Competitive:Killer Wail: Difference between revisions

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{{For|information about Killer Wail|Killer Wail}}
{{For|information about Killer Wail|Killer Wail}}
{{For|the similar {{S3}} special Killer Wail 5.1|Competitive:Killer Wail 5.1}}
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==''Splatoon''==
==''Splatoon''==
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|image      = Killer Wail HQ.png
|image      = Killer Wail HQ.png
|base      = Aiming: 10 seconds<br>Active: 2 seconds
|base      = Aiming: 10 seconds<br>Active: 2 seconds
|strengths  =  
|strengths  = Gain control over an area.
|weaknesses =  
|weaknesses = Takes a decent amount of time to activate.
}}
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This special is useful in very narrow stages including [[Hammerhead Bridge]] and [[Port Mackerel]], this is because of the killer wail's large width and length. even though the killer wail does not give off any ink, unlike the [[Sting Ray]], the only way to give of any ink is if it splats anybody, witch will get your team about 1-15 percent of turf.
This special is useful in very narrow stages including [[Hammerhead Bridge]] and [[Port Mackerel]], this is because of the killer wail's large width and length. even though the killer wail does not give off any ink, unlike the [[Sting Ray]], the only way to give off any ink is if it splats anybody, which will get your team about 1-15 percent of turf. In [[Tower Control]] you can use killer wail to force opponents off the tower, giving your team the chance to push.


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Latest revision as of 23:24, 25 January 2024

Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
This article or section is incomplete or is missing information.
You can help the wiki by filling in the blanks.
For information about Killer Wail, see Killer Wail.
For the similar Splatoon 3 special Killer Wail 5.1, see Competitive:Killer Wail 5.1.

Splatoon

Killer Wail

Killer Wail

Abbreviations
Sub
Special
Base damage Aiming: 10 seconds
Active: 2 seconds
Base duration
Ink consumption
Special points
Special depletion
Role
Strengths Gain control over an area.
Weaknesses Takes a decent amount of time to activate.

This special is useful in very narrow stages including Hammerhead Bridge and Port Mackerel, this is because of the killer wail's large width and length. even though the killer wail does not give off any ink, unlike the Sting Ray, the only way to give off any ink is if it splats anybody, which will get your team about 1-15 percent of turf. In Tower Control you can use killer wail to force opponents off the tower, giving your team the chance to push.