Competitive:Glooga Dualies Deco

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For information about the Glooga Dualies Deco, see Glooga Dualies Deco.

Splatoon 2

Glooga Dualies Deco

Glooga Dualies Deco

Abbreviations Gloogas, Glooga Deco
Sub Splash Wall
Special Baller
Base damage 36
52.5 (Post-roll)
Base duration
Ink consumption 1.4%
8% (Roll)
Special points 180p
Special depletion
Role Slayer
Strengths High range and high damage in turret mode, Splash Wall for protection[1]
Weaknesses Poor turfing, long endlag after dodge-rolling, poor falloff damage, poor accuracy with normal fire[1]

Like its Vanilla and Kensa variants, the Glooga Dualies Deco are dualies with the unique trait of increasing their range and damage after a dodge roll. The sub weapon of Splash Wall is extremely helpful to the weapon, letting it throw a Splash Wall and safely perform a roll to splat an opponent. Baller can be useful in some situations, like helping the Rainmaker push forward by making a path, or capping a zone, using it to get out of a sticky situation can be risky, since the Baller will usually get shredded very quickly.

When placed properly, a Splash Wall can provide great utility, even in stages and areas that are more open:

  • Splash Wall has excellent synergy with the Glooga Dualies; tossing a Splash Wall and then rolling forward will put the user directly behind the Splash Wall and allow them to fire through in turret mode.
  • Any bombs thrown by an opponent that hit a Splash Wall will instantly explode, potentially splatting the Splash Wall's user or their teammates.
    • Refrain from either showering in or rushing through the wall until it is certain that the opponent has no bombs available in the area.
  • Defensively, it can hinder the opponents' push, blocking both their movement and their fire.
  • Offensively, a Splash Wall can restrain the opponents' movement and range, allowing its user and their teammates to push forward or gain map control.
  • Throwing a Splash Wall behind an opponent can prevent them from fleeing.[2]
  • A Splash Wall can nullify a Brella shield — even a Tenta Brella shield.
    • If an opposing Brella user launches their shield, dropping a Splash Wall in front of it will cause both to negate one another, potentially denying a Rainmaker or Power Clam push.
    • At maximum, it takes 36-41% of the ink tank to launch a Brella shield and 60% to drop a Splash Wall. However, the Splash Wall can be deployed far more quickly, allowing its owner more time to reload ink or reposition themselves to a more favorable location.
  • In Splatoon 2, the Tower will destroy any Splash Wall it collides into. However, a Splash Wall may still be placed onto the Tower to protect its user or their teammate while riding it. (Once again, watch out for the opponents' bombs.)

References