and often.