Competitive:Splat Bomb: Difference between revisions

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(→‎Splatoon 3: Added links to source videos in Use and Synergy. Added some weaknesses to Use. (NEED TO DO: (1) determine, confirm ink consumption (2) add links to references once they are produced (3) determine which new special weapons either negate bombs or instantly detonate them on contact (4) determine the full effects of Sub Resistance Up to Splat Bombs, compared to Bomb Defense Up DX (5) confirm whether Ink Saver (Sub), LDE, and Sub Power Up have the same effect as in S2))
m (Text replacement - "Shooting Range" to "test range")
 
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{{Infobox/Weapon/Strategy
{{Infobox/Weapon/Strategy
|game      = Splatoon 2
|game      = Splatoon 2
|image      = S2 Splat Bomb promotional render.jpg
|base      = 30 ([[Damage#Splash damage|Splash]])<br>180 (Direct hit)
|base      = 30 ([[Damage#Splash damage|Splash]])<br>180 (Direct hit)
|ink        = 70%
|ink        = 70%
|strengths  = Lethal damage, decent splash radius, [[Community Glossary#Zoning|zoning]], poking, [[Community Glossary#Area denial|area denial]], versatility<ref>[https://www.youtube.com/watch?v=s2P6uiLt-1c&t=526s {{YT}} "The Best Special ISN'T Ink Armor?! - ''Splatoon 2'' Patch 5.5 Tier List (Subs And Specials)"] by [https://www.youtube.com/channel/UC8oq21InluabCpgfuUg-Gcg Chara], formerly of [https://twitter.com/prophecy_spl Prophecy] and [https://twitter.com/Climb_Spl Climb]</ref>
|strengths  = Lethal damage, decent blast radius, [[Community Glossary#Zoning|zoning]], poking, [[Community Glossary#Area denial|area denial]], versatility<ref>[https://www.youtube.com/watch?v=s2P6uiLt-1c&t=526s {{YT}} "The Best Special ISN'T Ink Armor?! - ''Splatoon 2'' Patch 5.5 Tier List (Subs And Specials)"] by [https://www.youtube.com/channel/UC8oq21InluabCpgfuUg-Gcg Chara], formerly of [https://twitter.com/prophecy_spl Prophecy] and [https://twitter.com/Climb_Spl Climb]</ref>
|weaknesses = Requires precise aiming, less damage and smaller splash radius than a [[Competitive:Suction Bomb|Suction Bomb]]
|weaknesses = Requires precise aiming, less damage and smaller blast radius than a [[Competitive:Suction Bomb|Suction Bomb]]
}}
}}
The '''Splat Bomb''' is the first sub weapon to be introduced in the game, alongside the [[Competitive:Splattershot Jr.|Splattershot Jr.]] It is a strong offensive and zoning weapon to more than compensate for the first main weapon's weaknesses and is a versatile sub weapon found in a variety of kits, from short-ranged [[Community Glossary#Slayer|slayer's]] and [[Community Glossary#Support|support]] weapons to long-ranged [[Community Glossary#Anchor|anchor's]] weapons.
The '''Splat Bomb''' is the first sub weapon to be introduced in the game, alongside the [[Competitive:Splattershot Jr.|Splattershot Jr.]] It is a strong offensive and zoning weapon to more than compensate for the first main weapon's weaknesses and is a versatile sub weapon found in a variety of kits, from short-ranged [[Community Glossary#Slayer|slayer's]] and [[Community Glossary#Support|support]] weapons to long-ranged [[Community Glossary#Anchor|anchor's]] weapons.
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** If using a long-ranged weapon, such as a [[Competitive:Splat Charger|Splat Charger]] or [[Competitive:Gold Dynamo Roller|Gold Dynamo Roller]], and an opponent gets too close, either dropping a Splat Bomb at your feet or rolling it like a bowling ball can provide time and space to escape.
** If using a long-ranged weapon, such as a [[Competitive:Splat Charger|Splat Charger]] or [[Competitive:Gold Dynamo Roller|Gold Dynamo Roller]], and an opponent gets too close, either dropping a Splat Bomb at your feet or rolling it like a bowling ball can provide time and space to escape.
* The damage an exploding Splat Bomb inflicts onto a target depends on the distance between them:<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database] by [https://twitter.com/LeanYoshi Lean]</ref>
* The damage an exploding Splat Bomb inflicts onto a target depends on the distance between them:<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database] by [https://twitter.com/LeanYoshi Lean]</ref>
** Targets within 40 DU – a little under one distance line away in the [[Shooting Range]] – will receive 180 HP, or health points, of damage — more than enough to splat most opponents.
** Targets within 40 DU – a little under one distance line away in the [[test range]] – will receive 180 HP, or health points, of damage — more than enough to splat most opponents.
** Targets between 40 DU and 70 DU – just shy of 1.5 distance lines away – will receive 30 HP of damage, which is sometimes enough to splat weakened opponents.
** Targets between 40 DU and 70 DU – just shy of 1.5 distance lines away – will receive 30 HP of damage, which is sometimes enough to splat weakened opponents.
* When attacking an opponent's position, try to throw Splat Bombs behind the opponent. This more effectively cuts off their potential escape routes.
* When attacking an opponent's position, try to throw Splat Bombs behind the opponent. This more effectively cuts off their potential escape routes.
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|game      = Splatoon 3
|game      = Splatoon 3
|base      = 180 (Direct hit)<br>30 ([[Damage#Splash damage|Splash]])
|base      = 180 (Direct hit)<br>30 ([[Damage#Splash damage|Splash]])
|ink        = ??%
|ink        = 70%
|strengths  = Lethal damage, quick detonation, good splash radius, [[Community Glossary#Area denial|area denial]], [[Community Glossary#Zoning|zoning]], poking
|strengths  = Lethal damage, quick detonation, good blast radius, [[Community Glossary#Area denial|area denial]], [[Community Glossary#Zoning|zoning]], poking
|weaknesses = Has a smaller splash radius and requires more precise aim than a [[Competitive:Suction Bomb|Suction Bomb]]
|weaknesses = Has a smaller blast radius and requires more precise aim than a [[Competitive:Suction Bomb|Suction Bomb]]
}}
}}
