Competitive:Goo Tuber: Difference between revisions
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Revision as of 02:35, 8 September 2023
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
This article or section is incomplete or is missing information.
You can help the wiki by filling in the blanks.
- For information about the Goo Tuber, see Goo Tuber.
Splatoon 2
Goo Tuber
Sub | Suction Bomb |
Special | Splashdown |
Base damage | 40-130 (Partial Charge) 180 (Full Charge) |
Ink consumption | 2% (No Charge) 15% (Full Charge) |
Special points | 160p |
Role | Slayer/Support |
Strengths | Long charge hold, quick squid-kid transition while holding a charge, can splat with partial charges, long range tap shots, quick-charging Splashdown can help with staying alive |
Weaknesses | Range and charge time, outclassed by the Squiffers |
Splatoon 3
Goo Tuber
Sub | Torpedo |
Special | Tenta Missiles |
Special points | 200p |
Role | Slayer/Support |
Strengths | Long charge hold, can splat with partial charges, long range tap shots |
Weaknesses | Long charge time, little range |
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