Competitive:Toxic Mist: Difference between revisions

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* Throwing it in front of the opponents' positions can either slow their offensive rush or prevent them from quickly reacting on defense.
* Throwing it in front of the opponents' positions can either slow their offensive rush or prevent them from quickly reacting on defense.
** Opponents wielding heavyweight weapons – including the Explosher, the [[Competitive:Tenta Camo Brella|Tenta Brella]], and especially the [[Rainmaker (weapon)|Rainmaker]] – are extremely vulnerable to attack if caught in Toxic Mist. Note that the Rainmaker does not depend on its wielder's ink tank and can still fire shots while within a Toxic Mist.
** Opponents wielding heavyweight weapons – including the Explosher, the [[Competitive:Tenta Camo Brella|Tenta Brella]], and especially the [[Rainmaker (weapon)|Rainmaker]] – are extremely vulnerable to attack if caught in Toxic Mist. Note that the Rainmaker does not depend on its wielder's ink tank and can still fire shots while within a Toxic Mist.
** Toxic Mist can temporarily prevent usage of routes in Rainmaker that require jumping across a gap due to it decreasing jump height and speed, such as the jump from the enemy's box to their snipe on the left side of [[MakoMart]].
** Toxic Mist can temporarily prevent usage of routes in Rainmaker that require jumping across a gap due to it decreasing jump height and speed, such as the jump from the box to snipe on the left side of [[MakoMart]].
** As of Version {{Ver|S2|5.2.0}} onwards, Toxic Mist can also slow opponents using a [[Baller]], preventing them from taking over space for their teammates.
** As of Version {{Ver|S2|5.2.0}} onwards, Toxic Mist can also slow opponents using a [[Baller]], preventing them from taking over space for their teammates.
* Ink-guzzling weapons – such as chargers, splatlings, [[Slosher (weapon class)|sloshers]], and most blasters – are most affected by its ink tank-draining effects.
* Ink-guzzling weapons – such as chargers, splatlings, [[Slosher (weapon class)|sloshers]], and most blasters – are most affected by its ink tank-draining effects.

Revision as of 22:36, 28 July 2022

Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about Toxic Mist, see Toxic Mist.

Splatoon 2

Toxic Mist

Toxic Mist

Abbreviations
Sub
Special
Base damage
Base duration 5 seconds
Ink consumption 60%
Special points
Special depletion
Role
Strengths Area denial, zoning, immobilizes opponents[1]
Weaknesses No damage or turfing[1]

Toxic Mist is the Splatoon 2 successor to the Disruptor from the original Splatoon. Like the Disruptor, Toxic Mist can reduce opponents' movement speed and deplete their ink tanks. Unlike the Disruptor, which affects opponents immediately caught within its blast for a set duration, Toxic Mist only affects opponents whenever they are within its fog, which remains on the stage for a brief amount of time. Thus, while its effects usually do not last as long as those of Disruptor, Toxic Mist can dissuade opponents from occupying key areas.

Use

While Toxic Mist cannot damage opponents, it can cripple their ability to advance, attack, or flee:

  • Throwing it in front of the opponents' positions can either slow their offensive rush or prevent them from quickly reacting on defense.
    • Opponents wielding heavyweight weapons – including the Explosher, the Tenta Brella, and especially the Rainmaker – are extremely vulnerable to attack if caught in Toxic Mist. Note that the Rainmaker does not depend on its wielder's ink tank and can still fire shots while within a Toxic Mist.
    • Toxic Mist can temporarily prevent usage of routes in Rainmaker that require jumping across a gap due to it decreasing jump height and speed, such as the jump from the box to snipe on the left side of MakoMart.
    • As of Version 5.2.0 onwards, Toxic Mist can also slow opponents using a Baller, preventing them from taking over space for their teammates.
  • Ink-guzzling weapons – such as chargers, splatlings, sloshers, and most blasters – are most affected by its ink tank-draining effects.
    • Starting from Version 4.2.0, opposing dualie users will have to spend 3.5 times the usual amount of ink to perform a dodge roll, reducing their ability to strafe, rush forward, or zone out targets.
  • Throwing Toxic Mist onto areas frequented by opponents, such as their snipe or the Tower, can dissuade them from remaining there.

Synergy

While Toxic Mist can discourage opponents from moving through it, it neither prevents them from doing so nor damages them. This makes Toxic Mist less versatile than most bombs, particularly Splat or Suction Bombs, which can be used to poke at the opponents. A team with lethal bombs in its composition has many advantages over another team that has no lethal bombs:[2]

  • Their one-hit-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
  • Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
  • The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.

Countermeasures

References