Competitive:Neo Sploosh-o-matic: Difference between revisions

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(use the Neo sploosh-o-matic for your special, and in high inking areas)
 
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{{Unofficial}}
{{For|information about the Neo Sploosh-o-matic|Neo Sploosh-o-matic}}
__NOTOC__
==''Splatoon 2''==
{{Infobox/Weapon/Strategy
|game        = Splatoon 2
|abbreviation =
|sub          = Squid Beakon
|special      = Tenta Missiles
|base        = 38
|ink          = 0.8%
|points      = 170
|role        =
|strengths    =
|weaknesses  =
}}
===Use===
Use this weapon in stages with high inking areas, including [[Wahoo World|Wahoo world]] and [[Manta Maria]] because then you can get the special, ([[Tenta Missiles]]) witch is always useful at the beginning of a battle because it is most likely that the other team will be grouped all together. use the [[Squid beakon]] when you are closer to the enemy's spawn, but put it in a hard-to-get-to spot, or else enemies with higher ranged weapons can get to it easily.
Use this weapon in stages with high inking areas, including [[Wahoo World|Wahoo world]] and [[Manta Maria]] because then you can get the special, ([[Tenta Missiles]]) witch is always useful at the beginning of a battle because it is most likely that the other team will be grouped all together. use the [[Squid beakon]] when you are closer to the enemy's spawn, but put it in a hard-to-get-to spot, or else enemies with higher ranged weapons can get to it easily.
===Synergy===
===Countermeasures===
===Gear abilities===
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to [[gear abilities]] in relation to the weapon. Strategy, synergy, viability, and purpose may be written here. <!--
Editor note:
This guide is for all abilities, to avoid conflict and to be more useful for everyone.
Please do not remove any ability that was added. You may add reasoning for why other abilities are more strategically desirable. If an opinion is questionable, discuss its content on the talk page.
If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
-->
==References==
<references/>
{{Navbox/Weapon Strategy}}

Revision as of 19:43, 4 August 2021

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OC Icon Enemy Octoling.png
Unofficial!
This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
For information about the Neo Sploosh-o-matic, see Neo Sploosh-o-matic.

Splatoon 2

Neo Sploosh-o-matic

Neo Sploosh-o-matic

Abbreviations
Sub S2 Weapon Sub Squid Beakon.png Squid Beakon
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Base damage 38
Base duration
Ink consumption 0.8%
Special points 170p
Special depletion
Role
Strengths
Weaknesses

Use

Use this weapon in stages with high inking areas, including Wahoo world and Manta Maria because then you can get the special, (Tenta Missiles) witch is always useful at the beginning of a battle because it is most likely that the other team will be grouped all together. use the Squid beakon when you are closer to the enemy's spawn, but put it in a hard-to-get-to spot, or else enemies with higher ranged weapons can get to it easily.

Synergy

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

References