Competitive:Splattershot

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Revision as of 19:47, 10 January 2021 by Will. (talk | contribs) (→‎Use)


Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Splattershot, see Splattershot.

Splatoon

Splattershot

Splattershot

Abbreviations Splattershot
Sub Burst Bomb
Special Bomb Rush
Base damage 35
Base duration
Ink consumption 0.9%
Special points
Special depletion 40%
Role
Strengths
Weaknesses

Use

The Splattershot is a weapon that specializes in painting with its sub and specials with its main for the slight slaying. *not finished*

Countermeasures

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Splatoon 2

Splattershot

Splattershot

Abbreviations Splattershot, V-shot
Sub Burst Bomb
Special Splashdown
Base damage 35
Base duration
Ink consumption 0.92%
Special points 170p
Special depletion
Role Slayer[1]
Strengths Splatting, mobility, turfing, flexible with abilities[2]
Weaknesses Lack of a lethal bomb, unable to pressure anchors from afar, slightly short range compared to some other slayer's weapons

Use

  • The Splattershot is a slayer weapon, made to splat opponents quickly with its rapid fire, high damage, and short to medium range.
    • Offensively, its good mobility allows its user to apply pressure onto the opponent – whether head-on or through timely flanking – eliminating key defenders during a push. Swim Speed Up can further help either close the distance towards an opponent or flee from an unfavorable matchup.
    • Defensively, its rapid rate of fire makes it great at both sharking to pick off unaware opponents and turfing to maintain map control.
  • The Splattershot is faster and more efficient at turfing than most other slayer weapons, allowing its user to both maintain map control and build up its special weapon more quickly than most other weapons.
    • The instant explosion and good ink efficiency of Burst Bombs offer plenty of uses.
    • Their quick damage makes them suitable for either leading off attacks or finishing off injured opponents who attempt to flee.
      • Direct hits will inflict 60 health points (HP) of damage, while splash damage will only deliver 25-35 HP.
      • A direct Burst Bomb hit plus the main weapon's damage can cripple any opponent.
  • The Splashdown can either turn the tide of a battle or be canceled quite easily.
    • The most safe way to activate a Splashdown is by super jumping to a teammate. This provides no dealing damage as the user is not through mid-Splashdown but rather through a super jump.
      • Using Super Jump can be a surprise for opponents that are not aware of the UI that indicates specials ready from the opponent team.
    • Some weapons can cancel the special mid-Splashdown, so it is best to make sure that the opponent you are confronting has a weapon that takes multiple shots for a splat or has low range.
    • The Splashdown can cancel formation of Bubbles making it a quick and fast way of removing them.
    • The Splashdown can be used from higher ledges making it more powerful and extending its radius of splash damage.
    • The worst scenario for a Splashdown is when used as a panic button to get out from a sticky situation, as it can be predicted and aimed for it to be canceled.

Countermeasures

  • Use a Charger to outrange a Splattershot.
  • The Splattershot cannot jump while shooting as this significantly lowers the accuracy. This gives you a large advantage in close-range combat.
  • Weapons such a the Splat-o-matic have much better accuracy, allowing you to most likely kill the splattershot first.
  • Watch for when the Splattershot's special is charged, because a Splashdown will kill you if you are surprised by it.

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Ninja Squid

Allows its user to swim at full speed undetected to help sneak up to longer ranged opponents but also reduces the maximum swimming speed.

Comeback, Quick Respawn, Quick Super Jump, and Stealth Jump

These are abilities that allow a slayer to play more aggressively.

Main Power Up

This ability can increase the Splattershot's accuracy, particularly while jumping, preserving more accuracy while jump strafing.

References