Competitive:Neo Sploosh-o-matic: Difference between revisions
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* Squid Beakons are a good sub weapon to have on Moray Towers, as it takes a long time to get from spawn to the middle of the stage where the Splat Zones are. | * Squid Beakons are a good sub weapon to have on Moray Towers, as it takes a long time to get from spawn to the middle of the stage where the Splat Zones are. | ||
* Its solid painting allows it to maintain Splat Zone control when needed. | * Its solid painting allows it to maintain Splat Zone control when needed. | ||
** It also helps for Tenta Missile spamming. | |||
===Synergy=== | ===Synergy=== | ||
Revision as of 17:10, 12 September 2021
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Neo Sploosh-o-matic, see Neo Sploosh-o-matic.
Splatoon 2
Neo Sploosh-o-matic
Abbreviations | Sploosh, Neo Sploosh |
Sub | Squid Beakon |
Special | Tenta Missiles |
Base damage | 38 |
Ink consumption | 0.8% |
Special points | 170p |
Role | Support |
Strengths | Tenta Missile spam, mobility, turfing |
Weaknesses | Very short range, low accuracy, only good on specific Splat Zones stages |
The Neo Sploosh-o-matic is a weapon with a very different playstyle than its other variants. Instead of being an aggressive slayer, its kit forces it into a very passive support role, spamming Tenta Missiles and typically avoiding direct confrontation with the other team.[1]
Use
In a similar vein to how the vanilla Dapple Dualies are good on Moray Towers Splat Zones, the Neo Sploosh can also be used on this particular map/mode combo.
- Squid Beakons are a good sub weapon to have on Moray Towers, as it takes a long time to get from spawn to the middle of the stage where the Splat Zones are.
- Its solid painting allows it to maintain Splat Zone control when needed.
- It also helps for Tenta Missile spamming.
Synergy
Countermeasures
Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
References
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