Competitive:Gold Dynamo Roller: Difference between revisions
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Revision as of 16:18, 1 February 2021
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Splatoon 2
Gold Dynamo Roller
Abbreviations | Dynamo |
Sub | Splat Bomb |
Special | Ink Armor |
Base damage | 35–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Special points | 190p |
Role | Support/Anchor |
Strengths | Turfing, Range, Splatting, Defense, Survivability |
Weaknesses | Slow, High Ink Consumption, Inconsistent |
Use
- The Gold Dynamo Rollers long range swings can weaken opponents for teammates to take out.
- Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast
Synergy
Countermeasures
Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
The Gold Dynamo consumes a lot of ink every swing. Adding Ink Saver Main reduces the amount of ink consumed by each swing and allows for an additional swing.
Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting.
This will allow you to charge up your special more and and allows for extra Ink Armors, allowing you and your teammates to take hits often.
References
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