Competitive:Enperry Splat Dualies

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Revision as of 18:23, 26 January 2021 by Squid400 (talk | contribs) (Wiped use and countermeasures, except for one sentance for more organization)
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Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Enperry Splat Dualies

File:S2 Enperry Splat Dualies promo render.jpg

Abbreviations Dual, E-Dualies, Enperries
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Base damage 30
Base duration
Ink consumption 0.8%
Special points 200p
Special depletion
Role Slayer[1]
Strengths Light-weight, Can be versatile, Fast KO time, Accurate (when in a roll), Inkjet is very use-able, good kit, rushing objective.
Weaknesses Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive Inkjet in the game.


Use

Countermeasures

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Main Power Up.png Main Power Up

Used to make the dualies a 3-shot KO.

S2 Ability Swim Speed Up.png Swim Speed Up

A good ability for most slayer weapons.

S2 Ability Special Power Up.png Special Power Up

Makes the Inkjet last longer.

S2 Ability Run Speed Up.png Run Speed Up

Boosts the speed of the Inkjet so it is harder to hit. One main and one sub is a good combo