Competitive:Z+F Splatterscope: Difference between revisions
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|role = [[Community Glossary#Anchor|Anchor]] | |role = [[Community Glossary#Anchor|Anchor]] | ||
|strengths = Range, one-shot [[Splat (occurrence)|splat]], storing charges allows for more mobility and aggressive play | |strengths = Range, one-shot [[Splat (occurrence)|splat]], storing charges allows for more mobility and aggressive play | ||
|weaknesses = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement | |weaknesses = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement, limited to first person view when charging}} | ||
{{For|information about the Z+F | {{For|information about the Z+F Splatterscope|Z+F Splatterscope}} | ||
Latest revision as of 03:50, 14 November 2023
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Z+F Splatterscope
Abbreviations | ZFCharger, Zekkofin |
Sub | Splash Wall |
Special | Triple Inkstrike |
Base damage | 40-80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25%-16% (Charge) |
Special points | 210p |
Role | Anchor |
Strengths | Range, one-shot splat, storing charges allows for more mobility and aggressive play |
Weaknesses | Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement, limited to first person view when charging |
- For information about the Z+F Splatterscope, see Z+F Splatterscope.
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