Competitive:Toxic Mist: Difference between revisions

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{{Unofficial}}
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{{For|information about Toxic Mist|Toxic Mist}}
{{For|information about Toxic Mist|Toxic Mist}}
{{for|the similar [[Splatoon]] sub weapon Disruptor|Competitive:Disruptor}}
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==''Splatoon 2''==
==''Splatoon 2''==
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===Use===
===Use===
While Toxic Mist cannot damage opponents, it can cripple their ability to advance, attack, or flee:
Toxic Mist can cripple your opponents' ability to advance, attack, or flee:
* Throwing it in front of the opponents' positions can either slow their offensive rush or prevent them from quickly reacting on defense.
* Upon contacting a surface, Toxic Mist will form a cloud of fog that remains on the stage for five seconds.
** Opponents wielding heavyweight weapons – including the Explosher, the [[Competitive:Tenta Camo Brella|Tenta Brella]], and especially the [[Rainmaker (weapon)|Rainmaker]] – are extremely vulnerable to attack if caught in Toxic Mist. Note that the Rainmaker does not depend on its wielder's ink tank and can still fire shots while within a Toxic Mist.
* Opponents caught within its cloud will have their run and swim speed and jump elevation all reduced:<ref name="''Splatoon 2'' - Toxic Mist FULL ANALYSIS (properties + abilities)">[https://www.youtube.com/watch?v=iOFttljlBsY {{YT}} "''Splatoon 2'' - Toxic Mist FULL ANALYSIS (properties + abilities)"] by [https://www.youtube.com/c/TheTozotube Tozo], applicable for Version {{Ver|S2|4.0.0}}</ref>
** Toxic Mist can temporarily prevent usage of routes in Rainmaker that require jumping across a gap due to it decreasing jump height and speed, such as the jump from the box to snipe on the left side of [[MakoMart]].
** Opponents wielding heavyweight weapons – including the [[Competitive:Custom Explosher|Explosher]], the [[Competitive:Tenta Camo Brella|Tenta Brella]], and especially the [[Rainmaker (weapon)|Rainmaker]] – are slowed to a crawl and extremely vulnerable to attack if caught in Toxic Mist.
** As of Version {{Ver|S2|5.2.0}} onwards, Toxic Mist can also slow opponents using a [[Baller]], preventing them from taking over space for their teammates.
** As of Version {{Ver|S2|5.2.0}} onwards, Toxic Mist can also slow down opponents using a [[Competitive:Baller|Baller]], preventing them from taking over space.
* Ink-guzzling weapons – such as chargers, splatlings, [[Slosher (weapon class)|sloshers]], and most blasters – are most affected by its ink tank-draining effects.
** Throwing it in front of the opponents' positions can either slow their offensive rush or prevent them from quickly reacting on defense. Users of long-ranged weapons, such as the [[Competitive:Jet Squelcher|Jet Squelcher]] and the [[Competitive:Bamboozler 14 Mk II|Bamboozler 14 Mk II]], benefit from this tactic to keep their shorter-ranged opponents a safe distance away.
** Toxic Mist can temporarily prevent usage of routes in Rainmaker that require a long jump across a gap. For example, at [[Sturgeon Shipyard]], if the defense throws Toxic Mist onto the block just next to its Ramp, an opposing Rainmaker carrier will not be able to make the jump from their to the Defense's Spools until the Mist disipates.
* Toxic Mist drains an opponent's ink tank at an exponential rate, completely depleting a full tank in about 8 seconds and 21 frames.<ref name="''Splatoon 2'' - Toxic Mist FULL ANALYSIS (properties + abilities)"/>
** Ink-guzzling weapons – such as chargers, splatlings, [[Slosher (weapon class)|sloshers]], and most blasters – are most affected by its ink tank-draining effects. Note that the Rainmaker does not depend on its wielder's ink tank and can still fire shots while within a Toxic Mist.
** Starting from Version {{Ver|S2|4.2.0}}, opposing [[dualie]] users will have to spend 3.5 times the usual amount of ink to perform a dodge roll, reducing their ability to strafe, rush forward, or zone out targets.
** Starting from Version {{Ver|S2|4.2.0}}, opposing [[dualie]] users will have to spend 3.5 times the usual amount of ink to perform a dodge roll, reducing their ability to strafe, rush forward, or zone out targets.
* Throwing Toxic Mist onto areas frequented by opponents, such as their [[Competitive:Callouts#Location naming|snipe]] or the [[Tower Control|Tower]], can dissuade them from remaining there.
* When an opponent is caught in Toxic Mist, a distinct sound will be heard, and they will be covered in your team's colored mist..<ref>[https://www.youtube.com/watch?v=J-rqCluhFZM&t=178s {{YT}} "Pro Player Gives You MORE TIPS to WIN in Tower Control!"] [https://www.youtube.com/channel/UCz_X6zTwhS8jWiIoiNISukQ Kiver] (formerly of Alliance Rogue, [[Competitive:Kraken Paradise|Kraken Paradise]], and Radiance) Uses Toxic Mist to visually and audibly reveal an opponent</ref>
* The effects of Toxic Mist do not stack, so an opponent within two clouds of Mist will not be slowed down any further or lose their ink any faster.
Toxic Mist has a few disadvantages, particularly when compared to bombs:<ref name="The Best Special ISN'T Ink Armor?! - ''Splatoon 2'' Patch 5.5 Tier List (Subs And Specials)"/>
* It can neither damage opponents nor fully halt their movement. Users of short-ranged weapons, such as the [[Competitive:Splash-o-matic|Splash-o-matic]], will lack the ability to [[Community Glossary#Zoning|zone]] out or poke at opponents or [[Community Glossary#Area denial|deny space]].
* It also does not turf surfaces, meaning that it cannot contribute to [[Community Glossary#Map control|map control]].