Returning in {{S3}}, the '''Splat Bomb''' is a staple of the ''[[Splatoon (series)|Splatoon]]'' series alongside other weapons, such as the [[Competitive:Splattershot|Splattershot]] and the [[Competitive:Splat Roller|Splat Roller]]. As the first sub weapon introduced in the game, it retains its trademark versatility, providing great utility for almost every main weapon, regardless of range or role.
Returning in {{S3}}, the '''Splat Bomb''' is a staple of the ''[[Splatoon (series)|Splatoon]]'' series alongside other weapons, such as the [[Competitive:Splattershot|Splattershot]] and the [[Competitive:Splat Roller|Splat Roller]]. As the first sub weapon introduced in the game, it retains its trademark versatility, providing great utility for almost every main weapon, regardless of range or role.
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===Countermeasures===
===Countermeasures===
Splat Bombs provide an opponent – especially a skilled one – the potential to splat you or your teammates in one hit, which also enable them to poke at your team's territory, deny your team space, and even ink turf — all from a relatively safe position. Since a large number of weapons sets include Splat Bombs (and other lethal bombs), it would be wise to prepare yourself for any Splat Bombs that might come your way.
Splat Bombs provide an opponent – especially a skilled one – the potential to splat you or your teammates in one hit, which also enable them to poke at your team's territory, deny your team space, and even ink turf — all from a relatively safe position. Since a large number of weapons sets include Splat Bombs (and other lethal bombs), it would be wise to prepare yourself for any Splat Bombs that might come your way.
* While the lethal damage of the Splat Bomb can only be avoided by dodging, its splash damage can be reduced by equipping [[Sub Resistance Up]]. Just three [[ability point]]s, or one [[Community Glossary#Main and Sub|sub]], offer good utility against Splat Bombs:
* While the lethal damage of the Splat Bomb can only be avoided by dodging, its splash damage can be reduced by equipping [[Sub Resistance Up]]. Just three [[ability point]]s (AP), or one [[Community Glossary#Main and Sub|sub]], offer good utility against Splat Bombs:
** A player who has taken at least 30 HP of damage from the opponent (thus, has no more than 70 HP) will be visible on the opponents' [[map]]. Sub Resistance Up prevents its user from being exposed by the splash damage of a single Splat Bomb.
** A player who has taken at least 30 HP of damage from the opponent (thus, has no more than 70 HP) will be visible on the opponents' [[map]]. Sub Resistance Up prevents its user from being exposed by the splash damage of a single Splat Bomb.
* Practicing advanced movement techniques, such as [[Mobility#Squid Roll|Squid Rolling]] and [[Community Glossary#Sub strafing|sub strafing]], can help better dodge opponents' Splat Bombs.
* Practicing advanced movement techniques, such as [[Mobility#Squid Roll|Squid Rolling]] and [[Community Glossary#Sub strafing|sub strafing]], can help better dodge opponents' Splat Bombs.
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===Gear abilities===
===Gear abilities===
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Editor note:
This guide is for all abilities, to avoid conflict and to be more useful for everyone.
Please do not remove any ability that was added. You may add reasoning for why other abilities are more strategically desirable. If an opinion is questionable, discuss its content on the talk page.
If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
; {{Ability|S2|Ink Saver (Sub)}}
Ink Saver (Sub) reduces the ink consumption per Splat Bomb used. Because the Splat Bomb's ink consumption is tied for the second highest among sub weapons (tied with both Suction and [[Competitive:Curling Bomb|Curling Bombs]]), reducing it will enable its user to use Splat Bombs more frequently and conserve ink for their main weapon. This is particularly useful for users of short-ranged main weapons, providing them a safe, reliable means to poke at opponents' positions.
* 35 AP – achievable with either two mains and five subs or three mains and two subs – enable one to throw two consecutive Splat Bombs with a full ink tank. However, due to the very high cost, it is advised to combining a few ability points of Ink Saver (Sub) with Last-Ditch Effort to reach the two bomb threshold at a more reasonable cost, saving more ability points for other useful abilities.
* Both [[Comeback]] and Last-Ditch Effort temporarily increase their user's ability points of Ink Saver (Sub).
; {{Ability|S2|Last-Ditch Effort}}
Last-Ditch Effort is a [[List of headgear in Splatoon 3|headgear]]-exclusive ability that, under specific conditions, grants its user 1 to 24 AP each of the following abilities:
* {{Ability|S2|Ink Saver (Main)}}
* {{Ability|S2|Ink Saver (Sub)}}
* {{Ability|S2|Ink Recovery Up}}
These abilities only begin to take effect under either of the following conditions:
* There are at most 30 seconds remaining on the game clock, or [[Overtime]] has begun in a [[Ranked Battle]], at which the maximum 24 AP will be granted for each of the above abilities.
* In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 AP for each ability and maxing out to 24 AP.
This ability is most beneficial to players whose weapon sets include a reliable lethal bomb, but players whose main weapons have low ink efficiency can also benefit as well. Last-Ditch Effort reduces the amount of Ink Saver (Sub) required to reach the 35 AP needed to throw two consecutive Splat Bombs with a full ink tank, depending on the opponents' remaining countdown:
{| class="wikitable sitecolor-s3"
! Ink Saver<br>(Sub) AP !! Mains !! Subs !! Opponents'<br>points remaining
|-
|12 || 0 || 4 || 30
|-
|13 || 1 || 1 || 31
|-
|15 || 0 || 5 || 33
|-
|16 || 1 || 2 || 34
|-
|}
; {{Ability|S2|Sub Power Up}}
Sub Power Up increases the throwing range of Splat Bombs. If you have a very short-ranged main weapon, you can minimize this weakness with just a sub or two of this ability.


