Competitive:Hero Shot Replica

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Unofficial!
This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
For information about the Hero Shot Replica, see Hero Shot Replica.

Splatoon

Hero Shot Replica

Hero Shot Replica

Abbreviations Hero Shot
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Bomb Rush Burst Bomb.png Bomb Rush
Base damage 35
Base duration
Ink consumption 0.9%
Special points
Special depletion Specdep icon.png 40%
Role
Strengths
Weaknesses

Use

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Splatoon 2

Hero Shot Replica

Hero Shot Replica

Abbreviations Hero Shot, V-shot
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Base damage 35
Base duration
Ink consumption 0.92%
Special points 170p
Special depletion
Role Slayer[1]
Strengths Splatting, mobility, turfing, flexible with abilities[2]
Weaknesses Lack of a lethal bomb, unable to pressure anchors from afar, slightly short range compared to some other slayer's weapons

Use

  • The Hero Shot Replica is a slayer weapon, made to splat opponents quickly with its rapid fire, high damage, and short to medium range.
    • Offensively, its good mobility allows its user to apply pressure onto the opponent – whether head-on or through timely flanking – eliminating key defenders during a push. Swim Speed Up can further help either close the distance towards an opponent or flee from an unfavorable matchup.
    • Defensively, its rapid rate of fire makes it great at both sharking to pick off unaware opponents and turfing to maintain map control.
  • The Hero Shot Replica is faster and more efficient at turfing than most other slayer weapons, allowing its user to both maintain map control and build up its special weapon more quickly than most other weapons.
    • The instant explosion and good ink efficiency of Burst Bombs offer plenty of uses.
    • Their quick damage makes them suitable for either leading off attacks or finishing off injured opponents who attempt to flee.
      • Direct hits will inflict 60 health points (HP) of damage, while splash damage will only deliver 25-35 HP.
      • A direct Burst Bomb hit plus the main weapon's damage can cripple any opponent.
  • The Splashdown can either turn the tide of a battle or be canceled quite easily.
    • The most safe way to activate a Splashdown is by super jumping to a teammate. This provides no dealing damage as the user is not through mid-Splashdown but rather through a super jump.
      • Using Super Jump can be a surprise for opponents that are not aware of the UI that indicates specials ready from the opponent team.
    • Some weapons can cancel the special mid-Splashdown, so it is best to make sure that the opponent you are confronting has a weapon that takes multiple shots for a splat or has low range.
    • The Splashdown can cancel formation of Bubbles making it a quick and fast way of removing them.
    • The Splashdown can be used from higher ledges making it more powerful and extending its radius of splash damage.
    • The worst scenario for a Splashdown is when used as a panic button to get out from a sticky situation, as it can be predicted and aimed for it to be canceled.

Countermeasures

  • Use a Charger to outrange a Hero Shot Replica.
  • The Hero Shot Replica cannot jump while shooting as this significantly lowers the accuracy. This gives you a large advantage in close-range combat.
  • Weapons such a the Splat-o-matic have much better accuracy, allowing you to most likely splat the Hero Shot first.
  • Watch for when the Hero Shot Replica's special is charged, because a Splashdown will splat you if you are surprised by it.

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Ninja Squid.png Ninja Squid

Allows its user to swim at full speed undetected to help sneak up to longer ranged opponents but also reduces the maximum swimming speed.

S2 Ability Comeback.png Comeback, S2 Ability Quick Respawn.png Quick Respawn, S2 Ability Quick Super Jump.png Quick Super Jump, and S2 Ability Stealth Jump.png Stealth Jump

These are abilities that allow a slayer to play more aggressively.

S2 Ability Main Power Up.png Main Power Up

This ability can increase the Splattershot's accuracy, particularly while jumping, preserving more accuracy while jump strafing.

References