===Synergy===
===Synergy===
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===Countermeasures===
===Countermeasures===
The opponents' Toxic Mist is normally a nuisance but can prove fatal for you in the wrong circumstances.
* If an opponent throws Toxic Mist your way, move just enough to remain outside of its cloud. As long as you are outside of the cloud, you will not be affected.
* While neither [[Run Speed Up]] nor [[Swim Speed Up]] can completely nullify the effects of Toxic Mist, they can make it easier to travel through an opponent's Mist.
* Sometimes, it is possible to wait out an opponent's Toxic Mist. If a shorter-ranged opponent persists in throwing their Mist, then use your range or sub weapons to force them back.


==References==
==References==

Latest revision as of 13:46, 26 January 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
OC Icon Enemy Octoling.png
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about Toxic Mist, see Toxic Mist.
For the similar Splatoon sub weapon Disruptor, see Competitive:Disruptor.

Splatoon 2

Toxic Mist

Toxic Mist

Abbreviations
Sub
Special
Base damage
Base duration 5 seconds
Ink consumption 60%
Special points
Special depletion
Role
Strengths Area denial, zoning, immobilizes opponents[1]
Weaknesses No damage or turfing[1]

Toxic Mist is the Splatoon 2 successor to the Disruptor from the original Splatoon. Like the Disruptor, Toxic Mist can reduce opponents' movement speed and deplete their ink tanks. Unlike the Disruptor, which affects opponents immediately caught within its blast for a set duration, Toxic Mist only affects opponents whenever they are within its fog, which remains on the stage for a brief amount of time. Thus, while its effects usually do not last as long as those of Disruptor, Toxic Mist can dissuade opponents from occupying key areas.

Use

Toxic Mist can cripple your opponents' ability to advance, attack, or flee:

  • Upon contacting a surface, Toxic Mist will form a cloud of fog that remains on the stage for five seconds.
  • Opponents caught within its cloud will have their run and swim speed and jump elevation all reduced:[2]
    • Opponents wielding heavyweight weapons – including the Explosher, the Tenta Brella, and especially the Rainmaker – are slowed to a crawl and extremely vulnerable to attack if caught in Toxic Mist.
    • As of Version 5.2.0 onwards, Toxic Mist can also slow down opponents using a Baller, preventing them from taking over space.
    • Throwing it in front of the opponents' positions can either slow their offensive rush or prevent them from quickly reacting on defense. Users of long-ranged weapons, such as the Jet Squelcher and the Bamboozler 14 Mk II, benefit from this tactic to keep their shorter-ranged opponents a safe distance away.
    • Toxic Mist can temporarily prevent usage of routes in Rainmaker that require a long jump across a gap. For example, at Sturgeon Shipyard, if the defense throws Toxic Mist onto the block just next to its Ramp, an opposing Rainmaker carrier will not be able to make the jump from their to the Defense's Spools until the Mist disipates.
  • Toxic Mist drains an opponent's ink tank at an exponential rate, completely depleting a full tank in about 8 seconds and 21 frames.[2]
    • Ink-guzzling weapons – such as chargers, splatlings, sloshers, and most blasters – are most affected by its ink tank-draining effects. Note that the Rainmaker does not depend on its wielder's ink tank and can still fire shots while within a Toxic Mist.
    • Starting from Version 4.2.0, opposing dualie users will have to spend 3.5 times the usual amount of ink to perform a dodge roll, reducing their ability to strafe, rush forward, or zone out targets.
  • When an opponent is caught in Toxic Mist, a distinct sound will be heard, and they will be covered in your team's colored mist..[3]
  • The effects of Toxic Mist do not stack, so an opponent within two clouds of Mist will not be slowed down any further or lose their ink any faster.

Toxic Mist has a few disadvantages, particularly when compared to bombs:[1]

  • It can neither damage opponents nor fully halt their movement. Users of short-ranged weapons, such as the Splash-o-matic, will lack the ability to zone out or poke at opponents or deny space.
  • It also does not turf surfaces, meaning that it cannot contribute to map control.

Synergy

While Toxic Mist can discourage opponents from moving through it, it neither prevents them from doing so nor damages them. This makes Toxic Mist less versatile than most bombs, particularly Splat or Suction Bombs, which can be used to poke at the opponents. A team with lethal bombs in its composition has many advantages over another team that has no lethal bombs:[4]

  • Their one-hit-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
  • Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
  • The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.

Countermeasures

The opponents' Toxic Mist is normally a nuisance but can prove fatal for you in the wrong circumstances.

  • If an opponent throws Toxic Mist your way, move just enough to remain outside of its cloud. As long as you are outside of the cloud, you will not be affected.
  • While neither Run Speed Up nor Swim Speed Up can completely nullify the effects of Toxic Mist, they can make it easier to travel through an opponent's Mist.
  • Sometimes, it is possible to wait out an opponent's Toxic Mist. If a shorter-ranged opponent persists in throwing their Mist, then use your range or sub weapons to force them back.

References