{{clrns}}
{{clrns}}

Latest revision as of 21:15, 8 January 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
OC Icon Enemy Octoling.png
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Splat Bomb, see Splat Bomb.

Splatoon 2

Splat Bomb

Splat Bomb

Abbreviations
Sub
Special
Base damage 30 (Splash)
180 (Direct hit)
Base duration
Ink consumption 70%
Special points
Special depletion
Role
Strengths Lethal damage, decent blast radius, zoning, poking, area denial, versatility[1]
Weaknesses Requires precise aiming, less damage and smaller blast radius than a Suction Bomb

The Splat Bomb is the first sub weapon to be introduced in the game, alongside the Splattershot Jr. It is a strong offensive and zoning weapon to more than compensate for the first main weapon's weaknesses and is a versatile sub weapon found in a variety of kits, from short-ranged slayer's and support weapons to long-ranged anchor's weapons.

Use

The Splat Bomb is both powerful and versatile:

  • The Splat Bomb's one-second detonation timer begins as soon as it contacts any surface. Therefore, rolling the Splat Bomb like a bowling ball will produce the quickest explosion for instant area denial.[2]
    • If using a long-ranged weapon, such as a Splat Charger or Gold Dynamo Roller, and an opponent gets too close, either dropping a Splat Bomb at your feet or rolling it like a bowling ball can provide time and space to escape.
  • The damage an exploding Splat Bomb inflicts onto a target depends on the distance between them:[3]
    • Targets within 40 DU – a little under one distance line away in the test range – will receive 180 HP, or health points, of damage — more than enough to splat most opponents.
    • Targets between 40 DU and 70 DU – just shy of 1.5 distance lines away – will receive 30 HP of damage, which is sometimes enough to splat weakened opponents.
  • When attacking an opponent's position, try to throw Splat Bombs behind the opponent. This more effectively cuts off their potential escape routes.
  • Splat Bombs are great at poking at and zoning out opponents during the neutral phase, stalling an opponent's push, or providing cover while fleeing.
  • Carefully lobbing a Splat Bomb at an opposing anchor positioned on their snipe will hinder their ability to control space with their range.
  • A Splat Bomb can damage or destroy an opponent's brella shield, Splash Wall, or Baller or the Rainmaker shield, while detonating on contact.
    • Any opponents caught within the Splat Bomb's explosion will get damaged or splatted.[4]
    • It will also inflate or pop a teammate's bubbles but deflate or diffuse an opponent's bubbles, while still detonating on contact.[5]
  • An opponent's Splashdown, Booyah Bomb, or Ultra Stamp will defuse any Splat Bombs it touches, so hold off using them until after their special weapon finishes.
  • Using any special weapon also provides a free ink tank refill. For example, a Splattershot Jr. user can throw a bomb or two before and after using Ink Armor.

Synergy

Lethal bombs – particularly either Splat or Suction Bombs – provide its user's team many advantages over another team that has no lethal bombs in its composition:[6]

  • Their one-hit-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
  • Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
  • The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.

A player with Splat Bombs in their weapon's kit – especially one whose main weapon lacks either range or damage – can provide valuable support for any teammate:

  • If using a short-ranged main weapon, cooperate with the teammate using primarily Splat Bombs when engaging an opponent: attack from different angles, or force the opponent to come within range of the teammate's weapon.
  • When using a longer-ranged weapon–especially a very long-ranged weapon, such as a Splat Charger–use your main weapon more often than Splat Bombs for support fire. However, do not overlook opportunities to use Splat Bombs, particularly when restricting your opponents' movement options.
  • If your teammate gets splatted and an opponent is still present, then determine whether you can easily finish them off. If your weapon is either too weak or too short-ranged or if the opponent either is too healthy or has a teammate, then strongly consider retreating instead of risking getting splatted.

Countermeasures

  • While the lethal damage of the Splat Bomb can only be avoided by dodging, its splash damage can be reduced by equipping Bomb Defense Up DX. Just three ability points, or one sub, offer good utility against Splat Bombs:[7][8][9][10]
    • A player who has taken at least 30 HP of damage from the opponent (thus, has no more than 70 HP) will be visible on the opponents' map. Bomb Defense Up DX prevents its user from being exposed by the splash damage of a single Splat Bomb.
    • Ink Armor will not break due to splash damage from a single bomb whose splash damage normally inflicts 30 HP of damage.[9][10] With Ink Armor still intact, its wearer will only suffer a maximum of 80 HP of damage from a single hit, allowing them to withstand a single powerful attack, such as that from a Splat Charger.
  • Be aware of your opponents' locations before using a brella shield, Splash Wall, Baller, or Bubble Blower, as an opponent's Splat Bombs will detonate upon impact with any of these, potentially splatting you or your teammates if caught within their lethal radius.
  • When pursuing an opponent whose kit includes a lethal bomb, such as Splat Bombs, be wary of any bombs they might drop while retreating, such as around a corner or after climbing a ledge.
  • Certain special weapons – such as Splashdown, Booyah Bomb, and Ultra Stamp – can negate any of the opponents' Splat Bombs.

References

  1. YouTube "The Best Special ISN'T Ink Armor?! - Splatoon 2 Patch 5.5 Tier List (Subs And Specials)" by Chara, formerly of Prophecy and Climb
  2. YouTube "Splatoon 2 North American Open September 2020 - Finals - Part 3" Game 1, Ant (Starburst) splatting two members of FTWin with a single Splat Bomb
  3. Splatoon 2 - Parameter Database by Lean
  4. YouTube "How To Get Good Using The N-Zap 8X?! (+ Handcam) | Splatoon 2" ThatSrb2DUDE, formerly of Team Olive, splats an opposing Tenta Brella user by throwing a Suction Bomb into the rear of their brella shield
  5. YouTube "Qualifier Finals Part 2 | Splatoon 2 North America Inkling Open 2019" Game 2, Ross (ɪик Sigma) splats Arashi (Lowkey) with a Fizzy Bomb thrown onto bubbles launched by Astrocities (ɪик Sigma)
  6. YouTube "Splatoon 2 - What is a good team comp? (TOP 6 mistakes)" by Sendou, formerly of Team Olive
  7. loadout.ink - Stat Calculator & Gear Planner for Splatoon 2, applicable for Version 4.8.0
  8. YouTube "How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | Splatoon 2" by ThatSrb2DUDE, formerly of Team Olive
  9. 9.0 9.1 YouTube "Splatoon 2 - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)" by Wadsm
  10. 10.0 10.1 YouTube "Add 3 Abilities To EASILY Improve Your Gear on ANY Weapon (Splatoon 2 Gear Guide Pt 1)" by Chara, formerly of Prophecy and Climb